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XcaliburNick

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Posts posted by XcaliburNick

  1. Allegiance: Stormcast Eternals

    The Light of Eltharion (220) - Allies
    Celestant-Prime (300)
    Lord-Celestant on Stardrake (500) - Celestine Hammer
    Lord-Castellant (120)
    Knight-Incantor (120)
    5 x Liberators (90) - Warhammer & Shield
    5 x Liberators (90) - Warhammer & Shield
    5 x Liberators (90) - Warhammer & Shield
    5 x Judicators (140) - Skybolt Bows
    10 x Vanari Auralan Wardens (120) - Allies
    6 x Prosecutors with Stormcall Javelins (180) - 2x Stormsurge Tridents
    Dais Arcanum (30)
    Total: 2000 / 2000 Extra Command Points: 0 Allies: 340 / 400 Wounds: 104

    • I know the Prosecutors are pretty much not good. My hope is that they go with the Celestant Prime or capture objectives with their fly movement. I love the models and want to paint them so I can accept sub par. :)
    • My thinking is that the Wardens have a pretty decent war scroll, and some durability. They don't get Shining Company AFAIK as allies, but still can self buff.
  2. 11 hours ago, Marcvs said:

    Agreed on the lantern, not sure it is ultimately worth it -especially because it's hard to keep the big stuff instide the bubble and I plan to deepstrike 2x lib+jud on objectives anyway.

    Eltharion is there for the shooting "attack" (MW on single target in 18" range). Since it's a skill and not an attack you can have him run 6" and get to 30" threat range. Together with the Prime it has a good chance of killing a 5MW target. + it brings some melee damage if you manage to get there (which is not impossible since the Prime might be a higher priority target, unfortunately :D )

    Cool, that Shooting Mortal-wound attack is a good point. I forgot he could do that LOL. The combo of Prime + Eltharion killing a character is a good idea. He might even cause some targeting priority issues for my opponents vs the Prime heh.

  3. 11 hours ago, Maturin said:

    Thanks Maturin, I've got the Lumineth Battletome (and 2 sets of the boxed sprue) so it's easy to test out. I didn't realize that having the "mini Gotrek" would be a good addition for the Stormcast but it makes sense. Especially with the Battleplans that give a bonus for heroes.

  4. 15 hours ago, Marcvs said:

    ... here's also an idea for a "Low magic" Starcast list. I included the battallion in order to have the Lantern of the Tempest on the Celestant

      Hide contents
    Allegiance: Stormcast Eternals
    Lord-Celestant on Stardrake (500)
    - General
    - Celestine Hammer
    - Command Trait: Staunch Defender
    - Artefact: Plate of Perfect Protection
    - Mount Trait: Storm-winged
    Lord-Castellant (120)
    - Mystic Light (Artefact): Lantern of the Tempest
    Knight-Incantor (120)
    - Spell: Lightning Blast
    Celestant-Prime (300)
    The Light of Eltharion (220)
    - Allies
    5 x Liberators (90)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (90)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (90)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Judicators (140)
    - Skybolt Bows
    - 1x Shockbolt Bows
    5 x Judicators (140)
    - Skybolt Bows
    - 1x Shockbolt Bows
    Thunderhead Brotherhood (150)
    Dais Arcanum (30)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 220 / 400
    Wounds: 92

     

     

     

    That list seems really frigging cool! What’s Eltharion adding there, because it looks like a lot of fun to play and I’m very interested. Also, is that artifact lantern worth 160pts in the list? I guess it can help vs the “mortal wounds on 6+” stuff out there. 

  5. 7 minutes ago, Honk said:

    I used him to great effect in a Soulblight List. You might as well try it out, but you’ll have to fight for him. In a cut-throat meta it might be very tricky to use him effectively 

    Cool, I'm going to try him out and see first then swap for a 'gheist if it doesn't work out.

    • LOVE IT! 1
  6. 4 hours ago, AR605 said:

    I would pick No. 3 "Blisterskin / Deadwatch" because the Flayers are an absolut wrecking ball with their mortals.

    But I would kick the Ghoul King on Terrorgheist out for a second Archregent and a Varghulf Courtier, it's much more flexible with those summons from the two Archregents. Because of the already heightened movement through the Blisterskin Grand Court, I would also remove the Cogs, I play a similar setup and got never a problem reaching any point on the battlefield...

    Furthermore I would kick out the Royal Terrorgheist and replace it with a sponge of Ghouls... better for objective holding and softening up heavy weights from your opponent.

     

    I think the first list lacks ghouls, I would play that list with 3x 40 Ghouls and drown the enemy in the sheer masses of bodys. But take each Ghoul-line only with a Crypt Ghast Courtier behind them, buffing them.

    You clearly a Ghoul fan :) I've heard conflicting things about them from players. Some people don't think they're worth it in big blocks, but I like having a single big block of 40. I would love to put 120 on the board and drown the world in ghouls, but I don't have the patience to build and paint that many. 80 (40+2x10 and then 20 for summoning) is plenty for me.

    Likewise with the Archregent, I don't have another model but that is definitely a good choice! Thanks very much for the advice.

    If I dropped the Royal Terrorgheist from the Deadwatch list and Cogs, I can put a single unit of 40 ghouls in like you suggested, and replace the second CP with a Chalice endless spell to support the ghouls. Then the Archregent can summon in either a 20 ghoul block or a Vargheist.

    • Thanks 1
  7. On 5/15/2020 at 12:50 PM, Honk said:

    I would rate them No.1, No.3, then No.2...

    First one looks pretty bread and butter to me and with the battalion also kinda fast. Number three is extremely fast, but I don’t think you’ll have enough bodies to back that up.

    number two I almost like best and then manny ruins it for me. Don’t think he is worth his points

    Thanks! I love the idea of using Mannfred, but I recognize he's not super great for his points. My alternate here would be a. Royal Terrorgheist and the Cadaverous Barricade and I also quite like this list (it's similar to List 1 but without the Mordants+Horrors and I don't know if the battalion is worth the cost).

    • Haha 1
  8. Hi all, I'm back to looking at FEC lists with a goal of assembling a competitive (but not "tournament winning" 5-0 style) list.

    I have 3 options I'm broadly considering, would love some input on them.

    Feast Day Royal Mordants:

    Allegiance: Flesh Eater Courts
    - Grand Court: Court of Delusion - The Feast Day
    Abhorrant Archregent (240)
    - General
    Abhorrant Ghoul King on Royal Terrorgheist (420)
    Varghulf Courtier (160)
    30 x Crypt Ghouls (300)
    10 x Crypt Ghouls (100)
    10 x Crypt Ghouls (100)
    6 x Crypt Flayers (340)
    3 x Crypt Horrors (130)
    Royal Mordants (120)
    Chalice of Ushoran (50)
    Cadaverous Barricade (40)
    
    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 115

    Feast Day Mannfred:

    Allegiance: Flesh Eater Courts
    - Grand Court: Court of Delusion - The Feast Day
    Mannfred, Mortarch of Night (340)
    - Allies
    Abhorrant Ghoul King on Royal Terrorgheist (420)
    Abhorrant Archregent (240)
    - General
    40 x Crypt Ghouls (360)
    10 x Crypt Ghouls (100)
    10 x Crypt Ghouls (100)
    6 x Crypt Flayers (340)
    Extra Command Point (50)
    Chalice of Ushoran (50)
    
    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 340 / 400
    Wounds: 116

    Blisterskin Deadwatch:

    Allegiance: Flesh Eater Courts
    - Grand Court: Blisterskin
    Abhorrant Ghoul King on Royal Terrorgheist (420)
    Abhorrant Archregent (240)
    - General
    Crypt Infernal Courtier (120)
    6 x Crypt Flayers (340)
    3 x Crypt Flayers (170)
    3 x Crypt Flayers (170)
    Royal Terrorgheist (300)
    Deadwatch (110)
    Chronomantic Cogs (80)
    Extra Command Point (50)
    
    Total: 2000 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 89

     

  9. Path to Glory rules are a cool idea as well to stretch this out. And maybe even use the rules from the books :)

    On 4/12/2020 at 2:37 PM, Pellynor said:

    Flesh Eater courts: bring a courtier! It's very easy otherwise. I brought 2 units of shadow warriors led by an assassin and just mopped the floor with them. Having the ability to regenerate units and an extra slightly boss model will make a difference.

    What did you use originally? Blobs of Ghouls or the Knights? The courtier (non Varghulf) seemed a little weak to add in unless it was a fourth or extra selection?

  10. 2 hours ago, Rob Hawkins said:

    One other thing to note-- I just set up a battlefield to play this out, and 22" x 30" is really small.  I don't anticipate the units being more than 12" away for very long...

     

    I’ve played Kill Team / familiar with the size and wondered if there was even movement LOL. When I first looked at the board setups I couldn’t figure out why they were so sparse, then saw the table size...

    I think if there’s more terrain it could be interesting making it more like 3x4 and have the falling rocks from the one battle extend out further. Especially if you adjust the rules so that far engagement reaction allows for move/run vs stationary when not in shooting range.

    • Like 1
  11. 16 minutes ago, Rob Hawkins said:

    treating all the "Hold" results as normal moves without running, and the "Advance" results as normal moves that can run (and no charging in either case)?  Now that I think about it, this might be the simpler option and retain the principle of the enemy not charging if they began their turn outside of 12", but still avoid the units standing around doing nothing for too long.
     

    I like this, elegant solution to the issue of non-shooting units doing nothing. Pushes it to a more generic type of reaction as well: If the unit is in range of any shooting attack/effect then as written, otherwise they close in varying distances. 

    • Like 1
  12. 39 minutes ago, Kramer said:

    Haha samesies! For me its the Lord Aquilor and the 3 Palladors. 😂

    Awesome! The Vanguard units make a lot more sense in the “beast hunting” narrative TBH. And it’s one of the reasons I want to go with Death or Chaos as enemies (so I can justify the story a bit easier in my head lol).

    Ironically it’s Chaos that I’m having a harder time coming up with equivalents for the Trogs. The FEC have a more natural fit really, with the reaction table and base sizes being very close. I also have a supply of Death models nearly ready to use and need to borrow Chaos. If you or anyone else has any ideas for a good Chaos setup I’d love it! Only one I can think of off hand is a Demon Prince as the big boss.

  13. 14 minutes ago, Kramer said:

    Looks fair to me. And what will the hunting party consist of? 

    Thanks for the advice! Currently my goal is to use this as a motivation for painting up some parts of my planned 2k army. So far I’m thinking because it’s death magic this will be Sacrosanct units: Lord Arcanum on Gryph Charger, 10 Sequitors and 3 Evocators on Dracolines. 

  14. 4 hours ago, Kramer said:

    What models where you thinking of?

    I was thinking of:

    3 Crypt Flayers
    4w / 12” mv / 5+ sv / 10 br

    3 Crypt Horrors
    4w / 7” mv / 5+ sv / 10 br

    1 Varghulf
    8w / 10” mv / 5+ sv / 10 br

    Royal Terrorgheist
    14w / 14” mv / 4+ sv / 10 br

    Further analysis from the Trogs:

    3 Rockgut
    4w / 6” mv / 5+ sv / 5 br
    with Regen, 5+ FnP, 12” ranged MW

    3 Fellwater
    4w / 6” mv / 5+ sv / 5 br
    with Regen, -1 TH melee, 6” ranged atk

    1 Dankhold
    10w / 6” mv / 4+ sv / 6 br
    with Regen, Magic resist MW melee aura and instant kill melee attack

    1 Dankboss
    12w / 6” mv / 4+ sv / 7 br
    with Regen, Magic resist MW melee aura and instant kill melee attack

    With all of that, my idea is to add Regen to all the FEC to represent rampant death magic that must be stopped by destroying a Charnel Throne guarded by the Terrorgheist. Then it’s roughly equivalent, and I’ll play Hard Mode so I always have at least the Varghulf and 2 other units with it.

    • Like 2
  15. On 4/8/2020 at 7:22 AM, wayniac said:

     if anyone has successfully dealt with this same dilemma that I have been struggling with for years now and how you handled it?  I feel like I'm going around in circles without ever deciding, and usually buying a few things only to change my mind later which is putting me in the doghouse with my wife because she feels I'm just spending money and never doing anything else.

    I am absolutely familiar with this dilemma Wayniac! I have been a casual/garage gamer since the 90s. When 8th edition 40k hit, I went to tournaments for the first time and got into the competitive but struggled with my desire to have “combined arms” or “fluffy” additions to my army that undermined its competitiveness overall.

    The biggest things I have done:

    1) Evaluate why I am in the hobby. In my case, it’s to participate in a social game physically (as opposed to digitally) and to interact with the stories and settings that I enjoy.

    2) Figure out why I was being competitive in the first place. Why did I care about winning? I like to challenge myself and improve at things, but I got tied up in the W/L being all that mattered. That was a mistake for me, personally, because I enjoy the lore and stories, and don’t have enough time to chase the meta, and practice enough to win consistently.

     

    3) Pick a damn army, one that isn’t a “meta” army and that sparks the most interest in painting, converting, lore and playing . I have settled on Stormcast.

    4) Set new goals, with a basic and achievable tournament perspective. For me: I want to have a chance of winning more than I lose, but not sacrificing “cool stuff I like” so that I can win even more. I’d rather go 3-2 than toss the cool Stardrake from my list, etc.

    5) Accept that I’m going to lose because of my choices, but try to feel like a winner because these are MY choices.

    hope that helps a bit. Happy to chat more on this as it relates to your situation.

    • Like 6
    • LOVE IT! 2
  16. I’ve been reading though the cool new mini-campaign/solo rules for AoS that were released, and I would like to adapt the contents to suit either Chaos or FEC enemies.

    https://www.warhammer-community.com/2020/04/09/solo-warhammer-troggoth-slayersgw-homepage-post-1/


    3 Rockgut Troggoths (160pts) - 50mm bases
    3 Fellwater Troggoths (160pts) - 50mm bases
    Dankhold Troggoth (220pts) - 60mm base
    Dankhold Troggboss (300pts) - 60mm base

    I could always just use a different model to repesent the same warscrolls I guess, but I'd love to figure out some equivalents. The big wrench in the mix IMO is how important the Regeneration rules likely are to this setup. I could toss regen on whatever other models, which is one solution.

    • Like 2
  17. On 1/29/2020 at 11:56 PM, Nubgan said:

    What people need to realise about the win ratio, yeah its not Flesh Eater Courts, but you have WAY more people polluting that sample, you probably have just as many people playing on bottom tables with 1 win as you do nearer the top with 4 wins. And how many of these lists are going to be optimal?

    I agree Nubgan. I took a look at LVO and CanCon/Call to Glory stats. Overall Stormcast didn't end up looking great, overshadowed by a lot of others and a win rate of 43.5%.

    However, overall "2.2" stats from The Honest Wargamer:

    • Their 5+/4 win rate seens reasonable. They have 25 of those, which is better than Cities, Ironjawz, Legions of Nagash, etc... and equivalent to Deepkin
    • 5 Current Podium, which is equivalent to Cities and Gloomspite Gitz
    • Current Top 10 is 43, which is higher than Deepkin and Daughters of Khaine

    I'm aware that stats aren't the be-all-and-end-all and don't tell the full picture sometimes, but this seems to mean to me that when piloted by a good player with the right list, Stormcast can perform at events, but won't "win the whole thing" in the current meta because there are more powerful armies out there.

  18. 1 hour ago, Maturin said:

    I like that javelin prosecutors a lot model wise, but when I used them, they always failed me. I feel like you really need a way to reroll with them.

    Yea with only 6 models I expect a lot of rolls that end up whiffing. Is there a good source of re-rolls for them I could look into?

  19. 1 hour ago, Turragor said:

    The single 5 jud choice is interesting. I have no feedback on that - it's not good or bad at first glance.

    Thanks again for the help! There was a Starcast list that had 1x20 Sequitors and 2x5 Judicators, and I had 60pts kicking around when all of them were Liberators and to be honest I have ~10 Judicators so figured it would be interesting to chuck 5 in and see what they do :)

  20. 25 minutes ago, Turragor said:

    One thing (or 3):

    - Celestial Warbringers

    and

    - Command Trait: Staunch Defender
    - Artefact: Ignax's Scales

    Are not compatible. You'd never have the trait and you'd only be able to take ignax after a battalion (giving you 1 more artefact).

    Thank you! I blanked on that one. I forgot I had chosen a specific Stormhost from a previous example. I'm reasonably new to AoS, still getting used to army composition. If I don't choose a named Stormhost I can still select any trait/artifact correct?

  21. I've been flitting between armies, but it looks like Stormcast Eternals are going to be the one I spend some time getting ready for the table. I love the idea of these Starcast lists, and they match up with what I have (basically) after a trade and some buying of stuff I like the look of/want to paint and play. I don't have or really want Kroak, so here's my attempt at a list variant from the ones I've read about here.

    Allegiance: Stormcast Eternals
    - Stormhost: Celestial Warbringers
    Celestant-Prime (340)
    Knight-Incantor (140)
    - Spell: Azyrite Halo
    Lord-Castellant (120)
    Lord-Celestant on Stardrake (500)
    - General
    - Stormbound Blade
    - Command Trait: Staunch Defender
    - Artefact: Ignax's Scales
    - Mount Trait: Storm-winged
    5 x Liberators (100)
    - Warhammer & Shield
    5 x Judicators (160)
    - Skybolt Bows
    - 1x Shockbolt Bows
    5 x Liberators (100)
    - Warhammer & Shield
    6 x Prosecutors with Stormcall Javelins (180)
    - 2x Stormsurge Tridents
    3 x Evocators on Dracolines (260)
    Everblaze Comet (100)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 92

  22. Experimenting with my first Nighthaunt List below. Advice really appreciated. I’d love to have a mounted Knight of Shrouds but didn’t have the points.
     

    Allegiance: Nighthaunt
    Mortal Realm: Shyish
    Guardian of Souls with Nightmare Lantern (140)
    - Lore of the Underworlds: Spectral Tether
    - Infernal Lantern (Artefact): Beacon of Nagashizzar
    Lady Olynder, Mortarch of Grief (200)
    - General
    - Lore of the Underworlds: Soul Cage
    Kurdoss Valentian, the Craven King(180)
    Knight of Shrouds (100)
    40 x Chainrasp Horde (280)
    5 x Hexwraiths (140)
    5 x Hexwraiths (140)
    10 x Grimghast Reapers (160)
    10 x Grimghast Reapers (160)
    8 x Myrmourn Banshees (140)
    10 x Bladegheist Revenants (180)
    The Dolorous Guard (120)
    Extra Command Point (50)

    Total: 1990 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 122

  23. In theory it seems like a big block of 40 Chainrasps is actually fairly durable. 5+ ethereal and a 6+ ignore wounds should survive a single round, then give you a chance to run spectral lures and healing back. I know Nighthaunt are MSU but a single big block seems to make sense to me. Thoughts?

  24. 6 hours ago, EnixLHQ said:

    I mean, run what you love and/or want to run. I love Olynder, and with the Dolorous Guard she's damn formidable. Just mind your Command Points because you'll need them to restore her retinue. That also means knowing when to spend them. Kurdoss can be fun, too, but you have to be aware of what he's for. His CP steal ability only steals the CP your opponent gets at the top of the round and nothing else (though he doesn't need to be the general to try), so you have a very narrow opportunity to benefit from it. If you're lucky, you'll net 2+, but if you're not, none. That means he becomes a very expensive model who's only other purpose is to hunt the enemy general and show it your beatstick all close and personal. Kurdoss is great for that, but is he worth the points in that role (especially since you'd not likely send him alone)? Up to you. I've done it, it was fun, not to mention being a conversation starter when my opponent asked me why I sent the flying chair to beat his general up.

    Thanks for the info! If I'm honest I'm into Nighthaunt because I love the models, not so much for the competitiveness, right now. I just want to make sure my opponents and I have good games and not steamrolled (feel challenged).  I really like the idea of using both the "Queen and consort" of the dead, and the model is really sweet so I'll give it a go.

    Any ideas what a good combination would be with both of them? Dolorous Guard I'm assuming, with Olynder as the general as you described and Kurdoss as the beatstick being aggressive with Olynder. Other than that I know MSU is typically the way to go, but it seems like having lots of small units just gets them removed.

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