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LeSwordfish

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Posts posted by LeSwordfish

  1. A second draft of the army I was looking at before:

    Allegiance: Cities of Sigmar
    - City: Living City
    Mortal Realm: Ghyran

    Leaders
    Spirit of Durthu (300)
    - General
    - Command Trait: Ironoak Artisan
    - Artefact: Spear of the Hunt
    Drycha Hamadreth (320)
    Battlemage (90)
    Battlemage (90)

    Battleline
    20 x Freeguild Handgunners (200)
    20 x Freeguild Handgunners (200)
    10 x Freeguild Guard (80)
    - Halberds and Shields

    Units
    10 x Shadow Warriors (110)
    10 x Shadow Warriors (110)
    5 x Sisters of the Thorn (130)

    Behemoths
    Celestial Hurricanum (220)

    Endless Spells / Terrain / CPs
    Emerald Lifeswarm (50)
    Extra Command Point (50)

    Total: 1950 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 123
     

    Durthu and Drycha hop out of the forests to kick ass - or I can send the handgunners in instead to do a lot of shooting and move onto a vacated objective. The Hurricanum buffs the other group of handgunners - or I can swap it for some Kurnoth Hunters if i split one of the handgunners units up. I've got fifty points left to do one of a few things with - upgrade one of the battlemages to more sisters of the thorn (or swap one and the freeguild guard for another twenty handgunners or crossbows, which seems smart if not terribly interesting.)

  2. Hey folks,

    I'm trying to decide what to do for my next army, and one of the things I want to sketch together is a Living City list suitable for tournaments. I'm thinking of Spirits of Durthu (one of which has the Fight First relic) jumping out of the sides of the board, plus Shadow Warriors shooting out of cover. Previously I've played Khorne and LoN so I'm hoping for something with lots of shooting and healing.

    My first draft is as below:

    Allegiance: Cities of Sigmar
    - City: Living City
    Mortal Realm: Ghyran
    
    Leaders
    Nomad Prince (120)
    - General
    Battlemage (90)
    - City Role: General's Adjutant
    Battlemage (90)
    Spirit of Durthu (300)
    - Artefact: Spear of the Hunt
    Spirit of Durthu (300)
    
    Battleline
    20 x Wildwood Rangers (260)
    - City Role: Honoured Retinue (Must be 5-20 models)
    10 x Wildwood Rangers (130)
    10 x Wildwood Rangers (130)
    
    Units
    10 x Shadow Warriors (110)
    10 x Shadow Warriors (110)
    10 x Shadow Warriors (110)
    
    Battalions
    Viridian Pathfinders (140)
    
    Endless Spells / Terrain / CPs
    Emerald Lifeswarm (50)
    Extra Command Point (50)
    
    Total: 1990 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 109

    However nothing in the Viridian Pathfinders batallion really does it for me: I like the extra command point and relic but ultimately its not necessary for this list (unless i'm desperate to get both Durthus in turn one AND I fail my Adjudant roll.) If I take that out, I need a general and battleline (and enough units to take the Sylvaneth) but I have 790pts to play with. What would people suggest? I could take an Assassin to make the shadow warriors Battleline, which would deal with one issue, but I suspect what I'm missing here is more bodies on the table. so I might as well have a non-ridiculous general and some less specific Battleline.

    Any suggestions?

  3. image.png.1fe54c22b1bf82e16e39a2be42ac18bc.pngimage.png.6e3d4cd3cc20afb1bf2373fdf66817e8.png

    Not identical, but looks very similar within artistic license - see the pointy ears with lots of earrings, the little upward crescent on the forehead, the big crest thing on top of the head, the banding on the horns, even the defined edge of the botton of the mask. If that's Tyrion, he's cosplaying as his brother's cat.

    • Like 6
    • Thanks 1
  4. Note that the warscroll numbers of models ("any number of models") is different from the Matched Play profiles given in the back of the book (2-12). If you're playing matched play, you need to use the Matched Play numbers (so each unit needs to be at least 2 models).

    • Thanks 1
  5. 5 hours ago, Sneeto said:

    Let’s talk about Bloodreavers..

    they’re gorgeous models and fun flavor. Meatripper axe or reaver blades are both good choices in situations. 

    You can whip and goretide them across the board in a 40 block, but their biggest weakness is that they’re too fast! 
     

    They will battleshock in droves unless you burn cp using inspiring. They can easily out range even a gorepilgrims bloodsecrator and they really shine when they are in the bloodsecrator wholly within 16 to get the +2 attacks. 
     

    I just can’t find a way to use them efficiently and I don’t think they will see competitive play besides tax units and back/deep strike denial. 
     

    The biggest loss was the Bloodsecrator losing battleshock immunity on them. Perhaps get rid of the wholly within 16 bonus attack and make it within 16 battleshock immunity. We might then see play from them.
     

    For what it's worth, I run a Goretide Bloodsecrator with the Thermalrider's Cloak -essentially giving his aura a 32+d6" aura if you run and buff.

    • Like 1
  6. Is there anything in the Slaves book that reduces enemy charge distances other than the Daemon Prince of Khorne? In a test game the other day, an enemy charged through Entangling terrain, and we realised that because of +/- modifiers before multiplication/division, that -2 effectively became -4 and caused a roll of 8 to fail a 3" charge. Is there anything I can use to set this up more reliably?

  7. Hexgorger Skulls cause spellcasting attempts near them to fail on an unmodified roll of an 8, and further bad things then happen. Successful spellcasting rolls near a Bloodsecrator must be re-rolled. If my opponent is near both and rolls a successful 8, does it fail or get re-rolled?

  8. Sounds like the Daemon Prince is the best bet for my army then, though I'll need to drop something to take him. Is there any particularly fantastic artefact for him? Can't go wrong with the Thronebreakers Torc, which also leaves my Bloodsecrator free to take the Thermalrider's cloak - but the Torc goes perfectly well on the Bloodsecrator too, so the prince could have some other thing.

    • Like 1
  9. For context, i'm thinking of how to finish off this list: 

    Skarbrand - 380
    Bloodsecrator - 120
    Slaughterpriest - 100
    Slaughterpriest - 100
    Bloodstoker - 80
    
    15x Blood Warriors - 300
    10x Bloodreavers - 70
    10x Bloodreavers - 70
    6x Bloodcrushers - 280
    5x Wrathmongers - 140
    
    Hexgorger Skulls - 40
    
    Gore Pilgrims batallion - 140
    Skull Altar - 0

    180pts remaining. I don't really like skullreapers is the problem (or a bloodthirster which is the other thing I've had suggested) - and with the new Slaves goodies available, I'm trying to plan what else to get. Some knights? A Daemon Prince? Juggerlord? Mighty Skullcrushers? A good candidate for General would be nice, since none of the existing heroes care much about Melee damage, and while the thronebreakers torc is perfectly respectable on a Bloodstoker, I'd rather give him the Thermalrider's Cloak.

  10. 8 hours ago, Zaerion said:

    Thanks for sharing , i saw it already but i dont get it since im new , why people make the vampire lord ( the non VLZD) the general?

    At a guess, because you want the VLoZD getting up in people's grill, which is quite a precarious position. Since your ability to resurrect is based on your general, having them hiding at the back is a lot safer.

  11. Sounds like, for the moment at least, the consensus is that I can do better than the Flesh Hounds? Everything else is cool, right? That at least puts off the decision for a bit longer, since I can paint the Warriors/Reavers/Wrathmongers now, and get the last 200pts done after seeing if there's anything from Slaves to Darkness I want to bring in.

  12. Are skullreapers that much better than a punchy character? I'm not entirely a fan of the model, and they're a lot of money for something to use once and leave sat around. A Daemon Prince/Manticore/Ghorgon*/Juggerlord*/Skullcrushers* is all something I either own (the *) or would probably enjoy painting and can put on a shelf.

  13. A Daemon Prince is possible, but I think I'd rather see how his new rules turn out, since the Slaves To Darkness battletome is due. I could probably paint either a daemon prince or Juggerlord after the book is announced

    How good is the Chaos Lord on Manticore? I love that model.

  14. Hmm - I think another Bloodthirster is beyond me (didn't really enjoy painting skarbrand), but some Skullreapers, a Mighty Lord, or Karanak is possible. (I also have a lord on Juggernaut or some Skullcrushers available?) What would you suggest I lose for an extra punchy unit?

  15. I'm attending a tournament in January and want to plan my list far enough in advance that I can get it all painted.

    Skarbrand - 380
    Bloodsecrator - 120
    Slaughterpriest - 100
    Slaughterpriest - 100
    Bloodstoker - 80
    
    15x Blood Warriors - 300
    10x Bloodreavers - 70
    10x Bloodreavers - 70
    6x Bloodcrushers - 280
    5x Wrathmongers - 140
    5x Flesh Hounds - 100
    5x Flesh Hounds - 100
    
    Gore Pilgrims batallion - 140
    Skull Altar - 0

    That leaves 20 points.

    • I could swap the Bloodstoker for a command point and some Hexgorger Skulls - it's a team tournament, and I can make my niche "no magic allowed", possibly with Karanak as well.
    • The basic vibe is to get lots and lots of mortal wounds out of Skarbrand, and ideally also the bloodcrushers. With a Goretide charge as well, thats three fast units hitting very hard turn one.
    • One possibility is to use the Goretide command ability with the Bloodsecrator, and get a first-turn-charge with the blood warriors (in which case, the best thing to do is to combine the units I think.)
    • Another option is to go Reapers of Vengeance and use the command ability to let Skarbrand pile in and attack again. They also have more "no wizards allowed" abilities.

    Is this anything? What can I take to improve it? Ideally I'd prefer not to have too many extra things to paint.

  16. Just now, Morovir said:

    The Slaves to Darkness battleforce is still available on the webstore as well.

    A better predictor of what gets a battleforce seems to be what's new in the first half of the year/the second half of the last year. I'd bet on this year's including some of Skaven/FEC/Slaanesh.

  17. 20 minutes ago, Kyriakin said:

    If that's the rationale, Soulblight are screwed lol

    I mean... they're an allegiance ability and one plastic hero and one plastic unit. I doubt they're long for this world as a "faction", even if the individual models last.

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