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NinthMusketeer

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Posts posted by NinthMusketeer

  1. It was one of the first 3rd ed tomes so the wording was not as well developed as it is in recent tomes. Beliman is almost certainly correct.

    Perhaps more importantly, this is a situation where it is worth stepping back and thinking if it was really intended, or if it is something the units need to be effective. I think the answer to both of those is 'no'.

  2. Hm, to me the issue lies in branches getting caught on things (like a rogue hand) during gameplay. I think a greater resolution would be had from adjusting them to stick out less, as even with a base they would still get jerked out of place and jumble up everything nearby.

  3. Nighthaunt or elite-style Soulblight come to mind. Nighthaunt are all about the fear aspect, whereas with Soulblight units like blood knights and grave guard you can get a similar visual theme combined with strong combat stats, mobility/deep-strike, and a bravery debuff.

  4. Double-furnace comes to mind. General assassination runs with VLD/Skittershank, both able to pop up 6" away. Night runners using pre-game move to go forward then drop concealed Deathmaster on objectives as a GC. Arch-Warlock general with Fuelled by Ghurish Rage, Gryph-Feather Charm, Devious Adversary and a warpstone spark to swing with average 5.5 halberd attacks and 3 claw attacks, all at 3+/2+/rend -2. Warp-grinder in Clanrats 9" away then deploy a hidden WFT 6" away to vaporize hordes with impunity. Skitterleaping a skryre caster forward turn 1 to cast WLV with a re-roll via spark if needed. Grey seers, clanrat blobs, HPA just showing up and being fantastic for their point cost...

    Can you narrow it down?

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  5. On 3/19/2023 at 8:56 AM, The Lost Sigmarite said:

    Sigmar be like : "I need manpower for my dawnbringer crusades ! You know what ?  ****** you Belakor !" proceeds to unchaos your chaos legionnaire

    And as a result, the CoS line aesthetic was born...

    Unironically one could make a terrific Warcry band for CoS by un-chaos-converting the Legionnaires.

  6. On the topic of timeline, it is often vague and grain-of-salty, but there ARE some references to timeframes scattered around. The Age of Chaos seems to be pretty firmly established as ~400 years, with a tentative timeline for the Age of Sigmar being ~100 after that. Soul Wars seems to have been (much) shorter and Broken Realms series starts during Soul Wars then ends during Era of the Beast.

    In regard to characters... [spoiler altert for City of Secrets novel]

    The events of the City of Secrets are still recent enough that there is a whole district of Excelsius yet to have been rebuilt at the start of the Era of the Beast (see BR Kragnos). Meanwhile, in the events of the Thondia campaign book (introduced Incarnate rules) surviving characters from the starter box events are referencing those as being quite recent.

    TLDR is that we are looking at perhaps decades at most for the period starting second edition until now. And that's before even getting into localized timeflow differences; some sources reference different Realms traveling at different rates through time, and Chaos influence can explicitly ****** with time* in all sorts of ways.

    *for example, in the Timelost Peninsula one could potentially encounter and kill their younger self, ceasing to exist.

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  7. I love catacombs battles; all the cool rules, being able to do cool things that in other games I'm often left *wishing* there were rules for (like corvus wall running, nighthaunt wall passthrough, or pushing people into lava), and of course using a double with my Bray Shaman to pull enemy models to instant death 😆

    • Like 1
  8. Well it is an unpopular opinion on paper; the reality is we can see a great deal of people play these games and are obviously enjoying the experience*.

    *Though there are exceptions to every rule and all XD

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