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itgnightraven

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Posts posted by itgnightraven

  1. On 2/13/2023 at 1:33 PM, Holy_Diver said:

    Hi gut people!

    Is possible to manage a list with only two heroes in beastclaw raiders? Cause I wanna try this:

    Frostlord on stonehorn
    Butcher
    4x Stonehorn raiders
    20x gnoblars

    Boulderhead and one drop deploy. I'm no so skilled in ogors, but I like them.

    it is very viable, that list but with small changes is extremely viable, like a krondspine instead of 1x raider and the gnoblars is really viable, or kragnos and mournfang instead of 2x raiders and the gnoblars

  2. 20 minutes ago, medivouk said:

    So I had my first game with the full demon list I posted on page 315. Was vs stormcast. Ended up tabling him at the top of turn 3. 

    I was already ahead on vps, but I will admit, that my mortal wounds and battleshock tests for the deamons were red hot. Returning 2 skullcrushers and about 10 bloodletters to the field with a mix of the blood throne prayer, rolling 1s on battleshock tests and the command trait.

     

    Bloodthirster with Arcane tome would have been much better with the 4+ ward vs mortals in hindsight, but he still did lots of work!

    nice, what did your opponent run? was arcane tome feeling worth it? did you have flaming weapons or ghost mist?

  3. 1 hour ago, Grimrock said:

    I hope they'll be viable, I love painting up daemons and they feature prominently in the 40k Chaos Daemons combat patrol box so I'd like an excuse to pick that up. If the rumors are right and they're going up to 2 wounds then I'd definitely expect them to get an extra attack at minimum, and hopefully some way to attack in multiple ranks like a 2" reach or some special rule. 

    Today's article looked interesting. I like the changes to the bloodstoker in particular. We're probably losing re-roll to wounds and I'm not in love with the likely return of daisy chaining, but anything to get rid of wholly within 8" haha. The other changes seem nice but it is a lot of focus on heroes that have historically been quite awful. Hopefully this is a sign that they've gone through and re-tooled all the hero profiles. 

    they can already fight in two ranks this season as they are just straight up gally vets

  4. questions, when is it the invocations move? in both hero phases our only mine? the use of their seems weird to me. And also, when should i roll the hatred of sorcery? lets say that i got a unit close to a sigil of tzeentch, do i roll when that unit is picked and thus affected or do i only roll ifthe sigil roll is 4+? 

  5. On 6/27/2022 at 5:54 PM, Iradekhorne said:

    As long i can remember, this cap never existed. 

    You feel like it exists because we loose all the points after use it ans the max reward cost 8 tithe points.

     

    @Thrax The only bad thing in your list is despite to the new galletian rules.

    The 5 dog units is a candy for the enemy because 2 of the new tactics are about kill galletian veterans, and the dogs i think they are.

    the cap has existed, i cant find it directly but the exalted greater demon of khorne speaks about increasing the cap from 8 to 16

  6. 16 minutes ago, Charleston said:

    My guts tell me the following:

    • 40k will see Chaos Knights and Astra Militarum after Nids (Thoose are the factions slightly teased by the new years video which also lack a proper 40k codex for 9th)
    • AoS release till late summer is as announced: IDK/Fyreslayers, DoK vs NH, then Sylvaneth vs Skaven (as hinted by Whitefang)
    • Summer Slot will be Necromunda with some Vehicle-MadMax-Style-Addon
    • Maybe as "Suprise Release" the Rumoured HH Starter Kit will drop, if the project isn't dropped entirely by GW
    • After thoose loose summer releases we will see an announcement for World Eaters for 40k. This will require several new kits and will be an entirely new faction release. I assume, beside new Khorne Berserkers also some new Deamon Units which propably will be usable in AoS as well.
      • Blades of Khorne may see an update in a Similar timeframe, maybe due to new deamonic units shared by both factions
    • CSM and Chaos Deamons for 40k will follow afterwards. CSM need to be released later so people don't get crazy about WE missing, CD need to be a later release as they will also have access to some of the new kits.

    From this I could imagine the new BoK tome to have a focus on deamons above mortals, which is something GW seems to push already more as they lost inspiration for mortal Khorne after the 1st Edition. A new Valkia, maybe returned as Deamon Prince, could match the bill. In general I hope that GW will stop sleeping on Khorne. There is so damn much potential and yet Khorne was left untouched the whole 2nd Edition major story. The only two minor story elements were:

    1. Some random Deamon Battles vs Slaanesh that were solely there to introduce some new Kits
    2. Khorne getting mad at Nagash for the Necroquake so Khornes anger manifests now as Judgements and Skull Altars. Which was basically just a loose plot hook to introduce the new Kits.

    I really hope we will see some narrative. Realm of Beasts has huge potential here: Let some of the named Characters crush into current lore events by accident during some hunt for prey...but to be honest Khorne is so starved lorewise that anything would be nice at this point :D 

    Except that Skarr, Valkia and Scyla are already demon princes, they just lack the daemon keyword. I also think that none of the three should be a commander type hero in our new tome , they should be a whirlwind, spear and fist respectively. I also dont see how any lore could be happening soon that would lead up to khorne getting a new kind of daemon unit. At most we will get an alternative loadout herald in a double box. We already have models and named heroes for all the daemon archetypes except exalted greater ones. I for one would welcome that with the ka'bandha model but as the nurgle book left out their exalted ones i dont have very high hopes for that

  7. 35 minutes ago, Reuben Parker said:

    On positives the battle tactics are actually very good and can help. Strategy was my main gripe as khorne are often weak there. 
     

    I think the judgment rule is good if you want to go judgement as your priests always have their one cast prayer needed for blood sacrifice / bronzed fury / blood boil. So throwing a bloodsecrator on it and using him is a viable option. 
     

    I do like the suggestion for a janky cogs tithe list for fun but it then calls into question the wording. Does it trigger as soon as your in the bubble or do you have to charge for it to trigger?

    the battle tactics really arent anything noteworthy, as there are no bonus points to doing them and they are very much more conditional than the regular ones. as in almost all cases, there are only monsters close to your altar to destroy it and in this edition many wizards are monsters and often generals for which there are better strategies. The "kill 8 models" is also kind of hard to pull off, as everything we got is very pillowfisted and it would be very conditional against something like 1w 5+ save models and for that there are already strategies to use that gives you more points.

    Having you secrator locked to the backline where your altar is will make him a sitting duck as he wont be close to the action to get off his +1 aura and therefore useless, sucks even more that he cant increase the range of his aura anymore

    Btw, can a 5 man unit bloodletter become more than 5 thanks to their banner?

    • Like 2
  8. 1 hour ago, SleeperAgent said:

    So I'm picking up a Khorne army. Question about the Bloodthirster of Insensate Rage. Is the "Rage Unbound" ability just worthless? Since as a greater demon he already re-rolls hits of 1 from Locus of Fury.

    yes, it is something he should have even when he is an ally and do not have access to the locus ability. It says so in the faq

  9. 2 minutes ago, Lord Graves said:

    Will do! Ohhh man Korghos will totally fit in since he has the chained flesh hound. I also found another unit I will want to get eventually, Khorne Bloodbound Magore's Feinds. I'll be buying that box for sure! :D Would there be a way for me to also use Korghos in my list?

    Khorgos is pretty self sustaining, and he can also be fielded as an unnamned character, mighty lord of khorne so he can take artefacts and command traits. Go for the rule of cool to begin with and read up on slaughterhosts and battalions on 1d4chan until you get the book

    • Like 1
  10. 7 minutes ago, Lord Graves said:


    Found the rules and a picture of the model. Can't find the model on GW's website. the 4" move is really rough though. Most of the dogos move at 8". How to I protect him? How do I make sure he gets to where he needs to support the dogos? Can I have more than one in a list?

    Again, thank you so much! :D

    https://www.games-workshop.com/en-WW/Khorne-Bloodbound-Goreblade-Warband-2018

    he is also in this kit but this is not of interest to you if you only go flesh hounds

    • Like 1
  11. 5 minutes ago, Lord Graves said:


    Found the rules and a picture of the model. Can't find the model on GW's website. the 4" move is really rough though. Most of the dogos move at 8". How to I protect him? How do I make sure he gets to where he needs to support the dogos? Can I have more than one in a list?

    Again, thank you so much! :D

    You always run with him, 16" is alot and if you only have flesh hounds and karanak you have no one to put a command trait and artefact on. He came in a start collecting but i think there still are some boxes with him and a mighty lord of khorne out in local game shops. Otherwise i recommend to look at second hand market.

    • Like 1
  12. 14 minutes ago, Lord Graves said:

    Alright! No Rule of Three! This is going to make it so I can flood the field with my favorite dogos! I will start out at 1k for sure.

    As for the altar do you mean the Skull Altar?

    What is a bloodsecrator? I cannot find that on GW's site. 

    Also, thank you for the reply! :D

    Yes the skull altar, the bloodsecrator is the core part of a khorne army, he gives +1 attack to all units wholly within 16" of him and makes nearby wizards reroll successful casting rolls.

    Also check out the blood hunt battalion here until you get the book https://1d4chan.org/wiki/Age_of_Sigmar/Tactics/Chaos/Blades_of_Khorne#Daemons_of_Khorne_Battalions

    • Like 1
  13. 18 minutes ago, Lord Graves said:

    Hey everyone! I'm going to be getting into AoS again in a few months and I want to build an army around Karanak and maybe a few other supporting units from Blades of Khorne.

    I don't have the book yet and so I was wondering if anyone could give me an idea how I would go about building a list full of Flesh Hounds and Karanak and anything else that works really good, lore wise and rules wise, with Flesh Hounds. I know in 40k that there is the rule of 3 so you can't have more than 3 of a specific data sheet unless it is a troop choice. Is this in effect in AoS? My main desire is just to have as many Flesh Hounds on the table that I can field with maybe a few bashy characters to back them up. 

     

    Any help with this would be very much appreciated! Thank you in advance!

    No rule of three in aos, Karanak is okay, flesh hounds are solid and battleline. Are you going to play 1k or 2k points? i would suggest a bloodsecrator, think of him as a herder lorewise perhaps. you should get the altar as it is free in every khorne army. 

    • Like 2
  14. There is absolutely something in the core rules designers commentary, i posted a screenshot as the first post on page 239, just scroll up

    4 minutes ago, Troll.exe said:

     I don’t think there is anything in the faq, this will clear things up though. In the core rules regarding models that flee to battleshock “remove them from play and count them as being slain”.

     

    • Like 1
  15. 22 minutes ago, Sneeto said:

    So blood tithe generates when a unit is destroyed per the book. I’ve had people argue it has to be killed and battleshock doesn’t count. So if you kill 9 and the last one battleshock you don’t get the tithe.

    However, in every other account “destroyed” and battleshocked still count in many matched play as the same. 
     

    is there any faq that states they must be killed? Otherwise you should still get tithe even if they battleshock as the unit is now destroyed. 

    It does not have to get killed, battleshock is included in destroyed.

    Screenshot_20200121-113756.png

    • Like 2
    • LOVE IT! 1
  16. 16 minutes ago, mitchbow88 said:

    I did not know this! Good thing I didn't win!...Is it buried deep in a core book somewhere?

    Also, any advice on the following  would be awesome! Still sorting this who AoS thing out, having a tough time getting things right. Got plenty of letters and dogs for summoning as well (which is why they aren't in my list). Cheers in advance legends!

    Mortal Realm: Aqshy - Slaughterhost: The Bloodlords

    Skarbrand (380)

    Slaughterpriest (100) - Blood Blessing : Blood Sacrifice

    Slaughterpriest (100) - Blood Blessing : Killing Frenzy

    Bloodsecrator (120) - Artefact : Thermalrider Cloak

    Bloodstoker (80) Skullgrinder (80) - General - Command Trait : Slaughterer's Thirst - Artefact : Halo of Blood

     10 x Bloodreavers (70)

    10 x Bloodreavers (70) -

    5 x Blood Warriors (100)

    6 x Mighty Skullcrushers (320)

    5 x Skullreapers (180) 

    5 x Wrathmongers (140)

    BATTALIONS Gore Pilgrims (140) 

    Hexgorger Skulls (40)

    Bleeding Icon (40) 

    It is in the Core Rules that you can find for free on their site, the rules for attacking is on page 7,https://www.games-workshop.com/en-SE/Warhammer-Age-of-Sigmar-Rules.

    As for your list, i would go with Reapers of Vengeance instead for Skarbrand and wrathaxe instead of bleeding icon. And as you dont have big units of bloodreavers i would go with bronzed flesh instead of blood sacrifice.

  17. 2 minutes ago, mitchbow88 said:

    I played my first game with a skullgrinder the other day, gave him ghyrstrike and a buff from priests...hitting on 1's wounding on 1's, with wrathmongers and secrator not  far behind 15 damage at -1 into a unit of vulkites, thanks for coming. I don't see him mentioned much but for 80 points he certainly does some work. 

    1s to hit and wound are automatically fails you know? 2s to hit and wound and reroll ones are better. And even better is 2s to hit and wound and reroll everything if you have something proccing on an unmodified 6

  18. Just now, Smooth criminal said:

    Axe for me. Don't like the d3 damage and 4+ to hit.

    Range 2" can be an argument, but he's fast enough to jump over screens I think.

    But the wound output should be better with killing frenzy and locus of fury for extra chamce to get mortal wounds in. This is the case for me as i am always playing a priest with killing frenzy in my lists.

  19. On 12/7/2019 at 10:25 PM, Smooth criminal said:

    Now that points are out:

    Marauders are our best battleline. I think the only reason why you don't just go 3x40 marauders is battleshock (also not having 3x40 marauders is a valid reason). Maybe you should go 3x40 marauders actually and give them exalted deathbringer.

    Chaos warriors seems like a unit you take as 1 big one to sit on an objective and punch everything that comes close. Not sure if knights aren't just better.

    Chosens and knights seems like the damage dealers of choice.
    Knights are better than crushers and reapers in 180pt category because of rend, being faster and having mw save. 
    Chosens are kinda StD mongers, they fight mediocrily and they buff rest of your stuff (and themselves if they strike twice). Also they fight better than reapers for their cost, so they become the go to footslogging second wave damage unit. They delegate mongers to strictly buffer duty.
    Chaos lords become important to play mortal StD stuff. We can protect them with 2+ anti-magic save fine enough, better than StD themselves.

    Soul grinders are quite undercosted. You pay 210pt for a model with essentially thirster combat capability and survivability. They aren't heroes so they can't proc double fight and locus on themselves, but they are easy to keep in the bubbles.
    Compare grinder to 2x khorgorath, that's massively in favor of grinder.

    On the matter of Karkadrak vs. Manticore vs. Thirster vs. Daemon prince.
    You obviously take the mortal one in Goretide as a general and in Reapers you want to have 1 Demon prince so he can snipe buffer heroes at the beginning of combat phase.
    Karkadrak and Manticore actually hit harder than thirsters and scale extremely well from our +attack options (4 attack per buff each). Karkadrak is also not a monster and has 3+ so he's very hard to shoot. I think this will lead to Goretide build that wants to double fight with them.

    Chariots kinda got priced out of competitive play despite being very fast. Maybe you take 1 and ram it into side of opponent's army turn 1 to tag some units.

    Battalion makes going low drop very easy. It's also very flexible. Just take all your std stuff, pick shrines instead of priests and add bloodsecrator/mongers.

    Our battalions are mostly obsolete now. Thought StD make good filler for Tyrants list.

    Archaon I think is priced out of being good in BoK. He needs a big pure StD army, you won't be able to take BoK goodies or any battalions.

    Varanguard seem like worse knights. A lot worse.

    shrines only boost StD units, so how does this work with the battalion and khorne allegiance abilities?

  20. What do you guys think is the best 2000 points list to fully use Vorgaroth? To just fill out the rest with blood warriors and reavers? or to go more eliteish with wrathmongers and skullreapers? boost him with a bloodsecrator or use the points on something else?

  21. wanted to share my 1k tournament list, its probably sub-optimal but i have had alot of fun playing with it, my stats are 1-3 but that is due to me missplaying here and there. the core mechanic is secrator+wrathmongers+skarbrand+reapers of vengeance command ability, from the second round skarbrand will be able to dish out at least 24 mortal wounds against one unit, and if the enemy have not died yet, another minimum of 24 will be incoming, and with alot of luck, 96 mortals in a combat phase.


    ++ **Pitched Battle** 2,000 (Chaos - Khorne) [990pts] ++

    + Uncategorised +

    Skull Altar

    + Leader +

    Bloodsecrator [120pts]

    Skarbrand [380pts]

    + Battleline +

    Blood Warriors [100pts]: 5 Blood Warriors, Goreaxe and Gorefist, Icon Bearer

    Bloodreavers [70pts]: 10 Bloodreavers, Hornblowers, Icon Bearers, Reaver Blades

    + Other +

    Skullreapers [180pts]: 5 Skullreapers

    Wrathmongers [140pts]: 5 Wrathmongers

    + Allegiance +

    Allegiance: Khorne

    + Game Options +

    Game Type: 1000 Points - Vanguard

    ++ Total: [990pts] ++

    Created with BattleScribe (https://battlescribe.net)

     

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