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Blitzd

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Posts posted by Blitzd

  1. 13 hours ago, Jacek said:

    New Avatar is 130 pts now, not 140.

    Also for Hagg Nar - note that 5+ upgrade to faith save is NOT for Mortal wounds. So MW still saves only with 6s

    Please correct me if Im wrong here

     

     

    6 hours ago, Chumphammer said:

    Its same wording as before so the 5+ is Mortal/wounds

    This actually makes me think we've always been playing it wrong, the book and the core rules are pretty explicit that wounds and mortal wounds are two different things. Fanatical faith specifies both, but the hag narr ability specifies only wounds. I'm leaning to it not making MW protection 5+ and it never actually has. 

  2. 5 minutes ago, Fred1245 said:

    The big issue is 1. Without hagg nar shield or witchbrew's battleshock protection it takes about 4 mortek guard to wipe a squad of 30 witches(hyperbole, but not by much) and any situation where the unit is required to run and charge something is likely going to take at least 1 model more than 12" away from a hero, at which point they lose between 25 and 50% of their damage output. That high save ossiarch better be sitting on top of your Cauldrons or it's gonna be a short fight.

    Im not as doom and gloom as Fred, but I do agree, the age of the witch elf is at an end. Melee is dying in aos, DoK has the potential to have some of the best shooting and MW out put in the game, but it also means half the army abilities will be useless. 

  3. 3 hours ago, jeremym said:

    your logic is sound, and but what bothers me most about you being right is it seems like GW is fully embracing Age of Shootmar. 

    Its just getting out of hand and becoming an exercise in tabling the other person at a distance before they can do the same to you. 

     

    Im personally going to still run Morathi, but the fact that the only other hammer we can put out reliably is the 20+ stalkers doesn't make me feel great about playing it casually 

     

    3 hours ago, Fred1245 said:

    The actual solution is: Don't bring blood sisters. Blood Stalkers are 10pts more expensive and are superior in just about every way.

    You can't 'catapult them across the board' because you lose the majority of your buffs if they go that far. You also can't rely on actually GETTING any of those buffs so you'll likely be sitting for 2 or 3 turns with unbuffed snakes just waiting and hoping your opponent doesn't win the game while you keep pulling the lever on the old melee buff slot machine.

    Daughters of Khaine are a predominately shooting army after this book. The sooner we all embrace that, the better off we'll be.

     I played DoK for a while and did pretty well, top 10/best order in a lot of events, and I'm kinda agreeing here that melee is dead, especially in the face of shooting domination. I'm actually looking at toying around with 3 bloodwrack shrines, 40 shooting snakes and 2 units of teleporty bois, going khelibron, I feel like I will be able to out shoot a lot of armies and the MW output is ludicrous. 

  4. 7 hours ago, Bryan I Guess said:

    Quite a few people are running KatArkhan at LVO. We'll see this weekend.

     

    To be exact  7 of the 19 Bonereapers lists have Arkhan and of those 7 4 also have Katakros. 

    I believe I am the only one running the duo at cancon this weekend, definitely going to be interesting to see how they go, I have faith in my list

  5. 3 hours ago, Gwendar said:

    Haven't played with 2 Crawlers but have with 1 obviously and.. yeah. Bottom line for me is that I just don't like the consistency of the Crawler nor how easily it's tied up.

    I know the competitive take (according to winning lists from BCP) are mostly all taking 2 Crawlers, and having 2 definitely helps to mitigate some of that swinginess factor. The other issue of it getting tied up can also be mitigated using 2 as most armies could potentially tie up 1 but.. likely not 2 (unless Seraphon, Changehost, Shadow Warriors, Tree-Revs, anything that's ultra-fast, etc) but to me that's still a potential issue if even 1 gets denied.

    With 1x6 Stalkers, I have a reasonably defensive unit (-2 rend Kurnoth Scythes still hurt obviously 😅) that will be able to deal with high armor targets or beefy heroes like GKoTG's, Maw-Krusha's, Stonehorns and the like.. and will still delete weak saved hordes all the same. With 2 Crawlers, you're largely aiming at support heroes and hordes, but against some armies they really just aren't great and shooting at anything with a 2-3+ save has usually not ended well from my experience. Now.. all in all that's not to say 2 Crawlers are bad; they're great and used competitively for a reason. I just don't know that they will holdout in that scene forever and may potentially be replaced by the Stalkers who are a bit more versatile overall.

    My think too though is with ko and tzeentch the new hotness, it ranged is going to be critical if it is going to take us 3 turns to get to the gunline

  6. 2 hours ago, Gwendar said:

    Didn't want to do a full batrep as I'm tired of doing them for Sylvaneth.. but I played them again using the Katakros, Arkhan, 2x20 Mortek with 5 Kavalos and 6 Stalkers list I posted previously.

    Battleplan was Starstrike which had me a bit worried on deployment, but they average landing in the middle of the board and the Kavalos deployed center allowed some reactionary movement. Long story short, he couldn't get any woods out and decided to just turtle out of LoS/range for 2 turns while I moved up and controlled the board. Stalkers absolutely brutalized his 6 unit of Kurnoth.. though they did kill 3 Stalkers in total. Those were the only casualties of the game as me getting a double on t2-3 and winning priority on 3-4 sealed the deal.

    So yeah... big fan of that list and I would say it's the competitive choice that I'll stick with for awhile. Though.. I'll probably go back to Skaven until my Tzeentch stuff comes in within a couple weeks.

    How do you feel about 1x6 stalkers vs 2 crawlers? Stalkers have a lot of killing power, but crawlers with range and being able to easily target support characters is huge too

  7. 11 hours ago, Obeisance said:

    I've gotten a lot of value out of the Shrieker, some from the Predator. I've never actually cast the Carrion. It doesn't seem worth the -1 cast.

    Prove me wrong?

    The only people not using it are miss reading the spell. Cast out anywhere in LOS, ideally in a big blob on enemy units, on a 3+ in the hero phase, shooting phase, charge phase, combat phase, battleshock phase that a model is removed near it, every unit within 6 takes a mortal. I've killed characters with it without targeting the characters with anything

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  8. On 12/27/2019 at 4:53 PM, miguel_fernan said:

    I was about to ask the same, although I would have probably verbalize it differently xD I have a tournament in February but have to send the list next week and I have no idea what to play yet, so I was thinking on looking for lists to play.

     

    I think about the one on the previous post, mainly 3x20 mortek, Arkham Liege soulmason, and the shield corps. Not sure yet on the extra 400 if go with 6 stalkers (less drops and more focused on killing big thingsa and taking advantage of the extra atacks) or 2 crawlers (2 snipe heroes and units in objectives).

     

    Is there a better option to go semi blind? I would test the list a lot before playing the tournament, but unfortunately I havent played much before sending the list and I havent figure out the most optimal list yet... Thanks!

    I'm trying this but with 2 shapers instead of arkhan and with the 400 points, I'm doing 2 harvesters. Having basically a 4+ after save is really good

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  9. 7 hours ago, Gwendar said:

    @Blitzd Appreciate the write up. With your new list, do you think losing that +1 to hit from the Shrieker is worth gaining 5 more Deathriders? I feel like that combined with the Soulmasons RR1's is too good to pass up to get everything hitting on 2's\RR1's.. especially with the Crawler as it counters Look Out, Sir. 

    Honestly, the shrieker barely came in to play. I didn't see much combat, I was mostly just focused on the objective game, so right now, I'm not really losing anything by dropping it

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  10. Went to a little event this weekend, trialling a few things for the first major event of the season in 2 weeks. I'm making a couple of changes, but all up, I'm happy with my core build. 
     
    My first game was vs shootcast, one of the armies I think will be rough for us, luckily it was total commitment, so no dropping in at the bottom of turn 1 to kill all my models. He had a unit of 20 sequitors, 15 judicators and 9 longstrikes as his main force with 2 characters. I deployed right back, out of range, he gave me first turn. I'm not sure if he didn't register what I said about the special shots the catapults had, but straight away I killed a sequitor breaking coherency, 10 gone straight away. I also got the judicators killing 5. He moved forward and I sat back. Turn 2, he won priority, but gave it to me as I was still too far out of range and he'd rather try and double than come close enough for me to counter. This is where I stuffed up, I got over confident and moved one of my guard blocks up. I killed another 2.5 judicators with catapults, him rolling saves a lot better this time, I didn't get much done this turn. He then shot in the hero phase and the shooting phase, getting my block of 20 down to 2. That was all this turn. I won turn 3 and took it, I moved my 2 guys back to start to heal, I charged arkhan in to tag the sequitors and proc protection of nagash. This worked and I managed to cap one of his back objectives. I also killed the judicators to 1 man left with my death riders and catapults. I realised today I didn't attack with my horses... My second big mistake was I brought my guys back so far that I left the objective. In his turn, he killed arkhan and took the objective I had left. Scores still tied. Turn 4 I won and moved back on to my objective, failed a 5 inch charge with my leige and failed to kill anything with my catapults. Disappointing round. His turn 4,he swamped my objective with the remaining sequitors, took back his back objective and time was called. I suffered a minor loss because of losing arkhan. In hindsight, if I kept my block of 20 back, the game was mine and that's going to be my strategy going forward. 
     
    Game 2,i play the other stormcast player... He also had a big block of 20 sequitors, but had the characters to buff them to 2+ save with rerolls. He also had a star drake. We played better part of valor, so the point ways board was huge for me. He burned an objective turn 2, giving him only 2 points, which was his downfall. I managed to get off the no running and d6 charge from the nexus off every turn on the sequitors, which basically took them out of the game. I would charge on and tag 1 guy with arkhan, kill 1 or 2 of them, take a wound and teleport away and heal. I did this 3 times, it was only chip damage, but it helped. MVP again was my catapults. When a star drake has a 3+ rerolling 1s saves and you have 8 shots a turn, you only need a few 2s,and that's what I did. Stardrake was down by turn 2 before reaching me. In turn 4, I put pressure on his objectives and burned 2 of my own for 4 points each and just charged in with my guard to tie up his whole battle line. He had to burn his objectives for 4 each or I would take them turn 5 and I held my last for the full 8 points. Major victory to the bonerboiz. 
     
    Game 3 was against DoK. I am a former DoK player, so I knew exactly how to win this one and it wasn't pretty, my opponent is a friend and I hated dismantling his army like this :( we played places of arcane power, he had morathi, 2 hags, sq on foot, 3 units of 10 witches and 2 blocks of 15 snakes. Turn 1 he pushed forward with morathi on a flank. MVP catapults again (these are auto include for me now), did 10 damage to the sq on foot, dead general and all the hagg narr buffs. I also shot into a unit of witches killing only 2,unlucky. I changed my death riders in, killing the remaining 8 witches and losing only 2 to the 15 snakes coming at me. I planted my leige on the middle objective. Arkhan charged into another witch unit and on to the non morathi flank objective,killing the hags. I got turn 2 priority, catapult killed his last unit of witches and one of his hags no sweat, I got over confident with arkhan and tagged a unit of snakes, while staying on the objective. I lost the rest of my death riders and arkhan survived on 2 wounds. His turn 2, he put 15 snakes into my liege/shaper/mason and did 0 damage... I proceeded to kill 7 snakes, 7 more ran in battleshock as they had -1 from my endless spell. Arkhan perished. I got turn 4, sniped his last hag and split coherency with his snake unit. The game was pretty much over, i was heading to arkhans old objective with my mason and I was already ahead on points and morathi couldn't leave or he'd lose the point. Major victory. 
     
    I was pretty happy, the mistakes I made were because I got over confident, but I know better now. Catapults are definitely MVP in the 6 games I've had so far. I will be taking it my shaper and endless spells and putting in the carrion and buffing my death riders to a unit of 10. I'll be attending another 1 dayer next weekend with the new list to try, but the new one is already locked in for the major, but I fully believe that this will be THE list, I can't find a weekness yet, in 6 games, only 1 loss that was a minor and was my stuff up, so I'm confident going forward. 

    77110898_3033671643327022_7781775790189838336_n.jpg

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  11. 8 hours ago, Pejzub said:

    I hoped they would specify when exactly you can use Unstoppable Advance and Bludgeon. Can I roll for a run and then based on that add +3" move? Can I roll all my hits and wounds and based on that decide on increasing the rend?

    I imagine you can, it just says in your movement phase, as long as your in it, you can

  12. 10 hours ago, Darkhan said:

    How are people planing to handle the burning objectives battleplan with all these 3x10 mortek guard lists?  You have 4 objectives on your side that you will need to guard.

    That mission is also played long ways. You'll have enough to block off you're board and will only have to worry about teleports

  13. 12 minutes ago, Nuradin said:

    Can one unit be picked more than once with that ability? So heal 6 wounds instead of 3, for example? Or is it rule of one? 

    No it's x number of different units, but you can heal like 3 from katakros, 3 from arkhan and 3 per Boneshaper all on the same unit, but each model can only heal a unit once

  14. 1 minute ago, Nuradin said:

    @Blitzdyeah, then I understood it correctly.

    Btw, when an ability says "friendly ossiarch bonereaper unit", does that include the one casting the ability? For example katakros and his supreme lord, or the heal ability of all The mortarchs? Can arkhan for example heal himself with mortarch of sacrament? 

     

     

    Yes, that's why he and nagash are so good, in other armies, it's just summonable units, but in obr, it's everything

  15. 1 minute ago, Nuradin said:

    It doesnt count for each of their weapons right? It only counts once per Battle round? Otherqise it would be stupid.. Not sure what constitutes an attack, but I assume that it is each round of Battle. 

    That's correct, it's each phase, but if you are fighting something that attacks out of phase, generally in the hero phase, or I believe nighthaunt with a 10+ charge because they attack in the charge phase, then it will affect them multiple times per turn

  16. 24 minutes ago, Nuradin said:

    The spell mortal contract states that it is for the rest of the Battle. How many mortal contracts can you have active at The same time? Can you just cast a new one on a new enemy every casting phase? Which basicall means at The end of a Battle you could have 5 of them active? 

    That seems pretty trollish and fun, since it an automatic punish everytime the unit decides to fight.. 

    You can also put 5 on 1 unit. Any thing that has the ability to attack more than once a turn will melt

  17. 16 hours ago, Sception said:

    If you're worried about competitiveness, you're often talking about tournament & other time-limited formats.  Having to roll the greatsword attacks separately adds up, for an extremely marginal benefit - your own numbers show you need to roll 36 attacks to average even one more wound than swords, and the max number of greatsword attacks a unit can even make in a combat round before buffs is 8.  Just not worth the bother, especially not with enhance nadirite being a popular buff.

    Use a different coloured dice and roll together

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  18. 5 hours ago, Asamu said:

    For the death riders, it needs an FAQ, RAW you can arguably do that, because there's nothing clarifying that you can only use it once.

    RAW, you can still only do it once because after you spend a cp to do the mortals, you've no longer just completed a charge

  19. 1 hour ago, Asamu said:

    I'd consider swapping the stalkers to Immortis Guard. They don't hit as hard, but they have a 2+ save and eat wounds for your heroes on a 2+, so your opponent can't just pick off your heroes to start dismantling the list; it's especially good with the relatively fragile hero core you're bringing.

    I think any hyper-competitive list should run Arkhan unless it's bringing Nagash though. He gets all the spells in the lore, gets the subfaction benefits, can heal 4 units every round (including himself, because he gets the keyword as part of the army), and is good in combat for a pretty cheap point cost of 360, and he's basically only 2nd to Nagash in terms of magic.

    If it's true that the deathriders can use their ability multiple times on the same charge, that'll probably end up being the most competitive list. 20-30 mortal wounds because 1 model out of 10-15 is within range of a unit after the charge and you burned 6 command points is brutal.

    I'll have a look at the guard. In my area, arkhan would be dead turn 1 or 2 so he isn't really a go to, any big centre pieces like that usually don't last party turn 2 for at least one of the armies. My biggest opponent is a 4 bloodthirsters list or a 3 keepers list, so not putting a chunk of points into 1 model is usually the go to unless you can spam them like the aforementioned lists. 

     

    Also, if you burn multiple chicane points on the death riders, does that mean you can wipe a unit with mortals and then pile on like 21 inches of you blow 6cp? I don't think it will work that way as you use the cp after you finish a charge, you do the mortals and then it's no longer after you finished a charge, so you can only do it once

  20. Looking for opinions for a hyper competitive list, this is what I'm trying this weekend

     

    Petrifex elite

    Liege general with the trait and artifact 

    Soulmason

    Boneshaper x2

    20x mortek guard x3

    Crawler x2

    3x stalkers

     

    1980 points

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