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Karazla

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Posts posted by Karazla

  1. I think that if you look at the points a lot is possible but has to be tested. K have been getting good results against my tournament buddies with a off Beat list.

    I started this army next to my giants. K play a big blog of 30 rippas and two squad of 6 bolt boys as basic and a sludgeraker and then fill it up. Has been very effective. The mortal wound output is good and they stay alive.

    • Like 1
  2. 22 hours ago, Nezgor said:

    Hi, I have sylvanth and I can't understand how you accumulate that 2+ each turn because I understand the throne of vines and the 3d6 artifact but I don't understand how you can accumulate each turn. Can you name how it gets there?

    Its like what hostilspike says. 

     

  3. On 8/12/2021 at 2:11 AM, Lord Krungharr said:

    Here's my custom Chaosified stomp on the bench, next phase is highlighting.  I did a zenithal priming, then contrast paints for the basecoat colors and shading.  They got pretty darn dark.  But the highlighting on Kragnos is showing nicely so I think they'll come out good after a few more sessions.  They looked pretty cool all black and white actually, like an old movie.

    DSCF1033.JPG

    How did you do the centaur one

  4. Heej,

    I am agreeing with you tripchimeras. If he gets the reroll off it makes it that more difficult.

    And no problem, i like to stalk this forum but fell in love with sons of behemath and my big conversion project. I play a lot of aos on a weekly bases so i like to share the experience.

    Just saw your questions guys about sylvaneth and going to respond with my knowledge.


    Sylvaneth bomb list work like this: they cast the spell they get +2 to cast. That stacks with the roll. The warsong rolls 3d3 and choices two to cast with. Aka he threw like a maniac. Every turn he does the same and the plus to casting spell stacks with itself. so first turn is : 3d6 pick 2 plus 2 and next turn plus 4 etc. He rolls per unit in range from the spellportal he cast earlier. He gets this bonus on al his other spells. You cant stop that train. 

    And i thought the same. They are twigs for my teeth but way are they so though.
    Kurnoth hunter extend command abilitie range.  

    The treelord ancient had a abilitie thats a aura that gives +1 save.
    The warscroll of the kurnoth hunters says that you can measure the range for command abilities from them, If they dont charge they get a plus 1 save if you rooth them.
    mystic shield for a extra plus 1 on something.

    And have you heard of all out defense? i heard its pretty great.

     

    Hope this helps. I never thought twigs would be the one that takes me down. 

     

    • Thanks 1
  5. Heej Tripchimeras,

    I played that tzeentch archaon list yesterday. I crushed it in 1 turn. That how awsome i am ;) 

    But i have to say: he didnt get the reroll save off with his blue scribe abilitie so yeah.( he forgot his destiny dice he just rolled). I Had the amulet on my gatebreaker and it realy killed his archaon. We played savage gains. He had turn 1 charged. HE only did 12 wsounds on my gatebreaker against 13 on him. IN my turn i brought in the kraken eater with -1 to hit and i just killed him with my gatebreaker. My small giant could charge into his backline because he left a hole so i took out his chaos lord, magister and blue scribes in two turns with him.  I think a gatebreaker can bring archaon down with the amulet. Because when you can get to his support characters they die easy. 

    Next up i played savage gains against a o my god so strong sylvaneht list. The dude is one of my best mates but knows sylvaneth like his own pants. I lost 25 - 20 but he just destroyed me completely. I couldnt stop his offensive magic and he easily had +3 save so he nullified oure rend.
    HE played: 
    1x warsong revenant
    1x durthu
    1x treelord ancient
    1x the kurnoth hunter hero dude with the wings
    2x 3 sword kurnoth 
    Some other stuff, cogs and mirror.

    with the warsong spell he killed in two turns two small giants and 24 wounds on my warstomper. With The plus 3 save sylvaneth can give to everybody my rend didnt work on anything and even with the -2 rend he stil got +1. He could focus my giants one by one and still get enough point because my army was gone on turn three. I failed a lot of dice rolls in the first two a three turns. Like i didnt make any saves etc. But against caster its realy difficult.

    When a army can deny oure rend as sylvaneth can and then just spellbomb us like kroak and teclis on steriods. What can we do to win. I think i should have taken the first turn tho. 

    Was thinking of bringing the wizard giants for extra dispels and some endless spell but i dont know if that is good or bad.

    • Like 1
  6. Started sons as my 3.0 army net to my started troggoth army. 

    Played with the from vinnyt it totaly destroyed my opponent army.

     

    Kraken Eater w/ -1 to hit command trait

    Gatebreaker w/ 5+ ward save artifact

    Warstomper (Battle Regiment)

    Mancrusher (Battle Regiment)

    Mancrusher (Battle Regiment)

    Mancrusher (Battle Regiment)

    the -1 to hit was awsome and mancrushers screens where terrific.

    Only thing i am worrid about is oure anti magic we dont realy have it next to 1 per turn.

     

     

    • Like 2
  7. Last satuday i played a battle against lumineth, He didnt play teclis. 
    He played some lose casters and a lot of bodies. Dont know lumineth wel enough to give the list.

    I won, i was really surprised by the furies and the durabiltie of the entire army, I kept slishing. the only thing dat didnt work like i expect where the 30 bloodletters there bases realy nerf what you can do with them. And maybe charging into 20 spearmen wasn't the smart choice. Need to check them out one more time. I am propably playing this list in a tournament with friends. I like the synergies but also the punch that it brings.

    i think be'lakor is important. He shut down the teleport but also single handed killed 20 spearmen.

    My list was:

    Allegiance: Legion of the First Prince
    Mortal Realm: Chamon

    Leaders
    Be'Lakor, the Dark Master (380)
    - General
    Bloodthirster of Unfettered Fury (270)
    Sloppity Bilepiper Herald of Nurgle (150)
    Verminlord Corruptor (280)
    - Artefact: Fourfold Blade

    Battleline
    30 x Bloodletters (300)
    30 x Plaguebearers (300)
    10 x Pink Horrors of Tzeentch (220)

    Units
    6 x Furies (100)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 127

    only thing i am wondering about are the bloodletters the rest did what they had to do realy well

     

  8. I was thinking about a stupid list for stupid fun. I play be'lakor because i love the new model.

    Allegiance: Khorne
    - Slaughterhost: Reapers of Vengeance

    Leaders
    Be'Lakor (380)
    - Allies
    Bloodthirster of Insensate Rage (270)
    Bloodthirster of Unfettered Fury (270)
    Wrath of Khorne Bloodthirster (300)
    Slaughterpriest (100)
    Bloodsecrator (120)

    Battleline
    20 x Bloodletters (300)
    5 x Flesh Hounds (100)
    5 x Flesh Hounds (100))

    Battalions
    Tyrants of Blood (140)

    Total: 1960 / 2000
    Extra Command Points: 1
    Allies: 240 / 400
    Wounds: 111

     

    idea is just to throw out threat after threat
     

  9. i am looking to build a army with be'lakor and his new legion (sort of)

    I want to bring it to a friend tournament we are playing later this year.
    For know i have this

     

    Be'Lakor 
    - General
    Sloppity Bilepiper Herald of Nurgle (150)
    The Contorted Epitome (210)
    - Artefact: Fourfold Blade
    Wrath of Khorne Bloodthirster (300)

    Battleline
    30 x Plaguebearers (300)
    10 x Pink Horrors of Tzeentch (220)
    20 x Bloodletters (220)

    Total: 1780 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 94


    And i have no idea how to go further along with the list
     

  10. Heej Guys,

    Seeing your response thanks!!

    I will look at that list that became 10th. I was also thinking of making the squad bigger because then losses hurt less and you keep your max attacks. 
    i am indeed hoping that one day we can become full DG army but until then we do it this way.

    I dont think the templar is wordt the point sink. 
    I was thinking of maybe adding in a balista or something.


    Cheers 

  11. Dear Forum members,

    new year new army, so i decided to go all in expensive stormcast. I played twice with the army. But it feels like something is missing. Overal i like the playstyle but the 4 fullminators are never making there points back. I fumbled a lot of charges with them  tho.  Most of the army i bought. But i still have to buy 4 guard. I was thinking of maybe switching them out for some range support or for other guard. Do you guys have any tips what i can put in instead of the fullminators.

     

    Allegiance: Stormcast Eternals
    Mortal Realm: Chamon

    Leaders
    Lord-Arcanum on Tauralon (280)
    - General
    - Command Trait: Staunch Defender
    - Spell: Azyrite Halo
    - Mount Trait: Steel Pinions
    Lord-Celestant on Dracoth (200)
    - Tempestos Hammer & Thundershield
    - Artefact: Plate of Perfect Protection
    Lord-Castellant (120)
    Knight-Heraldor (100)

    Battleline
    5 x Liberators (90)
    - Warblade & Shield
    - 1x Grandhammers
    5 x Liberators (90)
    - Warblade & Shield
    - 1x Grandhammers
    5 x Liberators (90)
    - Warblade & Shield
    - 1x Grandhammers

    Units
    4 x Fulminators (440)
    6 x Desolators (570)

    Total: 1980 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 108

     

    I was thinking of maybe going a incantor with a meteor insteads of one squad of fullminators. I am not sold on the stardrake.

  12. I want to run this list. But I dont know it two maw crushas are the way to go. Going to converteren the boss on maw crusha to be more savage like.

    Megaboss on Maw-Krusha (460)
    - General
    - Boss Gore-hacka and Choppa
    Megaboss on Maw-Krusha (460)
    - Boss Gore-hacka and Choppa
    Wurrgog Prophet (160)
    Savage Big Boss (100)

    Battleline
    10 x Savage Orruk Arrowboys (120)
    10 x Savage Orruk Arrowboys (120)
    5 x Orruk Brutes (140)
    - Pair of Brute Choppas

    Units
    6 x Savage Big Stabbas (300)

    Battalions
    Kunnin' Rukk (140)

  13. Heej,

     

    I have a tournament on the 5 of April.

    I want to bring this:

    Host: Lurid Haze Invaders Host (Host of Chaos)
    Mortal Realm: Ghur

    Leaders
    Keeper of Secrets (360)
    - General
    - Sinistrous Hand
    - Command Trait: Feverish Anticipation
    - Artefact: Oil of Exultation
    - Spell: Progeny of Damnation
    Doombull of Slaanesh (100)
    - Host Option: General
    Great Bray Shaman of Slaanesh (100)
    - Artefact: Gargant-bone Dice
    Doombull of Slaanesh (100)
    Shalaxi Helbane (340)
    - Shining Aegis
    - Spell: Song of Secrets

    Battleline
    10 x Gors of Slaanesh (70)
    10 x Ungors of Slaanesh (60)
    10 x Ungors of Slaanesh (60)

    Units
    6 x Bullgors of Slaanesh (280)
    6 x Bullgors of Slaanesh (280)

    Battalions
    Depraved Drove (150)

    Endless Spells / Terrain / CPs
    Mesmerising Mirror (60)
    Wheels of Excruciation (40)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 127

    I am wondering  how to equip the bulls. And isn't maby pretender with the faultless blade better

    • Like 1
  14. Thanks, i was thinking of going to play the spawn making herd and the pestilence throng for max fun other option was the brass despoiler deepstrike thanks for the info.

     

    Another question, is the pestilence throng worth the  big point sink

  15. Hey guys 

     

    I have a question. In my local gw we are starting a path to glory campaign. I know from cities I get the battletrait stuff from anvilguard which is pretty nice. But do we also get command abilitie and artifacts.

     

    My list know is:

    Black fleet commander

    Hydra

    The other hydra variant

    10 bleakswords

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