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Karazla

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Karazla last won the day on September 22 2019

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  1. I always play with the double 20 gutrippaz. U need to be consertive with command points but overal had succes but mostly fun games for both sides. Normaly play giants. I want to thry out a list with 60 rippaz because looks fun
  2. Yeah the tricks are awesome. I think the warband also has his place of maybe doing two tricks
  3. I don't like the cover in mud. Because at most tournament you can't stand in scenery and stuff so no use. Was my other option dubbel 20 like the idea because of attacks. I like gobsprak also. As a off beat threat
  4. I think that if you look at the points a lot is possible but has to be tested. K have been getting good results against my tournament buddies with a off Beat list. I started this army next to my giants. K play a big blog of 30 rippas and two squad of 6 bolt boys as basic and a sludgeraker and then fill it up. Has been very effective. The mortal wound output is good and they stay alive.
  5. do oure tribes count as subfactions? i think they arent because they are in addition not like a real choice like the rest of the people. SO i dont think rule 27.4 counts for us. Can be wrong tho. Thanks for the write up
  6. i have the same discussion with my self. I am going to try the wizard build next week. Just because of endless spells blocking oure movements.
  7. Heej, I am agreeing with you tripchimeras. If he gets the reroll off it makes it that more difficult. And no problem, i like to stalk this forum but fell in love with sons of behemath and my big conversion project. I play a lot of aos on a weekly bases so i like to share the experience. Just saw your questions guys about sylvaneth and going to respond with my knowledge. Sylvaneth bomb list work like this: they cast the spell they get +2 to cast. That stacks with the roll. The warsong rolls 3d3 and choices two to cast with. Aka he threw like a maniac. Every turn he does the same and the plus to casting spell stacks with itself. so first turn is : 3d6 pick 2 plus 2 and next turn plus 4 etc. He rolls per unit in range from the spellportal he cast earlier. He gets this bonus on al his other spells. You cant stop that train. And i thought the same. They are twigs for my teeth but way are they so though. Kurnoth hunter extend command abilitie range. The treelord ancient had a abilitie thats a aura that gives +1 save. The warscroll of the kurnoth hunters says that you can measure the range for command abilities from them, If they dont charge they get a plus 1 save if you rooth them. mystic shield for a extra plus 1 on something. And have you heard of all out defense? i heard its pretty great. Hope this helps. I never thought twigs would be the one that takes me down.
  8. Heej Tripchimeras, I played that tzeentch archaon list yesterday. I crushed it in 1 turn. That how awsome i am But i have to say: he didnt get the reroll save off with his blue scribe abilitie so yeah.( he forgot his destiny dice he just rolled). I Had the amulet on my gatebreaker and it realy killed his archaon. We played savage gains. He had turn 1 charged. HE only did 12 wsounds on my gatebreaker against 13 on him. IN my turn i brought in the kraken eater with -1 to hit and i just killed him with my gatebreaker. My small giant could charge into his backline because he left a hole so i took out his chaos lord, magister and blue scribes in two turns with him. I think a gatebreaker can bring archaon down with the amulet. Because when you can get to his support characters they die easy. Next up i played savage gains against a o my god so strong sylvaneht list. The dude is one of my best mates but knows sylvaneth like his own pants. I lost 25 - 20 but he just destroyed me completely. I couldnt stop his offensive magic and he easily had +3 save so he nullified oure rend. HE played: 1x warsong revenant 1x durthu 1x treelord ancient 1x the kurnoth hunter hero dude with the wings 2x 3 sword kurnoth Some other stuff, cogs and mirror. with the warsong spell he killed in two turns two small giants and 24 wounds on my warstomper. With The plus 3 save sylvaneth can give to everybody my rend didnt work on anything and even with the -2 rend he stil got +1. He could focus my giants one by one and still get enough point because my army was gone on turn three. I failed a lot of dice rolls in the first two a three turns. Like i didnt make any saves etc. But against caster its realy difficult. When a army can deny oure rend as sylvaneth can and then just spellbomb us like kroak and teclis on steriods. What can we do to win. I think i should have taken the first turn tho. Was thinking of bringing the wizard giants for extra dispels and some endless spell but i dont know if that is good or bad.
  9. Started sons as my 3.0 army net to my started troggoth army. Played with the from vinnyt it totaly destroyed my opponent army. Kraken Eater w/ -1 to hit command trait Gatebreaker w/ 5+ ward save artifact Warstomper (Battle Regiment) Mancrusher (Battle Regiment) Mancrusher (Battle Regiment) Mancrusher (Battle Regiment) the -1 to hit was awsome and mancrushers screens where terrific. Only thing i am worrid about is oure anti magic we dont realy have it next to 1 per turn.
  10. Last satuday i played a battle against lumineth, He didnt play teclis. He played some lose casters and a lot of bodies. Dont know lumineth wel enough to give the list. I won, i was really surprised by the furies and the durabiltie of the entire army, I kept slishing. the only thing dat didnt work like i expect where the 30 bloodletters there bases realy nerf what you can do with them. And maybe charging into 20 spearmen wasn't the smart choice. Need to check them out one more time. I am propably playing this list in a tournament with friends. I like the synergies but also the punch that it brings. i think be'lakor is important. He shut down the teleport but also single handed killed 20 spearmen. My list was: Allegiance: Legion of the First PrinceMortal Realm: ChamonLeadersBe'Lakor, the Dark Master (380)- GeneralBloodthirster of Unfettered Fury (270)Sloppity Bilepiper Herald of Nurgle (150)Verminlord Corruptor (280)- Artefact: Fourfold BladeBattleline30 x Bloodletters (300)30 x Plaguebearers (300)10 x Pink Horrors of Tzeentch (220)Units6 x Furies (100)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 127 only thing i am wondering about are the bloodletters the rest did what they had to do realy well
  11. I was thinking about a stupid list for stupid fun. I play be'lakor because i love the new model. Allegiance: Khorne- Slaughterhost: Reapers of VengeanceLeadersBe'Lakor (380)- AlliesBloodthirster of Insensate Rage (270)Bloodthirster of Unfettered Fury (270)Wrath of Khorne Bloodthirster (300)Slaughterpriest (100)Bloodsecrator (120)Battleline20 x Bloodletters (300)5 x Flesh Hounds (100)5 x Flesh Hounds (100))BattalionsTyrants of Blood (140)Total: 1960 / 2000Extra Command Points: 1Allies: 240 / 400Wounds: 111 idea is just to throw out threat after threat
  12. i am looking to build a army with be'lakor and his new legion (sort of) I want to bring it to a friend tournament we are playing later this year. For know i have this Be'Lakor - GeneralSloppity Bilepiper Herald of Nurgle (150)The Contorted Epitome (210)- Artefact: Fourfold BladeWrath of Khorne Bloodthirster (300)Battleline30 x Plaguebearers (300)10 x Pink Horrors of Tzeentch (220)20 x Bloodletters (220)Total: 1780 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 94 And i have no idea how to go further along with the list
  13. hmm could be, but i think i will be playing a stormkeep then. i Dont know if i like the deepstrike mechanic that much with this army. I am already pretty fast,
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