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Troll.exe

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Posts posted by Troll.exe

  1. 4 hours ago, AresX8 said:

    I played a test game using Murderhost last night with MSU Bloodletters alongside an Unfettered Fury Bloodthirster... I think there's something here to explore. Having +2 to run rolls is interesting since that increases your chances of being within 6" for Rejoice in the Slaughter to occur, and having MSU Bloodletters means that with proper positioning it'll be much easier to put Leave None Alive on them to make them fight twice. You also really don't care about not charging because of said pile in capability.

    I'll keep testing this idea. I'm also wondering if this is simply a "cute" list because it relies so much on the Unfettered Fury being alive early game, but with proper threat saturation you can most likely protect him.

    Ive wondered about this for sometime. I’ve just finished batch painting 60 bloodletters but don’t have a BoUF yet so I haven’t been able to test this at all. I’ll be very interested for any further updates 👌

  2. 33 minutes ago, Charleston said:

    @Troll.exe This sounds quite familiar to what I play /what my models allow me to play. Can you tell me a bit more about how you utilize you units? Especially Skullcrushers seems hard to field for me

     

     

    Blood warriors as chaff. Wrathmongers and bloodsecrator up the middle. Wrathmongers long ways so I can run them up without them getting in the way. Bloodletters on one side with the bloodmaster, skarbrand on the other. Skullcrushers on the side with the bloodstoker and skullreapers in behind.

    i whipped the skullcrushers for +4 to charge including the hornblower and suicide charged them in to take out 5 sequitors and a couple of evocators. Lost 5 out of 6 to the evocators retaliation. But I’d opened them up and next turn was able to charge skarbrand in with a double attack within both wrathmongers and bloodsecrator. Game was pretty much over at that point. Bloodletters were in the double bubble too but we’re not needed. Skullreapers were ready to be whipped and charge if needed.

    skullcrushers don’t really do much once they’ve charged, so I like to whip them to make so they make it in. They took out the 5 sequitors on the charge then did like 4-5 wounds with their actual attacks lol.

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  3. 4 hours ago, MOMUS said:

    What list are you currently playing with and against?

    i had a game today of shifting objectives against gristlegore FEC, game was a major win to me but it was a close match.

    my list:

    BoUF, WoKB (reapers), skarr 

    Minimum gore pilgrims

    10 skullreapers

    2x5 dogs

    hexblah skulls

     

    My last game I ran reapers,

    bloodsecrator, bloodstoker, 2x priests, skarr, bloodmaster(General)

    2x 5 blood warriors

    20x bloodletters 

    5x wrathmongers

    5x skullreapers 

    6x mighty skullcrushers

    skulls

    Im still a little bit restricted with what I have available but managed to make do with the bloodmaster general just to get reapers and the bloodletters run with the wrathmongers and bloodsecrator to make them viable.

    My opponent was Stormcast. He ran ballistas, evocators, sequitors, lord castellant and staunch defender etc. Formed up and I ran through him with ease in 3 battle rounds.

    The game before that was 3k against nighthaunt. Chainrasps, grimghasts Lady Olynder, kurdoss, blackcoach, vampire lord allied in for the grimghasts. Guardian of souls etc, all the standard stuff. Nothing too scary.

    I used much the same lineup, added more bloodletters, 20dogs, another bloodsecrator etc. Held the middle easily with all the anti magic. Almost tabled him, close on victory points though. 

     

    I dont have any FEC, skaven, Slaanesh in my area so I’m yet to face them. Definitely going to be some painful lessons at some stage in the future lol. 

    Looking at dropping the blood stoker, skullcrushers, bloodletters, bloodmaster for BoIR and WoKB that I’m working on currently.

     

     

     

  4.  

    26 minutes ago, Charleston said:

    From my understanding of the game, there is a lot about interactions between units and rules.

    In general, each faction brings it´s ruleset to the board and then the players try to match their strengths against the enemies weakness on the board to get the advantage that wins the game (-> tactic). This interaction is the funny part of the game, which also most often decides what local group metas look like as they are defined by what units are played. It is a Rock-Scissors-Paper game where your faction decides whenever you are one of the three, and your tactic allows you to shift you choice so you may nevertheless win the game. Khorne is really good at this stage of the game. We have a ton of diverse units and rules. Our strengths are MW´s, the Ability to shut down a lot of Magic and a lot of units which can get into different roles.

    But in such a big and complex game, there are also rulesets that allow you to skip the interaction between units. Fighting for example is all balanced around activations from both players (->interaction). Also there are a lot of other factors which actually balance the overall punch of meele damage in the game, like the fact that you can´t activate units more than once. Often you are in a spot whenever the right pattern of activations can really do a lot for your board. Now we have more and more rules that allow your units to fight earlier than the enemy. If this is for one model, it can already be a pretty neat advantage that can decide whenever an importan model can survive or not. In cases where there are several units that fight first, like the IDK, this gets twisted even more, as the IDK Player has the strategical advantage of fightning first, so maybe his opponents won´t be able to fight back anymore.

    Such rules, that allow to skip interactions, simply also skip the natural balancing that was established within the game mechanics before. On a small scale, this is what actually every single special rule do, and it is great as it prevents the game from beeing dull. But as soon as an certain threshold is reached, thoose rules are more and more an balancing issue.

    That also defines the current meta: Armies that can do their stuff without giving the enemy an chance to stop them. Or just skipping their defences to wreck havoc like DoK do. Or denying the enemy parts of the board, like Skaven Warpstorm does. AA and A Tier is also defined by armies that have a way to skip such interactions. Althrough this is not the only factor, as mobility and defensive capabilities are also quite important. And this is what points out the issues with Khorne and reflects why our strong units are focused around daemons: Daemons can fight first and twice and are fast. Mortals simply lack these important capabilities that are required to break the game, or at least distort it so you can win the game without risking the enemy to do something big against it.

    As a player who dislikes to build an army around power and who prefers units by fluff or sympathy, I am really concerned about the current state of the game~

    Very well put. Totally agree that the mortals have not been shown any love in this regard. I’ve got around 4K points to pick from and I’m fond of my mortals for sure but they just don’t get the work done.

    I typically bring 2 priests, 1 bloodsecrator, 5 wrathmongers and 3 sets of 5 blood warriors as my mortal side of my army. The warriors are a meat shield exclusively and the wrathmongers I spend the whole game running towards the action in a line perpendicular to the enemy. I’ve settled on reapers of vengeance and double attack with skarbrand with every chance I get. I’ve two more bloodthirsters I’m working on currently to take advantage of tyrants. It feels like tyrants of blood is this books equivalent of gore pilgrims from the previous tome. You almost have to take it.

     

  5. 46 minutes ago, Xasz said:

    "Overpowered" seems like a stretch considering the current power level of books. More like "reasonable" or "maybe I am not getting slaughtered.

    Yea quiet possibly. I’d be interested to hear from someone who’s run a full tyrants list post points adjustments. My last few games were a breeze, although I’ve only faced stormcast, seraphon  and nighthaunt recently. Regardless I’m really happy with the book and I can only see upside once I’ve finished my next two bloodthirsters.

  6. 5 hours ago, Charleston said:

    Just came back from a huge 4k vs 4k tag team game. Was teamed with NH and played against Fyreslayers and Idoneth. Well, long story short: We ended the game end of turn 3 as there was nothing we could do beside getting tabled.

    While talking after the game we compared some units and rules and gosh, I am just buffed how overcosted Might Skullcrushers are compared to Akhelian units. The MW output can be simply denied by an countercharge, there is no aftersave, no charge bonus on rend and we are forced to play huge units that are a pain to play as any ammount of terrain ends in a quite suboptimal move or charge. Meanwhile, IDK have almost double to speed, fly, have smaller bases, have access to several huge buffs etc. etc.....man, I just feel bad for my army. I really didn´t wanted to agree that the Blades of Khorne are a bad book but compared to other tomes it is really a joke. Also the whole Bloodtithe-System again. I was forced to charge the enemy on their turn due to a double turn that would have ended in a huge strategic disadvantage. That set me back from 6 to 0 BT so I can at least have a chance to compete for another round.

    For this evening, I really hate that battletome.

    Can I ask what your lineup was? I’ve been cleaning up with skarbrand and reapers of vengeance. Got a couple more bloodthirsters on the go. With the latest point drops a full tyrants list with reapers of vengeance seems incredibly overpowered.

  7. Hi all

    Ive been following this forum for the last couple of months. Thought it was high time I got involved. I generally play in a tight knit group of 3, stormcast, nighthaunt and myself. Big thanks to everyone for all the tips and tricks. Recently off the back of consecutive decisive wins over nighthaunt at 3k and stormcast at 2k. Loving all the discussion and I’ll hopefully be back with some battle reports in the future .

    cheers all 

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