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Xyxel

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Posts posted by Xyxel

  1. Toying with idea that Pink's shooting and objective holding should be maximized :

    - LoC, Blue Scribes, Changeling, Fatemaster
    - 20+10+10 Pinks, 3x10 Brimstones
    - Balewind Vortex
    - Changehost, Conflagration
    1940 total - aiming for geting Triumph roll

    Scribes on Vortex can reach with Boon of Tzeentch (casting reroll) 18+6" to 20+10 Pinks teleported forward (and other casters).
    Fatemaster with his 16" move should be able to keep with those 30 Pinks to give them hit re-rolls (also in combat!)
    Changeling Arch-devicer-ed to +3" from the enemy (no endless spells to cast anyway) gives -1 to Pinks (-2 on him) to hit, being a 120 points bait/blocker.

    Ignax Scales on Fatemaster for 4++ so he may have a chance to CP re-rolls at least for two turns of Horrors shooting.
    3x10 Brimstones for screening objectives and heroes. 10 Pinks for second layer or objective teleport in turn 2-3.
    LoC is disposable bait (to safekeep Horrors) if no teleports will be needed. Fate Points Summons for more Pinks (more wounds).

    Tides of Anarchy agenda is huge on 20 Pinks which split into two Blues.
    What would You change (lol) in this list?

  2. 2 hours ago, Martijn de Bruin said:

    Reasonable to expect faq/errata this weekend? It's been over 2 weeks since release.

    From the sales point of view no, no reason for that. Maybe in 3-4 months if DoT will be really a top tier above other new Armybooks (new sales).
    Seraphons and Lumineth will be a hard counter to DoT, others will adapt.

    • Confused 1
  3. Casting Arcane Bolt is not so bad. Easy spell, give Fate Point, can decrease horde bonus or monster damage table characteristics.

    Changeling knows spells from enemy wizards warscrolls within 9" so You can try to go for that which begs a question:
    - If You teleport Changeling 9" away from enemy and then summon Vortex, does the Vortex have to be placed 9" away from enemy or centrally from Changeling 40mm base? Hand of Dust cast on Nagash using Destiny Dices? :D

  4. 1. The Changeling - Pucklish Misdirection
    This ability happens in any moment of enemy hero phase ?? Can it be used before he dies from MW spells/abilities?

    2. Mutative Flux (Burining Sigil of Tzeentch endless spell)
    On 3-4 roll a move of D6" allows to get out of combat coherence? Or into combat?

    3. Fold Reality spell. Lets say unit of 10 Pink Horrors lose wounds, change to Blues, change to Brims.
    Last 1 Brimstone Horror model remains. This spell returns 2+ Pink Horrors?

  5. 1. The Changeling - Pucklish Misdirection
    This ability happens in any moment of enemy hero phase ?? Can it be used before he dies from MW spells/abilities?

    2. Mutative Flux (Burining Sigil of Tzeentch endless spell)
    On 3-4 roll a move of D6" allows to get out of combat coherence? or into combat?

    3. Fold Reality spell. Lets say unit of 10 Pink Horrors lose wounds, change to Blues, change to Brims.
    Last 1 Brimstone Horro model remains. This spell returns 2+ Pink Horrors?

  6. You can allways use HoS free terrain "Fane of Slaanesh" which can give you KoS (or other hero) on 2+ a reroll of hits until next hero phase, so KoS gets 2 combat phases with reroll of hits. With 2 Comand Points for double activation its brutal. It works wonders on Contorted Epitome with Sword of Judgement artefact.
    If HoS hero sacrife an artefact to the Fane of Slaanesh she/he/it gets on 2+ a reroll of hits for the rest of the battle.

    • Like 1
  7. 2 hours ago, Aggesut said:

    Hey there!

    I was looking at some of the Slaanesh scrolls, and was wondering how KoS and Shalaxi gets most bang for their buck? Even with high damage count it seems like their attack profile is very limited at 1-2 attacks, at 2+/3+, and even with Excess of Violence, to me, it just seems like a 50/50 to do a whole lot of damage or none at all?

    Please note I am by no means a Slaanesh player (might be after this conversations though!) so it’s more of a curiosity thing :)

    KoS can make (on 2+ roll) one enemy unit in 6" to fight last after all other pile-ins. This is a great ability that allows to deal with deathstars or scary monsters.  With good model placement You don't have to worry even about combat focused enemy geting double turns!

    As to the damage output KoS does MW equal to Damage on a Wound roll of 6 and also any hits of 6 generate another automatic hit, so she/he is more killy than it looks ; )

    • Like 1
  8. How is your experience with Meeting Engagement format for HoS?

    So far first 2 rounds are easy for me to score with fast HoS units but after that, its dificult do gain victory points for causing more wounds than the oposite player. Fiends seems like a defensive unit but also look expensive compared to KoS which I'm tempted to squeeze into those 1000 points.

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