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Posts posted by snaga
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Hi just want to know can you have 2 units strike before your opponent in your phase with Hermdar? If you can how do does it work
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Thanks
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Sorry for the question but when do you declare that you are using your aether gold
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When do you declare that you will use your aether gold?
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14 hours ago, Beliman said:
It sounds really fun. Big spell for a 1250 game btw! It will be a nightmare for some oponents!
Thx!! It seems that only the Grundstock Wing, Aether-gold and Command Abilities can buff the Special-Weapon Squad (I need to find a name for that unit, so fun to play with them!!) if I want to use them as an alpha-strike.
Maybe someone can think about something some rerolls? Some CP can still work, but I usually I'm really hungry for that.
Haha yes we don't have a lot of endless spells in my meta. So something different.
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Just wnt to know what you all think. Fun 1250 list
Zilfin
LEADERS
Aether-Khemist (90)
- General
Endrinmaster with Endrinharness (100)
UNITS
10 x Arkanaut Company (90)
- 1 x Skypikes
- 1 x Aethermatic Volley Guns
6 x Endrinriggers (200)
1 x Grundstok Gunhauler (150)
- Main Gun : Sky Cannon
10 x Grundstok Thunderers (240)
BEHEMOTHS
Arkanaut Frigate (250)
- Main Gun : Heavy Sky Cannon
- Kharadron Overlords Battleline (Sky Port: Barak Zilfin)
ENDLESS SPELLS / TERRAIN / COMMAND POINTS
Warp Lightning Vortex (100)
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2 minutes ago, Phasteon said:
He probably meant +1 to hit from the Admirals command ability.
Thanks though I mist something
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12 hours ago, Cauthon said:
Hold my beer..
Egg basket of death
Barak urbaz
Loondrinmaster- grudgebearer
admiral
navigator-flarepistol
endrinmaster
endrinmaster
riggers x 3
riggers x 3
riggers x 3
ironclad- skyhook, ebullient
thunderers x 20, cannons, decksweepers, rifles
Eggbasket comes down, navigator paints a target, thunderers pop aether gold to reroll wounds, ironclad charged using skyhook bonus, admiral increases endrinmasters attacks, gun butts and admirals swings +1 to hit, endrinriggers bubblewrap the ironclad.
get the doubleturn, win.
Sorry for the stupid question but how does the admiral increase the attacks for the endrinmaster
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Thanks all for the advice
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We want to start a slow grow competition at ou club, this needs some idea how you guys do it at your club, was thinking a unit every 2 months build up to 1000 point by end December.
Please help with any suggestions
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22 hours ago, Kramer said:
If you can take out the leaders most of his ‘more more damage’ abilities on all his shooting units.
the big thing is probably the storm fiends for pure damage. 6 wounds with a 4+ save will need some work to take out as well.
be prepared to keep away while you take out his key heroes. So the big challenge will most likely be. When do you risk claiming objectives?
good luck and let us know how it goes. 😊
Thanks. Will let you all know
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6 minutes ago, stickybluetoffee said:
February- our tomorrow
Thanks
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23 hours ago, stickybluetoffee said:
Fyreslayers is in White Dwarf this month. Wasn’t expecting that
everyone else probably knew that lol!
Will this be in the February or March one
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Hi All
My 1250 list to do battle against Skaven 2 x 40 clan rats Warp lightning cannon, Stromfiends and a couple of other Rat men.
First, what do you think and second any tips for beating him?
Allegiance: Kharadron Overlords
- Sky Port: Barak Zilfin
LEADERS
Endrinmaster with Dirigible Suit (220)
- General
- Command Trait : Master Commander
- Artefact : Staff of Ocular Optimisation
UNITS
10 x Grundstok Thunderers (240)
5 x Grundstok Thunderers (120)
1 x Grundstok Gunhauler (150)
- Main Gun : Sky Cannon
- Great Endrinworks : Coalbeard's Collapsible Compartments
6 x Endrinriggers (200)
BEHEMOTHS
Arkanaut Frigate (250)
- Main Gun : Heavy Sky Cannon
- Kharadron Overlords Battleline (Sky Port: Barak Zilfin)
ENDLESS SPELLS / TERRAIN / COMMAND POINTS
Extra Command Point (50)
TOTAL: 1230/1250 EXTRA COMMAND POINTS: 1 WOUNDS: 57
LEADERS: 1/4 BATTLELINES: 2 (2+) BEHEMOTHS: 1/2 ARTILLERY: 0/2
ARTEFACTS: 1/1 ALLIES: 0/200 -
10 minutes ago, 5kaven5lave said:
@Cauthon re: your list, from what I’ve seen to date 6 shooting Riggers don’t actually do that much, especially without Gold. 12 with saws in combat is a very different matter however. YMMV though so give it a whirl.
Thanks will give it a go
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1 hour ago, Cauthon said:
You are correct.
It turns into a question of do you want the volley guns for range or would you rather have the chain cutlasses.
If you have volley guns the grapnel and skyhook lose a little shine imo.
Are you wanting to be in combat or do you not want to be in combat?
Thanks. I am looking to run 2 groups of 6. 1 with chain saws and 1 shoot with 2 Volley gun and 2 drill. What do you think
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Hi All
New KO player, just a question.
On a unit of 6 x Endrinriggers I can have 2 volley guns and then any 2 of the other special weapons like 2 drill launchers or 1 skyhook and 1 drill launcher.
So in a unit of 6, you can have 4 other weapons
Am I correct in this
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Just a quick question
On the double ability charge do you move 6” or the normal 3”
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16 minutes ago, simakover said:
if you buy 1 box os grotz and 1 box of hoppers its will be enought to make any variation of gloomspite
Thanks will do
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My daughter want to get into Gits.
I ordered the card but what models will she need to make a nice war band, se like the squigs.
Any help please
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So I want to paint my Warcry ironjawz armour dark purple. How would you paint it? Tipe and advice please, as I am new to painting.
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So what lodge are you running? I play mainly Hermdar and want to start playing Vostrag.
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1 hour ago, RaiderX said:
This is the 3 boxes that you can buy
https://www.games-workshop.com/en-WW/Ironjawz-Orruk-Brutes
https://www.games-workshop.com/en-WW/Ironjawz-Orruk-Ardboys
https://www.games-workshop.com/en-WW/Etb-Ironjawz-Ironskulls-Boyz-2018
The Ironskull Boyz is 4 Ardboyz with fix loadout. But they have much better sculpt than the Ardboys kit, and also cheaper, come with scenic bases.
The easiest band that you can build is 5 brute. Should come at 990-995 points.
The other is 8 Ardboys.
And then there're the mix list.
My advice is to get the brute first, then Ironskulls boyz or Ardboys, but seriously, It'll be great if you can find someone to split the ardboys box with.
The ardboys box give you 15 ardboys, they're 3 sets of the same 4 ardboys + leader, which mean you can split it with 3 people if you want to.
Thanks man that helps alot
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6 hours ago, kimmykikko said:
Hello, friends!
I am new to Fyreslayers and pretty new to AoS as well. Can you guys give me some advice on the direction of this 1,000 list I made? I would really appreciate it!
Auric Runesmiter on Magmadroth
Auric Runeson on Magmadroth
Vulkite Berserkers x10
Hearthguard Berserkers x5
Battlesmith
Molten Infernoth
970 points
I am also new to AOS and Fyreslayers but from what I see and played you need to hold objectives to win, to hold objectives you need more models then you have at the moment but that are just my two cents.
I will drop the Magmadroths and run foot heroes’ and have more Hearthguard berserkers.
AoS 2 - Fyreslayers Discussion
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Thanks