Hello Generals!
Long time reader here. Now that i have collected army and played some (two) games i wanted to discuss something with you guys.
Protective Volley
So... - My basic tactic is evolving around PV battalion ability. Considering we got average 4* turns of shooting, what are yours recommendations for maximasing Protective Voolley potential?
We all know becouse of 12" range, Nomad Prince needs to be in charge range for PV to happen, and you have to activate it in Hero phase, which means it requires at least one turn of setup - and SOLID unit around NP so he cant be killed in enemy combat turn.
For NP i use Myst Walker command ability, which seems like custom made for PV. Stalker of the Hidden Paths is tempting for sure, BUT - it requires general staying close to edge - which effectively limit Protective Volley potential - and put alot of risk on our 5 wounds general, and limit my objective holding/attacking options
Id be really glad to read about your experiences and ideas on this, and how you are making most out of protective volley.
Cheers!