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Rahatlin

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Everything posted by Rahatlin

  1. Theres definetly a reason why they removed keyword, propably $$ related? Wood elves are no more- so maybe they want people to steadily replace them What i cant understand is how they added whole faction of new elves (sea) without sorting out old ones first... i mean, only freaking which elves got book so far ehhh... Just looking at other armies with books nas new models makes you feel elves are kidna left on the side 😕 not to mention unit variety and warscrolls :V
  2. Not to mention they are best target for your Spellweaver to ressurect since spell is model not wound base. Idk really why ppl complain so much about WR, even with 120 pts they are solid choice (for me) to help with flank attack since they can run and charge same turn I did not encounter these, but i only started - so your hints are very appreciated. I guess you need to be on a lookout for these - and prioritaze shooting slightly different. Overall if i can fire Protective Volley three times in game i consider it very good try. My army is mixed shoooting/meele so i can get my NP in place- it compensates less shooting units with PV- and help me hold or push objectives. Phoenix Guards are especially good in holding ground hence double save 4+ even against MW. I converted them to fit thematicly in army. So good in fact that i consider swapping my 10 WWR for extra 10 PhoenixG.
  3. Hello Generals! Long time reader here. Now that i have collected army and played some (two) games i wanted to discuss something with you guys. Protective Volley So... - My basic tactic is evolving around PV battalion ability. Considering we got average 4* turns of shooting, what are yours recommendations for maximasing Protective Voolley potential? We all know becouse of 12" range, Nomad Prince needs to be in charge range for PV to happen, and you have to activate it in Hero phase, which means it requires at least one turn of setup - and SOLID unit around NP so he cant be killed in enemy combat turn. For NP i use Myst Walker command ability, which seems like custom made for PV. Stalker of the Hidden Paths is tempting for sure, BUT - it requires general staying close to edge - which effectively limit Protective Volley potential - and put alot of risk on our 5 wounds general, and limit my objective holding/attacking options Id be really glad to read about your experiences and ideas on this, and how you are making most out of protective volley. Cheers!
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