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TreelordRecent

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  1. Hi guys, I'm new to the forum. I would be interested to have people's views on how many trees can realistically be put down turn one with the new rules, and how that impacts our mobility and how to remedy this... With the old rules, it seemed that with the tree we placed with our allegiance ability, acorn of ages, a Treelord ancient's ability of silent communion and verdant blessing, that we could count on roughly 3 wyldwoods in turn one. Now it seems that if we can get two wyldwoods, that will be on our side of the board we can consider ourselves lucky. We lost: The forest folk ability to teleport once per game Multiple teleports through woods Wyldwoods in the opponent's half. We gained: A better teleport with tree revenants Spiteswarm Hive, if that's what it is called... Any thoughts on how we can still be very mobile on the board?
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