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JackdawGin

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Posts posted by JackdawGin

  1. 1 hour ago, chord said:

    Well the one thing I hate most about 40K is here in warcry, comparing my roll to the enemy models' toughness (whatever terms 40k uses).   I really dislike having to keep asking, etc.  This is where AoS shined!  I didn't need to ask/know the other players warscroll to continue my rolls. 

    It seems to be simplified from that, based on whether your attack Strength is greater than, equal to, or less than their toughness.  Once you know that you know which number dice are "successes" (and critical) then their model takes damage accordingly.

    In a way it's almost simpler than AoS's system (which you still need to talk to your opponent over because of modifiers and rend).

    • Like 2
  2. 22 minutes ago, FractalRain said:

    Also, this paragraph seems to suggest alternating activation to me - underline is my emphasis:  "So here, our opponent (red dice) has 3 singles – 2, 3 and 5 – meaning they win the initiative, as well as triple 4s, while we have a double and a quad. During the battle round, when it’s our turn to activate one of the fighters from our warband, we can choose to spend either that double or quad to unleash an ability. "

    Praise be!

  3. Based on the Iron Golems article they put up today the structure of the game seems a lot closer to Necromunda where you have a variety of fighters differentiated by their equipment, which changes how they fight and what their stats are.  

    Cost will also play a big part in this, the article from the other day mentioned that a full roster is 1000 points.  Assuming that points  are the number in the upper right, the Ogre is 235, the drillmaster (champion) is 125 and the basic legionaries is 80 (with a shield).  The way it's written you can built out a warband with all kinds of variation, but are kept within the points limit.

     

    I'm actually pretty hopeful about how this will play given the Hit Points and Damage numbers that are showing up on these previewed cards.  One of my big issues with Killteam was that nothing was that things seemed to die quickly as long as you could hit them (especially with specialists involved).  That an the massive imbalance between warbands (exacerbated by Commanders/elites)

     

  4. 24 minutes ago, madmac said:

    From a flavor perspective, I can see Vanguard Rangers being the only Stormcast infiltrating around All-Points or whatever, but man that's a boring list for the faction with the largest roster in the game, not to mention conveniently the units most people don't have. (Personally I can swing it, but I haven't bothered painting any Gryph Hounds, so meh.)

    It's also weird that Idoneth get access to their very powerful Eel Calvary and Gits can bring their squig riders, but Bonesplittas can't bring boars?

    I won't say that list can't be real, but it's disappointing if so.

    Squighoppers are very different then Boingrot bounders.  And it seems like only one of the options is there.  

    The hidden part of all of this is how much of what is allowed.  Can you bring eel riders as a warband, or just one as a powerful leader?

     

  5. Watch them go full Gloomspite and roll Wanderers, dispossessed, and free peoples into one battletome.  Since they are all so generic you would have the option of picking what realm they're from, with each realm giving different allegence abilities like the Idoneth Enclaves.  Battletome: Citizens of the Realms.

  6.  

    46 minutes ago, Garth1 said:

    Thanks for your comments, I’ve been running the Thricefold and Plaguebearers but they don’t really kill anything. As you said it might be my lack of experience or models??

    This might be part of your issue.  Running the thrice-fold puts over 1100 points into 3 models.  These can be blocked and distracted, plus both GUOs and Plaguebearers are pretty slow with low numbers of attacks for what they are.  They are great of outlasting your opponents, but you're going to need more oomph from the mortal followers and other units to really put the hurt to your enemy.  

    Your issue may well lie in army composition rather than army selection.

  7. Gloomspite Gitz seems to be the new direction of some Battletomes: Large books merging several "sub"factions into one overall group.  This mirrors what they do with Stormcast.  We tend to forget that Stormcast is actually several sub-factions with the chambers.  The army composition and Battleline varies based on who your general is.  You can already see this happening with Aelves as they've gone from several headers (Wanderers, Order Draconis, etc) to just the one on the website.  It's only a matter of time before a new Battletome Mirrors this. 

    Battletome: Aelf-kind

    Battletome: Aelves for days

    Battletome: All your Aelves are belong to us

    • Like 1
    • Haha 1
  8. 100% it will be Hysh.  There's a dichotomy to all the warbands announced so far where each one is the opposite of another, Hysh will be last as the opposite of Ulgu.

    Iron Golems/Untamed Beasts (Metal/Beasts, Chamon/Ghur)

    Splintered Fang/Unmade (Life/Death, Ghyran/Shyish)

    Corvus Cabal / ??? (Shadow/Light, Ulgu/Hysh)

     

    Likely will see them this week.

    • Like 2
  9. The main corporate entity might have no debt on it's balance sheet, but that doesn't mean there aren't loans for factory construction.  The loans could be held by a US subsidiary, and not necessarily reported as a liability on the Games Workshop balance sheet.

  10. 1 hour ago, swarmofseals said:

    I want to be absolutely clear that the idea of there being a floor when it comes to sensible point cost is my personal opinion. I can't speak for GW and I don't work for GW. 

    I agree with there being a floor to points costs and a ceiling for that matter.  It was something that came up when I used to play Warmachine/Hordes a few years ago.  You can move the point costs of units around, but at a certain point, they become too cheap or too expensive for their rules and their role.  Too expensive and they are not providing you with enough bodies relative to their rules and points.  Too cheap and they become more important as bodies, almost regardless of the rules: holding objectives, blocking charges, laying down buckets of attacks hoping a few get through.  

    Take a unit like Namarti Thralls.  They are priced as elite line infantry, at 140 for 10 bodies with solid statlines and a good special rule.  GHB 2019 comes along and at 140 they were a tad expensive for what they did, so they were brought down to 130  This frees up points in a list as a whole and makes certain combos more manageable, hopefully changing the meta.

    But what if we went too far?  What if they were taken down to 90 a unit, nearly as cheap as moonclan?  Now bringing lots of them becomes a no brainer because they have elite line infantry stats at horde infantry pricing.  But even taking out their sweeping blades they are still good and can, by sheer numbers of bodies and attacks, they can win the day against anything.  Their rules no longer matter so much as how many you can bring, how many attacks you can lay out, how many units you can bring to do different tasks.  We've gone to far.  By the same token , if we go too far in the other direction, at 200 a unit, and we find that they are too expensive.  They have heavy infantry pricing but not the rules to back it up.  They are neither dangerous enough, no survivable enough to justify the cost in the list.

    It's a balance in short, and it goes both ways.

  11. Battletome: Savy Orcs (Orruks) will likely be up soon.  They're making good progress on the updating.

     

    Also, this Community post really drives home how many Aelf armies there are that are made up of only 6ish units.  Hopefully they get the Gloomspite treatment soon.

  12. 27 minutes ago, alghero81 said:

    No ok imagine this: I have 3 spirit hosts, 3 wounds each within 6”, 1 is wounded and has only a wound left. I pick it for the roll and I do 1 on a D3. That means he still has 1 wound left. I pick another model of the same unit and get another 1, that means a wound healed to the unit as you don’t heal models... basically you roll D3 for each model of the unit, not for each wounded model...

    I think it would still be the one D3.  The text is "heal D3 wounds allocated to each friendly model within 6 inches of the objective".  So you would only roll for models with wounds allocated to them that are within 6" of the objective.  This could be several models (heroes, units etc).  

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