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Fullbret

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Posts posted by Fullbret

  1. 10 hours ago, oscisi said:

    If I had a list at 1940 points I would definitely take the cogs over the extra command point. If you use them conservatively (i.e. to slow down time) you keep your caster alive for longer (which is super important) and get an extra spell.  But the more interesting part is when you gamble and speed up time. Off the top of my head, I can think of at least two games that I played as Bretonnia where I won entirely thanks to the extra four inches taking me to where I needed to be. See, for example, this battle report: 

     

    Thank you I'll take a look.

  2. 10 hours ago, oscisi said:

    The Chronomantic Cogs are priceless. I always take them. For damage output (or just adding the last odd points to your list) the Geminids are decent. For denying the enemy mobility/blocking/defending objectives you have the Soulsnare Shackles (which I often take for my lists since I play a mobility and objective snatching play style, never going for damage output) and the prismatic palisade. 

    Hmmm, might rework my list then.

  3. 17 minutes ago, oscisi said:

    Unfortunately that’s a no, at least for this year. See the new article about GHB 2019: https://www.warhammer-community.com/2019/06/09/coming-soon-the-generals-handbook-2019/?utm_source=Facebook&utm_medium=Facebook&utm_campaign=AoS&utm_content=AoSGHpreview09June

    Free peoples are getting some updates but Bretonnia is not mentioned. 

    CB928495-4960-4974-908C-29EE2F6FD673.png.53de144acda3d2391aad44674a6ef054.png

    I am hoping free people's gain Calvary and other options that make porting over easy.  Unless they one day bring in giles or an all Calvary knight like faction.

    • Like 1
  4. 6 minutes ago, ilaxu 'Minute' said:

    Just want to check and see if I'm understanding this right. @Duke of Gisoreux @HanzoKurosawa

    The King (normally) hits on a 3+ when using his normal stateline. If targeting a monster or hero he gains a re-roll to hit. If he has Divine Blessing bestowed upon him this becomes a 2+ to hit. If he has his own ability active this becomes a 1+ to hit. Each hit wounds on a 3+ and causes D6 wounds at Rend -1. 

    With the Sword of Judgement equipped his hit rolls of a 6 automatically cause D6 mortal wounds without rolling to wound. If under the effects of Divine Blessing this becomes a 5+, and if his ability is active then it will drop down to a 4+.

    So in an ideal charge when rolling to hit, any rolls of 1 are re-rolled, any rolls of 2 and 3 then roll to wound and any rolls of 4+ automatically cause D6 mortal wounds. Is this correct?

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    I'll give my two cents based on my understanding of how Bretonnia plays but there are definitely more experienced minds around who can give better critique.  @Fullbret

    My first suggestion is that another Damsel would probably be overkill if you already have a Prophetess and a Damsel as it means you'll have a wasted spell slot in games that don't have a Realm of Magic bonus spell. You'd be better off getting an Allied Battlemage (Collegiate Arcana) or Archmage (Eldritch Council) as they both have good spell options for supporting a Bretonnian force. 

    The second bit of advice I can give is that different Knight units tend to have different ways to maximize their efficiency. Knights Errant generally are used as units of 8 and have a Damsel staying nearby them to allow for their re-rolls. In this state they can (potentially) outperform a same sized unit of Knights of the Realm.
    Knights of the Realm are ideal for larger units however, as at 10 models they gain a natural re-roll for 1's to hit. This tends to make them most effective in units of 16.
    Questing Knights are usually given a skip as they lose out to the other units on the charge (except vs Monsters where they equal KotR and Grail Knights) and only really gain an advantage in a multi turn combat which as a Bretonnian you should be avoiding at all costs. But if you were to use them, they'd probably be a 5 man Monster Hunter unit. However, expect the DISTRACTION CARNIFEX treatment for them. 
    Grail Knights have amazing damage output but limited durability in comparison to their points. As such I highly recommend always bringing them in units of 10 if possible to allow for some unfortunate casualties here or there.

    -------------------------------------------------------------------------------------------------------------------------

    Concerning Endless Spells there are a few decent options for Bretonnia:
    Chrononmatic Cogs: Speed up time and imrpove your units movement speeds or slow it down to defend your casters and cast an extra spell.
    Soulsnare Shackles: Slow down enemy units in a decent area and potentially get some damage as well. 
    Emerald Lifeswarm: Not top tier but it does give you some wound and model regeneration so it's an option.
    Prismatic Palisade: Good option for stopping the shooty boys turning your units into pincushions. 
    Of these spells the best two are probably Chronomantic Cogs & Soulsnare Shackles, as both give you that much needed map control edge that Bretonnia relies upon so heavily. Again though please ask the AoS veterans for clarification as I've still only had one match after all and am basically just playing theoryhammer right now.

    -------------------------------------------------------------------------------------------------------------------------

    QUick side question @Duke of Gisoreux, how do the Freeguild archers perform compared to the Peasant Bowmen and what is their cost like?

     

    Regards,
    ~ilaxu

    Does this look better?


    ++ **Pitched Battle** 2,000 (Order - Bretonnia) [2,000pts] ++

    + Leader +

    Bretonnian Lord [140pts]: Pegasus

    Damsel [100pts]: Pegasus

    Enchantress [160pts]

    King on Hippogryph [400pts]: 5. Legendary Fighter, 6. Sword of Judgement, General

    + Battleline +

    Knights Errant [200pts]: 8 Knights Errant

    Knights of the Realm [440pts]: 2x 8 Knights of the Realm

    Men-at-Arms [120pts]: 16 Men-at-Arms, Drummer, Trumpeter

    + Other +

    Grail Knights [360pts]: 2x 5 Grail Knights

    + Allegiance +

    Allegiance: Allegiance: Order

    + Game Options +

    Game Type: 2000 Points - Battlehost

    + Realm of Origin +

    Realm of Origin: Origin: Ulgu

    + Malign Sorcery +

    Endless Spells [60pts]: Chronomatic Cogs

    Endless Spells [20pts]: Soulsnare Shackles

    + Realm of Battle +

    Realm of Battle

    ++ Total: [2,000pts] ++

    Created with BattleScribe

    • Like 1
  5. On 6/8/2019 at 6:00 AM, oscisi said:

    @Garz25 no worries, I’m sure you can find Bretonnians for sale in the US as well. 

    Awesome game, my man! Was truly a joy to watch :D On a day when you roll like that, you don’t need the Chronomantic Cogs. But I would still like to recommend that you consider adding some of the top tier Endless Spells to your army in the future :)

    Also, props to you for being a moderator in the video’s comment section and defusing any drama stirring up there. 

    Hello there, @Dragon10! Welcome to the Bretonnia fan club :)

    To be completely honest, I’m having kind of a hard time seeing a theme in your army. It looks a little too much of a mishmash of units to me. Are you dead set on using Greatswords? I would actually recommend that you use Freeguild Guard instead, since they are unconditional battleline. That way you will not need to worry about filling battleline slots with your Knights. 

    To use your Bretonnian models optimally you should put the Knights of the Realm together into one unit of at least 16 models (and I personally believe more than that is impractical) so that you get the bonus for having 10 or more models. With the left over points you should be able to afford the King, who is quite valuable for his 24 inch bubble of battleshock immunity and damage output potential. If you can’t get him, then I would suggest getting even more Grail Knights. 

    I hope at least some of my feedback can be of help - let me know your thoughts. Cheers

    What top tier endless spells help bretonnia out?

  6. How's this as a draft. Not sure if I should do endless spells and another damsel instead of the trebuchet.

     


    ++ **Pitched Battle** 2,000 (Order - Bretonnia) [2,000pts] ++

    + Leader +

    Damsel [100pts]: None

    Enchantress [160pts]

    King on Hippogryph [400pts]: General

    + Artillery +

    Field Trebuchet [220pts]

    + Battleline +

    Knights Errant [200pts]: 8 Knights Errant

    Knights of the Realm [440pts]: 2x 8 Knights of the Realm

    Men-at-Arms [120pts]: 16 Men-at-Arms

    + Other +

    Grail Knights [360pts]: 2x 5 Grail Knights

    + Allegiance +

    Allegiance: Allegiance: Order

    + Game Options +

    Game Type: 2000 Points - Battlehost

    + Realm of Origin +

    Realm of Origin: Origin: Shyish

    + Realm of Battle +

    Realm of Battle

    ++ Total: [2,000pts] ++

    Created with BattleScribe (https://battlescribe.net)

  7. On 1/18/2019 at 5:41 PM, themortalgod said:

    Yup, they are the only unit in the game that can hold an object while being completely invincible. ;) (Though it would be a ****** move to take advantage of it)

    I'm assuming most tournaments don't allow tomb kings? I'm surprised grand alliance death isn't taking advantage of that.

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