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Hagbean

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Posts posted by Hagbean

  1. 48 minutes ago, Unter said:

    I mean, given the nerfs to other top tier armies (Nagash is now more or less unplayable, DoK took a lesser hit, even Evocators got nerfed), and there is an FAQ specifically coming out to address us, FEC, Gloomspite then there will one hundred percent be nerfs.

    I agree, Stormvermin shouldn't cost 500 pts, but part of the reason they do is because we are so powerful elsewhere.

    Best case scenario we get nerfed in the areas you mentioned and they knock a few points off Stormvermin, but I think we will have to wait longer for that.

    Second time i've seen you make this point about Stormvermin and I feel compelled to respond,

    I think it's illogical to blame the huge overcost of Stormvermin on "the power being elsewhere";

    Let's say I own a shop that sells cars, and that i'm currently trying to sell:
    A - Sports Car (WLV)
    B - Average Car (Stormvermin)
    I've priced car 'A' at £5k, but i've priced car 'B' at £10k, what car are people going to buy? Or rather, what models are people going to include in their lists?
    If you were to buy cars 'A' and 'B' in a package for £15k, is the price of car 'B' all of a sudden justifiable because the "power is elsewhere"?

    They need to bring other existing models and clans into the picture (Verminus/Moulder/Eshin) and Stormvermin are just one of many that would diversify list building in such a huge way. Throwing out a bunch of point increases isn't going to solve the issue the new Skaventide tome has faced from the start, which is far too many auto-includes and lack of diversity across lists, people will just bite the bullet and go "huh well I just get 5-10 less of X but I still get to abuse this mechanic". There's absolutely no doubt that there's multiple aspects of the tome that just straight up need nerfing, and honestly if they did so we'd still easily be a B+ tier army, but we'd still be playing EXACTLY the same lists, just with less models. 

    I just generally dislike this "well A is good so it's okay that B is bad, and we can't make B any better until we make A worse" it encourages homogeneous lists and in turn discourages people from bothering to play the army in the first place.


     

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  2. Allegiance: Stormcast Eternals

    Leaders
    Lord-Arcanum on Gryph-Charger (220)
    - General
    - Trait: Staunch Defender 
    - Scrolls of Power (Artefact): Scroll of Condemnation
    - Spell: Celestial Blades
    - Mount Trait: Indefatigable
    Lord-Ordinator (140)
    Knight-Incantor (140)
    - Spell: Stormcaller

    Battleline
    5 x Sequitors (130)
    - Stormsmite Mauls and Soulshields
    5 x Sequitors (130)
    - Stormsmite Mauls and Soulshields
    5 x Sequitors (130)
    - Stormsmite Mauls and Soulshields

    Units
    5 x Evocators (220)
    5 x Evocators (220)
    6 x Castigators (160)

    War Machines
    Celestar Ballista (110)
    Celestar Ballista (110)
    Celestar Ballista (110)
    Celestar Ballista (110)

    Endless Spells / Terrain
    Purple Sun of Shyish (50)
    Suffocating Gravetide (20)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 117

    Thoughts/suggestions?

  3. 2 minutes ago, Popisdead said:

    I was just thinking about this... if you house rule Wood Elves as allies and grant them the new Wanderer keyword, Wardancers with Sisters of the Thorn bounce Mortal Wounds back on a 4+.  I might try that with a block of 20.

    YIKES that would be mean, I love it!

  4. Just now, Popisdead said:

    IMO that is a better combo.

    I have 10 SotW and probably 20 2005-era Waywatchers which I'm using also as SotW.  I'm sure you can score some old WW as well.  I would also suggest if cash is a problem any old HE or WE archers are fine so long as they aren't specifically the same models as your GG.

    Cheers for the suggestions, I do have a fair few WW kicking about so might be able to scrounge together a block of 10. I've been looking into conversions/cheap options but I might just end up biting the bullet and dropping some cash on the sisters, they look absolutely fantastic and the bows are brilliant tbf.

    1 minute ago, Popisdead said:

    Long standing beef that BoC got Centigors back (which they bloody well should have) and we don't have Wardancers a dragon or Orion.  FFS GW figure it out already.  

    I just don't get it, it really wouldn't required any work from them whatsoever, and it would please a good chunk of the community.

    • Like 1
  5. Just now, Popisdead said:

    Does anyone know the ally list in GHB2019?

    Just to chime in on the Ally talk, i've never understood why they don't allow Wood Elves to be taken as allies for Wanderers. Fluff aside they're not game changing warscrolls and would allow people to field some of their cool old models that they PAID GW money for.

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  6. 30 minutes ago, Popisdead said:

    If you don't get first turn (your opponent has 1st turn, deploys out of effective range of the GG shooting) all that needs to happen is each of those 4 units of GG needs to be sneezed at to become ineffective vs 2x10.  19 is a bad number of GG and a hand you can't get in Crib so... yeah.   maybe 2 x 30 and 2 x 10?  Makes the 30 more effective and the 10 usable to kinda snipe off and hang around supporting or screen.  Just my opinion/gameplay, others probably have success running 20.

    Yeah thanks for the advice, this had been mentioned so i'm going to run 2 x 30, and 2 x 10 Eternal guard and see how I get on. Think I may try some Sisters of the Watch at some point when i've got some more $$$ to spare (as they're not exactly friendly on the wallet) and i've actually finished the projects i'm "working" on atm.

  7. 4 hours ago, daviseford said:

    Sorry about that! Fixed it just now!

    No need to apologise buddy! Thanks for your hard work!

    I realised my original comment was a bit blunt as well so sorry about that haha, really appreciate what you're doing and will certainly put it to use in future!

    • Like 1
  8. 6 hours ago, daviseford said:

    Hey guys, I just added Skaven to the AoS Reminders App. It has all clans ready to use! Skaven has been the most requested army for this tool, by far - and I can understand why after adding SO many rules to the code :)

    If you haven't heard of/used AOS Reminders yet, give it a whirl - enter your army, traits, artifacts, etc, and it'll spit out a nicely printable list that you can take with you to tournaments. Very helpful for army with lots of stuff happening in each phase - like Skaven!

    I need a favor from you guys - please go through and check out the rules and make sure I have them right.  I did my best to keep up with the battletome, but please, check it out. Leave any issues here on TGA, or on Github here: https://github.com/daviseford/aos-reminders/issues

    No Masterclan traits

    • Like 1
  9. 3 minutes ago, Saodexan said:

    Skryre only have 1 battalion too, the other are Enginecoven that do not count for bonus artefacts/command point. They are mandatory to complete the one and only Skryre battalions. But i agree battalions are definitely a big weakness and disappointment for the Skaventide Battletomes.

    You still get bonus's though? Sure the lack of cp/artefact sucks but there's still SOMETHING to say "oh look if you take X you'll get X"

    My bad though I didn't actually know about the fact they don't count for cp/artefacts.

    Although Skryre get absolutely no sympathy from me in that regard as they're insanely strong.

  10. 1 hour ago, awcamawn said:

    I like your collection. You're definitely taking full advantage of the battalion with all the shooting attacks you can bring to bear. The thing that stands out to me is that your Sisters of the Thorn lack a particularly good target for their Shield of Thorns, as rerolling the Glade Guard's 6+ save won't be very effective. Having a unit of some Eternal Guard may be a good idea to screen enemy threats and give your archer more turns to shoot. They are also probably the best in-faction target for Shield of Thorns.

    Potentially you could swap out 20 of the Glade Guard, and put in 20 Eternal Guard (either 1 or 2 units) to stand in front. That'd leave room for another 80 point hero of your choice and a cheap endless spell to give your 3 wizards something else to cast. If you take a second Wayfinder prioritize putting him in the battalion over the Waystrider as his shooting attack is better for Protective Volley. A second Nomad Prince is another option, and would add a decent melee combatant and some good redundancy on his command ability should one of your Nomad Princes fall. Endless Spells don't have to mean buying new models either, if you have some weapon bits laying around you can make your own 'Quicksilver Swords' pretty easily, for example.

    You could also consider swapping the Waystrider for a second Wayfinder. Rules wise there isn't a great reason to take a Waystrider right now at 80 points when a Nomad Prince is better in combat and has a better command ability and the Wayfinder fulfills the same battalion requirement, is better at shooting, and makes Wildwood Rangers battleline. It's sad because the Waystrider is really cool, and I was hoping he was going to go down to 60 points to give us more reason to include him.

    Thanks a lot for the response mate, I do have the Malign Sorcery box, what Endless spells would you recommend? I'm finding myself with the 100 points spare after including 2 units of 10 eternal guard and not entirely sure what spells to take.

    I'll certainly take your advice your advice and try out a second wayfinder as well!

    • Like 1
  11. 1 hour ago, Skreech Verminking said:

    Yeah I’m really hoping that they’ll be getting a 20 points decrease.

    and it really would be nice to have a few more battalions, especially one which combines a few clans rather than only supporting one.

    It's just so disappointing that the number of battalions looks like this;
    Pestilens = 4
    Skryre = 6
    Verminus = 1
    Moulder = 1
    Eshin = 1
    It's like the other 3 clans were/are a complete afterthought. Let's be honest as well you're forced into playing horde-y chaff lists for pretty much all of Verminus/Moulder/Eshin if you want to do well, that's fine as it goes with the fluff and all but there's no dynamism to the list building.

  12. 10 hours ago, Unter said:

    Read the post, Skaven, Fyreslayers, FEC and Gloomspite are all getting separate updates in 2nd week of July.

    Also no way Stormvermin are coming down when Skaven are as strong as we are.

    I don't disagree that they are overpointed, but unit vs unit comparisons don't really exist in this game. It's better to think of your army having an overall 'power budget', which is already overspent with great magic, cheap verminlords and monks. So it'd take really significant cuts elsewhere for them to consider any Skaven buffs I reckon.

    This is the thing though, I don't want to play with monks, I want to play a Verminus themed list without being forced to just take block upon block of clanrats. Stormvermin being 500 for a max unit makes them utterly redundant.

    Also to try and chime in on your debate you've been having with @Gwendar I don't really understand the point you keep making about BS immunity. The faction inherently has poor bravery and hordes of chaff, without forms of BS immunity we'd be completely useless, is there wiggle room for it to be nerfed? Sure why not it does seem slightly too strong in the situations you described, so tell me how exactly would you balance it? Point increases? Surely people will just bite the bullet and say "huh well I guess I get 10 less of X so I can fit my BS immunity in".

    I personally think that;
    -Monks/Verminlords/Skryre/WLV need to see point increases.
    -Something needs to be done to bring Moulder/Verminus/Eshin back into the fold

    There needs to be more of an incentive to take single-clan lists, specifically Moulder/Verminus/Eshin, as there currently isn't much at all. I'm not a huge fan of mixed lists as they consists of overpowered auto-includes and it ruins the fun for both parties included in playing imo.

    edit: Hence my hope of Stormvermin being discounted by even a tiny amount, it would open up a nice little spot for something else to be included in Verminus lists. They need to add another battalion for both Moulder/Verminus/Eshin also, instead of just dumping a bunch on Pestilens/Skryre.

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  13. New list of Wanderer models I now own;

    99 glade guard
    20 eternal guard
    4 spellweaver
    2 wayfinder
    2 waystrider
    2 waywatcher
    2 nomad prince (1 kitbashed from shadowdancer)
    20 sisters of the thorn

    Came up with the following list:
    I'VE APPLIED NEW GHB 2019 POINTS TO THE LIST
    Allegiance: Wanderers

    Leaders
    Nomad Prince (80)
    - General
    - Trait: Myst Walker 
    Spellweaver (100)
    - Heartwood Staff
    Wayfinder (80)
    Waystrider (80)
    Waywatcher (120)

    Battleline
    20 x Glade Guard (240)
    20 x Glade Guard (240)
    20 x Glade Guard (240)
    20 x Glade Guard (240)

    Units
    5 x Sisters of the Thorn (210)
    5 x Sisters of the Thorn (210)

    Battalions
    Waystone Pathfinders (160)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 125

    Haven't put artefacts in there just yet, but how does that list look?

    Can anyone suggest alternatives with the units I have? Is the Battalion a guaranteed pick? If not what should my list look like? 

    Thanks in advance!

    • Like 1
  14. 57 minutes ago, Skreech Verminking said:

    Please for the sake of the great horned rat!, 

    We just can’t have Stormvermins cost as much as Ardboys, who are much better then our elite.

    Christ when you put it like that it sounds so depressing...

  15. 23 minutes ago, Turin Turambar said:

    to expand upon this, 2 warhawk riders could be based together on 1 base to fit the theme of a single skycutter with bows. you could also use the waywatchers perhapps mixed with some wardancers (to get 10 elves) as swift hawk shadowblades and use the 2 warhawk riders as a skywarden to buff them and the reavers (add one to wound rolls).

    Aditionally you could use the 2 warhawk riders as reavers (as i think those are in batches of 5 so you would have 10 if you use 8 glade riders and 2 warhawks)

    Thanks for this, i'll do some warscroll reading 

     

    4 minutes ago, Turin Turambar said:

    also is there a reason you aren't using your waywatchers as actual waywatchers (120point hero)

    Good point, i'll see which of them has the most hero-like qualities

  16. Looking for some suggestions on potential conversions after pick up a sizeable Wood Elf force, I tried souping it all into a GA: Order list but with the complete lack of interest GW are showing in any of the older Wood Elf models, i've decided to focus on trying to build up a decent Wanderers list.

    Models are as follows;
    (Wood Elf)
    11 Wardancer
    5 Waywatchers
    8 Glade Riders
    2 Warhawk Riders
    1 Shadowdancer

    (Wanderers)
    1 Wayfinder
    1 Waystrider
    1 Waywatcher
    24 Glade Guard

    I was thinking of potentially converting the Glade Riders into some sort of Wild Riders/Sister of the Thorn, really unsure of what else to do with the models, any ideas?

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  17. 10 hours ago, Kitsumy said:

    Because every idoneth player want be able to play with a mixed list with sharks. Turtles. Avatars etc. Not be forced to play only morsar spam if we want to have a chance of winning.

     

    Aand sadly this ghb didnt change that. Points reducttions were on rigth direcctions but they are ridiculous since are soooo tiny. Big units neded massive reductions like 60+ points only to start to be playable on friendly games etc. Those changes despite being on lots of units changed nothing. Since mixed lists will have only around 40-80 more freepoints. And we cant do anything with that. Maybe 1 cp? Or a endless spell. And the only competitive build will remain the same. Maybe sitting out the scryer since 130p for a useless hero only to arrive from a border isnt really neded on units that can move 20 and charge.

    GW have made their bed with Idoneth and now they're forced to lay in it.

    The pricing and warscroll of eels was insane from the get-go, they haven't bothered addressing it properly and Idoneth remain in AA tier.

    I'd be happy to see sweeping reductions across all Idoneth units if eels were nerfed into the ground.

  18. Looking for critique on some lists that i've come up with;

    Verminus:
    Allegiance: Skaventide
    Leaders
    Grey Seer on Screaming Bell (200)
    - General
    - Trait: Master of Magic 
    - Artefact: Skavenbrew 
    - Lore of Ruin: Death Frenzy
    Clawlord (100)
    - Artefact: Shield of Distraction 
    - Mighty Warlord Command Trait: Verminous Valour
    Clawlord (100)
    - Mighty Warlord Command Trait: Brutal Fury

    Battleline
    40 x Clanrats (200)
    - Rusty Blade
    40 x Stormvermin (500)
    - Halberd
    40 x Stormvermin (500)
    - Halberd
    40 x Clanrats (200)
    - Rusty Blade

    Battalions
    Claw-horde (180)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 183

    Moulder:
    Allegiance: Skaventide
    Leaders
    Master Moulder (100)
    - General
    - Trait: Verminous Valour 
    Master Moulder (100)
    - Artefact: Foulhide 
    Master Moulder (100)
    - Artefact: Rabid Crown 

    Battleline
    40 x Giant Rats (200)
    6 x Rat Ogors (300)
    40 x Giant Rats (200)
    40 x Giant Rats (200)
    6 x Rat Ogors (300)

    Units
    3 x Packmasters (60)
    3 x Packmasters (60)

    Behemoths
    Hell Pit Abomination (220)

    Battalions
    Fleshmeld Menagerie (160)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 207

    Skryre:
    Allegiance: Skaventide

    Leaders
    Arch-Warlock (160)
    - General
    - Trait: Overseer of Destruction 
    - Artefact: Vigordust Injector 
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Warlock Engineer (100)
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Warlock Engineer (100)
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!

    Battleline
    40 x Clanrats (200)
    - Rusty Spear
    40 x Clanrats (200)
    - Rusty Spear
    40 x Clanrats (200)
    - Rusty Spear

    Units
    1 x Ratling Gun (80)
    1 x Ratling Gun (80)
    1 x Ratling Gun (80)
    1 x Ratling Gun (80)

    War Machines
    Warp Lightning Cannon (180)
    Warp Lightning Cannon (180)
    Doomwheel (160)
    Doomwheel (160)

    Total: 1960 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 180

    Looking for solid criticism on all lists, pros/cons etc. Have an awful lot of models ontop of the ones posted so any suggestions are welcomed.

     

    • Like 1
  19. 1 hour ago, Skreech Verminking said:

    Wow your friends really must  insist of playing exactly 1000p.

    to tell you the truth I haven’t met a guy who Was bothered by playing against a opponent with 20p more than the actual limit was set on.

    nor have I ever been notified by any tournament organizers who  refused to take my list, because it was  20 points over the actual point limit set.

    But hey if you’re opponent has problems with playing against an army which has 20 more points, either introduce him to the triumph table, or take 4-5clanrats out of one unit and tell him that they each cost around 6p.

    Well where do you draw the line? 20? 40? 60? 80? 100?

    I honestly wouldn't really have that much of an issue with someone wanting to play with a list that's 20 points over, but it certainly isn't "nothing to worry about" like you eluded to in your original comment.

    Rules exist for a reason, going 20 points over can be the difference between having to completely rearrange the composition of a list to fit in a specific unit/model.

    I wasn't trying to offend you at all buddy, just don't think it's a good idea to suggest others to break rules.

    • Like 3
  20. On 2/15/2019 at 7:20 PM, Gwendar said:

    As requested. Took about (excluding dry time for the initial Nuln wash) maybe 10 minutes per Ogor? One obviously took around 15-20 due to filling in his back which, luckily, is easy to do with an overloaded brush of super-thin paint as it just flows right in. My brush didn't have the sharpest point so that added to the time as well. Oh, and I purposefully drybrushed a bit hard of the moot green to get a glow\osl effect.

     Anyway, glad you all like the theme! Planning to re-prime or strip all of my Skaven to match the scheme once I finish up another project.

    20190215_141035.jpg.9ccf60e12ea199933ff9ec3ff07e845c.jpg
    20190215_141100.jpg.9e8db0a159ddf7e7ca75ec88868489c0.jpg

    @GwendarFantastic job, did you continue this scheme on the rest of your Skaven? If so would you be willing to post some more pics?

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