Jump to content

TimM85

Members
  • Posts

    104
  • Joined

  • Last visited

Posts posted by TimM85

  1. https://www.eventbrite.co.uk/e/gymhammer-winter-smack-down-age-of-sigmar-2k-2day-tickets-637381093007

     

    Forgot to post it here lol lists and ticket deadline 4th of December

    Event venue 75a ringwood rd Bh140rg 

    Welcome to the 2000 point Age of Sigmar tournament held at 75A Ringwood Road, Poole on the 9th/10th of December . Please find below the event pack for the competition:

     

    Event Description:

    - Fully painted and based armies

    - 2000 pts. matched play

    - Conversions and alternative models are more than welcome

    - Swiss pairing and tracking on BCP app

    - Pairings will be determined through Swiss pairing on BCP app

    - Please ensure that army lists are uploaded by the 4th december .

     

    Trophies:

    - 1st Place Overall

    - 2nd Place Overall

    - Best in Grand Alliance (1 for each grand alliance)

    - Painting Awards (Judges' vote for Best Painted, Player's vote for Best Painted)

    - Coolest Army Awards (Judges' vote for Coolest Army, Player's vote for Coolest Army)


    - Best individual model 50mm or under

    Player voted


    - Best monster 60mm or above

    Player voted 

    I've added these two so people who are into to painting but don't have the time for a full army can enter something 

     

     

    - Wooden Spoon Trophy

     

    Game Schedule:

    29th July

    - First Round: 9:30 AM - 12:15 PM

    - Second Round: 1:00 PM - 3:45 PM

    - Third Round: 4:00 PM - 6:45 PM

     

    30th July

    - Fourth Round: 9:30 AM - 12:15 PM

    - Fifth Round: 1:00 PM - 3:45 PM

    - Awards: 4:00 PM - 4:45 PM

     

    Please note that if we run ahead of schedule, we will start the rounds early. Free parking is available at the venue, and we will provide free tea and coffee. However, lunch is not provided, so please bring a packed lunch or take advantage of the dining options available.

     

    Dining Options:

    - Cabaleros Cafe - 50 yards away

    - Fish and Chip Shop - 250 meters away

    - Subway - 800 meters away

    - Local Shops - 400m away

    - Coop - 800m away

    - McDonald's drive-thru - one mile away

    - Delivery options (Deliveroo, Just Eat) are also available.

     

    Ticket Information:

    - Tickets are £40 per person

    - There are 30 tickets available

    - More tables may be opened if necessary, but we want to ensure that each table has ample walking room around it and space to play.

    Ticket funds will be used to cover building hire, trophies and prize support with any excess used to improving the event, terrain and mats that we also lend out to other local events.

    Welcome to Gym hammer! Please find below the etiquette rules that we ask all players to follow:

     

    1. Be respectful to your opponent. Remember that everyone is here to have fun and enjoy the game.

    2. Use appropriate language at all times - no offensive or derogatory language will be tolerated. (You know the limits of banter and swearing please just judge that off your opponent if you swear a lot unintentionally just make it clear to your opponent everyone's from a different background also if you get offended by something just let your opponent know it is most likely unintentional)

    3. Use a clear and understandable arrangement of models on the tabletop to avoid confusion with your opponent.

    4. Be prepared for each round, including all required books, dice, templates, markers etc.

    5. You must declare your intended actions and abilities clearly and allow your opponent to respond and/or take actions.

    6. When rolling dice, both players must agree before picking them up or rerolling. You may not alter the result later, except to fix an accidental mistake.

    7. Any rules questions should be raised with TOs, who will be available throughout the event. If a TO is not available right away, you should make a temporary decision and continue to play until a ruling can be sought.

    8. If you are running late or unable to attend a game, please let the TO know as soon as possible. You may forfeit games if you don't arrive on time.

    9. If any of your games run over time, they will be looked into for slow play. However, beginner or less competitive players will be given a leeway, and we encourage players to try to prevent slow play.

    10. Above all, have fun and enjoy the game!

     

    Please note that TOs will be available to address any rules questions that may arise.

    Rules

    Welcome to Gymhammer's upcoming Age of Sigmar event! We would like to inform all players that we will be using the latest rulesets for Age of Sigmar, as well as the latest version of the General's Handbook up to the date of 1st December 2023

    In case any new rules or updates are released up to this point, they will be in play for the event. However, any new release without an FAQ will be interpreted as rules as written, unless they're considered completely unreasonable, in which case the TOs will have a House Rule FAQ in place before army list submissions.

     

    We would like to remind all participants of the importance of staying up-to-date with the latest rulesets and ensuring they have an accurate understanding of the game's mechanics. Please contact the TOs with any questions or concerns related to the rules at any time.

    Best of luck to all players, and we look forward to seeing everyone at the event.

    Link to BCP to upload lists

    https://www.bestcoastpairings.com/event/wq19tucv

    IMG_2012.png

    IMG_2010.png

    IMG_2011.png

    IMG_1631.png

    IMG_1632.png

    IMG_1633.png

    IMG_1629.png

    IMG_1630.png

    IMG_1628.png

    IMG_1627.png

    IMG_1626.png

    IMG_1625.png

    IMG_1624.png

    IMG_1623.png

    IMG_1622.png

    IMG_1621.png

    IMG_1620.png

    IMG_1619.png

    IMG_1618.png

    IMG_1617.png

    IMG_1616.png

  2. Welcome to the 2000 point Age of Sigmar tournament held at 75A Ringwood Road, Poole on the 29th and 30th of July. Please find below the event pack for the competition:

     

    Event Description:

    - Fully painted and based armies

    - 2000 pts. matched play

    - Conversions and alternative models are more than welcome 

    - Swiss pairing and tracking on BCP app 

    - Pairings will be determined through Swiss pairing on BCP app 

    - Please ensure that army lists are uploaded by the 23rd of July latest. 

     

    Trophies:

    - 1st Place Overall

    - 2nd Place Overall

    - Best in Grand Alliance (1 for each grand alliance)

    - Painting Awards (Judges' vote for Best Painted, Player's vote for Best Painted)

    - Coolest Army Awards (Judges' vote for Coolest Army, Player's vote for Coolest Army)

    - Wooden Spoon Trophy

     

    Game Schedule:

    29th July

    - First Round: 9:30 AM - 12:15 PM

    - Second Round: 1:00 PM - 3:45 PM

    - Third Round: 4:00 PM - 6:45 PM

     

    30th July

    - Fourth Round: 9:30 AM - 12:15 PM

    - Fifth Round: 1:00 PM - 3:45 PM

    - Awards: 4:00 PM - 4:45 PM

     

    Please note that if we run ahead of schedule, we will start the rounds early. Free parking is available at the venue, and we will provide free tea and coffee. However, lunch is not provided, so please bring a packed lunch or take advantage of the dining options available.

     

    Dining Options:

    - Cabaleros Cafe - 50 yards away

    - Fish and Chip Shop - 250 meters away

    - Subway - 800 meters away

    - Local Shops - 400m away

    - Coop - 800m away

    - McDonald's drive-thru - one mile away

    - Delivery options (Deliveroo, Just Eat) are also available.

     

    Ticket Information:

    - Tickets are £40 per person

    - There are 30 tickets available 

    - More tables may be opened if necessary, but we want to ensure that each table has ample walking room around it and space to play.

    Ticket funds will be used to cover building hire, trophies and prize support with any excess used to improving the event, terrain and mats that we also lend out to other local events.

    Welcome to Gym hammer! Please find below the etiquette rules that we ask all players to follow:

     

    1. Be respectful to your opponent. Remember that everyone is here to have fun and enjoy the game. 

    2. Use appropriate language at all times - no offensive or derogatory language will be tolerated. (You know the limits of banter and swearing please just judge that off your opponent if you swear a lot unintentionally just make it clear to your opponent everyone's from a different background also if you get offended by something just let your opponent know it is most likely unintentional)

    3. Use a clear and understandable arrangement of models on the tabletop to avoid confusion with your opponent. 

    4. Be prepared for each round, including all required books, dice, templates, markers etc. 

    5. You must declare your intended actions and abilities clearly and allow your opponent to respond and/or take actions. 

    6. When rolling dice, both players must agree before picking them up or rerolling. You may not alter the result later, except to fix an accidental mistake. 

    7. Any rules questions should be raised with TOs, who will be available throughout the event. If a TO is not available right away, you should make a temporary decision and continue to play until a ruling can be sought. 

    8. If you are running late or unable to attend a game, please let the TO know as soon as possible. You may forfeit games if you don't arrive on time.

    9. If any of your games run over time, they will be looked into for slow play. However, beginner or less competitive players will be given a leeway, and we encourage players to try to prevent slow play. 

    10. Above all, have fun and enjoy the game! 

     

    Please note that TOs will be available to address any rules questions that may arise. 

    Rules

    Welcome to Gymhammer's upcoming Age of Sigmar event! We would like to inform all players that we will be using the latest rulesets for Age of Sigmar, as well as the latest version of the General's Handbook up to the date of 23rd of July 23:59. 

     

    In case any new rules or updates are released up to this point, they will be in play for the event. However, any new release without an FAQ will be interpreted as rules as written, unless they're considered completely unreasonable, in which case the TOs will have a House Rule FAQ in place before army list submissions. 

     

    We would like to remind all participants of the importance of staying up-to-date with the latest rulesets and ensuring they have an accurate understanding of the game's mechanics. Please contact the TOs with any questions or concerns related to the rules at any time. 

    Best of luck to all players, and we look forward to seeing everyone at the event.

    Link to BCP to upload lists

    https://www.bestcoastpairings.com/event/ayvuv27l

     

  3. Not really its basic organisational skills used in any environment. For example are these all the units for release for the next 2years for this army? Yes ok book good to go, No include in book. Then its what is oldest? is someone working on it? Why not? what is next in the narrative? and then some comparative spreadsheet of the sales of certain armies in the last 10 years, including what over flow stock needs to be shifted. Same with books etc has it been proof read by 20 plus people etc, 

    If you notice these are all basic management/business checks that include no specificity and can be applied to different business models.

    product-excellent

    game excellent

    design excellent

    management/organisational skills and communication - debatable lets go with the next primaris release and model that no one wants gets 300 comments and then they bring another primaris while neglecting 15year old elder models

    but then this is just an opinion from an outsider, theres many complex factors to include like how much to manufacture, to distribute etc then stock stores are holding on top which then may influence decisions and I wouldn't even want to attempt 40k because that has such a convoluted ruleset that you need an entire warehouse just to learn the rules. 

  4. Always excited for new releases, its good to remember that people making the decisions is only a small team, just like the rules teams its under funded, or by the looks of it completely bodged together, bringing out battle tomes then bringing out models not in the battle tomes or bringing out models lets go kurnothi with no follow up, shaven release still buying ancient acolytes and night runners or marauders. Also kits like the start collecting slaves not coming with a command sprue something that a 5year old would of picked on.

    So even though i am a GW suck up its clear in all aspects they lack the most basic of management and communication skills, not only within departments bu as whole, you could take any mid level manager or army cpl  and stick them in charge of a department and with no understanding of the game they could organise releases, customer communication, inter department communications. 

    from an outsider looking in, its just many individuals that can produce high levels of work not working to gather but working independantly and the hashed together.

    • Like 1
    • LOVE IT! 1
  5. Its pretty simple to fix.

    when your playing you mates discuss how hard your going to play, you know who's good and who's poor, if I play dave he's running obr but i know i can run khorne and 66% of the time win, whereas if i play henrik and he's running his seraphon i need to run slaves,  cities or nurgle but if henrik brings a fun army i can bring a fun army. If war mill runs tzeentch or big waaagh i know i've got a 50percent chance to beat him with troggs. our friend simon will only bring his KO if we request him to bring it. Answer buy more armies be grown ups and play fun people!!!!

    Tourney wise it comes down to why your there  i go for fun pretty much always run my khorne and i go because il get more games in 2days than a month sometimes also its great for social catch ups meeting people etc your end up playing people similar level to you after the first 2 games anyway.

    The only thing that needs addressing is uninteractive phases, lumineth realm lords just scrap the book completely write a new one it just needs whole new book, seraphon just need a few tweaks, KO and shoot cast get solved with a few point increases.

    • Like 5
    • Thanks 1
    • Haha 2
    • LOVE IT! 1
  6. Event Title: Waaagh warm-up : Realm of nowhere
    Event Author: TimM85
    Calendar: Events UK
    Event Date: 09/12/2020 09:00 AM to 09/13/2020 05:00 PM

    2 days 
    2000points
    5 games, meals included both days
    I will update runners when I get to pop in the store all tickets are through them.
    Entoyment has had local authority approval for it's event organising and support from the Police with our risk assessments. So you know we are doing all we can to keep you safe while you play.
    It's important to note in the event pack that it also your responsibility to follow our guidelines when you attend and we will red card anyone who does not take others in to consideration when attending.
    Ticket price is £40 and includes lunch on both days.
    • Players must submit their lists in Warscroll Builder format only to: waaaghevents@outlook.com

      by no later than 11pm on 4 September 2020

    Event Pack as follows:
     
     
    Runners (this will get updated when I get to pop in the store and confirm ticket purchases)
    6) James brown
    8 Eric hoerger
    9) Russell Perkins
    10) Russell Perkins (friend)
    11) Russell Perkins (friend)
    12) Gabrielle Sosso
    13) Roland Martin
    14) Robert Phillips
    15) Robert Phillips (1) James Clark
    16) Robert Phillips (2) Doug Croucher
    17)
    18)
    19)
    20)
    21)
    22)
    23)
    24)
     


    Waaagh warm-up : Realm of nowhere

  7. https://www.ebay.co.uk/itm/age-of-sigmar-2000pt-painted-and-based-slaves-to-darkness-army/193457891451?hash=item2d0afd287b:g:sT4AAOSwfL9etw24

    Reserve is at £105 can't see it going for much more  happy to take the post down if you've got some unpainted troggs you want to trade for it

    Full 2000 post army, 1x forgeworld dp 1x 3rd party dp with bloodthirster axe, 2x gw sorcerer lord, 1x 3rd party (dr from carnevale, 5x5 knights with enscrolled weapons full command, chaos war shrine, I run it as plague touched battalion 2000pts on the dot, comes with battle tome, gw cards, and some homemade tokens to help play the army. Fun to play with and easy to setup just getting rid to raise funds for my troggs.

    Feel free to message or comment for more photos some photos on the link
  8. I completely agree with different points in different factions, for example nagash is far superior in OBR he knows all spells and plus 1 to save when petrifex yet the same points in LON, but then some factions don't need it like khorne (love my khorne) reapers, blood lords and gore tide are all on the same level whereas skull fiend no one takes it not ever. So I am firmly with the vote for individual points costs but thats just a dream, some units points or stats are outrageously bad and GW don't do anything to balance them battle tomes come out with glaring errors, so that needs to be sorted before anything else. But with no context or true insight into the rules process we have no idea how many people are working on it, feasibility and costs etc so having an opinion is great but could it actually be done and maintained is another question. (I just visualise 2 guys  or girls grafting away at the rules with no company or managerial support expected to sort all the rules out)

  9. 23 hours ago, Dead Scribe said:

     

     

    This is something I agree with a lot because we have caught a few people with loaded dice in our tournaments and there are people that know how to do dice tricks where they can roll dice and get the values they want reliably.  You can't do much with the people that know dice tricks, but you can weed the people bringing in weighted dice or dice that have a tendency to roll high by making them use the same sealed dice pack everyone else uses.

    yeah, or i thought on step further, every table has a red and blue set sealed at the start of the tourney, with 2 sealed back gammon dice as the priority dice, then those dice stay on that table so no player ends up using the same set up dice twice. Though this probably for another thread but if people were serious about making t sports grow thats the way to do it. Though financial viability of good quality dice with painted sides may make it impossible, for example 2 competition level approved backgammon dice cost £11-15, I thought cheeses were pretty good but after some research they're not.

  10. On 1/20/2020 at 9:52 AM, RuneBrush said:

    I think where we are with AoS is fantastic, there's loads of content out there, the background is developing all the time.  As a hobbyist, not only is the hobby in amazing shape, but I also feel like my contributions count.

    From the point of view on improvements my own aren't actually that many.

    It does feel like there's a reluctance to wait until battletomes are released before seeing warscroll changes.  Although I can see logic in this (both playtesting and customers who have bought the warscroll cards), I think sometimes a modified warscroll would do more to resolve issues that have arisen rather than point changes.

    For some battleplans, I feel at times there is quite a bit of disparity between the game being played and the end result.  A game that ends with the victory points on 19-20 that was super close throughout, feels really bad with a simple major win for one person.  I equally know from talking to lots of people that this is a divisive suggestion.

    Finally a book full of battalions would be amazing (plus clarified & consolidated rules on using them)!  With the way the game currently sits, there's quite a disparity between armies that have a good selection of battalions and ones that don't.  I don't mean this from a "this battalion is better than that one", quite a few battletomes have battalions locked to specific allegiances or conditions.

    That's it really.  From a players perspective, I'd love to see a generals compendium released each year that contained all the playing aids you could possibly need - so battleplans, agendas, realm rules, command abilities etc on cards, but that's not so much the game as making things easier to play (at least for me).

    Gaming the other day and actually discussed this winning by 1- VPs should definitely be a minor victory minor loss and would also then negate almost any need  to track Kill points at a tourney and would also mean a tighter leaderboard across a 2day tournament as it is at the moment only certain battle plans are you likely to see major and minors knife to the heart, blood and glory, gift from the heavens. 

  11.  

    not knowing the process makes it difficult its easy to pass judgement, but each army must be an epic undertaking with a lot of effort put in and a lot of people only notice the mistakes, I could go on forever on how good the game is and each design and battle tome but heres my criticisms 

    1- Releasing start collecting boxes without the unit upgrade options- ie slaves to darkness and not having the models released so I can buy them, having silly long waiting periods for models and not having models available- I would suggest a back order system - an example of the process that would work 1- when sisters battle battle force was sold out have an order system that has the money pending for 30days if they manage to get 100 of these in the allotted time they would put in the order (numbers circumstantial would have to be what ever is cost efficient for them to still make a profit) this would stop individuals buying and then selling at higher prices.

    Also release the damn models it is first and foremost a game not being able to get a model because its out of stock or only available in said boxset is B/S its bad marketing and business, to begin with its great drives up hype and sales but eventually crashes because people get sick of it and move on to games where everything in it is available.

    at minimum a timeline of when already released models will be available should be provided. 

    2- Proof reading - 50 odd players in their play test group and not one person picked up things like the nurgle dp ability? but i don't know how the system works has it already gone to print before the test it? or do they get a pdf? so many questions but they need to proof read it have it read by several people that play the game to see how they interrupt it, 

    3- I'd love if I bought a book to at least get a discount code to use it on the azyr app, for me having the books important I love a physical copy nice to sit and read than stare at phone but for gaming app battle tome is much better.

    4- With balance I'm not to bothered Ill just buy and play armies that I think are cool and it will never truly be a balanced game, though there is definitely a lack of communication between designers of battle tomes at minimum new armies need to be tested against each other, and be 50/50 even if they they are both stronger or weaker than the meta. I've got no problem with some armies being stronger it makes some games more challenging, but they do need to be fun and dynamic for the game, the only bad example I have of a release is the bone reapers they're are boring to play with and against.

    5- I'd love to go to a tourney where each player is given a pack of sealed dice and they are the dice you use for the tournament. (just thought i'd throw it in)

    I'm not really into bashing GW but these should be easy fix, they have done an excellent job and models are so much better than when I played fantasy 17-18 years ago and I love how dynamic and vast AOS has become, the problems seem to be management errors and simple oversights that could easily be fixed.

     

  12. 19 minutes ago, Dead Scribe said:

    Our store rule is that it has to be citadel GW terrain or you can't use it.  So no custom modeling for advantage terrain.  Otherwise anyone with a shooty army would just show up with teeny tiny non blocking terrain and everyone else would just make and bring big fat huge terrain.

    just follow the terrain rules, when running our tourneys I try to ensure there are at least 2 large LOS blocking pieces on each table along with 4 other large pieces and 4 small, making the 10 required pieces for a table. Also theres so many good manufacturers of terrain out their being listed to just GW terrain is silly. (warmill, dark fantastic mill etc) or for basic affordable full table £40 terrains4games. Ive got a couple of ophidian archways and although fantastic in design they are far from LOS or movement blocking pieces also 10 gw pieces 1 table would set you back £300-450 and no way near as good as stuff they used to produce witch fate tor, orc encampment, dwarf mountain, the absolutely massive tower that extended to building.  

    Limiting you games to just AOS scenery seems mad, until they bring more affordable options and actual LOS blocking. Unless its a GW store, also my options might be a bit out as we have all games at our store and all the terrain is provided I just have 7 tables to help supplement them when running tourneys.

    • Like 4
  13. you just need some bigger terrain solves all problems most people are still playing with terrain from warhammer fantasy days where a hill blocked LOS or the tree is only twice the size of a blood warrior or to thinly packed or going off gw terrain with a billion holes in it just because it looks fancy a nice 6-8inch wide 8-10inch tall rocky outcrop, tower, building, column should do the trick bang a few of of those down and it really enhances the game.

    • Like 1
  14. 6 hours ago, crkhobbit said:

    New paragraph in the same ability - this gives it context.  Just like in a book, a new paragraph doesn't mean a new chapter.  It's just separation for readability.  The box for that ability is drawn around that whole section, so it would be nonsensical to pull one sentence out of it and argue that it means something different than what it says within its context.

    Within its context, it reads: At the end of your movement phase, choose.  Option 1, this happens.  Option 2, this different thing happens.

    That paragraph out of context doesn't even have a qualifier/trigger.  So it doesn't even work.  "If this model remains in reserve, add 2 to the Attacks characteristic..."  When?  You do not have the opportunity to choose any other time than when it says you do in the previous sentence, so you do not get the benefit of choosing an option.

    There is no "when" in that paragraph when taken out of context.  So we can only imagine that paragraph working out of context one of two ways.  Either he gets +2 once and only once ever (which we know from the FAQ to be incorrect), or we imagine triggers for it that don't exist.  I assume the trigger people are imagining is at the end of your opponent's movement phase.  That trigger does not exist anywhere in this ability's text.  So it would be equally logical to assert that he gets an additional +2 for every phase, every dice roll, every second the game proceeds - because he "remains in reserve" for that dice roll as equally as he remains in reserve for your opponent's movement phase.  That would be infinite attacks, and obviously nonsensical.  So the only way the argument for getting the bonus on your opponent's turn works is to use the context of the previous paragraph's "at the end of your movement phase" and then extend that to something that is never said by replacing "your" with "the".

    Put another way: it does not say you get extra attacks for remaining in reserve on your opponent's turn.  And no ability in the game does something that the rules do not say it does.  The assertion that it works on your opponent's turn is completely baseless.

    RAW, it absolutely happens on each of your turns.  And he gets +2 for each time you choose to keep in reserves.  He would not get extra attacks any other time.  And the only way to argue otherwise is to ignore context and ignore the rules.

    Thank you for coming to my TED talk.  I promise to be warmer in the spring.

     

    So you've ignored the FAQ, I'm not saying your wrong I'm looking for the correct ruling and unfortunately your hypothesis undermines itself therefore undermining your entire view.

    1) FAQ reads every turn so it would not be an infinitive number, it would be per turn as per the FAQ

    2) First Paragraph ends with a full stop not a colon or semi colon ending that paragraph which GW use frequently to list condition effect but not ending the sentence, had it been continued it would be an easy reader example you use a colon to make a list not a full stop. Thats to end a sentence though my grammar stops at GCSE grade C level 18 years ago which is basically forever.

    3) Your never ending attacks makes no sense as you including every phase and Faq reads every turn. Phase is different to turn 2 player turns divided into phases  per battle round which undermines your argument had you not put this sentence or section in I would readily accepted it and just say he's the most overpriced model n the game as battle round 2 coming he could not do the output as a 270 bt of insenate rage he'd need 9 attacks and still not be able to do the damage output in the time taken to accumulate them.

    3) Why put every turn if its not intended for every turn?  why not once per battle round or in stead of remains in reserve delete those words then it would only be in your turn, so many different ways to make it easier to read. You have remained in reserve in your opponents turn condition of remains in reserve in that turn met, if he has not remained in reserve wheres he gone? I'd be a bit peeved but also amazed if he's gone for a brew.

    4) It's not split as an option just an effect of whether he comes down or not. So end of my movement phase I stay up fair enough who wouldn't plus 2, now your TURN end of your movement phase, he's remained in reserve condition met, add 2 to the attacks. Where has it broken the rules? The only thing I have to do is remain in reserve to gain attacks, but in my turn I have to declare whether or not he's coming down just like and unit in a stormiest army deployed in the sky you must declare it coming down.

    (I'm not even running him now found a worse army trying to make good till it gets FAQ in a week  but a solid answer would be good)

     

     

  15. 20 minutes ago, crkhobbit said:

    Read the card again.  It only triggers when you choose to keep him in reserve. That decision is only made in your movement phase.

    It's not "every turn".  It's "at the end of your movement phase".  The FAQ just clarifies that it happens on each of your turns.

    Unfortunately hence how the debate came up and then only getting 50?50 replies of people playing both ways through FB. The paragraph reads at the end of your movement phase you must declare whether or not this model is staying in reserve end of paragraph space new sentence. Now the next sentence in a new paragraph If this model remains in reserve add 2 to the attacks, now he remains in reserve both in your turn and mine with the faq referring to both, now ive played players who've played it both ways, and its never been a bother but running tourneys if this was asked id be inclined to go with RAW because if i can argue it and not really see a hole in the argument then Id have to give them the call. For me i'm an easy going player and when i use him its going to be with dispossessed so he's doing one turn in the sky then dropping anyway so makes no difference. I just want to make the right call if ever in the position and feel it was something missed in the FAQ.

  16. What is the correct ruling for the Celestant Prime and Ghal Maraz, does he gain plus 2 attacks when he is in the opponents as he is in reserve and the FAQ reads every turn that he is in reserve or is it only in the Primes turn that he recieves the attacks. At the moment we've only had split decisions so I thought I'd ask here, solid answers and explanation why would be much appreciated don't just say yes because you want it. I can see RAI should be once a battle round but RAW to me reads per turn as he is in reserve in opponents I can't see why he wouldn't.

    Screen Shot 2019-12-19 at 12.06.40.png

  17.  

     

     

     

     

    One day event held at entoyment poole. hope to see you all there get some banter going post a few picks of your army, or super sneaky post a pick of what your not bringing. 

    Ticket link - https://entoyment.co.uk/event-tick/store-events/the-waaagh-warmup-aos-itc-gt.html

    Facebook Link https://www.facebook.com/events/2324561604465840/

    Generals

    Generals (paid)
    1- Simon Holdridge (Legio ix)
    2- Andy burgess (Legio ix)
    3- Andrew Mullan
    4- Carl Hewson
    5- Thomas Richardson (Legio ix)
    6- Henrik Reschreiter (Legio ix)
    7- Dave Cooper (Legio ix)
    8- War Mill (Legio ix)
    9- Matthew Byrne 
    10- Gabrielle Sosso
    11- Martin Clarke (Hampshire Hammerers)
    12- Richard Belfield (Legio ix)
    13- Hamidreza khabbazan (tunsgate tyrants)
    14- Eliot Haugh (South Wiltshire Wargamers)
    15- Jake Valten Harding (FBG)
    16- Simon Walker Bircham (South Wiltshire Wargamers)
    17- James Brown
    18- Piotr Włodarczyk (Eon Szczecin)
    19- Anthony Moylan (legio ix)
    20- Joe Hadfield (legio ix)
    21- James Wilson (legio ix)
    22-
    23-
    24-
    25-
    26-
    27-
    28-
    29-
    30-
    31-
    32-

    • Like 1
  18. TBH even without inflation it works out cheaper than when I was playing 6th edition fantasy roughly £7 for 3 troll slayers/metal miners/ironbreakers/longbeards = £56 for a unit of 20 plus extra for command so I am all for it also lets take into consideration that since then (15years ago there has been steep inflation) so for 4-units of my old dwarf army (when a punt could buy you a lot more) I could have 4 start collecting or 2 battle force boxes. Price is not the dictator for me personally but what I have done is knuckle down and finish my armies before buying new stuff unless I really want it, literally have a never endingkhorne army and want to finish my cities then I still have some seraphon, so this year will be cheaper than last maybe just a few models then about half way through next year probably be expensive

    • Like 1
    • Confused 1
  19. 23 hours ago, Warmill said:

    Dear god I hope I don't have to play any more Nighthaunt at this one! 🤣

    As long as you don't lose 4 in a row with no agendas and shouting Leroy Jenkins every time you move you should be alright. But all dictated by the power of swiss pairing I heard night haunt players like to spread themselves across the field from top to last place just so they can play you and say "rend whats that my good sir"

    • Like 1
  20. They are collectors only dice they are not for gaming no one uses them locally, I wouldn't expect to come across them at a tournament, most environments you won't have to ask your opponent should know not to bring them, I only play for fun i like tourneys never serious but i would ask my opponent to use proper dice or use mine always got plenty and a spare bag so dramas. clear numbers keep it simple. one logo on a 6 or a 1 not both and no weird shapes.

  21. Da great south waaagh 8th and 9th of Feb 2020

    Held at the Bournemouth International centre during the beachhead trade show.

    FB - Page https://www.facebook.com/events/491696744915959/

    Early bird tickets available until the 30th of November (once we sell out they maybe opportunity to get more tables and make this event massive as the 40k players have 100 tables so hoping to sell out before them and do some table nabbing)

    One slight adjust meant to the player pack we will be running in a tournament only hall so your not disturbed be the traders while gaming but you will receive wristbands for full access to the trade show and have factored in a long lunch for those that which to shop or pop back to their accommodation (this was decided as last year we had a few complaints that there wasn't enough time to look round the stores and play through the tourney)

    Ticket Link - https://entoyment.co.uk/event-tick/beachhead-events/da-great-south-waaagh-aos-itc-beachhead-2020.html

    player pack - https://www.dropbox.com/s/1c71t3aop3dwzzp/Da%20Great%20South%20Waaagh%20-%20UK%20ITC%20Championships%202020.pdf?dl=0

    Runners

    1.Angus Brain
    2 Steve Curtis
    3 Stuart Millar 
    (legio ix)
    4 Ben Baker
    5 Sam Baker

    6 Dave Cooper (legio ix)
    7 Henrik Reschreiter (legio ix)
    8 Alex Hamilton
    9 Richard Belfield
    10 Thomas Richardson
    11 Michael Mclean
    12 Chris Myhill
    13 Ric Myhill
    14 Andrew Scott
    15 Andrew Mullan (southhampton sluggaz)
    16 David Carter
    17 Arran Folly
    18 Ray Standage
    19 Matt Byrne (hamphire hammerers)
    20 Zac Rowe
    21 Charles Jamieson
    22 Elliott Haugh (hampshire hammerers)
    23 Jake Harding (Hampshire hammerers)
    24 Daniel Arnold
    25 Chris Brine-Howe
    26 Anthony Moylan (legio ix)
    27 Doug Croucher
    28 James Clark
    29 Tony Bone 
    30 Pior Wlodarczyk (EON Szczecin)
    31 Michael Wilson
    32 Robert Phillips
    33 James Gutteridge
    34 Matthew Lyons (pro painted podcast)
    35 Gary Fisher (Solent wargamers)
    36 Eric Hoerger
    37 Tony Kirby (Solent wargamers)
    38 Mathew Davies
    39 Richard Morley

    40 Jonathan Gregory

    41 Adam mumford
    42 Simon Stevens
    44
    45
    46
    47
    48
    49
    50
    51
    52
    53
    54
    55
    56
    57
    58
    59
    60
    61
    62
    63
    64

     

     

     

     

     

     

     

     

     

     

     

     

     

  22. 1 hour ago, Overread said:

    Eh I don't think its a fair system to basically have part of the games core balance rely on a single dice roll every few turns. Considering that its most critical is likely in the first 3 or 4. That's basically consigning the whole of victory or loss to basically 3 or 4 dice rolls. To me that just seems really bad for a game which takes hours to play. What's the point of tactics, model choice, deployment, movement etc.... if so much of the battles win/loss potential hinges on those rolls. 

    I just feel it takes so much out of the game and throws it to a single chance dice roll. It's not the same as when you declare attacks or charges because those are multiple rolls and individual - one unit might work well and the other might fail all in the same turn. 

    I think were probably always disagree on this. Go and try it with a circle of mates do at least 10-20 games you will find the stronger army always wins for also find that shooting is overly effective and some armies always go second, the game always becomes stagnant but thats only my opinion on my experience of playing without the risk of a double turn just having the risk means you screen double screen and place differently.

    • Like 1
×
×
  • Create New...