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Arcce

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Posts posted by Arcce

  1. Came into some IDK recently and have been loving painting them. So decided to try and make the cheapest 2k list possible. (Started with the eidolon and some thralls).

    Always wanted to use Gotrek in an army and this seems the way to go.

    Allegiance: Idoneth Deepkin
    - Enclave: Ionrach
    Mortal Realm: Ghur

    Leaders
    Akhelian King (230)
    - General
    - Bladed Polearm
    Isharann Soulscryer (130)
    Isharann Tidecaster (100)
    - Artefact: Augury Shells
    - Lore of the Deeps: Arcane Corrasion
    Gotrek Gurnisson (520)
    - Allies
    Eidolon of Mathlann, Aspect of the Storm (360)

    Battleline
    10 x Namarti Thralls (120)
    10 x Namarti Thralls (120)
    6 x Akhelian Morrsarr Guard (340)

    Endless Spells / Terrain / CPs
    Chronomantic Cogs (80)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 520 / 400
    Wounds: 81
     

  2. 10 minutes ago, Archibald said:

    Thanks for the reply.;)

    My next purchases will be two Stonehorns so i can field an Eurlbad on 1k5 points. MW on exploding 6s is so awesome. I got a taste of it with my FEC Flayer list, but ogors also have the trampling charge. Pure awesomeness!

    I am still torn between buying just two Stonehorns or two SC-boxes. I don't really need more Mournfangs right now and it already gets kind cramped in here. So available space is an argument.🙈

    Always get SC boxes even if you dont build the mournfang for ages or sell them off. The value is too good to pass up and if you ever wanna run a ton of MF you can. 

    I got my boxes from a store that gave an additional 15% off and it made BCR by far the cheapest army I have ever had.... then i got gutbusters too 😅

  3. I like the hunter and I do a lot of lists using him and Skal. However this list doesnt need extra cp or artifacts. FLoSH artifacts are pretty meh and I have started only taking battallions if I really need them as I prefer just having more wounds and units instead.

    Drops don't mean much where I play.

    I prefer to go 2nd anyway and if they give me first I can work with that because of my Stonehorns. 

     

  4. I call this list Frost Lords with Hordes

    Allegiance: Ogor Mawtribes
    - Mawtribe: Boulderhead
    Mortal Realm: Chamon

    Leaders
    Frostlord on Stonehorn (400)
    - General
    - Command Trait: Lord of Beasts
    - Mount Trait: Black Clatterhorn
    Frostlord on Stonehorn (400)
    - Artefact: Brand of the Svard
    - Mount Trait: Metalcruncher

    Battleline
    12 x Ogor Gluttons (400)
    - Pairs of Clubs or Blades
    12 x Ogor Gluttons (400)
    - Pairs of Clubs or Blades
    12 x Ogor Gluttons (400)
    - Pairs of Clubs or Blades

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 170
     

    I plan to try it out this friday

    • Like 1
  5. 3 hours ago, Grugg said:

    I really like this list, I think the potential healing from bloodgullet is strong - the splatter cleaver on FL on SH is such good value for keeping it in the fight.

    I'd be really interested to see how the endless spells work in the list. I've been thinking of using cogs and lifeswarm in my own lists. Have you found yourself able to cast them with the potential for oppressive magic (slaan/croak and archan in my local game group with bonus to unbind)?

    I worry about seraphon with Slaans but other than that i am not worried. with Mirror I can stay near pot for casting bonus for buff/debuffs and out of denying range for cogs

  6. Monster Mash is the goal for any BCR player. Just so strong. I have been trying all types of variations of lists, trying to get that take on all-comers feel.

    This is what I will run next I think

    Allegiance: Ogor Mawtribes
    - Mawtribe: Bloodgullet
    Mortal Realm: Chamon

    Leaders
    Icebrow Hunter (120)
    - General
    - Command Trait: Nice Drop of the Red Stuff!
    Slaughtermaster (140)
    - Lore of Gutmagic: Molten Entrails
    - Bloodgullet 2nd Spell: Ribcracker
    Slaughtermaster (140)
    - Lore of Gutmagic: Ribcracker
    - Bloodgullet 2nd Spell: Greasy Deluge
    Frostlord on Stonehorn (400)
    - Artefact: Splatter-cleaver
    - Mount Trait: Black Clatterhorn
    Frostlord on Stonehorn (400)
    - Artefact: Plate of Perfect Protection
    - Mount Trait: Metalcruncher
    Huskard on Thundertusk (300)
    - Blood Vulture
    - Prayer: Pulverising Hailstorm

    Battleline
    6 x Frost Sabres (120)
    2 x Frost Sabres (40)
    2 x Frost Sabres (40)

    Battalions
    Skal (100)

    Endless Spells / Terrain / CPs
    Chronomantic Cogs (80)
    Emerald Lifeswarm (50)
    Umbral Spellportal (70)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 79
     

  7. 10 minutes ago, Soolong said:

    Q: Do I have to choose the targets for all of the attacks made by a unit before I roll (to hit, etc.) for any of them?

    A: Yes

    From an FAQ also I checked core rules. Page 6, picking targets says the same thing

    Yeah thats rolling to hit. Gotta know how many attacks you have before you can split them either way. 

  8. Question about the Cult Demagogue command trait.

    Does the double fate points apply to only spells cast on doubles or all spells. 

    The wording is "if casting roll is a double then its an auto success. In ADDITION, if the spell is not unbound then get 2 Fate points instead of 1"

  9. 4 hours ago, Lord Krungharr said:

    I think I'd take a Hunter somewhere in there, rack up the CPs, then have him pop out turn 3 and toss the Gnoblar Blastkeg, and shoot his crossbow and spears to nuke a hero or two.  He'd be the Sly Marbo of the Mortal Realms! (that's an old 40k Imperial Guard character).

    Underguts are intriguing; can they be good without having to take Ironblasters?  What about tons of Leadbelchers on the march?  They're pretty solid in melee too.  

     

    I'm nearly done assembling my full on monster mash:

    Boulderhead

    FLoSH (general, Brand of the Svard, Black Clatterhorn)

    FLoSH (Metalcruncher)

    HoTT (Alvagr Ancient, Vulture, the prayer that Boulderhead gets a bonus for)

    3xSHBR

    Any good?  We shall see!

    Just a big ol' fashioned stampede!  And not much to remember to do.

    I am working up to the Monster Mash as well. Atm I am running the same thing but replacing 2 SHBR with a 3rd FLoSH and a Hunter General with 2xsabres to get battleline. 

  10. 7 hours ago, Lord Krungharr said:

    My new magnets got delivered today; now I can swap between that way-too-long pokey spear and the mighty splatter cleaver with ease :)

    For Mournfang weapons it seems like half prefer gargant hackers and half go with the clubs/prey hackers and fists.  The 4+ to hit plus 1 less attack gives me pause, I'm leaning towards the clubs/prey hackers.  Is the rend-1 of the gargant hackers  the winning detail?   

    Either way seems like units of 4 is pretty awesome.

    Gargant hackers are good for the range mostly. Would only use them in large units of Mournfang and large units arent good cause their base size is so immense. 

    Clubs have more synergy with Eurlbad and even without MWs on hit, they still do more damage in most cases than Gargant hackers...and thats not even counting the MWs that Ironfists do. 

    I have posted before about how I think 2 man units of MF with Clubs and Ironfists are super versatile and do a surprising amount of MWs before going down. 

    If ever running more than 4 mournfang in a unit though, Gargant hackers all the way for the range. 

    • Like 1
    • Thanks 1
  11. Coalesced and Seraphon are a hard matchup. I have only played it once and they were new to the changes and didnt have an optimised list. 

    I had to win on objectives because my damage was not enough to scratch their large units. Against them the units that shined was, Ironguts because they still had 2 dmg after reduction and Leadbelchers cause their shooting is already 1 dmg. 

    I never got any spells off so butcher was a waste of points, their global denies with bonuses is just impossible for us to get through. 

    I would just recommend killing their Carnosaurs asap and playing for objectives. They are just too tough for us unfortunately. 

    If I had to do it again I would make a list with a HARD focus on MWs. Eurlbad mournfangs and a Huskard on TT for unbindable prayers and snowball to dent their larger units. 

    Without Ethereal I am not even sure a FLoSH is completely worth it as all it will be there for is tanking and grinding through stuff slowly. 

    • Like 1
  12. Yeah, believe me this has been covered time and again with priests. specifically Slaughterpriests who can chant their Lore prayer, their Warscroll prayer AND their Judgement prayer.

    If we had "endless prayers" like Khorne (and Fyreslayers?) TT would be really good because it would be able to pray 3 times.

    • Like 1
  13. I really like the Tyrant and want to make him work, possibly even 2 in a list. 

    Finally starting my kitbashed Gutbuster project which will mean I can have more variety. Just need to get some bases and boxes delivered and I will be ready to run this list:

    Allegiance: Ogor Mawtribes
    - Mawtribe: Bloodgullet

    Leaders
    Slaughtermaster (140)
    - General
    - Command Trait: Nice Drop of the Red Stuff!
    - Lore of Gutmagic: Blood Feast
    - Bloodgullet 2nd Spell: Ribcracker
    Slaughtermaster (140)
    - Lore of Gutmagic: Molten Entrails
    - Bloodgullet 2nd Spell: Greasy Deluge
    Frostlord on Stonehorn (400)
    - Artefact: Splatter-cleaver
    - Mount Trait: Black Clatterhorn

    Battleline
    8 x Ironguts (440)
    8 x Ironguts (440)
    8 x Ironguts (440)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 123
     

    • Like 2
  14. Huskard on TT is pretty good now! It neatly fits into the 6 Stonehorn list, replacing a normal SH. This now allows a Monster List to have some Support via movement buffing, healing or improving to Wound. Not to mention the Fight Last mount trait! Very good in a combat heavy list.

    Also interestingly, was mathing out stuff and found out that Mournfang are better than Ironguts. Obviously Ironguts take buffs better but that needs the extra investment of a Butcher or SM who may fail to buff them.

    MF, especially in Eurlbad with Clubs and Ironfists just dish out MWs left, right and centre. Taken in min squads you can have them everywhere and still fighting effectively as well as maximising the pistol from the Leader.

    I discovered this after I had a few games where it felt like my Mournfang were the MvPs more than my Stonehorns.

    • Like 1
  15. On 6/26/2020 at 9:28 AM, RUNCMD said:

     

    Great list, I take something very similar! My thoughts for you:

    - If the curseling doesn't do it for you, replace him with the Bluescribes, use it's ability w DD if you have any pesky 2's or 3's (they're not really that pesky, just not as usueful as 1's or 5's and 6's) to then get their spell for Boon of Tzeentch to auto cast and you're re-rolling all failed spells... Further to this, you can chuck them on the Balewind Vortex aaaaand then their bubble goes up to a 24" re-roll bubble AND they get they extra spell to cast each turn AND they get to add to their saves! kinda kewl and I love this combo, because coupled with the Command trait I think it is from GOS Coven, youre making a lot of bubbles for re-rolls which you will want because of the amount of Kairic's youre taking.

    - The blobs of kairics youre taking is perfect. Theyre kinda poor on the saves I find so the bigger blobs are greater and also they keep their wizard ability for longer, PLUS a unit of 30 shooting in hero phase because of the Battallion is NOTHING to scoff at and can really mess with your opponent.. just make sure the 30 blob is where you need it to be and more likely to be in the front line because of the battallion ability and also they will deal some swift justice if you get off some of the agenda's specifically the one where every model counts as 2! that objective aint going anywhere!!!!!!!

    - With guild of summoners, you almost WANT to go first (sometimes obvs depending on scenario etc etc) to rack those spells up and bring in Big Bird turn 1!! Bringing him in turn 2 really doesnt do much for us unfortunately unless it is one of those battle plans where heros or wizards hold objectives, because we can summon heros, we are really lucky in that sense, not a lot of armies can do this (at least from what I know of summoning from other armies which might not be the most lol). He is also a great decoy for when you bring him on because he can buff erryone nicely (in the hero phase) but if he has his rod hanging out he can still do some nice shooting wherever you plonk him.

    - The Enlightened on disc are def gunna be the powerhouse of this list that you will want to chop things up with (nothing knew here) BUT, there is a real keeeewl way to get some mad buffs on them to make them even worse than they are... chuck the agenda that gives the unit an extra attack onto the Enlightened and then they get 4 attacks each, with 9 peeps attacking if they can all pile in, its going to hurt whatever it touches.

    - Good spells with glimpse the future, arcane suggestion etc. Would suggest taking Aura of mutability on the Gaunty boy for when those horrors so they get (i think) +1 to wound on their rolls as mostly you'd have the Gaunt follow them for their -1 to hit buff. But not always needed.

    - If you really like shenanigans, which I do but its not for everyone and its probably not always the most competitive spell to take, consider the burning sigil of tzeentch to cause some psyke out for the randomness of what it can do!

    - Def make sure the magisters spell of Bolt of Change is sunk into a unit that has low wound count to bring in that chaos spawn. Even consider hitting your pinks with it because you get the Chaos Spawn for free plus another 2 blues so its honestly not that much of a loss to you at that point (can even use the endless spell of emerald life swarm to return those pinks, but because your pinks has suffered some wounds, you can drop the DD of 1 if you have it, for their banner ability to RETURN MORE PINKS muhahahahahaha).

    - One thing I noticed about the list is that you have the ability to get 9 spells off in the hero pahse, which is great as this list has some solid buffs and what not, BUT I really think you need that bigger bubble of re-rolls from the scribes if you want to be brining the LOC in first round, spesh if youre given first turn! Just remember that you lose the spell from the guant if he brings those pinks in first turn, BUT, they can cast their spell straight up so you can luck it out that they bring you to 9 spells... might be a bit tricky but always something to plan for.

    As for gameplan, probs bit more contextual depending on your battleplan drawn... make sure you let your opponent know of how dangerous those EOD can be and also that you can bring in those pinks whenever and that when theyre in they have no restrictions when they come in and they are a 50 wound unit in total (if they dont know already that is)... maybe chuck these closer to an objective when they come in or position them so they can take it first go or are prepped to do so.

    Keep the 10 man unit of Kairics out of harms way, battleshock can force these off the board quickly if theyre knocked about a bit. The magister is a great dude to put behind the pinks and just chaos spawn spam them for extra "units" if you have the models. Do your battallion shooting with the blob of 30 but AFTER they get their spells off, not sure if the battallion business has to be done at the start etc, cant check soz.

    The Curseling (ill admit im really not familiar with because I dont have him and dont use him) is kinda hit and miss I think (personal opinion only) based on his warscroll, so keen to hear how he goes! would be good against Nagash I think. Could even drop him for the Curseling if you have it to keep that double spell life.

     

    Hope this isnt too much info, but im at work and have the time to reply, but I also love this list because it is VERY similar to what I am running atm and tweaking as my main hammer :).

     

    Can you let us/me/the forum know how you go after a battle or 3? Cheers!

     

    GLHF

    So!

    Had the event today and got smashed. Was a good learning experience though, was the first game I have played with Tzeentch and these units.

    I made a lot of mistakes because of that but there was a lot to pick apart and learn from.

    Guild of Summoners is decent but the restrictive Summoning was a problem especially when the 2 armies I fought were very anti-magic and had none or almost no spells of their own. The utility of summoning is the best part of it and a Lord of Change should start on the board because he is the best wizard you will have.

    Enlightened are complete monsters esp with Charge agenda (which is an auto get if you have good DD), i killed everything around them without even getting to use anything but spears. However they then collapsed like paper when they got hit back. I did not play smart or strategic enough with them, waiting to countercharge may have been wiser in the first game and in the other game I should have suicided them into Archaon without playing it safe.

    Acolytes were disappointing in terms of performance. Didn't output much because their melee range is so teeny and whilst their shooting is decent it needs Pyrofane improvements to shine, especially if taking the battallion to shoot twice.

    Going from here I will try some pyrofane lists. I would try Cult of Transient Form but everything I have read is that the rules are weird and effectively worse than any other coven.

    I like my tzaangors. if Tzaangor Coven battallion wasn't so expensive I would run it. But looking towards some flamers for an extra damage output and maybe some Chaos Warriors for a wall when I am not doing Pyrofane cause Kairic's melt like butter.

     

     

  16. Allegiance: Tzeentch
    - Change Coven: Guild of Summoners

    Leaders
    Gaunt Summoner of Tzeentch (240)
    - General
    - Command Trait: Prophet of the Ostensible
    - Artefact: Brimstone Familiar
    - Lore of Fate: Treacherous Bond
    Curseling, Eye of Tzeentch (160)
    - Lore of Fate: Shield of Fate
    Tzaangor Shaman (150)
    - Artefact: Gryph-feather Charm
    - Lore of Fate: Arcane Suggestion
    Magister (100)
    - Lore of Fate: Glimpse the Future

    Battleline
    30 x Kairic Acolytes (300)
    20 x Kairic Acolytes (200)
    10 x Kairic Acolytes (100)

    Units
    9 x Tzaangor Enlightened on Disc (540)

    Battalions
    Witchfyre Coven (160)

    Endless Spells / Terrain / CPs
    Darkfire Daemonrift (50)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 117

    Taking this list to an event in a week.

    Chose this mostly because its stuff I have painted and havent been able to use yet plus stuff I needed motivation to build. 

    What should my gameplan be with this army? 

    • Like 1
  17. 15 minutes ago, Firefrog said:

    Screamers wouldnt be a bad idea, but you would need to do 4 damage to bracket them, and they have -1 damage. Which on average the D3 is still 1 damage. With only 9 attacks, you wouldn't be able to drop them. The only true counter is doing mortal wounds. We might just need to spell portal it and hope it goes right, but with their table wide dispells  +2 it's highly doubtful.

    Screamers are cheap as chips but expensive money wise if you want a max squad. BUT a max squad would be pretty damn good at monster hunting. Esp with their  ability to do MWs that isnt reliant on spells.

    Also Skyfires are ok for bracketing them but its RNG with only 1 shot each. 

  18. My other army which is Ogors fought Seraphon and won mostly off points. They are incredibly  resilient  unless you have MWs but they also are such good Wizards that you cant rely on spells to do MWs. 

    I will never take a wizard vs them unless I have multiple or they are buffed enough to deal with global denying with +2 to denies. 

    My tzeentch list is mortals and tzaangors and I worry how that matchup will go. 

  19. 1 hour ago, Baron Wastelands said:

    A Eurlbad needs one of those FLoSH to be regular SH beastriders, before anyone starts gluing! I presume that’s what you meant, as that makes exactly 2k points as well.

    Yep exactly, my bad. I wish FLoSH could be in battallions tho

    • Sad 1
  20. 14 minutes ago, PainfullyMediocre said:

    Are three Beastclaw Start collecting sets a decent start to an army?

    Yes. Definitely. BCR are the superior Ogors imo, now that I have played both and a mix. 3 SC builds a perfect 2k list with 2 FloSH, a HoSH and 12 MF in an Eurlbad Battallion.

  21. 41 minutes ago, ajax_xaja said:

    Interesting list featured in a BoLS article today:

    https://www.belloflostsouls.net/2020/03/aos-list-of-the-week-the-ogor-mawtribes-have-guts.html

    Looks like Boulderhead, and like nothing I've really seen before.

    Anyone have any insight/thoughts on this one?

    Thats really interesting. I will definitely try that when I have the chance. 4 drops and has a good amount of everything. I may trade 6 sabres for a firebelly or 3 gluttons though.

    Has 2 battallions so starting with 4 cp in total if you include the Hunters artifact generating 1 first turn. Lets you use all your CA's freely and still be able to reroll 1s for that extra reliability on a Molten Entrailed FLoSH.

    Pretty cool tbh.

  22. I can't seem to find a definite answer on this.

    Does the Witchfyre Cult battalion require foot Enlightened only or can Disc Enlightened fill that requirement too.

    Signs would point to both as then Disc enlightened would only be in 1 battalion in the entire book. But I am not sure.

  23. 1 hour ago, Sauriv said:

    Never tried 12 in one unit, but 8 ironguts have a very high damage output. 

    A group of 12 gluttons sometimes struggle to get everyone into combat but with 2" range ironguts would most likely be able to fight. the problem, as i see it, is that a group of 12 will probably be suuuper focused and killed before being able to do much and battleshock also becomes a problem. 

    Yeah, at that point, it probably becomes the main focus of the army, would need a tyrant for BS immunity and a butcher or 2 to buff them.

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