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Arcce

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About Arcce

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  1. I like the hunter and I do a lot of lists using him and Skal. However this list doesnt need extra cp or artifacts. FLoSH artifacts are pretty meh and I have started only taking battallions if I really need them as I prefer just having more wounds and units instead. Drops don't mean much where I play. I prefer to go 2nd anyway and if they give me first I can work with that because of my Stonehorns.
  2. I call this list Frost Lords with Hordes Allegiance: Ogor Mawtribes- Mawtribe: BoulderheadMortal Realm: ChamonLeadersFrostlord on Stonehorn (400)- General- Command Trait: Lord of Beasts- Mount Trait: Black ClatterhornFrostlord on Stonehorn (400)- Artefact: Brand of the Svard- Mount Trait: MetalcruncherBattleline12 x Ogor Gluttons (400)- Pairs of Clubs or Blades12 x Ogor Gluttons (400)- Pairs of Clubs or Blades12 x Ogor Gluttons (400)- Pairs of Clubs or BladesTotal: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 170 I plan to try it out this friday
  3. I worry about seraphon with Slaans but other than that i am not worried. with Mirror I can stay near pot for casting bonus for buff/debuffs and out of denying range for cogs
  4. Monster Mash is the goal for any BCR player. Just so strong. I have been trying all types of variations of lists, trying to get that take on all-comers feel. This is what I will run next I think Allegiance: Ogor Mawtribes- Mawtribe: BloodgulletMortal Realm: ChamonLeadersIcebrow Hunter (120)- General- Command Trait: Nice Drop of the Red Stuff!Slaughtermaster (140)- Lore of Gutmagic: Molten Entrails- Bloodgullet 2nd Spell: RibcrackerSlaughtermaster (140)- Lore of Gutmagic: Ribcracker- Bloodgullet 2nd Spell: Greasy DelugeFrostlord on Stonehorn (400)- Artefact: Splatter-cleaver- Mount Trait: Black ClatterhornFrostlord on Stonehorn (400)- Artefact: Plate of Perfect Protection- Mount Trait: MetalcruncherHuskard on Thundertusk (300)- Blood Vulture- Prayer: Pulverising HailstormBattleline6 x Frost Sabres (120)2 x Frost Sabres (40)2 x Frost Sabres (40)BattalionsSkal (100)Endless Spells / Terrain / CPsChronomantic Cogs (80)Emerald Lifeswarm (50)Umbral Spellportal (70)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 79
  5. Yeah thats rolling to hit. Gotta know how many attacks you have before you can split them either way.
  6. Question about the Cult Demagogue command trait. Does the double fate points apply to only spells cast on doubles or all spells. The wording is "if casting roll is a double then its an auto success. In ADDITION, if the spell is not unbound then get 2 Fate points instead of 1"
  7. I am working up to the Monster Mash as well. Atm I am running the same thing but replacing 2 SHBR with a 3rd FLoSH and a Hunter General with 2xsabres to get battleline.
  8. Gargant hackers are good for the range mostly. Would only use them in large units of Mournfang and large units arent good cause their base size is so immense. Clubs have more synergy with Eurlbad and even without MWs on hit, they still do more damage in most cases than Gargant hackers...and thats not even counting the MWs that Ironfists do. I have posted before about how I think 2 man units of MF with Clubs and Ironfists are super versatile and do a surprising amount of MWs before going down. If ever running more than 4 mournfang in a unit though, Gargant hackers all the way for the range.
  9. Coalesced and Seraphon are a hard matchup. I have only played it once and they were new to the changes and didnt have an optimised list. I had to win on objectives because my damage was not enough to scratch their large units. Against them the units that shined was, Ironguts because they still had 2 dmg after reduction and Leadbelchers cause their shooting is already 1 dmg. I never got any spells off so butcher was a waste of points, their global denies with bonuses is just impossible for us to get through. I would just recommend killing their Carnosaurs asap and playing for objectives. They are just too tough for us unfortunately. If I had to do it again I would make a list with a HARD focus on MWs. Eurlbad mournfangs and a Huskard on TT for unbindable prayers and snowball to dent their larger units. Without Ethereal I am not even sure a FLoSH is completely worth it as all it will be there for is tanking and grinding through stuff slowly.
  10. Yeah, believe me this has been covered time and again with priests. specifically Slaughterpriests who can chant their Lore prayer, their Warscroll prayer AND their Judgement prayer. If we had "endless prayers" like Khorne (and Fyreslayers?) TT would be really good because it would be able to pray 3 times.
  11. I really like the Tyrant and want to make him work, possibly even 2 in a list. Finally starting my kitbashed Gutbuster project which will mean I can have more variety. Just need to get some bases and boxes delivered and I will be ready to run this list: Allegiance: Ogor Mawtribes- Mawtribe: BloodgulletLeadersSlaughtermaster (140)- General- Command Trait: Nice Drop of the Red Stuff!- Lore of Gutmagic: Blood Feast- Bloodgullet 2nd Spell: RibcrackerSlaughtermaster (140)- Lore of Gutmagic: Molten Entrails- Bloodgullet 2nd Spell: Greasy DelugeFrostlord on Stonehorn (400)- Artefact: Splatter-cleaver- Mount Trait: Black ClatterhornBattleline8 x Ironguts (440)8 x Ironguts (440)8 x Ironguts (440)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 123
  12. Huskard on TT is pretty good now! It neatly fits into the 6 Stonehorn list, replacing a normal SH. This now allows a Monster List to have some Support via movement buffing, healing or improving to Wound. Not to mention the Fight Last mount trait! Very good in a combat heavy list. Also interestingly, was mathing out stuff and found out that Mournfang are better than Ironguts. Obviously Ironguts take buffs better but that needs the extra investment of a Butcher or SM who may fail to buff them. MF, especially in Eurlbad with Clubs and Ironfists just dish out MWs left, right and centre. Taken in min squads you can have them everywhere and still fighting effectively as well as maximising the pistol from the Leader. I discovered this after I had a few games where it felt like my Mournfang were the MvPs more than my Stonehorns.
  13. So! Had the event today and got smashed. Was a good learning experience though, was the first game I have played with Tzeentch and these units. I made a lot of mistakes because of that but there was a lot to pick apart and learn from. Guild of Summoners is decent but the restrictive Summoning was a problem especially when the 2 armies I fought were very anti-magic and had none or almost no spells of their own. The utility of summoning is the best part of it and a Lord of Change should start on the board because he is the best wizard you will have. Enlightened are complete monsters esp with Charge agenda (which is an auto get if you have good DD), i killed everything around them without even getting to use anything but spears. However they then collapsed like paper when they got hit back. I did not play smart or strategic enough with them, waiting to countercharge may have been wiser in the first game and in the other game I should have suicided them into Archaon without playing it safe. Acolytes were disappointing in terms of performance. Didn't output much because their melee range is so teeny and whilst their shooting is decent it needs Pyrofane improvements to shine, especially if taking the battallion to shoot twice. Going from here I will try some pyrofane lists. I would try Cult of Transient Form but everything I have read is that the rules are weird and effectively worse than any other coven. I like my tzaangors. if Tzaangor Coven battallion wasn't so expensive I would run it. But looking towards some flamers for an extra damage output and maybe some Chaos Warriors for a wall when I am not doing Pyrofane cause Kairic's melt like butter.
  14. Allegiance: Tzeentch - Change Coven: Guild of Summoners Leaders Gaunt Summoner of Tzeentch (240) - General - Command Trait: Prophet of the Ostensible - Artefact: Brimstone Familiar - Lore of Fate: Treacherous Bond Curseling, Eye of Tzeentch (160) - Lore of Fate: Shield of Fate Tzaangor Shaman (150) - Artefact: Gryph-feather Charm - Lore of Fate: Arcane Suggestion Magister (100) - Lore of Fate: Glimpse the Future Battleline 30 x Kairic Acolytes (300) 20 x Kairic Acolytes (200) 10 x Kairic Acolytes (100) Units 9 x Tzaangor Enlightened on Disc (540) Battalions Witchfyre Coven (160) Endless Spells / Terrain / CPs Darkfire Daemonrift (50) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 117 Taking this list to an event in a week. Chose this mostly because its stuff I have painted and havent been able to use yet plus stuff I needed motivation to build. What should my gameplan be with this army?
  15. What would be the best way to run Fyreslayers with Gotrek? Trying to make as cheap an army as possible. Gotrek is insanely good value so thinking him amd 2 SC
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