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the_nApi

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Posts posted by the_nApi

  1. On 2/1/2020 at 9:33 PM, Phasteon said:

    So as always, don‘t take what the internet says too serious, its mostly hyperbole.

    Totally agree.

    Droths have the great utility to be FAST, that you cannot count on % average damage they do. On last ETC the winning team (England) had a player with a Fyreslayer army with 2 droths (father+smiter). He won 5/5 plays. So, they're really good if you learn how to play them with your specific army (e.g. you use Ember Storm? that can be active on only one unit per turn, and droths doesn't need it...). If you don't, skip it and go for more bodies, they're more obvious and easy to play...

  2. 20 hours ago, Mutton said:

    Doesn't mention it in the new tome's Commentary or FAQ, so I can't take it on fact. Unfortunately this is something that could have used clarification when the book came out.

    Designer's commentary defines the principles, if in the meantime the rules change, the principles remain valid, there is no need to repeat them with each update of rules. So in my opinion the principle holds that the ability affects neighboring units at the time the ability is used. Obviously it is an interpretation and everyone can give their own.

  3. On 5/19/2019 at 5:28 AM, Mutton said:

    They have to be wholly within 12" to use the buff. If they walk out of range they no longer benefit.

     
    Pick and shield. The rend is worth the 4+ wound.

    answering for Battlesmith's question.

    I think the right is the first option, in designer's commentary of old book was written:

    "Q: Does the benefit from a Battlesmith’s Icon of Grimnir still apply to units that – having been within 8" of him when the ability was used – move more than 8" away from him? A: Yes."

    So, if in the new designer's commentary that was not changed, I think the right answer should be the first.

  4. 6 hours ago, TheThievingMick said:

    I'm still playing with lists, but I came up with this Lofnir list that I really like.  I think it takes full advantage of their whole suite of abilities and has good melee presence and shooting--plus the ability to reflect a lot of mortal wounds with the Runeson with Smouldering helm.

    Allegiance: Fyreslayers
    - Lodge: Lofnir
    Mortal Realm: Aqshy

    Leaders
    Auric Runeson on Magmadroth (240)
    - General
    - Ancestral War-axe
    - Trait: Explosize Charge 
    - Artefact: Igneous Battle-throne 
    - Magmadroth Trait: Coal-heart Ancient
    Auric Runeson on Magmadroth (240)
    - Ancestral War-axe
    - Artefact: Smouldering Helm 
    - Magmadroth Trait: Coal-heart Ancient
    Auric Runesmiter on Magmadroth (260)
    - Forge Key
    - Magmadroth Trait: Ash-horn Ancient
    - Prayer: Prayer of Ash
    Auric Runemaster (120)
    - Prayer: Searing Heat
    Battlesmith (140)

    Battleline
    10 x Vulkite Berzerkers (160)
    - War-Picks & Slingshields
    10 x Vulkite Berzerkers (160)
    - War-Picks & Slingshields
    10 x Vulkite Berzerkers (160)
    - War-Picks & Slingshields

    Units
    5 x Auric Hearthguard (120)
    5 x Auric Hearthguard (120)
    5 x Auric Hearthguard (120)

    Battalions
    Forge Brethren (160)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 143
     

    What do you folks think?

    Like it, but I would swap the Runemaster on foot for another Runesmiter (on foot), for tunnelling a unit of 10 (merging 5+5) Auric Hearthguard, so in your turn of choice: emerge from tunnelling in 12" range from a monster, Lofnir command ability in your shooting phase, 20 magamapike ranged attacks +1 hit +1 wound --> [dmg 2 each] monster killer!! Nice tactic, already used, very satisfiying (for you, not really for your opponent...). Obviously you can't take the battalion. But in that way, you have room for at least flame-spitter and infernoth. Also the wall would be usuful, droths can cross it without penalty...

    Need a bit of testing, I think

  5. 59 minutes ago, Percivael said:

    Yeah, I’ve  been thinking of 3 Runesons on Droths to really maximise those re-rolls to hit. Seems really strong in a Lofnir list. In fact I’ve been wondering whether to take 3 Sons and 2 Smiters all on Magmadroths in a Lofnir list, and not taking a Runefather at all - his synergies/abilities  don’t seem that great in a magmadroth heavy army for the price,  especially  when compared to the Runeson on Droth.

    just tried a few days ago a Lofnir list with 2 Sons on Droths, the reroll ability is really strong, and every Son hits like a Father. To verify it (RNG), I did some calculations, see attachment. If I wasn't wrong, a Son near another one has a damage output slightly better than a Father, also not taking count of the command ability of D6 mortal wounds in charge (that Father doesn't have).

    Sure you need to double them, and if one will be killed, the other will reduce of about 30-35% its damage output. So keep them both safe!

    bb

    2019-05-14 17_30_28-Microsoft Excel - Fyreslayers - damage output.jpg

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