Jump to content

Shirayuri

Members
  • Posts

    9
  • Joined

  • Last visited

Posts posted by Shirayuri

  1. 2 hours ago, Gwendar said:

    Nah, for a way to get started it would do just fine. You're still getting a great deal as the Bell\Furnace on it's own is ~$60 so if you intend to use it in the future then I would definitely go for it and spend the extra $20 to get all 3. 

    Just from a min\max standpoint, I would definitely go with the AW as suggested, but the Bell can still do just fine until you buy (or convert) one.

    Rambling aside.. I think you'll do just fine with one, especially if you get it moved up in the first turn or so with the Acolytes.

    Aww amazing thank you for that. Then I’ll be sure to grab that SC :)

  2. 13 hours ago, Gwendar said:

    Like Screech said, the Gnawholes could be useful. So long as it doesn't get bracketed, the range on Peal covers a pretty huge area.. at the very least you can have it sit back on a Gnawhole by itself, or let the Acolytes move it, but to be honest I would rather have them run + shoot at something than babysit a Screaming Bell.

    You could just drop it and run an Arch-Warlock since you're going heavily into Skryre. This would leave you at 1920 to start with an extra CP, or you could throw in 5 more Acolytes to make a solid unit of 20 and be at 1980. Or you could throw in a Grey Seer on foot and have room for a WLV + Shackles. But that's just my 2 cents.. I think with the amount of Skryre you have, you would want to maximize your engineer count (for your WLC's) over having a Screaming Bell that will largely not be able to move as it works best with Clanrats in my opinion.

    I see, thank you for that. The reason I was curious is, I currently only have Carrion Empire x2 and by buying the Pestilens SC I could add a warp lightning cannon and convert the monks to acolytes. I was worried the bell would be useless though. Mhm. A bit stuck now 😛

  3. 2 hours ago, Skreech Verminking said:

    Sadly Stormfiends don’t count as 2models for moving the Screaming bell.

    Ah that is a shame. If I were to add the Screaming Bell to my current list it would look like this:

    -Leaders- 

    Grey Seer on Bell 

    Bombadier

    Bombadier

    -Battleline- 

    3x Stormfiends

    3x Stormfiends

    15x Acolytes

    -Artilery-

    3x Warp Lightning Cannon

    -Behemoths- 

    2 x Doomwheel 

     

    total: 1960pts

     

    Do you think despite the low number of models that Bell could still be useful?

  4. 46 minutes ago, mmimzie said:

    Will make your guys battle shock immunes it's effects are just good and can't be dispelled. It learns a spell from the grey seer table as well so potentially with the build your going the best ones would either be plague or warp gale.

    If you make it your general you bring it and no break your skyre battleline options. 

    Oh wonderful. Only I notice it needs 10 models around it to move... with 6 Stormfiends (2 x 3) and 15 Acolytes is the danger of it becoming immobile worth it? I don’t suppose SFs count as two or anything right?

  5. @Double Misfire Thank you!

    (apologies I accidentally quoted you and now can’t edit or delete the above)

    i was looking at Waywatchers but Azyr warned me there were too many heroes and hence the list invalid. Any idea as to why? (They seem to could as heroes despite being allies)

    dreadlord on dragon sounds super fun too! 

    I noticed a Drakeseer with an Assassin would fill that 380 gap perfectly. Can you comment on either of those?

    i managed to find a Lokhir Fellheart model and was desperate to use it, so I was thinking of calling him a fleet master and adding the corsairs and hydra but noticed that the hydra is actually Order Serpentis. Is the Kharibdyss any good? Should I go with a hydra even though it’s the wrong list? 

    Thanks again!!

    • Like 1
  6. 12 hours ago, Double Misfire said:

    Hi @Shirayuri, and welcome to the forum.

    I don't play Deepkin, and have very limited experience playing against them, so I'm probably not the best qualified to answer your post, but I'll give it a go. :) 

    The way I see it, you've got three ways you could use Deepkin allies: the first two are plugging an obvious hole with units that fill a battlefield niche that Deepkin lack on their own, with hordes of cheap bodies or shooting; and the third is capitalising on Ionrach allies being able to benefit from Tides of Death, and taking a proper beatstick unit or character, able to maximise on a load of special rules it wouldn't normally have.

    If you want cheap bodies to sit on a back field objectives, look no further than Wanderer/Wood Elf Eternal Guard. At 70 points for 10 they don't need a discount for being fielded in a larger unit, and weirdly work best in units of 10, due to being much more resilient when fully in cover. If you already have them, Black Arc Corsairs also wouldn't be a terrible choice.

    If you feel your army's lacking ranged firepower then Waywatchers are probably the best value missile unit in the game, and more mobile than most other ranged stuff, which is handy when you're stuck playing with a missile fire constricting realmscape feature. Take three of them in 2000 points - they're allies, and so don't count against your maximum amount of leaders.

    As far as beatsticks to take advantage of Tides of Death go, you're kind of spoilt for choice. If you're keen to take a dragon, a Dreadlord on Dragon's a solid choice (if you've got your heart set on the High Elf Dragon you can still use the same mini) - make sure to give him a shield for the rerollable save! A Hydra would also make a good, cheap beatstick, with points to spend on a couple of units of Corsiars. There are a lot of fast moving, had hitting Stormcast units (Fulminators are generally thought to be the best of the bunch), or you could always go for a couple of units of Evocators if you fancy slower moving hard hitting stuff.

    Special mention for the Celestant Prime, who allies perfectly into most Order armies, and could probably do some very sneaky things with Tides of Death.

     

    Hope this helps!

     

  7. Hiya~ 

    I was thinking of expanding on a Carrion Empire x2 Skryre army by adding a Start Collecting Clans Pestilens to it. With some of the Plague monks converted to Acolytes I can make 1960pts, but is the Grey Seer a waste here? 

    It’s a cool model, but just wanted to see if it’s viable (even if not super competitive). 

  8. Hi all. First time poster here so I apologize if this should be within the Deepkin discussion thread itself. 

     

    Essentially I currently own and am painting my way through 1620 points of Deepkin and have 380 left until I can play a 2K game. I understand that the Deepkin have a bunch of cool large options I could go for, but I do like the idea of adding some allies. 

    I have managed to get my hands on the old Lokhir Fellheart model so I was thinking maybe Lokhir with 20 Corsairs and a War Hydra, and then I realized that the Kharibdyss is the Scourge Privateer monster, not the hydra. Looking at the warscrolls though, the hydra is not only better looking but sounds much more tanky. 

    On the other hand back in WHF I used to play High Elves but I never actually bought a dragon. After playing some total war recently the idea of just getting a big old mage on a dragon isn’t unappealing... Just as a loremaster and some swordmasters are pretty appealing. 

    In short; I understand it’s best to go without allies but, if I were to go for some allies, which units or armies tend to compliment the Deepkin?

    (for reference I am a new player. My Deepkin consist of the battleforce and Start Collecting with one box of thralls, so I’ll print it below) 

    1620 Deepkin:

    [Heroes]

    Akhelian King (General) - 240

    Isharann Tidecaster - 100

    Lotann - 100

    Isharann Soulrender - 100

    [Battlelines]

    30 x Namarti Thralls - 360

    3 x Morrsarr - 160

    3 x Ishlaen - 140

    [Other]

    2 x Allopexes 

    10 x Namarti Reavers 

     

    Thanks for reading! 

    • Like 1
×
×
  • Create New...