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Panzer

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Posts posted by Panzer

  1. Every company keeps increasing their prices as much as possible. GW is not an exception. It stops when they reach the point where it won't return in them getting more money at the end of the day.

    Also it's very much not old GW in that these days it's basically unthinkable for GW to release a box without savings, however that was very much the norm back then.

    A lot has changed in the past few years and almost everything for the better. That some things remained the same is just natural. They are still the same company after all.

    • Like 1
  2. It's pretty limited by requiring models within 3" to be slain, not models in a unit within 3". So if you want the rule to work with your Mortek  Guard units casualties you need the Harvester to hug them quite a bit and only take models away from 3" around him.

    • Like 2
  3. 1 hour ago, Still-young said:

    I mean it’s obviously just their opinion though, you don’t need to take it personally. 

    Don't worry I didn't take it personally. I simply disagreed with his opinion. I also dislike people presenting opinions and speculations as facts which affected the way I expressed my disagreement.

  4. 2 minutes ago, Sleboda said:

    Care to elaborate and contribute to the discussion rather than just being dismissive?

    Well it should've been obvious that I'm simply disagreeing with your opinion about it being a problem. Simply a matter of different tastes. My post was as much dismissive as the one I was reacting to. Maybe next time before you throw terms around like "problem" and "fixing" consider that there are people who actually like the "sea of bones" aesthetic.

    • Like 1
  5. To be honest, I think AoS has such a low model count compared to 40k for the most part that it's perfectly fine to just play games at a higher points level. Want huge epic encounters? Play at 5k points instead of 2k. 40k is at a point where it has become so bloated with cheap-ish elite infantry and huge Lord of War type units that simply increasing the points was no longer a good way to represent Apocalypse style encounters.

  6. 1 minute ago, Sception said:

    Yeah, this is pretty much confirmed.  Though personally I'm quite baffled by it - the allies system was and is a good way to support players starting new armies by letting them splashing a couple units into their current armies to get a foot in the door.  This is in part why the Stormcasts can ally in some way or other with just about any Order faction - so it's weird and kind of frustrating that OBR, presented in some ways as a sort of Death Alliance counterpart to the Stormcast can't ally with anything.

    Heck, of all the Grand Alliances, Death should be the most closely knit and easiest to mix and combine.  "Nagash is all, and all are one in Nagash," right?

    My long term vision for what I've wanted to see from Death in AoS has long included "expansion of Deathlords into a proper faction by expanding on Morghasts, introducing a smaller flightless version as line troops that stand as equals and opposites to Sigmar's Stormcasts," and OBR are almost exactly what I meant by that.  Except in my vision, the OBR would have been the center of the grand alliance and everything else would have radiated out around them, all the current Mortarch legions would have their model range to OBR +.  Legion of Grief would have been OBR+Nighthaunt, Legion of necropolis would have been OBR+Deathrattle, Legion of Blood would have been OBR+Soulblight, etc etc.

    Instead we're seeing OBR as the most isolated, cut off faction in all of Death, even more so than the half-living Flesh Eater Courts, and while I'm loving the faction in and of themselves, that lack of integration with the Grand Alliance at large is a strange and frustration design decision to me.

     

    Maybe the designers are just gunshy about mixed death armies after how the incorporation of Grimghasts into Legions temporarily supercharged Nagash lists?

    Well to be fair, while all the Death armies follow Nagashs will, the OBR don't really fight alongside with say Nighthaunts. They are their own separate structure that 'visits' the cities of the living regularly to collect their tithe and in the meantime build their own cities and such, while others like Nighthaunts do their own thing and raid the mortal realms for souls, or like Vampires who kinda do all kinds of stuff but mostly care about their own territory, or FEC who don't even know they are undead so have no reason to ally with OBR (and potentially even think the OBR will come for their kingdom too eventually).

    So in short, they do fight on the same side but only actually fight together if ordered by Nagash. That would fit more for Legions of Nagash rather than regular allies I'd say.

  7. I'm definitely going with spears for my 20+ model units. I think the added range is well worth it and I like polearms. What I'm still wondering is why would I ever want to give the cavalry spears. I don't see myself ever fielding them in such numbers where the added range would actually matter.

  8. 5 hours ago, Sleboda said:

    I really like the armor. For decades the problems with skeletons armies have been their fragility and their "sea of bone" visual on the table. Making these armored constructs rather than ragged skeletons fixes both issues.

    "problem" 🙄

    • Like 4
  9. 2 hours ago, Emissary said:

    You may want to go with a soul Mason over the soulreaper.  I think he's better as his spell is better and he can cast and dispel more.

    Oh I'm not going for a min-maxed list. Just stuff I like. The Soulreaper is simply the much better looking model and I prefer having a second melee hero to having one that does damage just via magic. Could always cast the Endless Spell for that.

    • LOVE IT! 1
  10. My list will probably look something like this:

    1x Mortisan Soulreaper
    1x Mortisan Boneshaper
    1x Liege-Kavalos

    20x Mortek Guard
    20x Mortek Guard
    5x Kavalos Deathriders

    1x Gothizzar Harvester
    1x Gothizzar Harvester
    1x Mortek Crawler
    3x Immortis Guard

    That's 1950 points and leaves me with 50 points for an Endless Spell of my choice.

     

    For 1000p games I'd start out with:

    1x Liege-Kavalos
    1x Mortisan Boneshaper

    20x Mortek Guard
    5x Kavalos Deathriders

    1x Gothizzar Harvester

    Which would leave me with 30p.

  11. I just love how the Endless Spells feel like they are an extension of the Wizard thanks to the Soul-Linked mechanic.

    One increases the Wizard's sight while also doing some damage, the other just does a lot of damage and is great for character or monster hunting and the last one is just a general debuff aura ... however they all are hard-linked to the Wizard and disappear if the Wizard is killed.

  12. 28 minutes ago, Sleboda said:

    *From what I understand, he's a perfectly nice person. It's just that he had zero understanding of Warhammer or the Tomb Kings when he was assigned their book and it showed massively. That book was the single worst Warhammer Armies book ever written, from a the rules perspective.

    Well ... the Tyranid Codex would like to disagree. Nerfed twice in a row when it was already on the weaker side just because he kept losing to a mates Imperial Guard. 😅

  13. 17 minutes ago, HollowHills said:

    I get what people are saying about waiting for points, but I do think what we are seeing is a really strong army based on the previews. 

    I mean I've been playing aos for awhile and try to follow the rules of all the armies to judge their competitiveness. I always work in the assumption gw will show off cool rules for new armies, but even based on the preview these rules are better than similarly previewed abilities in the past. 

    People are talking about the standout plus one save, but even look at the other bits. Such as a unit that can reroll all saves, a unit that can pick between lots of reroll options or extra damage and a subfactions that allows run and charge plus retreat and charge at all times. 

    Hell even the free faction scenery can make stuff minus 1 to hit or minus 1 to cast fairly reliably. Compare that to other faction scenery and its so much better.

    And nothing of that is going to be overpowered or even strong if the units are overcosted. Still, you are overreacting quite a bit.

     

    17 minutes ago, HollowHills said:

    Also just as a note, I know the thread title is a bit extreme but "are bonereapers looking a bit op based on previews" probably wouldn't have generated as much chatter. 

    So you are a fan of clickbait, I see.

    • Like 1
  14. 40 minutes ago, Nasnad said:

    Anyone think they might look good if painted metallic, silver, copper or maybe oxidated bronze?

    That would make for a great Chamon based Bonereaper army, yeah.

     

    Also we got info on the Endless Spells:
    https://www.warhammer-community.com/2019/10/25/rules-preview-new-endless-spells-and-scenerygw-homepage-post-3/

    2 minutes ago, Panzer said:

    Love the Endless Spells. Finally more than just mortal wound spam and the one that does spam mortal wound is a bit more interesting compared to other Endless Spells due the Soul-Linked thing where the Caster keeps control but can't cast other spells as easily anymore.

     

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