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Panzer

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Posts posted by Panzer

  1. I honestly don't see any big shifts or whatever coming. Death is just like any other faction and so the future will be the same. They will become stronger and weaker almost randomly depending on how well GW writes their rules and adjust their points.

  2. 4 hours ago, sigmar is scottish said:

    I never ment they were clumsy rather than the writing of them was clumsy in their portrayal.

     

    I dont think I explained myself to well. A lot of writers lean into scottish stereotypes when writing about dwarves and they are not subtle about it and it comes off clumsy. 

    hard drinking, insular, grumpy, greedy and slightly xenophobic. 

    Its always put me off but gw have done a very good job in AoS of making them diverse. 

    Having a race with such traits is not clumsy writing though. It's simply not your preference.

  3. I don't mind having tons of heroes to choose from. It's not like we are Slaanesh who kinda need to use tons of heroes to use their summoning rule properly. ^^

    I agree though that it strikes me as weird to have this few unit sections in AoS. Not sure why GW went with that instead of the tried and tested sections from fantasy and 40k.

  4. 5 minutes ago, Cargo Cult said:

    I’ll take this one as I’m a Tomb Kings player.

    The Tombs Kings were never going to make a comeback. Anyone who thought that was kidding themselves. If like me you loved the TKs then you keep alive their vibe by using TK models as proxies in relaxed games, using them as a whole once in a while for nostalgia fun and preserving the aesthetic in your army paint scheme for newer models. 

    In terms of Bonereapers, I don’t assess them through a haze of Tomb King wishful thinking. I assess them entirely on their own terms. Personally I really like them and will be investing in some straight away. Other views are entirely fine. What will be interesting is how they interface with the wider death faction. Will be see them marching to war with blocks of skeleton spearmen? Time will tell. 

    Yeah same. Tomb Kings returning is still the dream but dreams aren't reality and I'm not waiting for it to change. I have my issues with the Bonereaper models but nothing I can't fix with a knife and other bitz.

    I will also set my Death armies in Hysh and make them vaguely desert/egypt themed as a homage to my Tomb Kings but that's as far as I'm willing to go. They are not and will never be a replacement for me and that's perfectly fine. ^^

    • Like 3
  5. There was definitely a lot of discussion about whether they're a Tomb Kings replacement or not but mostly because people who have no business with Tomb Kings tried to push that lable on them. I have yet to see actual Tomb Kings players to be actually upset about Bonereapers as an army.

    Another source of negativity comes from a lot of Death players wanting actual Skeletons for their bone-y Death army (aka Deathrattle) but GW unexpectedly decided to go with bone constructs instead.

    By far the majority was about the goofy faces though. I understand that GW wanted to go for the characterful creepy approach but for me they aren't creepy at all. Just goofy.

  6. Thanks but no thanks. As I've already said in the beginning of the thread:

    On 9/16/2019 at 1:51 PM, Panzer said:

    That's the nature of the game. The smaller you make the dice the less relevant the dice roll becomes. At some point you could just leave dice away for good but then you wouldn't get to see many awesome (and unlikely) things happen on the table. Also not everyone is a competetive player. Many casual players love stuff like the Boingrot Bounderz.
    Ultimately Warhammer is a dice game and the randomness is part of its charm. Not everywhere randomness is a good thing, but for the most part it's not an issue.

     EDIT: Though it's kinda funny that you suggest something like that when the 40k side is talking about how much better it would be if we'd use 1d10 to cover a bigger range of results instead ... and the 40k community is by far the more competetively minded one compared to AoS. ^^ 

     


     

  7. 13 hours ago, Jymmy said:

    I guess that the only way to create your own named characters and ignore the time factor  is to make them inmortal somehow (or using a race that already is)

    In fact, I highly doubt that we will see any mortal independent character in AOS in the future

    Nah that's a weak argument. GW is perfectly fine with creating mortal characters people can use to play scenarios that happened in the past. Or simply ignore age related mortality like they currently do in 40k after the 200 years skip.

  8. 18 hours ago, Garxia said:

    Flesh Eaters Courts Beastgrave warband with a female ghoul! 

    69FB251C-618D-4DC8-B67D-DAAAA01F9A96.jpeg.880b3bf3715ad2d540188a53266d4167.jpeg

    A lot more characterful than what we've got so far but imo there's still lots of room to improve. The fact that they think they are nobles and such still doesn't come quite through just yet unfortunately.

  9. 9 hours ago, Zanzou said:

    If I were playing with som1 who had to use a ton of D6 rolls, I would definitely let them "narrow" the roll a bit.  That would be up to them if they wanted to, though... For some people RNG is fun.

    "narrowing"  example: all d6 rolls of 1 would be treated as a roll of 2, but to the same effect all d6 rolls of 6 would be treated as 5. and so on.

    Why though? Someone who has to use a ton of D6 rolls already gets more reliable results than someone who has to roll only a few D6. The more dice you roll the closer you get to the average result so making it even easier for someone who rolls many dice to get to the average just widens the gap to someone who doesn't get to roll as many dice.

    Not to mention that there are rules that trigger on 6s and 1s always fail and so on.

  10. 1 hour ago, RuneBrush said:

    Sorry to disagree on this - but he did do this at the end of Undying King with Tamra's clan.  Now we could explain it away as it was just a few mortals, he was in Shyish, they were worshippers of Nagash etc, however it is canon that he can (and has) snap his fingers and kill (or more accurately turn living into undead).

    I'd say it was powerful magic cast by him supported by being in the actual realm of death. Spells to turn living into undead existed before. However we have yet to see anything indicating that he could just go wherever and kill whole cities or armies at will by some godly above-magic powers. Otherwise it'd beg the question why he doesn't just send out his shards to do just that with whatever opposes him.

  11. That's the nature of the game. The smaller you make the dice the less relevant the dice roll becomes. At some point you could just leave dice away for good but then you wouldn't get to see many awesome (and unlikely) things happen on the table. Also not everyone is a competetive player. Many casual players love stuff like the Boingrot Bounderz.
    Ultimately Warhammer is a dice game and the randomness is part of its charm. Not everywhere randomness is a good thing, but for the most part it's not an issue.

     EDIT: Though it's kinda funny that you suggest something like that when the 40k side is talking about how much better it would be if we'd use 1d10 to cover a bigger range of results instead ... and the 40k community is by far the more competetively minded one compared to AoS. ^^ 

    • Like 3
  12. 2 hours ago, cadmachine said:

    I'm not sure where this idea comes from but having read most of the AOS books regarding him and other gods in the Mortal Realms I've never read anything to suggest Nagash or anyone else has the power to just unmake an entire army.

    The problem is we assume a "God" has the same power and abilities as the Judeo-Christian "God" or monotheistic god were used too but that is not true at all among the mortal realms.

    In the Age of  Sigmar universe the best definition really of a god is someone of a power substantially above that of the other denizens of the realms. 

    Sigmar can teleport armies across vast distances, he can see just about anywhere in the realms and he's potentially the most powerful single combatant in the material world. Possibly only Dracothian is stronger.

    Nagash can summon and enslave the dead and has a vast understanding of the dark side of magic and is a near unmatched wielder of that magic, he can use spells that give him power over dead creatures and enslave those who are dead but he can not instantly kill anyone with a thought as we'd imagine a "god if death' in our real world could.

     

    ^this

    He's a god of death (like there used to be many before he ate them btw). He rules over the dead. Bodies and souls. That doesn't mean he can just kill living beings just like that. They are still living and thus outside of his powers. So he needs to create minions and send them to the living to kill them before he can actually use his powers on them.

     

    Though there's more about being a god in AoS than it being someone enormously powerful. They are indeed special existences. They gain power the more mortal followers they have and they can give power to their followers. They can also only see into realms where they have a presence, be it because part of them is there or because they have mortal followers there. Sigmar can see into almost every realm because his mortal followers are so widespread across the realms.

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