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CeleFAZE

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Posts posted by CeleFAZE

  1. 13 minutes ago, Poryague said:

    Some of The books synergy is the headonite key word to get more out of it. Some spells, keeper command ability  and the locus are tied to that key word. Slaves dont have access to a battallion that is slaanesh like BoC. Part of the issue with slaves they have not had there update yet. Though there are some combos that can be useful. Its matter of figuring out what works and what doesn't. They do benefit and probably strongest when added to the slaanesh compared to other gods.

    That being said, StD and BoC models are less expensive points-wise, as they don't have the abilities and summonability baked into their points cost like models with the Hedonite keyword do. It might be effective to run mostly mortals or beasts in the list itself alongside a keeper and epitome to use the locus and horrible fascination. Then you can summon demons as needed as you generate depravity, based on whatever it is you need at any given time.

    Basically no matter what you run as your baseline you're going to at least be summoning demons, completely eschewing them is going to be a handicap.

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  2. 35 minutes ago, carnith said:

    Sword of judgement on the epitome is good. She’s fast. Hits on 3’s and can get rerolls easily to fight the turn after she takes the fanes offer. Sure we don’t get a depravity for her damage on a 2+ but she can go to town. Also she can attack give with a keeper. 

    I think the sheer output of damage on what will always be multi-wound targets far outweighs the possibility of losing a point of depravity from damage prevention. That's awesome, and our best source of a reliably high volume of attacks on a single weapon that isn't a mount. 

  3. Are there any interesting combos we've been finding have potential? I haven't had the opportunity to test them yet, but I feel like a lot of the realm weapons that have an effect on a 6 to hit would synergize well with Euphoric Killers. I was eyeing an alpha strike with the Carving Blade and Into the Fray on a Godseekers Lord of Chaos for 4d6 auto-hitting auto-wounding damage with the reaper blade.

  4. 8 hours ago, Snakeb1te said:

    If I wanted to play a Slaves to Darkness army with better combat in general, would it make sense to play them with the Slaanesh allegiance? I feel like I wouldn't benefit from the depravity points at all though, unless I have demon models.

     

    But I really like the combat allegiance benefits for this faction, as well as artifacts.

    The combat buffs can be pretty good, but without some daemons you will be missing out on an entire portion of the allegiance abilities, and you won't get as much use out of your free terrain piece.

    Looking at the StD allegiance abilities, yeah, you're probably going to get more out of Slaanesh allegiance between Euphoric Killers and your host abilities. You will definitely be more competitive if you have daemons for summoning though.

  5. 6 hours ago, Cambot1231 said:

    Probably the best new slaanesh ability is locus of diversion, which requires demons. This makes an enemy unit fight last. What I am doing is running slaves to darkness with one keeper of secrets and a big unit of daemonettes. They provide the hard punch units while the slaves anvil and grind behind them.

    Keep in mind the Contorted Epitome can provide a similar effect against multiple enemies while also giving a use of the locus. It might not be a bad support piece if you're otherwise running mortals.

    Another thing to note is that the locus requires the Hedonite keyword, so daemon princes miss out on that ability despite being Slaanesh daemon heroes.

  6. What are the thoughts on daemon princes at the moment? Are they points-per-wound efficient enough for decent depravity generation, given that we cannot summon them? Does the lack of the HEDONITE keyword hamstring them too much? Do we see them as a possible fail-safe for a whiff on an important locus attempt?

    Also, do we think marauder horsemen have potential in a godseekers list for something other than chariots that can retreat and charge in the same turn to maximize passive depravity gain?

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