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CeleFAZE

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Posts posted by CeleFAZE

  1. 20 hours ago, Popisdead said:

    I was looking at Epicurean Revellers.  And not maximizing heroes.  In general I am a huge fan of the Exalted Chariot with a Blade Bringer.  

    2 x Epitome's

    Masque

    5 Hellstriders

    Epicurian Revellers (containing the follow)

    2 x 30 girls, 3 Hellflayers, Exalted Chariot.  While the latter particularly is better as heroes I'm looking to maximize on MW output.  Sure it won't be that high but the Battalion is 180 points.  I also want to make the 60 girls the workhorse for objective control and being scary.  I am proxying the 3rd HF cause i own lots of chariots and it makes the list 2000 exact.  I've toyed with the idea of dropping HFs, making the Exalted a hero and taking Sylle Eske.

    I didn't fit in any Seekers even though I'm a fan.  If only they were in the ER Battalion.  

    I'm not overly concerned with maximizing the Slaanesh Hero/Depravity but more just taking the army and seeing how it fairs and what I can do to fine tune it for what it is.  

    Let us know how it works out. I've been a bit disappointed with the performance of my army when I don't focus on depravity generation, but if you can make it work I'd love to hear how it went. There's just so much cool stuff I want to run that isn't 2-3 keepers.

  2. 18 hours ago, whispersofblood said:

    The changes to locus make the chariots an uncertain combatant. But the exalted does do work against Mortek guard where a KoS might struggle.

    Even on the KoS I've been using the Ragged Cloak more and more combined with a successful locus roll it can let you dominate whole sections of the board. 

    I do agree in general though that 1 KoS is probably the best choice given the known information. Which immediately changes how fast you can kill things, which means you need to have more blocking, board control, and probably the ability to grind somewhere in your list. 

    I think the epitome has a place in a mortal or heavily daemonette styled list where you aren't so concerned with keeping it safe from harm, but doubt it's mandatory inclusion in say a msu styled list. 

    I agree with a lot of that, especially having at least one KoS, as their command ability is a major force multiplier. However I've found the epitome is really helpful against caster heavy lists with rerollable unbinds. Considering the prevalence of caster- dependent lists at the moment I might even start including enrapturesses in more of my lists alongside the epitome to help in that regard.

  3. 9 minutes ago, Golub87 said:

    When running chariots, my assumption is that I should always stick a Bladebringer on it, in order to generate more DPs, correct?

    I can't foresee a situation where I'd ever run a chariot without a bladebringer. Only corner case would maybe be for battleline seeker chariots in a godseekers list, but I'm not terribly convinced that there's a good reason to do that.

    • Like 1
  4. 5 hours ago, Popisdead said:

    I have one of those and love it!!  Really want a second.  Are there slaanesh builds that favour using chariots as HQ within the book?  I have a descent army as well of old Juan Diaz girls.  60 infantry, 20 mtd, some hellstriders etc.   

    I've actually considered running more exalted chariots and less keepers recently. It really feels like my keepers have been bouncing off of enemies more nowadays and dying with alarming speed, and chariots don't degrade as they take damage. They also throw out ludicrous amounts of attacks and a steady stream of mortal wounds, as well as being really efficient to summon with depravity points.

    With what you have you could probably run an Epicurean Revellers list with two mobs of 30 daemonettes and a unit of 5 hellstriders as a cheap 3rd battleline. If you're concerned with numbers of drops you could split the daemonettes into 30 20 10 also. Epicurean is generally not seen as that great of a battallion, as its a lot of points that doesn't increase your damage ceiling, but just helps against heavily armored opponents, so it's better depending on your meta. Petrifex elite 3+ saves are actually where it mathematically gets good, so it might be decent now? It bears testing that I haven't had the chance to do. If there are a lot of 3+ saves in the new seraphon book it could prove to be better than before.

    Mounted daemonettes, seekers, are actually pretty good, but generally aren't seen in lists since you want to maximize heroes for depravity generation. I think you could get some mileage out of them though, as they'll pop up to 6 attacks a model in the turn after they cause any casualties. Generally you would just use them to run at obscene speeds to eliminate backline threats like unprotected characters and artillery.

    If you're not fielding keepers, you're going to probably want at least one,  but maybe two Contorted Epitomes to give you a better shot at making your enemies strike last,  and also give you an edge when it comes to magic. Since the errata changed locus to a 5+ you really want the extra chance the epitome provides, but keep in mind they are exceedingly fragile in combat.

    • Like 1
  5. 3 hours ago, Popisdead said:

    Thanks kindly.

     

     

    I mainly play Depraved Drove for Slaanesh or some weird chariot/Seeker/Hellstrider combo.  I cannot afford the new Keepers so playing more with everything else :S

    If you can't afford keepers, the next best things are a bladebringer on exalted chariot for melee, and the contorted epitome for magic. I don't have much experience with beastmen, but they seem like they could get some decent mileage out of what the army has to offer.

    • Like 1
  6. 10 hours ago, Popisdead said:

    I heard in Wrath of the Everchosen there is an Invaders option that gives you D3 units that can be pulled off and put into "Ambush"?  Is it correct that you can take the Depraved Drove as Slaanesh and then have them be WotE as well?  

    Correct. The Lurid Haze is basically a more specialized version of the Invaders Host, and in exchange for having to take a specific command trait and item you get the ambush rule and a rather nice command ability that gives +1 to saves for a unit. If you're not taking the Syll'Esskan Host it's probably one of the strongest current options for us.

  7. 8 hours ago, Golub87 said:

    One rules question - I am digging trough the Wrath of the Everchosen and looking up Faultless Blades as an upgrade to my Pretenders. Pretender general normally has two command traits. Text in Faultless Blades states: 

    "A FAULTLESS BLADES PRETENDERS HOST general must have this command trait in addition to any others it has.
    Contest of Cruelty..."

    Does this "in addition to any others it has" mean that the General now has 3 command traits or that one of the 2 should be this one?

    The way I read it is that one of the two must be that one. It was poorly worded, but I believe the plural form was meant to refer to the choices you have for the 2nd trait.

  8. 15 hours ago, Golub87 said:

    Thank you very much for the reply. It is definitely worth looking into larger marauder blobs. I am only concerned about managing to fit all 40 into all those "wholly within" effects.

    Sorcerer is a good consideration, but I think I will stick to the lord, he is quite killy, and I love the model (I used the Slaanesh head from the chariot sprue and I love the bloke now). Maybe if I mount the Lord on the horse (Daemonic mount) I can fit in the Sorc on manticore.

    I am working on expanding my Daemonic options with stuff from Wrath and Rupture and I will definitely have to get my hands on some Marauders as I am currently using proxies. Bloody shame their models are currently so old.

    I can definitely understand using a great conversion, and I've also used that head for one of my chaos warrior champions. Right now the biggest limiting factor for marauders (aside from the huge unit footprint) is how terrible the old models are, and I'm currently exploring my options for suitable stand-ins that won't break the bank for me.

  9. On 2/15/2020 at 4:11 PM, Golub87 said:

    So my first AoS game was today and I got wiped, mostly due to my lack of understanding of charge ranges, double turns etc. My opponent was able to dictate where the engagements happen and how and got optimal results. I am sure that with time my understanding of the game will improve.

    However, I would like to see what comments you guys have regarding my list:

    Allegiance: Slaanesh
    - Host: Pretenders Host

    Leaders
    Chaos Lord on Manticore (280)
    - General
    - Blade & Runeshield
    - Command Trait: Strength of Goodhood
    - Artefact: Sliverslash
    - Host Option: Hunter of Godbeasts
    Chaos Sorcerer Lord (110)
    - Lore of Pain and Pleasure: Battle Rapture
    Chaos Lord (110)
    - Reaperblade & Daemonbound Steel
    - Artefact: The Crown of Dark Secrets
    Viceleader, Herald of Slaanesh (120)
    - Lore of Slaanesh: Hysterical Frenzy

    Battleline
    15 x Chaos Warriors (300)
    - Hand Weapon & Shield
    20 x Chaos Marauders (150)
    - Axes & Shields
    10 x Daemonettes (110)

    Units
    1 x Gorebeast Chariots (150)
    - War Flail
    10 x Chaos Knights (360)
    - Cursed Lance

    Behemoths
    Chaos Warshrine (170)

    Battalions
    Supreme Sybarites (120)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 138

     

    I am leaning towards dropping the battalion and adding 10 more Daemonettes.

    I would recommend expanding the marauders to 40 instead. Your list is heavy on the mortals, and marauders really want large numbers to keep their bonuses longer. It might be a good idea to swap the daemonettes out for a unit of hellstriders if you can (either weapon option is fine, though I consider clawspears to generally be the better pick). You won't really benefit much from such a large unit of knights, as they'll seldom all get into range. Either take a look at the slaanesh battalion from the slaves to darkness book (which is explicitly also a Slaanesh allegiance battalion) for a 6 inch pile-in, or split the unit into 2 5-man units. Also if you have the option to change it the sorcerer lord on manticore is a very strong pick, as their unique spell is basically a superior version of hysterical frenzy.

  10. On 2/16/2020 at 3:29 AM, Jedimasterwiggy said:

    Hi all,

    Hope this is a simple question, I haven't really played since 2nd edition dropped so I'm missing some knowledge.

    I'm looking to play Slaanesh with the nice new battletome and I can see that slaves to darkness models can still go in lists I assume due to shared slaanesh keyword. Slaves to Darkness is also an army that can allied in so my question is :- is the only reason to take slaves to darkness as allies rather than as part of main force because you might want a different mark on some units? 

    Many thanks 

    Correct. Also there are a number of entries that have no option to select a mark (mindstealer sphiranx, fomoroid, etc.) that you may want to include in your army, which would need to be allied in.

  11. On 2/6/2020 at 1:12 PM, Jaskier said:

    I ran Daemonsteel Contingent at Cancon (I spoilered my list below for those who are curious), and didn't have too much experience with it prior to the tournament (only 3 games, and none of them were against meta lists) but I managed to go 4-2 with my two losses both being super close. Every opponent I've faced with them agreed that Daemonsteel Soul Grinders are super strong for their points, and my personal reflection is that being in Syll'Esskan Host means if you can get the rest of your list right then you aren't too worried about the 'Grinders not generating depravity points. 740 points total for 3 big monsters who literally tick all but one box (no depravity generation) - they're fast, good shooting, good range (forces people into bad situations/mistakes), good melee, don't degrade too harshly, super tough, big base for blocking/forcing people to go into them for objective capturing - is an absolute steal. They don't get much love buff-wise from anything in particular (i.e. there's no way to make them double pile-in), but I found that Acquiescence/Overwhelming Acquiescence were useful to give them re-roll 1s to-hit for both shooting and melee, and Syll'Esske pairs well with them for the re-roll 1s to-hit bubble in melee specifically if I failed to cast either form of Acquiescence.

    Despite how reliable their attacks are (I went Daemonbone Talon for the guaranteed 4 attacks at 2+ to-hit over the Warpmetal Blade) with everything hitting on 3+ at worst, I found they can actually be quite swingy - particularly with the single attack shooting weapon and melee weapon. In one game, my Grinders kept rolling 6s to-hit on the big metal claw and doing D6 mortal wounds plus a regular hit (yay bonus hits for Slaanesh!) which helped win me the game against a strong Thunderquake list; without those 6s on the claw, I very likely wouldn't have killed my opponents' Ethereal Engine of the Gods and lost the game on points in Three Places of Power. In another game, I failed something crazy like 9/12 shots with the Phlegm Bombardment simply by fluffing the hit roll without any modifiers involved; when those shots hit, they really bloody count at -2 Rend and 3 Damage a pop, so missing so many of them really hurt. Overall though they are very self-sufficient and if you roll average to well you'll absolutely be pumping out wounds with them.

    The only real concern I have with running them is that there's no way to heal them outside of running an Endless Lifeswarm (they don't benefit from either Slaanesh healing spell) so you do have to be mindful of how you use them; they are cheap and should very much be treated as sacrificial for the purposes of keeping your characters alive so you can keep the summon-chain going, but losing one still hurts. I would also say I'm certain the list I ran is not the strongest list to run Daemonsteel Contingent in, but I was working with what I had (I have most of the Daemon options but not so much the mortal) and also aiming for the +D3 command points for the even daemon/mortal split. If I wanted to improve it, I think I'd either drop a Soul Grinder and try and fit another Keeper in, or forgo Keepers entirely and focus on other heroes like the Sorcerer Lord on Manticore. Even alone, that one Keeper with the Cloak was an absolute terror in every game, but difficult to say if I can really afford to run it alongside three Soul Grinders and all the other stuff one needs for Syll'Esskan Host summoning shenanigans.

      Hide contents

    Syll'Esskan Host
    Mortal Realm: Ulgu

    Syll'Esske - General, Spell: Born of Damnation - 200
    Keeper of Secrets - Artefact: Doppelganger Cloak, Spell: Progeny of Damnation, Sinistrous Hand - 360
    Contorted Epitome - Artefact: Sword of Judgement, Spell: Hysterical Frenzy - 200
    Chaos Lord - 110
    Exalted Hero of Chaos - 90

    Hellstriders (5) - Hellscourges - 100
    Hellstriders (5) - Hellscourges - 100
    Hellstriders (5) - Hellscourges - 100

    Soul Grinder - 210
    Soul Grinder - 210
    Soul Grinder - 210

    Daemonsteel Contingent - 110



     

    I may need to start running something close to this. My biggest issue at the moment is forgetting abilities during specific phases, and this seems more straightforward.

  12. 22 hours ago, Iron Fist said:
    
    What do you think of the list with Syll'esske and Archaon?
    I think this is the most competitive thing today.
    Any opinions on this list?
    I just have a doubt about the warshrine .. Maybe an exalted chariot instead?
     
    Allegiance: Slaanesh
    - Host: Syll'Esskan Host

    Leaders
    Syll'Esske, the Vengeful Allegiance (200)
    - General
    Archaon the Everchosen (800)
    - Lore of Slaanesh: Hysterical Frenzy
    Keeper of Secrets (360)
    - Sinistrous Hand

    Battleline
    5 x Hellstriders with Claw-spears (100)
    5 x Hellstriders with Claw-spears (100)
    5 x Hellstriders with Claw-spears (100)

    Behemoths
    Chaos Warshrine (170)

    Battalions
    Seeker Cavalcade (140)

    Total: 1970 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 85

     

     

    The problem with the warshrine is that aside from itself Archaon is the only model in your list that benefits from its effect, as its locked to mortal slaves to darkness units, not just mortal like it used to be. You'll get the same effect with a chaos sorc for fewer points in this list.

    • Thanks 1
  13. I can't speak regarding the other gods, but for Slaanesh, Shalaxi is a potentially viable choice, but bear in mind that they cannot be summoned. Some players will be okay with you using a model built as shalaxi for a summoned keeper (if you have enough depravity points and they've already been removed as a casualty), but I would try to magnetize the weapons if at all possible at the very least.

    Daemon princes can be useful in a slaanesh list, but their primary drawback is the lack of the hedonite keyword, resulting in an inability to benefit from a number of abilities, and also lacking the locus ability that has a chance to force enemies to potentially strike last in combat (offset somewhat by the prince's innate ability to fight first).

    For non-greater-daemon choices, the bladebringer on exalted chariot is actually quite effective, with a decent stock of wounds to generate depravity and respectable offense. Bear in mind that only incoming damage to your heroes and damage dealt by them with spells or attacks count for offensive depravity generation, so the mortal wounds from the chariot abilities don't result in any summoning points. Though with soul scent realistically capable of granting 3 additional attacks per enemy unit in 1" range it's a small price to pay. Also the Contorted Epitome is one of the best casters and dispellers in the game, before factoring in allegiance abilities.

    Slaanesh does offer a number of list building options that can still be viable, but you'll always be acutely aware that in the majority of cases taking more keepers would've been the more optimal choice.

    Also fiends are terrible because they're pretty good at what they do, but they're not heroes and you want heroes to be the ones taking on multi wound targets. Which is frustrating as the new models are rather brilliant.

    Hopefully this helps.

  14. 5 hours ago, Enoby said:

    Yeah, they can act as a very annoying giant screen - especially if using Syllesske to keep them immune to battleshock. 

    With the cogs up, it does allow fiends and chariots to have more use - making up for the fact they don't tend to make first turn charges. 

    Maybe even some use for chaos warriors? They are a very expensive screen, but the 4+ rerolling will keep most things stuck for a turn. That said, I think marauders are  better.

    I think the deciding factor is rend and our bonus exploding hits when at 20 or more models. This ability lets you get all of the optimal offensive use out of your marauders, before they've had a chance to take any casualties and revert to being only slightly worse offensively than chaos warriors.

  15. 1 hour ago, Enoby said:

    The epitome is good, certainly for getting any clutch endless spells off (like Cogs or the Spell portals) and it's double locus, so it's worth the addition.  

    I've used both; warriors are tanky in big units but their lack of rend kind of sucks - they don't really have a punch and because they're so expensive they end up feeling like overpriced objective holders. I've tried to make knights work because I love the models, but the lances just kinda suck (hitting on 4s and only two attacks) and the ensorcelled weapons kind of feel like worse chosen weapons. That said, giving it some thought, maybe they could occupy the role of tankier and faster chosen (though a bit more expensive and a bit less damage). That said, chosen work best in 10s and knights don't really fit around one another. 

    As for multiple heroes, I might use two on-foot chaos lords and two sorcerers just to follow my important units around and give save buffs and double pile ins. That said, I have found that it's super difficult for the sorcerer to get their spell off.

    However, with the new rules released, maybe we can see some use for mauraders? With the invaders host new trait, we can teleport them without any spells needed, and I think you can bunch up 40 within 6". If we get the cogs off (with the epitome), then they're guaranteed the charge. Might also be okay with our other less quick (as in, can't first turn charge) units like chariots. Definitely worth considering. 

    I've been thinking, as generally a godseekers player, that the new subfaction's ability could be utilized best with marauders, since by the wording they change a die in the roll, rather than applying their own modifier. The problem then is that both units need to be at least 10 models which kinda runs counter to what godseekers wants to field. Maybe we couple it with a "buddy system" of marauders and a big block of daemonettes or chaos warriors. Hopefully they have another ability too, as what we've seen so far seems to only further entrench Invaders and Syll'Eske as the best hosts.

  16. 20 hours ago, Enoby said:

    I've found a good base is a mix of these models:

    Chaos Lord (for the double pile in)

    Chaos Sorcerer Lord (for the spell and rr saves)

    Chaos Lord on Karkadrak (actually surprisingly good in combat with rerolls from the fane ; either with Dimensional Blade on axe, Pendant of Slaanesh, or Ethereal Amulet) 

    As for troops, I tend to go with min battleline (usually Hellstriders), but I've found Chosen pretty excellent thanks to the 6s being mortal wounds and extra attacks, especially when rerolling 1s to hit (or rerolling all with spell). I've not seen anyone talk about them so I don't know if I'm missing something, but they put out a tonne of damage and soak it up pretty well. 

    I tried using Marauders, but they've not been fantastic for me - they crumble too easily in my opinion. That said, I've not tried getting any first turn charge shenanigans with them so maybe they'd be better then.

    The biggest struggle is bodies for objectives, but that's where summoning shines. 

    Do you use multiples of those heroes, or any additions for utility, like the epitome?

    Have you also tried chaos warriors or knights?  I feel like comparatively hellstriders miss out on a lot of buffs and command abilities since they're all locked to the slaves to darkness keyword, but they're still probably objectively better than the same points of warriors or knights (who even with warshrine support underperformed for me), so I'm a bit torn.

  17. 9 hours ago, Jaskier said:

    Not useful for Slaves specifically but as a Slaanesh player I'd definitely look at giving him the Fane buff. Tossing up between him and the Epitome for a SoJ carrier is basically a question of reliability (Prince) versus utility (Epitome). It's so good to see Princes (and Belakor especially) being so strong now regardless of how you run them though. I currently have the genesis of a Slaves army and am looking at running Warrior-heavy Despoilers for something fun and different. It can't be understated how good this book is!

    My experiences with the epitome usually have been that if you have it close enough to the front that it can attack with its claws you're generally going to lose it on the return swing due to its 5+ save. I tend to keep mine within range of its 6" super-locus but decidedly out of actual combat when I can.

    On that note are people finding the epitome a useful ally choice for S2D? With 2 rerollable dispels, an AoE strike-last ability and a unique spell that grants rerolls as a debuff on the enemy that isn't faction locked, it would seem like you could do a lot worse for 200 points.

  18. 1 hour ago, Enoby said:

    I'm in a similar situation; I have to purposefully build weak (using mortals and BoC rather than KoS), or even just not use summoning. I've had quite a bit of fun running what is basically a Slaves to Darkness army as Slaanesh - it feels fairer and there seem to be more tactics involved.

    If you don't mind my asking, what is the list usually comprised of? I've tried doing the same thing but I've generally found it surprisingly weak.

  19. 4 hours ago, Enoby said:

    At least we can hope for something that might make our troops a bit better. I think the worst thing about our faction is that our troops feel like tax - we can't really put any buffs on them and two of our three allegiance abilities are meant for heroes. 

    I don't think this book will be the sole answer, but I do hope it gives us more variety in usable troops - especially if those usable troops are fiends. 

    I don't have high hopes, but I'd be overjoyed if you were right. If one of the subfactions allowed non-heroes to generate depravity I don't think I'd play anything else.

    • Like 1
  20. 5 hours ago, Enoby said:

    Good to know we're getting a few more rules in this upcoming Wrath of the Everchosen book.

    I'd love to see one that gives slaves the hedonites keyword and hedonites the slaves keyword, but very much doubt they'd do that. The lack of more than a unit of fully Slaaneshi mortals stings more now that S2D is so faction specific, and I don't see GW recognizing that as a problem.

    Instead I think we'll see some weird  cornercase stuff that while cool isn't going to be good enough to unseat any existing hosts.

  21. On 1/20/2020 at 12:20 PM, Goorie said:

    Hello fellow hedonites, I'll be attending to noob friendly tournament next month and I am seeking for some CC for the list I've built.

    The list is, in my opinion, semi-competitive. It is built around the models but I've a month before attending so I can buy some more models if that'd improve the list.

    So here's the list. Thank you in advance.

      Hide contents

    Allegiance: Slaanesh
    - Host: Invaders Host
    Mortal Realm: Shyish
    Keeper of Secrets (360)
    - General
    - Sinistrous Hand
    - Trait: Best of the Best  
    - Artefact: Ethereal Amulet 
    - Host Option: General (Invaders Host)
    - Spell: Progeny of Damnation
    Bladebringer, Herald on Exalted Chariot (220)
    - Host Option: General (Invaders Host)
    - Lore of Slaanesh: Hysterical Frenzy
    The Contorted Epitome (200)
    - Artefact: The Rod of Misrule  
    - Host Option: General (Invaders Host)
    - Lore of Slaanesh: Soulslice Shards
    Infernal Enrapturess, Herald of Slaanesh (140)
    10 x Daemonettes (110)
    10 x Daemonettes (110)
    10 x Daemonettes (110)
    15 x Seekers (360)
    Epicurean Revellers (180)
    Supreme Sybarites (120)
    Chronomantic Cogs (80)

    Total: 1990 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 96

     

    You don't really have the quantity of daemonettes to really get optimal use out of Epicurean Revelers, and it's a fairly expensive battalion. If this is what you have to work with model-wise, you could probably split the seekers into multiple smaller units and use the cavalcade instead, as the pile-in is super useful for cavalry. As it stands you'll struggle to get more than 5 seekers into combat at once, so the big unit will be very unwieldy. If you want to commit to Epicurean, you'll need more daemonettes, as even with frontage limitations the x2 extra hits for units above 20 is really useful.

    I would also put the rod of misrule on your enrapturess. The epitome wants to be dangerously close to the front to make the best use of its strike-last ability, and since the rod and her DP generation work anywhere on the board, you'll probably be more easily able to hide your enrapturess while still getting some work out of her. It's also good to have a "safe" hero for summoning if you take some really bad hits to your other leaders and need to resummon.

    • Thanks 1
  22. 1 hour ago, Arzalyn said:

    I'm having a hard time finding a keeper around here for my list, so I wanted to ask, anyone had any success without running one? After the change on the Locus having one seens even more important ... Any advise on how to proceed with a list building if i'm unable to get one in the near future?

    Run an epitome for sure if you're going without a keeper,  it will give you two casts and dispels with rerolls, though without access to the keeper-tier spells. Also the epitome has a better version of locus it can use at the start of the combat phase that can hit multiple units. I think it may actually be one of our best models.

    On the upside, the keeper's command ability only works on hedonite keyword units, so if you're not running a keeper you could try using S2D or BoC units without much issue.

    • Thanks 1
  23. 16 minutes ago, Imhotep71 said:

    I’ve been toying with that idea as well. I have 3 soul grinders.

    I may have to see what it’s like building a list that doesn’t rely on summoning and see what happens. 

    That would definitely make the battalion a reasonable upgrade price.

    It's a shame there isn't a way to mark BoC units without the warscroll battalions, as I think there's a lot of potential for things like bullgors, but I really dislike the idea of the added list taxes involved.

  24. 23 hours ago, Imhotep71 said:

    So has anyone used the Soul Grinder battalion with any success?

    I'm considering trying it in a "take everything that normally is considered less than optimal on paper and see what it can actually do" list just for fun. I need to put together a second soulgrinder before I'm set for that, and I may need a second set of fiends, but I'll be sure to report on my findings.

    I think there's some great possibilities in our allegiance that don't synergize well with depravity points, and I wonder if it might be viable to just toss summoning to the wayside and lean into those options.

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