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SaberArtoria22

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Posts posted by SaberArtoria22

  1. 4 hours ago, Lord Veshnakar said:

    I have already played against the 30 strong HB block and its not that bad for DoK to handle. You can lock it down pretty dang good with the shackles. Sure you might not be able to wipe them out with a 2+ rerolling 1s and a 4+ ward but just snipe out their priests and battlesmiths. Fyreslayers are all about their characters and a unit of 10 doomfires instant gibs their foot characters with doomfire unless they have auric hearthguard nearby.

    Not to mention Witches cause MWs on 5+ with martyrs sacrifice, on 6s with their shields,  and would have a 4+ save in combat, a 5+ save after, and can reroll their 5+ Hag Narr save. They will likely be rerolling wounds and maybe hits too.  Witches also have run and charge inherent and a naturally higher move. 
     

    I find it interesting how you point out that Fyreslayers are all about their characters and sniping them out is how to fight them, but seem to be ignoring the fact that the exact same tactic works wonders on DoK too. Funny enough it also works on any army who gains a lot of their power from the buffs given by their heroes.

     

  2. 1 hour ago, sal4m4nd3r said:

    People who are suggesting a 20 or 40 point increase to hag queens clearly havent been playing a GW game for very long. The pendulum will swing the other way with nearly equal and opposite ferocity when the nerfs come. It happens all the time. Most recent example is Tzeetch. Hope the DoK players enjoyed thier moment in the sun.

    Hagg queen needs to double in cost

    Witch elves price needs to go up to 120.

    Slaughter Queen needs to not have the general requirement to use command.

    Both Melusai should be battleline if medusa OR morathi are general.

    hagg narr is the issue, and short of re-working the temple completely I'm not sure how to address it.  A glass cannon army should not be able to deflect 33% of all damage. 

    You’re forgetting GW’s love of elves and Space elves.

    plus you can only get the Hag in a $100 box and Witches are 10 for $60  so don’t be surprised if they dont give them a very light touch 

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  3. I don’t think the hag queen should be punished too harshly just because most people don’t take range weapons, 80 points seems fair. I play Khailebron Snakes and my opponents are usually able to get my hags turn 2 or 3 if they bring shooting.

    definitely think the witches at least should lose horde bonus or match the Sisters of Slaughters point cost.

    Main fix I feel would be to swap Hagg nar and Blessing of Khaine, so general gives re-rolls and only 1 unit can have a 5++.

    Also maybe no -1 to shooting to big non-monsters like cauldrons and screaming bells.

    Cauldrons up like 30points each if they don’t lose shooting protection 

    sone drops would be great too

    Morathi 440 - 450, she only feels worth her points when your opponent tries to fight her, or let her make Melusai Battleline and give her that keyword and she could be 500 at that point.

    Blood Stalkers 120pts or + 1 shot, Battleline for Medusa would be great too but 1 of those would be nice adjustment.

    Warlocks either more casts for bigger unit or down slightly maybe 120 - 130, don’t have as much experience with those but would never take over Medusa for same cost.

    Bloodwrack Shrine to 200 

    Khinerai seem fine as is 

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