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Czarnyjas

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Posts posted by Czarnyjas

  1. 4 hours ago, Phasteon said:

    Just 1 thing to consider: 

    - How do you keep your Heroes alive long enough so your HGB dont lose their 4+? 

    You cant really split your forces so you will struggle holding more than 2 objectives at a time

     

    So can You adivice me something? 

  2. Hi,

    Guys i need help! In next sunday im going to play with my two frends 2k battles.

    Im trying to make list for Chaos StD

    Im going to use proxes.

    My first idea was something like this

    - Auric Runefather on Mag

    - Battlesmith

    - Auric Runemaster

    20x3 Hearthguard Berzerkers

    Battalions Lords of the Lodge

    Spells
    - Fyrewall and Zharrgron

  3. Thx for reply @Scurvydog

    I got two question 

    12 hours ago, Scurvydog said:

    The Whaagh command ability stacks for as many command points you have, so let's say you are in turn 3 combat phase and have not used any command points, then you will have 3 with the list above. You can then use the command ability Whaaagh 3 times. You roll 3 dice and count the unit within 10" of your megaboss, as explained above you want 5 more besides the boss himself to make sure it does not fail and you get 2 attacks on a 6. Lets say you roll those 3 dice and get a 3, 4 and 6, they of course all succeed as you have 6 units total in range, but the 6 is 2 attacks, so you get plus 4 attacks with ALL melee weapons on a model.

    Is Waagh ability during to the end of combat phase or to my next hero phase? 
     

    And second1 - Is megaboss getting Waagh ability too ? Or only frendly units ?

  4. On 4/23/2019 at 1:49 PM, Scurvydog said:

    In my opinion Gordrakk is really not worth it, even in high point games he is all around "meh", I would only consider him along another Mawkkrusha in Ironsunz or Bloodtoofs battalion, so his command ability can affect everyone. In himself he is too squishy, a standard Mawkrusha as general can get the ironclad trait (rend value is 1 worse against him) and an artifact, such as ignax scales to get 4+ ave vs mortal wounds or a grpyh feather charm for a -1 to be hit, this makes him much much more durable than Gordrakk for much less points.

    You have no other megaboss model on foot, so with those models you have and if people are ok with it, then you should use Gordrakk as a regular Mawkrusha, take a warchanter and 1 unit of brutes, ardboyz and goregruntas, that is 1000 pts. The MK is expensive at 1k points but often still worth it, Ironfist battalion is too expensive at 1k, so mobility is poor and having the MK fly 12" is important, especially with mighty destroyers on a 4+ he can move twice potentially.

    Downsides to this list is a lower model count and only 5 units, so even if all are in 18" range in the combat phase, Mighty Whaagh command ability will still fail on a roll of a 6. You can reduce this problem a bit if you take prophet of the whaagh command trait, but then you lose ironclad and with half your point invested in the Mawkrusha, you want him to survive as well as possible.

    An alternative list if you can get a standard megaboss on foot is:

    1x megaboss

    1x warchanter

    1 xshaman (the funguid cave shaman is way better than the IJ one though)

    2x5 brutes

    1x10 ardboyz

    1x3 goregruntas

    Remember you can stack Whaagh with more command points for more attacks, none of the IJ units will hold up will to any other dedicated melee units without Whaagh.

     

    Today i was wondering about three tactict and battleplans 1k cost for my tommorow battle vs Skavens.

    First look like this

    - Megaboss
    -3 x 3 Gruntas 
    - Warchanter
    - 10 Burtes 

    What i know is this that my opponent going to use Plagueclaw so that why i chose 3 cavalry units to stop this machine. Brrutes will def one object till Grunts finish with enemy ranged units. And then i going to try get next object. 

    Second Tact is similar but i using Ironfist Batalion and there is 2 gruntas, 2 brutes and megaboss on foot. With battalion im going be a little bit faster and im going to hit enemy very hard with a couple Waaagh abilities. 

    On a third one i chose Shaman 
    - megaboss
    - Shaman ( i can't take unguid cave shaman, becouse we are going to play without allies army)
    - 10x2 Ardboys (30 is better but i don't have them ;/ )
    - 3x3 Gruntas 

    Just focus on one objective and try to  use as many spells i can. 

    Can you tell me what artefact shoud i use for this battleplans ? Is Waaagh abilites can be use couple time in one here phase? Do i missed something ? What is main tact for enemies with a lot of mortals ? 

  5. Hello guys, im new in Warhammer AoS and im choose IJ, becouse if like big muscle orruks. Till yesterday i played 4th games and 3 of them i lost. 

    First battle was big mistake,  i don't known all special rules and my opponent was very skilled player so i don't blame any1, but last two battles was against Stormacast with same noobie player like me. We've been playing two 1500pkt battles and they where huge defeat. 

    Now sing up to my local store narrative campaing. My first opponent will be Skavens. We'are gonna play 1000pkt. battle on Duality of Death scenario. 

    Im looking some1 to help me understand how can i effectly build my army, for this combat and what are my biggest pros and cons.

     

    How my whole army looks

    - Gordrakk 
    - 2 Shaman
    - 2 Warchanter
    - 5x5 Brutes
    - 3x3 Gore Gruntas
    - 2x10 Ard boys

    cheers guys

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