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kamuffinz

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Posts posted by kamuffinz

  1. 2 minutes ago, Nickmoss90 said:

    I prefer the squigs tbh. I watch people playing games and the stabbas just seem to blob around not doing very much. Such a slow unit. This is my view. Shame the loon shrine has no benefit to squigs. 

    I understand 60 is hard to shift but with the use of endless spells a unit of 60 can soon disappear.

    Who else is building a list around squigs with a few shamans for spells?

    Right here!

    I'd love your opinion on my post above with 1k lists.  

    Looking for opinions on the following:

    1) In 1k (even 2k), thoughts on Loonboss on Giant Cave Squig, in 1k I'd have to cut some Bounderz down to 10.

    2)  Hand of Gork vs Squig Lure if you're only taking one spell?

  2. 7 minutes ago, Xelotath said:

    Hey guys, was looking for a little inspiration on basing Gloomspite models, was wondering what other people had done for them. I was considering going for the toxic swamp base with some grassy bits. Worried it might look a little bit too Nurgle though. What do you guys do for your bases?

    041069B9-62EE-4F11-8EC1-F011A097EA73.jpeg

    I picked up some mushrooms from bits of war to add some pop.

     

    https://bitsofwar.com/home/971-goblin-forest-mushrooms.html

    goblin-forest-mushrooms.jpg

    • Like 1
  3. 29 minutes ago, dasnation said:

    @Malakree sounded like a bit of an up and down tournament for you. What armies did you face? I do like the reworked list, what are your thoughts with the troggboss and trolls? You said the chukkas did well, that is good to hear, I plan on bringing some.

    I went 2-1 in the small ITC tournament this last weekend. Was playing for 1st against another Gloomspite player but I made some mistakes, and he was the better player and took advantage of the openings. I won a close game against a good Nurgle list, crushed dispossessed, and I believe I was in control of the match against Gloom till the last turn. I struggled killing things with this list, except for the dispossessed, I don't know if I am just spread out too much or if I should mass one side of the board and bomb everything with squigs. I have a game against DOK today, so I'll try to be hyper-aggressive and concentrated. I felt like my big issue was bodies and being able to withstand and hold an objective effectively. In two of the three games, I mostly lost everything to keep the objectives which put me behind in kill points. Not being able to sustain long enough, potentially lost me the third game.

    The list I used:
    Mortal Realm: Ghur
    Loonboss on Mangler Squigs (300)
    - General
    - Trait: Fight Another Day 
    - Artefact: Sword of Judgement 
    Fungoid Cave-Shaman (90)
    - Lore of the Moonclans: Squig Lure
    Fungoid Cave-Shaman (90)
    - Lore of the Moonclans: The Hand of Gork
    Loonboss on Giant Cave Squig (110)
    - Moon-cutta
    24 x Squig Herd (280)
    24 x Squig Herd (280)
    6 x Squig Herd (70)
    10 x Boingrot Bounderz (200)
    10 x Boingrot Bounderz (200)
    Colossal Squig (300)
    Mork's Mighty Mushroom (80)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 190

    I like running squigs and have a lot of fun with them. I think I am going to try and be a bit more aggressive and see how that plays out. Swap Hand of Gork with Itchy Nuisance. Regardless of how much I love the Colossal Squig, I think I can get more out of 300 points. 

    List after the game with DOK, thoughts?
    Mortal Realm: Aqshy
    Skragrott, The Loonking (220)
    - General
    - Lore of the Moonclans: Itchy Nuisance
    Fungoid Cave-Shaman (90)
    - Lore of the Moonclans: Squig Lure
    Loonboss on Mangler Squigs (300)
    - Artefact: Ignax's Scales 
    Loonboss on Giant Cave Squig (110)
    - Moon-cutta
    24 x Squig Herd (280)
    18 x Squig Herd (210)
    6 x Squig Herd (70)
    10 x Boingrot Bounderz (200)
    10 x Boingrot Bounderz (200)
    Grot Spear Chukka (120)
    - Allies
    Grot Spear Chukka (120)
    - Allies
    Mork's Mighty Mushroom (80)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 240 / 400
    Wounds: 178
     

    If the squigs keep underperforming it might force me into taking some stabbas which I don't exactly want to do. Any suggestions on how I should be using my squigs?

    This makes me nervous!  I was eagerly waiting to hear back about the results from your tourney.  I'm fully invested in a Squig army and hope they're viable.  Have you tried the Squig Herder Battalion, or a second Mangler?

  4. Just now, GeneralZero said:

    Which is not accurate because

    1. the new one is bigger that the one you referenced to.

    2. new platic kits a re always more expensive. The closest example of what I'm talking about is the Infernal Enrapturess of the wrath and raputure box which is 32,50eur at GW. And it is a comparable size kit in the GW way.

    You claiming my valuation (sourcing an existing model) is inaccurate when you're purely comparing based on the SIZE of the model doesn't make any sense to me.  Anyway, stop replying and clogging up this forum.  This isn't going to go anywhere.  

  5. 1 minute ago, GeneralZero said:

    Nope! as a bigger plastik kit, GW doesn't think so! 

    Not sure what you're talking about.  There is no new price for the loonboss, so I quoted the finecast version.  For you to speculate as you did in your original post makes your estimates inaccurate.  I simply tried to relate it to the current available pricing.  

  6. 13 hours ago, ChatBatFun said:

    It’s just 2 units, one of 5 bounderz and one of 5 hoppers, so 10 riders in the box all together.( presumably you can make them however you want) 

     

    7E70418C-81C5-488A-9E83-F12654F3423E.jpeg

    If they price this at the same as the Wrath & Rapture bundle I'll be disappointed.  I don't think you need more than 20 Bounderz in a 2k list and already having 20 this already looks like a raw deal.

    I have a couple unopened Squig Herd boxes I can trade in and was planning on splitting with a Sylvaneth buddy, but as you guys are pointing out the value between the Sylvaneth boxes and Gitz I'm a little unsure now.  

     

    Though comparing it to the Wrath and Rapture box below, they seem to get another unit  (3 total) worth of models, so maybe the price won't be the same.

    60019915001_WrathandRaptureENG01.jpg

  7. 12 hours ago, dasnation said:

     

    Yo, apologies on taking so long to get back to you guys earlier with a little write up. Incoming wall of text.

    I attached a couple of pictures of the deployment, turn two precharge, and charges. We were playing starstrike as the battle plan, and my opponent held his heartrenders in the sky to deploy later when the objectives fall. Since it was an open board, I used my main squig line on my right flank with the loonboss on giant cave squig along with a contingent of boingrots. I didn't exactly know what to do with my colossal but wanted to see what he would do going up against a horde of witch "aelves." I also set up my badmoon in his left corner.

    My opponent gave me the first turn, I wasn't exactly sure what I should do here, he deployed a little defensive, and I did not want to over commit and get countercharged. I moved up a little giving the daughters a window if they wanted to take it to charge. I also short cast mushroom (only a few more inches to get the majority of his horde) but was able to kill about 8 of his sisters who were nice to get rid of. On his turn, he decided to move back a little more and buff his units. He failed the majority of them somehow and ended up wounding the cauldron of blood by failing a prayer. Mork laughed.

    Turn Two I won initiative and decided it was time to get a little crazy. The moon moved into the quadrant with his sisters of slaughter and Mouthpiece of Mork hit so I had 3 CP. I tried to dispell the mushroom to push it deeper into his lines but failed, Mork laughed. With that plan shelved I decided to cast squig lure on one of my 24 blocks. In the movement phase, I used Let's Get Bouncing and covered almost my entire squig force but the random 6 on my extreme right flank. I was able to get all of the little ****** into the quadrant so I could run and charge which is what I did. On the left flank, I attempted to charge my Colossal and Loonboss on Mangler into his witch elves. Looking back on this I should have only charged with the Colossal because it would have forced me to attack with my Loonboss first due to his Fight Another Day ability leaving the Colossal exposed. Luckily?... I didn't have to live that mistake because I failed the charge on the Loonboss, but the Colossal made it in.

    Along comes Gorks favorite phase combat. I started with the Colossal expecting it to pop against a horde of witch elves. He? It ended up taking out 14 of the little blood crazed things after all their saves. The squigs on the right flank weathered the storm from his sisters and only accumulated six wounds per herd of 24. They attacked back and had great results, sadly the sisters have their 5+ save that on 6's do mortal wounds. I believe a lost another 6 wounds due to that after the regular attacks. I lost 11 squigs between the two herds due to battle shock and another couple due to the rebound effect of the sisters' shields. Finally came his witch elves attacking my Colossal who weathered the flurry of blades and surviving with 6 wounds. Also, note that the objective dropped on my right flank his left in the center, so I kept my Loonboss on Giant Cave Squig there to capture.

    To shorten this up a bit he charged his cauldron into my squigs and transformed Morathi and flew her next to the objective along with dropping some of the Heartrenders to capture the objective away from me. The witch elves went first in combat and tore up the ole colossal popping him, and some little squigs came out. I forgot that the Loonboss had Git Shield so I could have negated a few more wounds, but he managed to kill all but one of the flying beats. Sadly Morathi ate his lunch. Looking back I should have run the random herder unit of 6 over to help capture the objective instead of getting into the combat.

    On to turn three the objectives dropped in the middle of the board. Sadly real life events came up, and we could not finish the game. I do feel like I would have been able to walk away with the victory. I had more models on the board and in prime locations to capture the objectives and hold them. Overall it was a great game and can't wait to try the list this weekend in a tournament. I know that was a long ass post, if you have any questions let me know.

    IMG_2216.HEIC 1.58 MB · 9 downloads IMG_2215.HEIC 1.72 MB · 3 downloads IMG_2214.HEIC 1.79 MB · 2 downloads

     
    I'm curious about the dispelling of your own Mork's Mushroom.  I didn't think about dispelling my own spell, but if that's possible the potential spam seems insane.  
     
    Would this be possible?  If you place it turn one, and use it's ability. The beginning of the next battle round AFTER it's ability is used, could you not use one wizard to dispel it, then another wizard to potentially recast and proc the ability again?
  8. 11 hours ago, dasnation said:

     

    Yo, apologies on taking so long to get back to you guys earlier with a little write up. Incoming wall of text.

    I attached a couple of pictures of the deployment, turn two precharge, and charges. We were playing starstrike as the battle plan, and my opponent held his heartrenders in the sky to deploy later when the objectives fall. Since it was an open board, I used my main squig line on my right flank with the loonboss on giant cave squig along with a contingent of boingrots. I didn't exactly know what to do with my colossal but wanted to see what he would do going up against a horde of witch "aelves." I also set up my badmoon in his left corner.

    My opponent gave me the first turn, I wasn't exactly sure what I should do here, he deployed a little defensive, and I did not want to over commit and get countercharged. I moved up a little giving the daughters a window if they wanted to take it to charge. I also short cast mushroom (only a few more inches to get the majority of his horde) but was able to kill about 8 of his sisters who were nice to get rid of. On his turn, he decided to move back a little more and buff his units. He failed the majority of them somehow and ended up wounding the cauldron of blood by failing a prayer. Mork laughed.

    Turn Two I won initiative and decided it was time to get a little crazy. The moon moved into the quadrant with his sisters of slaughter and Mouthpiece of Mork hit so I had 3 CP. I tried to dispell the mushroom to push it deeper into his lines but failed, Mork laughed. With that plan shelved I decided to cast squig lure on one of my 24 blocks. In the movement phase, I used Let's Get Bouncing and covered almost my entire squig force but the random 6 on my extreme right flank. I was able to get all of the little ****** into the quadrant so I could run and charge which is what I did. On the left flank, I attempted to charge my Colossal and Loonboss on Mangler into his witch elves. Looking back on this I should have only charged with the Colossal because it would have forced me to attack with my Loonboss first due to his Fight Another Day ability leaving the Colossal exposed. Luckily?... I didn't have to live that mistake because I failed the charge on the Loonboss, but the Colossal made it in.

    Along comes Gorks favorite phase combat. I started with the Colossal expecting it to pop against a horde of witch elves. He? It ended up taking out 14 of the little blood crazed things after all their saves. The squigs on the right flank weathered the storm from his sisters and only accumulated six wounds per herd of 24. They attacked back and had great results, sadly the sisters have their 5+ save that on 6's do mortal wounds. I believe a lost another 6 wounds due to that after the regular attacks. I lost 11 squigs between the two herds due to battle shock and another couple due to the rebound effect of the sisters' shields. Finally came his witch elves attacking my Colossal who weathered the flurry of blades and surviving with 6 wounds. Also, note that the objective dropped on my right flank his left in the center, so I kept my Loonboss on Giant Cave Squig there to capture.

    To shorten this up a bit he charged his cauldron into my squigs and transformed Morathi and flew her next to the objective along with dropping some of the Heartrenders to capture the objective away from me. The witch elves went first in combat and tore up the ole colossal popping him, and some little squigs came out. I forgot that the Loonboss had Git Shield so I could have negated a few more wounds, but he managed to kill all but one of the flying beats. Sadly Morathi ate his lunch. Looking back I should have run the random herder unit of 6 over to help capture the objective instead of getting into the combat.

    On to turn three the objectives dropped in the middle of the board. Sadly real life events came up, and we could not finish the game. I do feel like I would have been able to walk away with the victory. I had more models on the board and in prime locations to capture the objectives and hold them. Overall it was a great game and can't wait to try the list this weekend in a tournament. I know that was a long ass post, if you have any questions let me know.

    IMG_2216.HEIC 1.58 MB · 9 downloads IMG_2215.HEIC 1.72 MB · 3 downloads IMG_2214.HEIC 1.79 MB · 2 downloads

    I loved this!  I'm still painting up my army, but I can't wait to hear more Batreps from your tournament, please do post!

  9. On 4/17/2019 at 3:40 PM, dasnation said:

    Playing DOK tonight. What should I be considering with my list against them? What should I be looking for when deciding if I need to deploy aggressive or defensive? What are some key targets that I need to make sure I neutralize? 

    AB8136FC-2E14-483F-8033-2E9800CFA9DE.png

    8561DBDA-1D88-4CD0-8DAF-BB0DB12D25C8.png

    How did this match go?  As a newer player I was looking to build a 2k Squig List and have all but one extra box of Squig Herd to make this list.  I'm very curious about how the match went.

    Also, do you prefer Sword of Judgement over the Clammy Cowl/Gryph Feather Charm?

  10. On 3/1/2019 at 12:15 AM, PlasticCraic said:

    Yep, probably my favourite thing about the book.  Love the sculpt too.

     

    The spells are excellent, but hobbled by short range.  Coupled with the fact that most of them are 3 wounds, I struggle to see you actually getting to use them very often.  They will often die to incidental plink damage before you get close.

    I think you can still make a good army with them in there, because that will be because what surrounds them is strong enough to carry an inefficient unit (ok technically 5 inefficient units!), which is what I think they are.  

    Breaking them down:

    Scaremonger: has a chance to make a Moonclan Grot unit reroll its run or charge.  Of limited value when generic CAs are significantly better and this army is awash with them.  I would never take him on his own.

    Brewgit: useful, mainly for buffing Skragrott's shooting.  I quite like this guy for that reason.  Wish he had 4 wounds.

    Spiker: has a chance to make a Moonclan Grot unit reroll wound rolls of 1.  Very useful, especially for buffing up a Moonclan Deathstar and fishing for those 6s for MWs

    Boggleye: very nice passive Battleshock immunity (bypasses the Nighthaunt batallion that blocks Inspiring Presence too).  Or making an enemy unit fight last - although there is other access to the same effect in this book.  Itchy Nuisance for one has a longer range, and it's a real edge case thing that you'd need to double up on them.

    Shroomancer: has the Troggoth Hag spell, but with a cripplingly short range of 8".  Amazing on the rare occassions you will get to cast it.

    Overall, there are a couple of interesting pieces and a couple of taxes in there imo, which makes the overall package quite poor value. 

    Question for the people who are using them: are you using the Batallion, or not?

    "Very useful, especially for buffing up a Moonclan Deathstar and fishing for those 6s for MWs". 

     

    How do they do MW on 6's?

  11. Hey all,

    I'm new to AoS and have dove right in with the Gitz.  I've tried a couple 1k games and am planning how I'll expand into 2k.  I went mostly squig and currently have the following unopened boxes I may trade for other units depending on utility/fun factor. 

    I have 2 Squig Herd boxes, and Gobbapalooza.  I'm looking for any suggestions, critiques or criticisms in this list as I'm brand new.

    7425185_SquiggyList_Page_1.jpg.8a10499cbd0c4b173872a6e42cd313e6.jpg

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