Jump to content

darranh1

Members
  • Posts

    46
  • Joined

  • Last visited

Posts posted by darranh1

  1. 2 quick questions

    1) with lady olynder she has 2 handmaidens as part of her unit with 6 attacks. Is that therefore 6 or 12 attacks in total. 

    2) myrmourn banshees dispel endless spells at start of hero phase, and ruler of spirit hosts also occurs at start of hero phase so can banshees dispel endless spell take damage and then be revived by the general command trait?

    Thanks you

  2. During last game I was playing 40 rasps and 15 or so engaged with opp unit and rest where kinda of daisy chaining behind stretching out 12 inches. Opponent had a unit 4 inch away from daisy chain line so as this was closest model to the rasp end that wasn’t actually attacking I can pile in towards this unit and become within 3inches therefore pining him into combat with my rasps? 

  3. 8 hours ago, TheVenerableBede said:

    I would also add here that 30 HGBs on 32mm bases, 3 ranks of 10, 1" apart, has a table real estate of, what, 21" x 5"? So that's a theoretical charge range bubble of 66" x 29"?  So avoiding them is not always so easy.  And if they are Hermdar, there is nothing in the game that can charge them and come out on top.  If I were nerfing, I would make a couple of changes: that command ability in YOUR combat phase, rather than THE combat phase, so that they are at least able to be alpha struck by a low drop army; and ideally the FNP would be dropped or never go above 6.  They are still the strongest combat unit in the game without the FNP, why that was tacked onto their Warscroll is beyond me.

    I thought lords of the lodge the unit has to be within 6inches of any hero from that battalion. With 30 models on 32in bases it’s limited to keep them all in for buff and snaking they out means lose all of their buffs. Isn’t that correct??

    • Like 1
  4. 58 minutes ago, King Taloren said:

    Btw what is the base size on dreads? Cause that is also a factor in trying to get three units bunched together.

    It’s 32mm. Ah ok missed that individual models debuffed only.  So yer it’s not worth trying to be clever and take 3 units. I thought abilities and measuring  started at base edge to base edge rather than middle of model now? 

  5. Now I’ve moved up from basics to playing with scenery, Can I get some clarity on how these evocators would reach and attack Olander?  She is 6 inches up and 6 inches away, however the back wall is 9 inches away.8E98FF4D-F4EB-467C-BA9F-AF7A2804516F.jpeg.a4d75f84691237e4d5b5f41a699180e4.jpegDo they move 5 inches and then roll to charge 7 inches 1 across and 6 up or do they have to charge to back wall and up ignoring the platform olander is on? 

    And if role was reversed and evocators on elevated platform could flying unit just move diagonally in direct line?

  6. This is a great thread, hope other players post as this was one of the posts I was going to make as a fairly new 6 month AoS player it can be impossible to formulate a tactic against a army you havn't played against a few times.

    I played against Fyreslayers last week. Lost terribly which isn't a problem. The run down as we set up was "fyreslayer troops attack first and attack twice. Negate magic on 4+, and save after save of 4+". I figured as an alpha strike army avoid his tight pile of 3 troop units of 5,10  and 10 and 2 heros on one objective and go for the large 30 single unit with hero as at least only have 2 attacks against me rather than 4-5 before I get to even attack.

    Afterwards with a bit of homework I realise only 1 unit can attack twice and attack first with command point spend (his big unit), the negate magic actually is a priest artefact with 12" range and save after save is also a limited area buff. (Im right thinking an army can only have one copy of an artefact?) I don't have battletome to check. So I figure next time, I'll know to ask which hearthguard bezerkers are part of battalion as that's the unit to avoid, not attack!!!

    So summarising your army, what do people recommend? Brief can be unhelpful as above to new players and it natural not to reveal major weaknesses but then newbies make quite glaring errors from the off. My main concern is not trying to win but by losing so easily, players wont want to replay again as I provided no fun or challenge at all. 

    How much detail should we go into and how many questions are appropriate when trying  to really understand your opponents army synergies?

    Do keep posting as is a really helpful thread.

    • Like 1
×
×
  • Create New...