Smooth criminal
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Posts posted by Smooth criminal
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12 hours ago, Malfean said:
How do these two lists look? Not sure if I want to stick with Murderhost or try Skulltake. Also thinking about a Khorne DP in case all my match-ups are Ogors, Warclanz and Slaanesh.
I like the demon one more because it gets more mileage out of Fury's ability. Even though I consider that skulltake is stronger by itself than murderhost because of reavers battleline.
I don't like 2 judgements when you have only 1 priest.
Khorne DP is an amazing control tool against melee armies. He doesn't do much damage though, nowhere near a thirster, but it's a free damage since he goes before everyone else. Since you're low drop you can go first, capture objective, pop his ability and the opponent is just screwed because he wouldn't be able to reach you unless he plays fast cavalry.
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On 2/29/2020 at 11:59 PM, Balloon Dwarf said:
Just getting into Khorne and was looking at the warscrolls and the like.. Is there a reason that nobody seems to take skullreapers? They seem like a pretty punchy unit and part of a lot of battalions... Sorry if this has been answered already but with 247 pages its a lot to get through.
I personally prefer wrathmongers. For price of 10 skullreapers you get 10 wrathmongers with a Skarr and that is a very strong module.
Skullreapers have missed a few waves of point drops, they need their own point drop to compete.
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On 2/23/2020 at 12:24 AM, ogarrah said:
Is there a consensus on what weapon and artefact you should have a DP use? The axe can do a lot of damage, but the sword seems more consistent . I've heard dimensional blade on any of his weapons is really good, but I think that Ghyrstrike on his axe could make it do some serious damage. Are there any artefacts I should be considering I'm not? I'm trying to get consistent, good damage.
After some mathhammer work, I found that the axe and claws should do more damage than the sword and claws, have you guys noticed the same thing in your experience? I calculated his whole attack profile with one of his two weapons and claws against a 4+ save, putting Ghyrstrike and Dimensional blade on each weapon separately. It looks like Ghyrstrike on the axe and dimensional blade on the claws add up to almost the same amount of damage, with each dealing roughly 7.5 wounds, with the dimensional blade on the claws having a slightly better chance of inflicting 12 wounds (going from 13% to 14% which I guess is almost negligible) . Do you guys have any thoughts on what you use on a Daemon Prince?
You should go for axe as the default one becaus of math reliability, but there's a catch I think. I consider DPs to be hero hunters with their ability to hit things before buffs go off and characters are usually protected from either rend or mws, but not both. So you should take sword if you have a thirster already to diversify your damage sources.
As for artifact sword of judgement is the best for their hero hunting role, but I'd rather take an ethereal to protect him or the one that gives free CP ability use (I usually have Skarbrand to kill priority things).
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To be fair no reason except that it historically came to be so.
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35 minutes ago, TheArborealWalrus said:
Hey, so I've got a tournament late march and had been thinking of bringing out my mortals again. Wanted to get some advice. It's a pretty competitive crowd and I know there'll be Osiarchs, big waagh, Tzeentch, and skaven. This was my initial list idea. Also been theory hammering out an infantry based list too, but it's not done yet.
1980pts, Blades of Khorne, Goretide. 9 drops (ouch), 144 wounds
- 210pts - StD Daemon prince - general - hew the foe, Thronebreaker's torc(unmodifiable save)
- 250pts Chaos lord on Karkadrak - blade of judegement (-3 rend weapon)
- - 180pts - 2x 5 marauder horsemen - javelins
- - 360pts - 2x5 chaos knights - lances
- - 280pts - 2x5 wrathmongers
- 140pts Gore Pilgrims:
200pts - 2 slaughterpriests - Bronzed flesh, Killing frenzy
120pts - Bloodsecrator
140pts - 2x10 bloodreavers - meatripper axes
100pts - 5 blood warriors - gore fists
It's reasonably fast, has 3 wings to it (2 smallish cavalry wings and the backliners.) so it can attack multiple targets, and actually has threatening heroes in their own right(a novelty for me). That's all good, but the army itself feels vulnerable to me. High drops, little redundancy(in purpose), and the infantry probably needs a babysitter. I might be overreacting from the switch from beasts of Khorne, but I'd like to get my fellow lords' opinions on it.
Definitely too much drops. At the very least you should make big units out of stuff outside the battalion. Marauder horses are kinda redunant when you already have reavers to grab objectives.
Unless you are doing a list centered around warriors/reavers you should pick the new slaughterhost.
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1 hour ago, Troll.exe said:
This would be amazing. However I believe in this scenario the Daemon Prince counts as your first choice. Then he’d attack again and then it would be your opponents turn to retaliate.
The start of the combat phase is part of the combat phase.
”In the combat phase, the players take it in turns to pick units to fight with, starting with the player whose turn is taking place.”
Correct me if I’m wrong.
You get 4 fight activations in a row because picking stuff to fight happens separately after the "start of phase" fights. It's in the core book faq.
However during opponent's turn you will only get 3, because opponent can say you activate double fight after DP fights.
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14 hours ago, Roark said:
Hey guys. Would appreciate some advice. With all other things being equal:
1. Do you think I'd be better off scrapping one of the Bloodreaver units for a Wrath-Axe?
2. Do you think it's worth making the Chaos Lord and Secrator more vulnerable to MWs in exchange for the Goretide Host and army bonus?
1. Definitely.
2. Yes. Having a host is always better than not having one.
Not sure how they are more vulnerable. You have a battalion, slap scales on secrator.
Chaos lord has 7 wounds and 6+ negate from shrine, he won't be very easy to snipe with mws.
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3 hours ago, Salyx said:
This is my opinion on Our units so far. Maybe I Provider you with a few ideas, Maybe you disagree or have other propositions. Let us find the best combos
Chaos knights of khorne, ally bloodstoker, Karkadrak, teleport.
Karkadrak gives them reroll charges, stoker gives them +3 charge. After teleport they will have +4 charge with reroll, so it becomes very easy for them to get the charge.
If teleport fails you still can charge very far if you play Despoilers for that 5" pre-game move.
Also works well with marauders, but knights just have the best charge in the faction.
I like your idea about Ruinbringer chariots a lot, there is something to work for here. You can remove screens with chariots and karkadrak double dipping into mws on charge and then smash with the big knights unit.
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Technically it streamlines mortal support hero choices very well. Take stoker for ultimate reroll and +hit combination or take a killy dude and still be able to buff.
The +1 save bonus allows you to specialize heroes for opposing hero killing (sword of judgement for damage, thermalrider for flight or amberglaive for reach) and still get survivability. Also monster-focused armies exist, you will get a big matchup buff against them with this host.
It's better than both mortal hosts from the book, those give you weak conditional rerolls and mostly useless CP abilities, but still is inferior to demon Reaper lists.
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So the new hosts are:
Mortal one:
Get +1 save for a mortal unit that kills a hero/monster in melee.
CP ability: unit wholly within 12" of mortal hero that charged gets +1 to hit
Trait: priests reroll 1s on prayers wholly within 8".
Artifact: +2 to charge roll
Demon one:
Thirsters can run&charge.
CP ability: thirster ignores the wound degradation for one combat phase.
Trait: thirsters get +1 to charge wholly within some range.
Artifact: +1 to save.
Now new battalions usable in Khorne.
The new demon host seems kinda weak, you can only take demons, so no bloodsecrator to buff the letters, but you get to summon a unit of 10 every turn on 3+.
Mortal seems like a bit of an upgrade to goretide in terms of usable benefits for mortal units. It kinda implies you want to play crushers because it's easier to pull off charges for cavalry and chaos knights already have a hero that gives them +1 hit for CP. Trait implies priests should be tailing behind the crushers. Coupled with recent point drop GW is pushing hard those crusher kits.
I think 2x9 crushers and a Demon prince to protect them from charges should be a decent start here.
Demon one is a sidegrade to reapers. You do less damage, but you're faster and tougher since you can make one thirster 3+ with artefact, one 3+ with bronze flesh (Skarbrand probably) and one with ethereal for 4+ unrendable. Also ignoring degradation is a huge deal for Rage. I dunno if speed+armor is enough to improve thirster matchup against shooting, but at least GW tried.
I think you go tyrants to compensate with chain activations for loss of Reapers ability, you will have higher drop count, but giving you the first turn is dangerous with how fast thirsters are here.
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Wow, that run&charge thirster host.
The mortal host can be interesting in the context of big StD guys.
We'll need to see what the artifacts and traits do and if they are even present. Some default traits are good if they are allowed.
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12 hours ago, kahadin said:
Do you guys have any hopes for the Khorne stuff that's coming in Wrath of the Everchosen?
I have a feeling the battalions might be remakes of the old everchosen battalions. I'm nor sure what they will do with the subfactions. I would like to see them make certain units khorne while in the subfaction. For Example maybe make some beasts of chaos units or monsters are always khorne if you take them in a certain subfaction.
I expect a demon battalion usable in Khorne allegiance and 2 new subfactions which may or may not be good, but it's hard to be worse than Khorne mortal factions already.
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It packs your battleline and best support models in 1 drop. It's kinda the default battalion because of that.
Bonus is also more meaningful that, say, dark feast or something, but it's not the main reason.
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GW got into the trap of zero cost allegiance abilities again like with Slaanesh. Tzeentch's scrolls are fine, but some allegiance choice combinations makes them a bit too good.
There is a limit of how good your allegiance can be before you become broken and Tzeentch has passed it. Careful errata can fix this.
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6 hours ago, Sneeto said:
Well it was a long year of tournaments and grueling matches in the major ITC circuit here in the US - but I was able to achieve top Khorne player overall with the conclusion of the 2019 season.
Conrats! What's your thoughts on competitive Khorne?
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I like how the OBR got pushed out with only 1 in each top 10. Can we finally put the hype around that faction to rest?
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Yeah, take 6x20 in a dark feast as single drop, add some thirsters/skarbrand/archaon and you're set. It's still 120 wounds to chew through sitting on objectives while big guys fly around and smash things. Add an axe judgement for increased survivability.
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10 hours ago, ogarrah said:
Are there any FAQ's about the Blood Tithe reward Murdelust? I'm tired of arguing with my opponents when I use Murderlust to cycle charge my Skullcrushers or something and I was wondering if there is an FAQ that I can point to as evidence.
The Khorne faq explicitly says
Q: Some abilities say that they can be used at ‘the start of the hero phase’ instead of ‘at the start of your hero phase’. Can these abilities be used in the enemy hero phase?
A: Yes.
Yes, you can use Murderlust to charge in opponent's (or your) hero phase.
Yes, you can use Murderlust to charge in your hero phase and then charge again in charge phase if you killed whatever you charged.
No, you can't use Murderlust to retreat&charge in your turn because retreat prevents charging.
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I don't believe GW can balance the subfactions with point costs if they can't balance them at zero cost.
Also, I believe equally balancing all subfactions was never their goal.
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Current model definitely isn't sustainable in the long run.
Even the next iteration is highly questionable. Try to imagine any of the 2019 books getting update. What will they have? Triple fight per phase and super fight first?
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On 1/19/2020 at 7:01 AM, AresX8 said:
The list I posted previously is finally completely painted!
Cool list and army, wish you luck.
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3 hours ago, Souleater said:
I am trying to work out 2000pts of Blades of Khorne for our local Tale of Gamers.
What I have at the moment:
You lack damage dealers, daemon prince is the only one who can do damage here. You have 2 heroes too much. You have 1 judgement too much.
You need to have either skarbrand, 10 knights, 30 letters, 6 crushers, etc. at least 2 more units like these total.
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17 minutes ago, mitchbow88 said:
Also, any advice on the following would be awesome! Still sorting this who AoS thing out, having a tough time getting things right. Got plenty of letters and dogs for summoning as well (which is why they aren't in my list). Cheers in advance legends!
I recommend swapping to Reapers host and swapping skullreapers+icon+skullgrinder for a 30x bloodletter brick to get more mileage out of the double fight than just skarbrand.
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2 hours ago, Oldshrimpeyes said:
This book really has turned out to be a dissapointment and the FAQ just seemed to hammer it even harder.
Really now, it nerfed the things everyone expected to get nerfed and clarified things that urgently needed to be clarified. It was a good faq.
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AoS 2 - Blades of Khorne Discussion
in Chaos
Posted
With Reapers I see a lot of people either dropping Tyrants in favor of other battalions like Blood host/Murderhost or dropping thirster count to 2 in favor of other stuff.