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Sir Valiant de Quenelles

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Posts posted by Sir Valiant de Quenelles

  1. Hey guys! 

    I hope you are all safe and healthy at home. I was wondering how to fit the Bretonnian Knights into the new Cities of Sigmar supplement, basically as allies. Is that a way to make them playable on AoS? 

     

  2. On 10/4/2019 at 5:38 PM, Evangelist of Cinders said:

    If your using the old cavalry torsos with a little filing and putty the flagellants work great, their legs dynamic pose working well with the old bret cavalry poses. Bam poor fellows of the lady ready to guard her pilgrim ways and defend the road shrines.

    I need to see that conversion!! 😮

  3. On 9/30/2019 at 9:13 AM, Verengard said:

    - Steam Tank --> Replace decoration with Bretonnian ones, replace commander with some Bret guy.

    - Hellstorm / Hellblaster --> maybe some mangonell ? Simple version - replace crew with Trebuchet crew, remove Empire decorations

    - Greatswords --> and this is the issue, only idea i have is Man at Arms bodies with 2H sword and knight heads

    I think the Steam Tank could be easily replaced by a dragon. Is not a beast on CC, but it could spit lots of fire!

    Hellstorm can be replaced easily by a Catapult, hellblaster maybe by repeater ballista. 

    I'm a huge fan of conversioning Questing knights into foot knights, but's an expensive option.

     

    That's all the list from the Free Peoples for Cities of Sigmar? Do you try to build your own city, or you will use an existing one?

  4.  

    5 hours ago, ilaxu 'Minute' said:

    Allies: Getting extra buff applying spellcasters and some cheap but effective infantry isn't a bad idea.
     

    Could you please provide some examples of both cases?

    I had on mind the way to convert foot knights (Or like in Total War Warhammer: Foot Squires) and it oculd be interesting know best units to do it.

  5. 5 hours ago, oscisi said:

    Can you please confirm the rules for matched play mercenaries? How many units of your main force do you need to have for each unit of mercs you want to include?

    Sure! (Page 46.)

    - One army can only hire one Mercenary Company.

    - If a Company is hired by your army, 1 of 4 of your units could  be one of the units of the company. (In case of the Bloodknights, for instance, you can have a Knights of the Realm unit, a Men at arms unit, a bowmen unit and then you can choose 1 Vampire Lord or 1 unit (3 max) of Blood Knights).  This units from the mercenary companies have the trait <Mercenary>

    -This units can't be included on your allegiance, and any mercenary character couldn't be the general of the army.

    - If you use them, ONLY in your first turn you don't get your command point.

    - Any unit summoned by a Mercenary unit gets the Mercenary trait.

    - Mercenaries are not battlelines, but they units with traits "Leader" "Behemoth" and "Artilery" counts as that for the limitations of the armies.

    Sorry for my level of english, I made a direct translation from spanish! Hope it helps you all!

    • Thanks 2
  6. Finally, with the book on my hand I don't see any change for our units points, unluckily.

    Interesting units that could potentially help? Demigryphs are 130 now

    • Like 1
  7. Hi everyone!

    As I told you on page 5 if my memory doesn't fail me, I prepared some conversions. (In fact, a simple ones) to play demigryphs on my Bretonnian army. Let me show you the results! The idea is mix the medieval hunting replacing current hounds by those wonderful Gryph Hounds of Age of Sigmar. I know it's not a complex conversion, but give some personality and a bit of difference from the other units on my army.

    image.png.20110c3725a015ce26c2b03f1a8b4cce.png

    • Like 1
  8. Hi everyone!

    I'm giving a change to AoS, I didn't try this 2nd Edition yet, but I use to build some lists, and finally I created this one to play against the new Nighthaunt! I will let you know if this work!

    1 x King on Hippogryff

    1 x Enchantress

    1x Damsel

    1x Battlemage Amber

    8x Knight Errants

    16x Knights of the Realm

    32x Men-at-arms

    3x Demigryph knights (Converted) 

    5x Grail Knights

    1x Quicksilver Swords

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