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Sir Valiant de Quenelles

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  1. Hey guys! I hope you are all safe and healthy at home. I was wondering how to fit the Bretonnian Knights into the new Cities of Sigmar supplement, basically as allies. Is that a way to make them playable on AoS?
  2. Well fellows! Looks like Cities Of Sigmar will help us for a while with a formation with a Freeguild General on Gryphon and 3 units of Demigryphs!
  3. Which City do you consider better to play with? Or are you going to create your own?
  4. I think the Steam Tank could be easily replaced by a dragon. Is not a beast on CC, but it could spit lots of fire! Hellstorm can be replaced easily by a Catapult, hellblaster maybe by repeater ballista. I'm a huge fan of conversioning Questing knights into foot knights, but's an expensive option. That's all the list from the Free Peoples for Cities of Sigmar? Do you try to build your own city, or you will use an existing one?
  5. Could you please provide some examples of both cases? I had on mind the way to convert foot knights (Or like in Total War Warhammer: Foot Squires) and it oculd be interesting know best units to do it.
  6. Thank you! After a long time thinking how to convert demigryph knights into something that fits better on my army, I used the concept of medieval hunting with dogs. But in this case, the hounds are the gryphounds.
  7. I'm pretty close to have my first unit of demigryphs conversioned completed. For today, the musician!
  8. Sure! (Page 46.) - One army can only hire one Mercenary Company. - If a Company is hired by your army, 1 of 4 of your units could be one of the units of the company. (In case of the Bloodknights, for instance, you can have a Knights of the Realm unit, a Men at arms unit, a bowmen unit and then you can choose 1 Vampire Lord or 1 unit (3 max) of Blood Knights). This units from the mercenary companies have the trait <Mercenary> -This units can't be included on your allegiance, and any mercenary character couldn't be the general of the army. - If you use them, ONLY in your first turn you don't get your command point. - Any unit summoned by a Mercenary unit gets the Mercenary trait. - Mercenaries are not battlelines, but they units with traits "Leader" "Behemoth" and "Artilery" counts as that for the limitations of the armies. Sorry for my level of english, I made a direct translation from spanish! Hope it helps you all!
  9. Finally, with the book on my hand I don't see any change for our units points, unluckily. Interesting units that could potentially help? Demigryphs are 130 now
  10. Hi everyone! As I told you on page 5 if my memory doesn't fail me, I prepared some conversions. (In fact, a simple ones) to play demigryphs on my Bretonnian army. Let me show you the results! The idea is mix the medieval hunting replacing current hounds by those wonderful Gryph Hounds of Age of Sigmar. I know it's not a complex conversion, but give some personality and a bit of difference from the other units on my army.
  11. In fact is something simple, just a knight of the realm with a couple of gryph hounds.
  12. Hi everyone! I'm giving a change to AoS, I didn't try this 2nd Edition yet, but I use to build some lists, and finally I created this one to play against the new Nighthaunt! I will let you know if this work! 1 x King on Hippogryff 1 x Enchantress 1x Damsel 1x Battlemage Amber 8x Knight Errants 16x Knights of the Realm 32x Men-at-arms 3x Demigryph knights (Converted) 5x Grail Knights 1x Quicksilver Swords
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