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TheVenerableBede

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Posts posted by TheVenerableBede

  1. 20 hours ago, Bululu said:

    Well only change to our points is raised rogue idol 40 pts to 440 points and the lost artifacts from malign sorcery. All the new realm artifacts are useless generic things like reroll charges and 1s to saves or hit or wound etc

    That's ridiculous if true.  How can they justify the RI going up that much, or even going up at all?  He should be around 380-400 tops.  He won't even get a Big Waaagh 6+ on top of his 5+ now.

  2. Hey hey!

    I was playing about with some Cabalists lists and was wondering what your thoughts were on the following:

    If I give a non-wizard the Spell Eater pendant (i think that's its name) it says they gain the WIZARD keyword.  Can they also cast the spell that all Cabalists know, as well as Endless Spells?  The rules for Endless Spells say: If you have an endless spell model and its warscroll, all WIZARDS in your army know that spell in addition to any other spells they know. Well, the Khorne Daemon Prince be in your army and he also be a WIZARD now ... (and a CABALIST WIZARd too, so likewise, he could also do a binding ritual I guess and benefit from any +s to cast).

    Secondly, if I move the light Gemind for example over a unit between battle rounds, and then again in my hero phase via a binding ritual, the unit it passes over is now -2 to hit?  It says a unit can't be affected by the light and dark in the same battle round, but says nothing about being affected twice by the same one.

  3. The best thing - and seeing as a Witherstave is still better than bouncing mortals on a 6 to hit, only good thing - about Wanderers is the reducing of rend, therefore I will take it with mainly Rotbringers and just use Plaguebearers or other Daemons as rend-reducing bodyguards for my Blight Cyst. You could even have 10PBs in a row behind your BKs such that they will be in 3" of anything that engages the BKs. Then again I've always been a fan of mixed Daemon and mortal armies, I've never liked being forced down one route or another.

  4. On 2/19/2020 at 1:29 PM, JackStreicher said:

    I am still hoping GW will introduce a subfaction that allows S2D to include other mortal Chaos units into our allegiance abilities (blightkings, Ssyl’esske, drones, bloodwarriors etc.). I‘d really love a „mortal Grand Alliance Chaos“ vibe ^^ (I really dig those models but I am not fond at all of starting those armies)

    I'd love something like Cities or KO have, something like: 1/4th of army can be Nurgle; these units gain the Slaves to Darkness keyword and do not count towards Ally points.

    • LOVE IT! 1
  5. Sure, some of the subfactions offer some shenanigans, but i am seeing nothing in them that would turn losses into wins. No gamechangers at all. I don't want bonuses when my BKs die, I want them less likely to die or dealing more damage.  The command ability on Blessed Sons is also a total waste of time, unless you're wanting clear a horde of Grots.

    I have a love/hate relationship with my Drones, so would probably go for a Droning Guard BKs / Daemon mix, with PBs to act as bodyguards for the BKs to reduce that rend, and Drones to try and get at threats on the first turn.

  6. 8 hours ago, Turragor said:

    Interesting thing about that battalion is it looks to be super open ended. It's 7 CHAOS ASCENDANT PLAGUEBEARER units together with the heroes. Caps n' bold. So that's keyword right?

    That means you take 2-3 CHAOS ASCENDANT NURGLE DAEMON HEROES then you can choose from:

    • Poxbringer (up to the 6 Hero max limit)
    • Epidemimus (up to the 6 Hero max limit)
    • Spoilpox Scrivener (up to the 6 Hero max limit)
    • Sloppity Bilepiper (up to the 6 Hero max limit)
    • Horticulus (up to the 6 Hero max limit)
    • Plaguebearers (ofc)

    &

    • Plaguedrones

    That's super cool imo - if it's meant to be keyword.

    So lists like this are possible:

    Allegiance: Chaos Ascendant
    Munificent Wanderers
    Leaders
    Great Unclean One (340)
    - Bile Blade & Doomsday Bell
    Spoilpox Scrivener Herald of Nurgle (90)
    Epidemius Tallyman of Nurgle (200)
    Poxbringer Herald of Nurgle (120)
    Sorcerer (120)

    Battleline
    30 x Plaguebearers (320)
    10 x Plaguebearers (120)
    10 x Plaguebearers (120)

    Units
    3 x Plague Drones (200)
    3 x Plague Drones (200)

    Battalions
    Host of Corruption (160) I think it looks like 160 pts?

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 119

     

    It's much better and more flexible than 7 units of plaguebearers. If you keep Nurgle's allegiance it's super good. If not you can run this with Munificent Wanderers or Droning Guard right?

    That's still pretty hefty. I think there's a case to be made for giving up Nurgle's allegiance if it's what has to be done. To test these new synergies out. Plus the above is a 2 drop due to the sorcerer only. Which is just in there by habit. It's a super flexible 1 drop.

    Will have to check out this book and keep an eye out for the errata to come...

    Wait, are these hosts like Munificent Wanderers subfactions of Chaos Ascendant or of Nurgle allegiance etc? I though the latter?

  7. 7 hours ago, peasant said:

    That is very powerful... A tallyband of nurgle could be awesome!

    If you take one of these hosts, you have to take that command trait, so even if we have Nurgle allegiance abilities like the wheel and Gnarlmaws, we'll lose out on grandfather's blessing or pestilent breath.

  8. 15 minutes ago, Zplash said:

    Hm, they are not bad but for 160 I get 5 blightkings hm. Would have wished for a different and better signituare spell for the old lady :( now we have a kinf of tanky caster... Don't know...

    If they could be added in a battalion I think they would be okish or a buff but without that hmm 

    The rules writers really phoned it in with these guys. Exact same spell as the existing Rotbringers Sorcerer is so lazy. And the Blightkings with her are identical to standard ones, except that bodyguard ability.

    In short, nothing to get excited about. And 180 is a bit steep for a 1 cast Wizard (even with the once per battle 2 cast)

  9. 12 hours ago, calcysimon said:

    We don't know all the traits, this is probably only 1 of 3-4

    It is, but I agree that the ability is disappointing. I want my Rotbringers alive, and dealing out damage so would preferred something that helped them to do either of those.

    It also looks like Gutrot will be a compulsory inclusion, which I personally don't like - unless they enhance the deepstrike to be up to 4th Battleround and/or multiple BK units, something like that.

  10. 8 hours ago, Cchalmers said:

    Helping a friend prep for a tournament. He's bringing a Slayer list, so my plan has been to make a list with as much MW output as possible to trim those heroes down asap.

    Who has experience of taking on Slayers and what should I look to do. He's bringing a 2x20 of hearthguard list with plenty heroes.

    Nurgle 2k Vs Fireslayers.PDF 831.85 kB · 3 downloads

    I play against Fyreslayers loads.  The only real weak spot they have is if they do not have a Runelord ally, or something similar, then they are susceptible to magic. I never fight them without the Geminids and Aethervoid Pendulum.

    Next, never engage HGBs in a fight if they have any heroes still on the battlefield. They simply will not die and will obliterate any units you have, even PBs with -2 to hit from LoB. Play the objectives, use summoning to get units where your opponent is not.

    And if you play Duality of Death and he can out drop you, don't even bother taking your models out of their cases.

  11. 3 minutes ago, 5kaven5lave said:

    Making my day right there. Surely you could just sit her on a 32 without any fuss at all then? Might have to ditch the Nurgling at worst. 

    Unless this new one is way better than the Rotbringer Sorcerer. I mean, she should have the Rotbringer keyword so will be able to take Blades for one...

  12. 1 hour ago, Dreadmund said:

    Woooow, a female Rotbringer! She looks incredible. I hope they have good rules for AoS, but if they don't I will convert her into a sorcerer so I can use the model on the table.

    In the great tradition of Underworlds AoS rules, the Blightkings will have 1 wound each and have a melee profile of 4+/4+/-/1 and the spell on the sorceress will go off on a 7 and give a unit something lame like reroll saves of 1.

    Seriously, I pray to the dark gods that the spell gives +1 damage to a unit of BKs, or something along those lines.

  13. 22 hours ago, Fjenden said:

    Hey guys/girls and people who switch once in a while plus people who identify as objects such as dragons, elfs hobbits and helicopters etc. and also people in transition, 

    I have been dabbling/inspired for a competitive Nurgle/STD plaugetouched bat. and I would like some feedback. 

    The overall strategy is to push forward and then let my enemy bleed himself out on my forces.  The 

    The list is Called "Nurgles Green Blender" 

    LEADERS

    Chaos sorcerer Lord - 110

    The Contorted Epitome - 200

    Harbringer of Decay - 160

    *General

    Sorcerer - 120

    BATTLELINE

    40 X Marauders - 300

    20 X Chaos Warriors - 400

    5 X Chaos Warriors - 100

    OTHERS

    Warshrine - 170

    5 X Chaos Marauders Horesemen - 90

    2 X Chaos Spawn -  100

    9X Untamed beast - 70

    Battalion

    Plaguetouched Warband - 180

     

    totall 2000 - 5 drops.

    Can the untamed Beasts take a mark? If not, they are a) allies and b) you need another unit for your battalion. The 1 hero does not count towards the 7 mortal units. This seems to catch people out - i looked at the LVO S2D lists and saw at least two Plaguetouched with 1 hero + 6 other units.

  14. 6 minutes ago, Brucimus said:

    Daemon prince nerf is about as expected, shame though. Was loads of fun to use.

    Dark Prophecy nerf is disappointing, I thought that added a lot being able to choose to reveal the result.

    DP nerf went too far I think. The ability is no longer even worth a command point. Nurgle and good CAs just can't go together in GW's eyes 😉

    • Like 1
  15. 2 hours ago, readercolin said:

    It means that even if someone comes around (ex. Frostheart Phoenix) with a -1 to wound effect, you are still wounding on a 2+

    You just know this is preparing us for a Stormcast battletome in which they have a bunch of units with 1+ saves...

    • Haha 2
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