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Talunus

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Posts posted by Talunus

  1. Leaders:

    -Lord Arcanum on GryphCharger

    -Lord castellant 

    -Lord Relictor (translocation)

    -Lord Ordinator

    Battleline:

    -1×10 sequitors (hammers x shield)

    -2x5 sequitors (hammers x shield)

    Artillery:

    -3x Ballista

    Other:

    2x5 Evocators

    Battalion:

    -Cleansing Phalanx

    This list I've been running for awhile and seeing around 2-3 win/loss. I've been using hammers of sigmar stormhost but I keep being told to get rid of it but sometimes bringing back that 1x10 sequitor group can be game changing...if it can be pulled off lol. If I didnt take Hammers of Sigmar, what other stormhost if any should I take or what command traits/artifacts should i look at

     

     

  2. 17 minutes ago, Nick907 said:

    The great thing about old models is that they are physical representations of rules, meaning you can change or delete the rules and the model still exists. I've converted every model in my Wanderers force (and from my Woodelf force before that) and it really doesn't matter if they count as Glade Girls or SOTW, or something else newer and more exciting. An battleline aelf with a bow is all I that need, and I'm 100% confident that we'll have a warscroll for that purpose. 
    Here is one of my 'Glade Girl' captains:

    001.jpg

    Damn, how do we do this conversion lol

    • Thanks 1
    • Haha 1
  3. I personally, am not happy with this new Kurnothi.. im a straight up aelf guy, i want to see the wanderer aelves actually revamped! If they dump them in the citis book then fine, ill love to start collecting, building and playing the army. Kurnothi seem more woodsi than aelf... #notmywoodaelves

    • Like 1
  4. Started playing warhammer for the first time last year and started with stormcast eternals. I looove elves though and the wonderers really catch my eye! I know in AOS there is literally nothing but pitched battle profiles and the azyr cards for them. Are we hoping they are apart of the free cities book? Or will they be apart of a mass aelf book? I really want to get into this army but not if we have no clue where they are going...

  5. 5 hours ago, tom_gore said:

    Going to a small 3-round tournament this weekend. The list below is constructed according to what models I have painted, so I cannot really change them. I would have wanted to replace the castigators and the battalion with more bodies, but as said, it's not an option at the moment.

    I usually put the ballistas, castigators and lord-ordinator into celestial realm to get them into a good firing position on round one. On top of that I usually leave the third unit of sequitors (that is not in the battalion) in reserve too, to force the opponent to leave units to his backlines to protect the objective(s) there.

    What do you think of the Artefact/Trait/Spell choices? What about swapping the Phalanx to the Battery? What kind of "general strategy" would you use with this list?

    Allegiance: Stormcast Eternals
    Mortal Realm: Ghur
    Lord-Arcanum on Gryph-Charger (220)
    - General
    - Trait: Staunch Defender 
    - Artefact: Gryph-feather Charm 
    - Spell: Azyrite Halo
    - Mount Trait: Wind Runner
    Knight-Incantor (140)
    - Scrolls of Power (Artefact): Scroll of Condemnation
    - Spell: Chain Lightning
    Knight-Incantor (140)
    - Spell: Stormcaller
    Lord-Ordinator (140)
    5 x Sequitors (130)
    - Stormsmite Mauls and Soulshields
    - 2x Stormsmite Greatmaces
    5 x Sequitors (130)
    - Stormsmite Mauls and Soulshields
    - 2x Stormsmite Greatmaces
    5 x Sequitors (130)
    - Stormsmite Mauls and Soulshields
    - 2x Stormsmite Greatmaces
    5 x Evocators (220)
    - 2x Grandstaves
    - Lore of Invigoration: Celestial Blades
    5 x Evocators (220)
    - 2x Grandstaves
    - Lore of Invigoration: Celestial Blades
    6 x Castigators (160)
    Celestar Ballista (110)
    Celestar Ballista (110)
    Cleansing Phalanx (120)
    Quicksilver Swords (30)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 108
     

    Ordinator wont do much help with just 2 ballistas. To be gonest, imo, castigators suck. Id drop them a d put in another ballista to make the ordinator worth while. Also, maybe drop out one of the incantors to bolster up a unit of sequitors to a unit of 10, that damage output is nothing to laugh at when they are empowered. you can already use the evos to unbind so thats 4 unbinds. Unless the tournemant meta is heavy on spell casting lists then maybe keep the second one. Great list though, i love cleansing phalanx myself 

  6. 1 hour ago, Maturin said:

    Say I don't get the initiative, should I castle up with 10 libs, Lictors, Castelland Knight incantor on the table, with the libs to withstand the charge, buffed by my heros, then deepstriking the Lord/Prosecutors or should I send the Lord on Dracoth, buffed by castellan on the MawKrusha, with Prosecutors Deepstriking then charging ?

    If he gets initiative for turn 1, just cross your fingers and pray 🤣 he'll hit hard and more than likely land every charge against you unless he breaks some off for objectives. Definitely pull of the lightning ability from relictor to give -1 to hit, few of their models do rend of 2 which are scary. Me personally, which will differ, id use tye prosecturos to screen and harrass with the libs protecting objectives. Lord on dracoth I'd use as a focus to his mawcrusha with castellant bubble on him only if no other units are nearby. Incantor, while my favorite becomes very situatuonal, save her auto dispell for denying hand of gork otherwise id try to damage and pick off things. Just watch out for the boar boys, they can be quite tanky 

    • Like 1
  7. 1 hour ago, Maturin said:

    So tomorrow, I'll be playing the GW store manager, who's list is :

    - Glotkin

    - Lord of Blights

    - 2x 5Blightkings

    - 30 Plague bearers.

    - Geminids endspell

    And on friday I'll be playing against Ironjaws with something like :

    - MAwcrusha

    -6 or 8 big boars with puny orcs on top

    - 2x 5 or 10man armoured orcs

    - 1 Warchanter.

    Any idea of what not to do against those lists? I know Plaguebearers are the ultimate tarpit!

    Against IJ, focus the mawcrusha hardcore! After that its as simple as not letting them fully destory a unit otherwise they'll activate smashing and bashing which allows another unit of theres to attack for free. 

  8. 1 hour ago, Siorra said:

    A lot of people here will argue not to go Hammers of Sigmar unless you're using a named character that requires it, however nothing feels better than bringing back a large unit of Sequitors when they die. For a casual game when it goes off it's hilarious and game changing, and an easy stormhost to learn with.

    I ran HoS for my first tournament and I'd definitely agree, while hard to land the 5+, it can be a game changer especially since i run a group of 10 sequitors and it popped off on them. However i also gind that the 6+fnp pairs great with an arcanum who is close to to not only revive a fallen model and provide that 6+fnp, but i bubble the castellants ward as i azerite Halo a unit in a hero phase. Also. Running cleansing phalanx, i CA my arcanum to get enpower of automatically without being able to be dispelled. A lot at once but the overall combo looks like this :

    -10 block sequitors empowered (re-roll all failed hits and wounds), Azerite Halo ( 6+ save deals mw back to enemy), Castellant bubble (+1 to save, 7+ heals 1 wound) and if Arcanum is close enough, 6+fnp after wounds are distributed.

    then once in combat i bolster the shields to be able to re-roll all saves. Not only am i re-rolling all hits and wounds, now i get to re-roll all failed saves (saves of 1 to 3 however, re -roll activates before end for us...). So not only am i guaranteed massive damage, but also the possibility of mw on my 7+ saves, a heal on 6+ saves, and finally fnp on 6+after mw allocation.  Now for models that do fall, HoS gives me a +1 bravery where i have yet to fail any checks...yet...

    Downside, im relying on 2 heroes next to my 1 big unit to be able to pull this off if they arent plucked off first. Also, the artifact is dull, luckily i can grab a second one with my battalion 

    Upside, im pulling off huge wounds and possible great saves. If they fall, pray for that 5+ 🤣 then teleport anywhere! 

    I usually run a group of evocators that i try to translocation with my relictor to be able to flank the same unit that 10 block is harrasing but i only do this if i know they wont get flanked back in return. 

     

    Just a personal opinion, but i feel HoS can be competitive if done with the right heroes and units. The only other thing i hate about HoS besides the artifact, the full squad revive can only be done on sequitors...

     

  9. 5 hours ago, crkhobbit said:

    Maybe I'm reading that wrong, but it sounds like you're willing to pay 20 extra points for a Relictor.  Relictor is actually 20 points cheaper than a Vexillor.

    Oh shoot your right, id totally grab the 20 point cheaper option then! 🤣 but even so i can see where vexillor would be a wiser choice such as running a gav bomb list where a re-roll to those charges might be vital. so definitely to each their own!

  10. 6 hours ago, XReN said:

    Having mobility never hurts

    Between the 3 I'd say Vexillor is the best pick, followed up by priest with Translocation and then Heraldor

    Vexillor is very good because his ability doesn't require a roll and have a global range, so you don't need to position him for it therefore you can focus on utilising his aura ability.

    Translocation means a priest and both of them have nice additional utility, but requires a roll and positioning, so you would want to have a Plan B for a unit you wish to translocate - what that unit will do if prayer fails?

    Heraldor is only good with melee units, has weak (For SCE hero) 4+ save and I don't find his MW shooting as good as before, it's harder to position and now with new terrain set up rules there will be less terrain to blow (at least where I play, since we had tables full of terrain) I think you should bring heraldor mostly when you run Dracolines or Fulminators, with other melee units use smart set up and SotS to choose engagements. Or take him if you feel like having more mobility after taking Vexilor or Translocation.

     

    I disagree about the statement of vexillor over translocation, specifically over a Relictor. 

    Translocation goes off on a 3+ which isn't hard to pull off where areas a Vexillor can only use his ability once per battle. Also, a relictor comes with a d3 heal which i use to stack ontop of any heals my arcanum heals. If heal isnt used then i just blast d3 mw to an openent whos getting to close to a unit or the relictor.

    A vexillor has his teleport once per battle (if you only need it once) then either re-roll charge or bug aoe damage.

    For an additional 20 points, i'll definitely take the heal with a mw hero

  11. 43 minutes ago, Lucur said:

    Regarding your second game, note that the Umbral Spellportal can only be used once each phase to either transport and endless spell or use for range of a cast. It sounds to me like he flung his entire arsenal through, which is a common mistake, but still illegal. If he did use it properly, let's pretend i never said a thing :P

    He used it once to cast hand of dust and rolled a 5+ for it and that was all he used it for 🤘 he then would activate either an ability or a spell that allowed him a small range teleport. After that he would cast his last 6 damage or debuff spell. In the case of the damage spells, he managed to roll 6's and or doubles (i do t remember which one he needs for this part) that allowd him to cast spell twice wjich was just a case of incredible rolls for himself that just managed to wipe my heroes. Running a list that i do, i tend to drop my heroes close to each other to activate key abilities on my turn on the units i need too. This i learned was the first mistake i made against him that led to my downfall... Talking with the opponent, he too said that that was a vital mistake i did, but whether he might have "overlooked" rules or not, it was still an incredible game and fun non the least 🤘

  12. Played a 3 round tournament this past Saturday. I'll first post the list I used then the opponents I faced and how I did.

    Storm Host: Hammers of Sigmar

    -General: Lord Arcanum on Gryph Charger (God Forge Blade/ We will not fail/ Azerite Halo)

    Lord Ordinator (Hammer of Might)

    Lord Relictor (Translocation)

    Lord Castellant

    Battleline:

    1x10 Sequitors (Cleansing Phalanx)

    1x5 Sequitors (Cleansing Phalanx)

    1x5 Sequitors

    Warmachines:

    x3 Ballista

    Other:

    2x5 Evocators (Cleansing Phalanx)

    Battalion: Cleansing Phalanx

    Points: 1990/2000

     

    This was my very first tournament and I just have to say, the community around my area is really awesome. The comradery  was awesome, everyone always shared their list and how it worked, and the environment was such a great one to be apart of, not too mention the few pitchers of beer we all shared. I ended up getting 2 wins and 1 loss for this event, unfortionately I don't know what my total standing was at the end as the TO did not update the final round of BCP.... but I imagine I was around 9-12 out of 20 players as I was placed 11/12 after my second game which was a loss for me.

     

    GAME 1: This first game was a gimme. We played Total Conquest. I played against another stormcast player who was also running a cleansing phalanx list, however; he decided to run alongside his LAoGC a Celestant on Drac. He took minimum sequitor units and 2 minimum evocators while also using the 3 ballista + ordinator. The Strangest part was he ran a unit of prosecutors. He had been playing the game the same length that I have been, about 6 months, but it was clear he still needed to learn some strategy. I deepstriked my ballistas, wiped his ordinator and 2 units of evos within 2 turns while my unit of 10 sequitors destroyed his Celes on Drac within 2 turns and stole his objective, gaining me 3 objectives. With most of his units either gone or down to a couple models he called game and I took my first Tournament Victory

    GAME 2: This game was sooo difficult and not the first time I have played against this player. The Battle Plan was Starstrike, a very interesting battle plan I feel is made to end by the bottom of 3rd round, which it did in my case. I played against a Legion of Nagash list with Nagash, Archon, and another small wizard. he ran 2 units of wolves, a unit of grimghast reapers and some skeletons. Having played this player before, I knew he was a spell heavy army so I did my best to set up my heroes as far to the edge of my board as possible to keep out of range. He took 1st turn and...well...still managed to wipe all 4 of my heroes with spells alone.... The modifier he gets to spells is awesome and he dropped a spell mirror making his range incredible after using CP to even further the spells to reach certain heroes... With my heroes gone and no objective placed, he had moved his army almost with perfect sync, covering 9" from anywhere vital that I could drop my ballistas to sweep out of his nagash. He even moved units up enough so I was forced a total 20" away, not allowing the quad shot!! By my turn, I moved most of my units to hide on parts of the board until objectives dropped while my big block of sequitors and ballistas did work on his huge unit of grimghast. By second round and another incredible round of spells and rolling incredibly high casts, it was my turn to call it game by the bottom of the second round... This player is incredibly intelligent and a very cunning strategist while being a humble, awesome dude, the beers made up for the bruises lol. We discussed how I should try to formulate around his list and I think I might need to swap out a hero for an incantor to at least get one auto unbind and have 3 other wizards to help unbind (Don't forget, your evos can unbind until you only have 1 model). Also, It seems I should try to deepstrike my battalion with possibly a gavriel to attempt to bomb rush either archon or nagash, but again, he is incredibly cunning when moving his army around. 

    GAME 3: Definitely my favorite game of the tournament! The Battle Plan was Total Commitment (boo) and my opponent was running Ironjaws with a boss on mawcrusha, a unit of pigs, a lot of ardboys and a couple other heroes. As with all other opponents, this player was incredibly nice in letting me know how his list ran and what I should focus on. I had also told him it was my first time (if you know what I mean) playing against orcs at all. Holy Shitake Mushrooms does that army move and crush! He took first turn and damn this game literally came down to rolls. He quickly destroyed my unit fof 10 sequitors after failing so many re-roll saves, however; I got super lucky on my 5+ roll to bring them back and with that I placed them right on top of his objective with his pigs nearby. This gave me the lead and I quickly annihilated his mawcrusher in my 1st turn with my ballistas. This matched lasted till the top of the 4th round of us just kicking each others asses and with me holding 3 objectives the majority of the game, I took home the win! His smash and bash can be brutal but his small units of ardboys cant stand up to a unit of evos. One great memory I will never forget was his 10 ardboys hitting on a unit of 5 sequitors, 3 still stood so on my turn i was able to land the translocation and flanked my evocators behind his orcs. making my charge, I decimated that unit. He also failed his last few important charges during turn 4 which meant the game for him.

     

    Overall, as my first tournament, this was an incredible experience and and amazing group of people to have met. With part of the ceiling collapsing on 1 player, the beers shared along fellow gamers (and a few jello shots), and the support everyone brought to each other in the comradery and strategy talking, my love for this game has only deepened! B tier army or not, I absolutely still love stormcast. After those games I started designing other lists based of feedback while there and I have to say, it's awesome to play an army with such versatility.

     

     

    • Like 6
  13. 1 hour ago, Lucur said:

    Better group up the two 5man units. The best part of cleansing phalanx is to cast empower on Sequitors to reroll hits, wounds and saves, single large units are better for that thsn msu. The Judicators cover the battleline slot. Also dont forget the LAoGC can use CP to let Evocators autocast empower and it cannot be unbound!

    Yes I already state that that's the purpose with my arcanum, for the auto cast. I'm debating on grouping those smaller units as I want to have at least enough units to cover objectives. The judicators will support the two smaller units on objectives while one evo group runs with the 10 block and the other evo group acts as a powerful screen/shield against the smaller unit.

    My thought is, 10 block with evos act as the pushers while the heraldor helps run/charge them, destroying units near terrain as he does. The other 2 units of judicators will deep strike objectives with the smaller units of sequitors catching up to hold and maintain. Castellant and arcanum will run all over the board with my relictor staying near the 10 man for a quick teleport for objective grabbing/hero(monster) slaying

    I'll be running a test game later this week and will definitely post my thoughts on the smaller units or if I should run as 2 large units 🤘

  14. I'll be running this list for a tournament next weekend

    Hammers of Sigmar

    LAoGC (General, windrunner, azerite Halo, God forged blade)

    Lord Castellant

    Knight Heraldor( sigmarite pendant)

    Lord Relictor (translocation)

    1x10 sequitors (cleansing phalanx)

    1x5 sequitors (cleansing phalanx)

    1x5 sequitors

    2x5 judicators

    2x5 evocators

    Cleansing Phalanx

    So with this list I'm looking to have the heraldor bomb rush my 10 block of sequitors while the castellant helps keep them alive. Relictor will allow me to move any unit if I feel I need to go back to an objective or teleport behind an enemy unit. With the 6+fnp from HoS that will also give me a heal 1 wound from castellant. The arcanum main job is to stay alive so I can use his CA to force the Empower (cannot be unbound with this CA) onto my 10 block of sequitors. Otherwise he'll be vital for his other abilities and I will only choose to fight with him if he can finish a hero/unit off. The relictor can help heal him back up if need be. The sigmarite pendant is for that extra damage if the heraldor is to fall. I think many will aim for him quickly since he gifts the run and charge or retreat and charge. Cant wait for the games!

  15. I've been debating over how to make changes to my cleansing phalanx lists. I'll post them below and if you guys could give me your opinions I would really appreciate it!

    List 1:

    LAoCG (general)

    Lord ordinator 

    Castellant 

    Lord Relictor 

    1x10 sequitors 

    2x5 sequitors 

    2x5 evocators

    Cleansing phalanx 

    3x ballistas 

    Oooor list 2 that drops my ballistas but adds more bodies and support 

    LAoGC (general 

    Knight heraldor

    Castellant 

    Knight venator (help snipe)

    1x10 sequitors 

    2×5 sequitors (or I can make another 1x10 and have 2 heavy hitters in the cleansing phalanx)

    2X5 judicators

    2x5 evocators 

    Cleansing phalanx

     

    I really hate to lose the damage output from the ballistas however I like having the heraldor to be able to run and charge my 10 brick of sequitors on turn one while my 2x5s go for objectives...its a debacle... what do you guys think? I didn't put any host or artifacts cuzz that comes next!

     

     

    • Like 1
  16. 1 minute ago, armisael said:

    May I ask?

    What is the role of Knight Heraldor in this list?

    To be able to run and charge my 10 block of sequitors in the same phase, scares the ****** out of most players lol. Plus being able to deal environment damage is nice when you have so many armies getting their own terrain 

  17. 1 minute ago, jhamslam said:

    Make your lord arcanum on foot and change out  5 sequitors for 5 liberators

    I lose the mobility of the arcanum to be able to use his CA to automatically use the evo buff on the sequitor unit of 10, rerolling all hits and wounds wherever and whenever is pretty noice

  18. Wow this change really sucks for my cleansing phalanx list that I run...

    Lord arcanum on gryph

    Lord ordinator

    Knight heraldor

    Lord relictor 

    Lord castellant

    1x10 sequitors 

    2x5 sequitors

    3 x ballista

    This list was sitting g at 1980 and i did fairly even in my games when i wasn't maki g horrendous mistakes. Now I'm over costed by 90 points meaning I'll need to either drop a unit of sequitors, which I wouldn't want to do, lose a hero, which all my heroes are perfect I believe for this list. Or drop a ballista and lose a lot of range damage... dafuq...

  19. 23 minutes ago, Requizen said:

    The practicality trumps the numbers on this one. 

    First, no one is afraid of Prosecutors. They're... fine, for 100 points, but a unit of them is not dissuading anyone. They're just going to charge them and wipe the unit without stopping to think about it. If you charge a unit with them, you might kill a couple models and then get wiped out in return. 6 wounds on a 4+ is basically nothing, and while the Grandweapon is ok, most armies will laugh at the damage output.

    Skinks take up a lot of space. String ten 25mm bases out with the full 1" between them, and you can make a line nearly 19" long, which is enough to cover a huge amount of board space. The ability to block off drop zones, cover edges for things like Eels outflank or FEC summoning, or just create a wall of space that people can't move through is extremely important. It doesn't matter if the Skinks die - remember that there are only 5 turns in a game, and if they can hold off a unit for one of them by literally just standing there, then you're golden. Additionally, Objectives are held by body count, and 10 throwaway bodies that you can put on an objective and outnumber a small unit is invaluable when the rest of our army is such low model count. Games are won by points, and by preventing your opponent from doing what they want. Skinks cover both of those options.

    Aetherwings, on the other hand, lock down opponents harder than anything else in the game. You're correct in that the 3d6" charge on the Prosecutors can get you the initiative and charge anything fairly reliably, but as I said, they're just going to charge in and die after doing a small amount of damage. Aetherwings, on the other hand, mess with your opponent's head. Since you can use Watchful Guardians to engage your opponent before their Charge sequence, therefore turning off their ability to charge, they have to either give the birds a wide berth or deal with them in some way. If you can tag an Abhorrent Ghoul King on Terrorgheist, it can't charge at all for a turn, period. That means your units are completely safe (well, aside from some pile-in shenanigans) as long as they get within 3" of the enemy. 

    I think I can count on one hand the number of things that mess with enemy charges like that. Charging is such a huge part of gameplans that just being able to say "no" to the opponent's most powerful tools will win you games just as much or more than any damage you may or may not do. The ability to take away an entire turn's worth of combat can and will break the game for many opponents.

    I can totally understand the choice over prosecutors now... I just didn't want to believe it at first! Maybe if GW gave them 6 in a unit or another ability to further drive what they can do for SCE...

    It's so hard to build SCE with anything that isn't Evos/sequitors/ and anvilstrike. Everything else I feel that we have in our armory is so behind in wound output. Itll be nice to see how this GHB puts our points so hopefully we can see other lists being active besides the same 2 shitake mishrooms.

  20. 11 minutes ago, HammerOfSigmar said:

    Well, the bird is special, it moves at the start of your opponent's charge phase, so if your opponent did not shoot it down in the shooting phase, their unit will probably get stuck for one turn. The prosecutor, on the other hand, did not have such mechanism, it is very easy for the prosecutor to do a successful charge, then? They will probably been wiped out in your turn that you charge them. If you just place it between the enemy unit and your key unit, it is very hard to deny the enemy unit to charge your key unit like the bird did. 100 points for 3 model can hardly build a wall like the skinks  or clanrats

    I can totally see your perspective. However; skink damage I've always seen to be unreliable, they're there just to soak up wounds.Comparatively, we cant use clanrats as allies unless I'm missing something lol.

    With prosecutor, we have better armor, but 4 less wounds. If you're using prosecutors to screen a heavy melee unit, odds of having a castellant are high and the Prosecutors can take advantage of that 12" re-roll 1s saves.

    Not only that, if you take celestine hammers, you can re roll 1s to hit and they hit on 3-3 compared to the skinks pretty horrendous to hits and to wounds. 

    My only final arguement goes back to the birds. For Prosecutors, they can charge at 18" and use 3d6 die to make that charge, if you have vexillar within the bubble, you can re-roll that charge or even command point it. I think if an opponent sees you make a long distance charge, it might just psych them out. Prosecutors look more formidable and opponents might try anything to shy away from them as possible, making it easier to push heavier units to outflank or maneuver them.

    Idk I could just be on a rant here, but in my local meta, there are only 2 other SCE players and they bring drake's or evo/seq units so my meta has learned around them. Being back something they havent seen in awhile and get inside their head. War is also a mental game.

    Still love hearing your guyses opinions though!! This forum has greatly improved my gameplay with everyone's inputs and ideas. So glad to be apart of an awesome community of warhammer 🤘

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