Nicorko
-
Posts
14 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Store
Downloads
Blogs
Events
Posts posted by Nicorko
-
-
Just now, Lord Krungharr said:
The generic Command Ability to reroll 1s to hit in the shooting phase is also useful for an Underguts army. At least they hit pretty well in combat on 3+.
where can find the rulz of this CA?
-
1 hour ago, Baron Wastelands said:
It’s a solid starting list at 1k points. If you want the core focus to be a trophy rack tyrant boosting 2 ironblasters, then there’s not much you could change. You might find you are a bit light on bodies, and your slaughtermaster is only really going to be buffing your ironguts, but you need both the extra hero and the battalion to get the trophy rack. At 1k, it’s maybe a bit pricy. As you grow the army, focus on either bigger units of gluttons (like, 12) or big units of leadbelchers, would be my advice. Maybe another ironblaster or two as well if you want to reinforce the core strength.
Thanks for the answer my friend, my main idea is to have an army of shooters ogors they can be ironblaster or Leadbelchers but I feel that the ogors have good rolls to wound , good rend, good damage but bad rolls to hit, that's why I thought about that artifact that helps to impact better and that magician that with some luck can help you to impact better, how do you do it to be able to impact better?
-
Hello friends, good evening, I wanted to use your help to start with my first list of ogors, I know that it is not the most competitive list of tournaments but I would like to be able to leave it as best as possible the list would be slaghtermaster goblar blast and ribcracker 3 ogor gluttons paired clubs tyrant gutguard tyrant general gruesome trophy rack and mass of scars 4 ironguts and 2 ironblast clan underguts
-
On 4/3/2019 at 2:52 PM, Baron Wastelands said:
The gryph-feather charm is great on a thunderhusk, as it stacks with chill. I would also consider charngar’s pelt from BCR, as coupled with the (self) healing ability of the thunderhusk you can heal your ‘tusk for an average of 2.5 wounds a turn; which can really help keep those mortal wound snowballs coming thick and fast, especially if your opponent has some plink attacks to chip away at his damage table, rather than a full on gunline.
thk i used the amulet with good result for the huskard en tt is the choice
-
On 4/1/2019 at 1:55 PM, Patriark said:
-
I was thinking about a 1k bcr list for a campaign that was
1 husk on tt leader vuitre
everwinter masterand 2 sh beastraider with vulture both
What artifact would you recommend? I do not think the amulet will be useful to me, because except for 4+
-
i planes post all artefact of all kingdom for have a real dimension of all posibilities thats we have
-
On 4/1/2019 at 1:55 PM, Patriark said:
Thanks for the input. But why is the cloak bad? I’ve tried both the cloak and etheral amulet and found that the cloak was gamewinning a few times due to some poorly guarded objectives my opponent thought was at a safe distance...
the theme with the items is elo following when you occupy the frostlord in sh saves 3+ and if you always use the command of everwinter master you repeat the 1 to save that the frostlord saves with 1 because it repeats, wounds with 2 and saves with 3+ bone that is very difficult to make wounds that are not deadly I used it even against a man tree already won by attrition, now if you do not occupy anything that saves 3+ but 4+ is no longer recommended by who would suffer injuries with 2 and 3 in that case there are better items
-
On 27/3/2019 at 13:43, Dead_Ghost said:
2k Double Tourney viene, y en busca de consejos de artefactos.
Compañero en el crimen está ejecutando una lista brutal de Iron Jaw, mientras que (obviamente) estoy ejecutando BCR.
Bastante típica lista de 1k
* Huskard en SH
* 2x 2 Mournfang
* TT Beastriders
Para ello, estoy buscando sugerencias sobre qué tipo de artefacto debo tomar. No estamos ejecutando hechizos interminables, así que no hay engranajes, etc. ¿Entonces, tal vez, algo para impulsarme hacia adelante? O tal vez el -1 para golpear?
I had thought the same list for a campaign that we are doing here in Chile because the truth we do not have many options what if we could vary is the artifacts, because depending on who help a lot against Seraphon for example, it is good that it allows to repeat saves without rending since nothing of them has rend but they force you to save many rolls, and against armies with many saves this item that cancels the spells that target you to 5+ is not the big deal but to get some mortals off of you, you do not know What other option do you recommend?
-
and in your goal use a lot of spells? if so you could use some item to
avoid getting hit by as many mortals as that item with 5+ cancels the spell,
against a lot of spell could save you from many mortals
-
hi how you make for transport the big boys of the army?
-
10 hours ago, Baron Wastelands said:
Solo el Huskard en Stonehorn es el que recibe +1 de daño, pero sí, los ataques de su caballo también lo consiguen. Yo uso mournfang packs, y los prefiero en unidades de 4; Los hackers generalmente son mejores, pero los puños están bien, y es probable que vuelvan a ser útiles pronto, creo. Creo que el Maestro de Everwinter es el mejor rasgo general, el devorador de bestias puede ser bueno si sabes que te enfrentas a muchos monstruos. Si solo estás usando artefactos BCR, todavía me gusta la piel, pero la hoja de All-Frost se puede combinar con bonos de Eurlbad para golpes y patadas, y los tokens también pueden hacer que un giro crucial salga bien. El cráneo sangrante se ve bien para ayudar con la falta de lanzadores, pero en realidad solo te ayudará contra las listas de magia ligera, en cuyo caso probablemente no lo necesites de todos modos. Si estás jugando artefactos de reino,
Hello good afternoon, first I want to thank the help and ask for my apology if my English is not very good but apparently they managed to understand me hahahaha being as you say I do not see much use to that training to be worth 180 pts for that I prefer the one I can move and charge the same shift and the hunter and tigers to ambush and take me sts, the following week I have a 1k pts rookie tournament and I wanted to take a huskard in SH a unit of 4 MFP and a Th beastrider to support with deadly from behind while the other 2 charge and stick together that opinana? Any suggestions?
-
good afternoon I am Nicorko from Chile, I just started playing with BCR and I have not played before AOS or Fantasy, I chose them because I love the theme of giants beasts and elite armies and I think this is my army, I told them that I played a couple of games and I have a couple of doubts, in the formation Eurlbad all gain +1 damage? up to the mounts? Does someone use mournfang pack? any recommendation or combination of items or command features?
AoS 2 - Ogor Mawtribe Discussion
in Destruction
Posted · Edited by Nicorko
Hello friends, first of all, thank you for the help and guidance of the group with my ogors gunline, because of the covid I have not yet been able to play here in Chile, meanwhile already arming the entire army and painting what I can do the most, I wanted to consult you with magic, I don't know what will be better if butcher or slaughtermaster this goes with gnoblar blast which one will be better for a guts line? (gunline)
underguts mawtribe
tyrant guard battalion
tyrant:
mass of scars
trophy rack
fateseeker
slaughtermaster or butcher
8 x irongut
4 x ironblast
8 x leadbelchers
8x leadbelchers
1980pts