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Serpico

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Posts posted by Serpico

  1. Which list is better for take all comers?:

    Iron Sky Command

    Endrinmaster with Dirigible Suit, Phosphorite Bomblets, Grudgebearer 

    Navigator

    Khemist, Spell in a Bottle (Purple Sun)

    Ironclad (Volley Cannon, Ebullient Buoyancy Aids)

    10 Arkanauts

    3x3 Riggers (Rivets and Saws)

    20 Thunderers

    Total: 1970, 2 Drops

    OR: No Battalion, No Navigator, Khemist or Arkanauts but Brokk, 3 more Riggers and a Gunhauler. 9 drops.

    The second list is deadlier; but will never outdrop anyone. I’m inclined to take the two drop list so I have the choice to alpha or take the opportunity to have the first double turn. Have people had really bad experiences when out dropped by alpha strike capable lists? Or maybe outdropped and allowed them to get too many buffs up? 

  2. 13 minutes ago, 5kaven5lave said:

    Thanks for the feedback mate, really appreciate that. How many drops was the Greywater list (if you remember)? Can’t imagine the SCE one was less than 7? Will bear it in mind anyway. I just find it really difficult to get everything I want into a list at the moment.

    Are people generally investing in an Ironclad to carry heroes putting them on foot on the board? Can’t imagine not running the big one at the moment. 

    I start my list with 20 Thunderers and an Ironclad with Buoyancy Aids and build from there.

  3. 1 hour ago, ArmyOfGrodd said:

    I think you’ve missed the ArkCo from the battalion unfortunately mate if my quick maths is right.

    Ugh; not only that I’m short a hero. Going to have to drop the Gunhauler to pick up a navigator or Endrinmaster and then I won’t have the points for Vortex. Maybe Purple Sun instead, or Malevolent Maelstrom for an altogether different goal. Back to the drawing board.

  4. Rate my list!

    Homebrew Skyport:

    Settle The Grudges, Always Take What You Are Owed, Without Our Ships We Are Nought

    Iron Sky Command Battalion: Endrinmaster with Dirigible Suit (Grudgebearer, Phosphorite Bomblets), Khemist (Spell In a Bottle/Warplightning Vortex), 3x3 Endrinriggers (Rivet Guns/Saws), Ironclad (Great Volleycannon, Ebullient Buoyancy Aids)

    Other Units: 

    Gunhauler

    20 Thunderers (Rifles)

    Its three drops; which could be four if I was convinced the extra share of Aethergold was worth it and split the Thunderers into 2x10 but I like 1x20 Thunderers for the better chance to choose whether to alpha strike or take the opportunity for the first double turn as well as being able to give them re-roll 1s to wound with the Khemist as a larger group. 

    I like being able to choose my artifacts hence the homebrew port. The biggest list change I’m considering is dumping the Khemist. I’m not sure I’m skilled enough to position the Vortex properly, we’ll see. Would potentially replace him with 2x10 Arkanauts or 1x10 and 3 more riggers, but that increases drops so I’m sticking with him for now. 

    The firepower and mobility is just devastating. I LOVE this book.

    • Like 1
  5. I brought my LCoSD out for a spin for the first time against Ironjawz this week and he got bogged down by two Brute squads, then a third got thrown at him. He was eating through them but too slowly (I rolled all 1s and 2s every turn for Rain of Stars). I ended up scooting a Relictor up to Translocate him out of combat but by then it was too late, I lost on objectives. 

     

    How should I be using him? Which units should be kept close to him? I threw him out on a flank on his own; that’s clearly not the answer, at least against IJ.

  6. I’m playing 2k of Blisterkin FEC on Friday. He told me he has two TG’s, and a total of 6 spells/unbinds so I presume that means 2 arch regents and two other heroes. I haven’t played him yet but I know he likes knights so that means summoning more and probably running a fair number base. 

    What should I bring? I’m new, but so far have run a balanced list where I bring a modest amount of shooting and surround it with a buffer block of 20 Sequitors for protection. But he has so much MW output I wonder if that’s pointless and I should just go MSU and focus on objectives.

    I should mention I can ally in KO, like 20 Thunderers for extra shooting or Seraphon, maybe 20 Skinks as a screen.

  7. I usually use Barak Zilfin; since There’s Always A Breeze If You Look For It is “in your hero phase” (therefore any time therein I want), can I use that and still disembark? Because if I choose to use TAABIYLI at the start of my Hero Phase, then there’s two events at the start, one has to happen first.....catch my drift?

  8. 38 minutes ago, Kramer said:

    Forgot about that discount! Good call. 

    Why move brokk forwards with the frigate? I haven’t played him, but looking at his warscroll don’t you want him in a counter punch? Keep him back a bit so he can respond? 

    Maybe; don’t know the mission yet but 10 Arkanauts on their own can’t take an objective from my grandmother.

  9. 38 minutes ago, Kramer said:

    Forgot about that discount! Good call. 

    Why move brokk forwards with the frigate? I haven’t played him, but looking at his warscroll don’t you want him in a counter punch? Keep him back a bit so he can respond? 

    Maybe; don’t know the mission yet but 10 Arkanauts on their own can’t take an objective from my grandmother.

    • Haha 3
  10. 10 hours ago, Kramer said:

    Well The 20 blob sequitors are hard as nails but not just to us. Also it’s 480 pts plus 100 for the castalent. If he puts them on the table he’ll have some walking time so plenty of time to take things out. More

    The alternative is that he drops them in. Give him turn one (especially if you play ziflin) Make sure you have a big blob + 2x 10 squads. Screen with your 10’s just in case he makes the charge. 

    Drop your thunderers. Get your arkanauts and riggers in range of the khemists. Take out the castelant first. Staunch defender requires wholly within  9” so he can’t be far. If they didn’t charge still take him out to present buffs next turn. Dropping in is at the end of the movement phase, so the other buffs are not up yet.  

    Now beforehand do some math hammering  for that scenario. I don’t know what will be most efficient. Taking the castalent out with the skyhooks and buffing the pistols for just a sh*tload of shots. Or do you need the charge of the buffed endrinriggers vs buffed thunderers? 

    I feel that’s how KO is supposed to play. He offers you a big threat and now you need to take it out. Don’t spread out, hyper focus on it and try to block a bit for the second wave. Also you have the added benefit of a potential second turn right after. 

    In the other scenario, where he walks the unit, take first turn if you have the option and chance to take out the Lord-castelant and other hero’s. If you manage to sacrifice your thunderers and frigate (?) but in return you take out his synergies and source of translocation if he has it plus slowing his big unit down a turn it’s more than worth it. You move up to the objectives with the riggers for some early points get some additions skyhooks shots of on different targets or the sequitors depending on the situation. 

    As to the lack of mortal wounds... I hope that we don’t lose our character. It should be tons of rending attacks and not (magical) mortal wounds. Same for endless prayers/sciences or whatever 💁‍♂️

    If you take a block of 20 the Sequitors are actually only 400p; so it’s even nastier. I’ll have to see how he deploys but I have a feeling he’ll just deploy everything except maybe the Judicators to drop on an objective. I will focus on his heroes. I think I’ll put a squad of Arkanauts and Brokk in the Frigate to drop in an objective; I’ll deploy everything else bc the balloon bois are fast enough especially with the grapnels. I don’t expect to win but it does depend o the mission.

    • Like 1
  11. I’m introducing a buddy to the game on Saturday; he’s going to play my new Stormcast army I haven’t even played yet, and I’ll field KO. I was writing the lists and I realized that, sure, I can play to the objectives and hope for the best but there are units we straight up can’t deal with.

    For example, I gave him a block of 20 Sequitors that he will, at my direction, buff with Staunch Defender, Warding Lantern (from a Castellant), Mystic Shield and Azyrite Halo. He will have a 2+ save re-rolling 1s and 6s will deal MW’s back to me. The only way to deal with this unit is to have something that deals MW; but we really don’t. Nothing compared to others out there. It hadn’t previously been on my wishlist but I sincerely hope we get something (maybe an endless spell equivalent) that consistently deals at least D6 MW because this isn’t the only example of a unit we really can’t handle.

    My plan, by the way, aside from focusing on objectives is to ignore this unit as best I can; use grapnel launchers to vault 12 Riggers behind his line and multi assault the rest of his stuff. I’ll use my 20 Thunderers with rifles to shoot his heroes.

  12. I play KO and SCE but have some Seraphon lying around. Never tried to make a mixed order list before; but what do you all think of this?:

    Brokk Grungsson

    20 Thunderers (Rifles)

    12 Endrinriggers (10 Saws, 2 Grapnel Launchers)

    Lord Arcanum on Celestial Dracoline

    Lord Castellant

    20 Sequitors (9 Grandstaves, 11 Swords)

    2x10 Skinks

    That’s 2000p exactly; although I would be grateful if someone would clarify the legality. I have the requisite 3 battleline but they’re from different factions, neither of which is the largest in the force.

    As for tactics, I megabuff the Sequitors with Staunch Defender, Warding Lantern and Mystic Shield which gets them to a re-rollable 2+ when Mystic shield goes off - IF my second legality question is answered in the affirmative, that being, can i use Staunch Defender in Mixed Order? If not; it’s still a 3+ re-rolling 1s. Anyway, the Sequitors are single file out in front, with the Thunderers 3.01” behind shooting. Heroes behind them. Skinks guard the flanks, balloon boys bring up the rear. The linchpin is the grapnel launchers. Turn 2 I will try to latch to terrain or a monster behind the enemy’s biggest force concentration and vault the Riggers behind them. Then charge the Sequitors in front acting as a hammer and anvil. Both of those units are great in combat; add in my Arcanum and Brokk as finishers and I could see it being pretty nasty. Against the few lists I don’t want to be charged by, I can use the skinks as screens in front to ensure a counter charge by my riggers.

  13. 1 hour ago, Reuben Parker said:

    If your going urbaz I would drop Brokk for another khemist and either more thunderers or another hero. This means you would get 4 units buffed and a place for the bonus artifact. 

    Or list as is I would probably run Thryng and just pick his one or two scariest things and re roll 1s against them. 

    The FEC fight first General is only if they’re gristlegore although that is the most played. If he is then basically you cannot engage it in melee at all. It’s damage output is insane and it will kill whatever hits it before they can swing. Of course being KO you can gun it down :) Thryng would help here. 

    Thanks for all that! Will definitely consider Thryyng. Should I consider Mhornar too? Seems like if we’re talking about focus-firing against his scariest thing re-rolling hits would be better? (Plus rum and shoot on t1 and the change to pile in and attack in the hero phase 1/game)

  14. Have a 2000p game next week against a friend who will be bringing FEC for the first time. He generally plays the best stuff, but I have no idea what FEC does aside from I don’t want to ever be in combat with a dragon unless I can charge and kill it immediately (but don’t they have an ability to go first even if I charge?)

    Brokk

    Khemist

    3x10 Arkanauts

    1x20 Thunderers (rifles)

    1x12 Endrinriggers (Saws)

    Knight Incantor

    1x5 Evocators

    The arkanauts will serve as screens; Evo’s and Riggers with heroes behind, Thunderers last. I was thinking Barak Urbaz so the Khemist can buff the Thunderers’ rifles and the Riggers saws at least for turn 1. Thoughts?

     

    • Like 1
  15. Hi! I play KO and was initially thinking about allying in a couple SCE heroes but decided I actually just want a whole Stormcast army. Is this okay at 2000? I like shooty stuff and these Knight characters.

    Knight Incantor

    Knight Azyros

    Knight Quaestor

    Knight Venator

    2x1 Ballistas

    2x5 Vanguard Hunters

    1x5 Judicators

    2x5 Evocators

    3x3 Vanguard Raptors with Longstrikes

     

     

     

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