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Cronotekk

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Posts posted by Cronotekk

  1. 40 minutes ago, Azamar said:

    I mean, they haven’t gotten any worse (spears and swords have 2 attacks each now and points didn’t change much) so you’re not really in much worse shape than using them in the old book, except that you’re limited to 400 points of stormcast. 
     

    Using a primarily dark elf list right now is AOS on hard mode though, so if you’ve actually managed to win a game without even using any of their elites then I tip my hat to you! 

    My only wins have been from buffed beatstick black dragon with drakescale cloak and shield to be durable while doing decent damage, and then vitriolic spray on a unit followed by 30 Darkshards shooting.

    Then they removed drakescale cloak, made the dragon shield worthless, removed the +1 wound aura command, and reduced its damage. And then they removed vitriolic spray too

     

    And strangely they did give an extra attack to the basic infantry but got rid of their east horde bonus hit buff. I guess 2 3+ 4+ - 1d attacks would’ve been too much lol

    Time to break out the 3d printer for the arbitrarily good units this edition

    • Like 1
  2. 2 minutes ago, Lord Krungharr said:

    I wouldn't say that, he still gives the reroll charge aura, and a monster is handy to have.  I think for launching 2x3 Drakespawn chariots and a unit of the Drake-Knights into combat for MW effects he's worth it!  Use the Advance in Formation Order in Misthaven for that.  And then for the 2nd wave the Dreadlord and 3 Hydras come in.

    Had I not just purchased 6 Steam Tanks, a Hurricanum and Luminark, I'd have bought the Dark Aelves.  Frankly I would dump my Slaves to Darkness for them except I love my Chaos Chariots....hmmm I guess I could just mount some Dark Aelves on them and paint them purplish?!

    He went from a decent beat stick to a buff piece

    When I field a giant dragon I don’t expect it to be a fragile pillow fisted buff piece but that’s where we are now

    • Like 1
  3. 2 minutes ago, Ogregut said:

    Before everyone decided the sky is falling and GW personally hates them no one knows what the new battletome is like, if there is more stuff to be released and how everything plays together. 

    Theoryhammer is all well and good but fails to take into account all the other interactions of other units, scenarios and anything else that happens on the battlefield. 

    This happens everytime, people see new rules, lose their mind but in practice are no where near as bad as first made out. 

    HoS is a good example of this. The new book has given me some of the most rewarding gaming experiences. It's not a point and click army, it takes thought and is unforgiving but is a awesome army for clever gameplay and punishing a enemy for their mistakes. 

    I'm excited to build a new Fyreslayers army, ordered my battlebox along with a start collecting box this morning. 

    Now just need to decide if I'm going with traditional orange hair or go blue. 

    He’s right, things becoming worse isn’t bad because you can have rewarding gaming experiences like this clown

    • Haha 4
    • Confused 11
  4. Can a model whose base doesn't wholly fit in an area move into that area? For example lets say a big monster is charging a unit in a chokepoint between two terrain pieces, and the monster's base doesn't wholly fit in that space. Is this a legal move?

    Followup, same question but for partial areas on platforms. Lets say there's a raised platform 3" off the ground and the monster charges up it, but there isn't enough space to fit the entire base. Is this a legal move?

  5. 1 hour ago, dmorley21 said:

    Howdy everyone. 

    Got in another 2 games with my Emerald Host list last night against a player running a Sons of Behemat list. 

    My list was what I wrote about before:

    Lady Olynder (general / reaping scythe) / Reikenor (spirit drain) / Krulghast (midnight tome / shademist) / Dreadblade (PotFW)

    30 Reapers / 10 Hexwraiths / 5 Hexwraiths / 10 Chainrasp / 5 Harridans 

    Black Coach

    Cogs / Death Riders

    His list was:

    War Stomper (general)

    Gatebreaker

    1 Mancrusher / 2 Mancrushers / 3 Mancrushers

     

    It was my first time playing against the army. We played Blade's Edge. In the first game I tried to just claim every objective after being given the first turn and spread his army out. On his turn, I was simply flattened. Even though I was familiar with the general concept of the army and how it played, in a game I simply did not play against it correctly. I called it at the end of turn 2 and asked the guy if he was willing to play again, same scenario and everything. He was, and I did a much better job of surgically removing his stuff from either flank and he ending up conceding after I tabled him at the beginning of turn 4. 

    A few things:

    I was surprised at how much work the Reapers did without their re-rolls. The range really helped to get a lot of attacks into the Giants whereas the Hexwraiths really struggled to have enough of them in range to do a good amount of damage. The Harridans were also a great unit and ended up doing 2/3 of the damage to his Gatebreaker while their minus -1 to hit ability really shined. The Black Coach did a great job of surviving and being a nuisance, but did a much better job when partnered with the Krulghast. Lady Olynder and her Hexwraith guard got absolutely wrecked. 

    Overall, now that I know how that army plays, I think it's a really fun matchup. 

    Y'all... I'm seeing your reasoning, but not agreeing big picture. I think, based on what we know, Nighthaunt will end up in pretty much the same place they currently are. I don't see the new rules making them worse than other factions. 

    Do I think Reapers and Harridans are overpriced? Sure. But not to the point where they aren't legitimate options in our book. If their points stay the same while most other points go up (likely for Harridans), I can see them being just fine. We'll have to wait and see on that. 

    The reinforcement issues? I know running hordes of Chainrasps was popular, but I never saw it have any sort of success in Nighthaunt (it did in Legions of Nagash and Legion of Grief, sure). Chainrasps are great for their points but in the new meta with less hordes I don't see a unit of 30 acting all that differently than a unit of 40. The only other units that are worthwhile to run in a large group are Grimghasts and Myrmourns. Hexwraiths are rather unwieldy in 10 - they can be great, or they can just not be able to get enough of the models into the fight. Ditto Harridans. And Bladegheists should be taken in 10 max as if you take anymore than that you not only struggle to get them all into the fight, you also have more challenges utilizing their retreat and charge ability. Plus, MSU and Wave of Terror work really well together. 

    No good monsters, sure I agree with that. I don't trust the Mourngul to stick around, even if you do argue it's good. And while the new rules are nice for monsters, I don't think you'll see one in every competitive list. 

    The priest thing is unfortunate as well, but doesn't really change anything for us. And having a ton of great wizards isn't really anymore an issue now then it was then. And honestly, with Reikenor and a GoS with Wychlight and Lady O and midnight tome... you can have a decent little magic force. There's also the Briar Queen. 

    I don't expect any points reductions in the GHB based on the rumors, but if other armies have a bunch of units go up in points while we have some stay the same, that'd be a win. 

    Also, while I think Nighthaunt has a better range than most armies, I'd be shocked if there was no new model for the army with the next battletome. Every army in 2.0 got at least one of a hero, endless spells, or a terrain piece. Could we get another 5 wound hero? Absolutely! And if so, it'll probably be a 5 wound priest with an ability that has a small wholly within range that some think is worthwhile and others don't. Though if this edition focuses on monsters, I could see a ghostly monster to be the Citadel version of a Mourngul. 

    Obviously, we'll know a lot more very soon, but I think Nighthaunt will largely be in the same place for this new edition A fun, but not overly competitive army. Maybe we'll even see a slight uptick because we're used to feeling like our lists aren't what they could be, which will be a new feeling for some armies! 

    How will we be in the same place if everything we don't have is getting buffed and everything we do have is getting nerfed?

  6. 19 hours ago, Beliman said:

    Disagree. This edition seems awesome. Main problem, as usual,  is going to be the power creep from new Battletomes .

    All dmg that comes from big deathstars seems to be nerfed (+1 saves, small units, 1CA for unit,...).

    Btw, a lot of this new mechanics are more about surviving (Rally, heals, +1 save in shooting and fighting phase, small units means more targets, moving 1D6" in enemy phase...). That's what ranged can't handle: staying power.

    They just exacerbated the games main problems, dominance of heavy magic/shooting armies, while nerfing every other playstyle. Having more small units means its harder to buff you units against shooting AND your will be less effective in melee due to combat activations. Rally is so irrelevant that it will not improve survivability in a game full of tiny MSU units 

    • Like 1
  7. 29 minutes ago, CaptainSoup said:

    I hate to say it, but I have to agree with this. Apparently horde armies allegedly took too much of the spotlight last edition so now we have to pay for it by a blanket of nerfs in the core rules. I'm not entirely sure at this point how we would be able to have threatening damage or even create speed bumps so we can play objectives.

    Our only hope at this point (until our new book comes, whenever that'll be) is either some new rules that haven't been announced yet or some serious points reductions and minimum model count changes in GHB. Though if rumors continue to serve well, we probably won't get that either (at least in points anyway).

    Another rumor (take with a mountain of salt) is that Nighthaunt will not get anything in the way of new models either, which I'm honestly fine with, but then the BT will need some serious overhauling for our units and how we play.

    Lack of models isn't really a problem for us, we already have quite a lovely range. Our rules just suck and need overhauling

    • Like 2
  8. Looks like we're going to suffer massively with this edition until we (hopefully) get a new book

    -Smaller boards means deepstrike is much harder to pull off

    -Reinforcement point system kills a majority of our units

    -No good monsters to benefit from monster buffs

    -Barely any good wizards

    -No priests

    • Like 1
  9. New leaks from a trusted source (has never been wrong before)

    - Generic command abilities completely reworked, think stratagems, no longer reliant on heroes

    - "Heroic actions" as mentioned in the teaser are random effects that can trigger on a dice roll. ie. on a roll of a 6 you can attack twice

    - Playing into the idea of the double turn, the triple turn is being implemented. With enough command points you can skip your opponent's turn.

    - New board size isn't the same as 40k's, they really want to play into the AoS is a melee game design ideology. 2k games will play on 3x4 boards

    • Haha 15
  10. 5 hours ago, Neil Arthur Hotep said:

    Check the warscrolls again, Skeletons are on a 5+ now. The only ones that missed out on a save increase in some form are Black Knights.

    The app (official compendium of up to date warscrolls) has them at 6+, looks like the battletome was an error :/

    • Haha 1
  11. On 5/28/2021 at 4:31 AM, Neil Arthur Hotep said:

    On most Deathrattle warscrolls, the shield's "+1 to saves against rend -1" was just traded in for an unconditional +1 to saves. And that +1 to saves is already factored into the save characteristic. Which is what you want: If in AoS 3 bonuses to saves are capped at +1, you want a high base save, not a save bonus already on the warscroll which would preclude you from getting other save bonuses.

    Neither black knights nor skeletons got the +1 baked into their profile. They went from 5+ and 6+ with shields respectively to just 5+ and 6+ with no bonuses.

  12. On 5/13/2021 at 8:28 AM, Liquidsteel said:

    Big question, does Legion of Grief still exist?

    It technically does because, while Legions of Nagash was retired, Legion of Grief has no actual rules connections to Legions of Nagash.

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