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PrimeElectrid

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Posts posted by PrimeElectrid

  1. This list went 3-0 at an 18 player one day event, beating mannfred and a million zombies, kairos belakor, and SCE bastian/Dracoths/Longstrikes. It didn’t drop a single vp and won all games in an hour.

    Allegiance: Stormcast Eternals
    - Stormhost: Hammers of Sigmar
    - Mortal Realm: Ghur
    - Grand Strategy: Dominating Presence
    - Triumphs: Inspired
    LEADERS
    Knight-Draconis(300)*
    - Artefact: Luckstone
    - Mount Trait: Celestial Instincts
    Lord-Castellant(155)*
    - General
    - Command Trait: Skilled Leader
    UNITS
    5x Liberators (115)*
    Heavens-wrought Weapon and Shield
    5 x Vindictors (130)*
    5 x Vindictors (130)*
    6x Vanguard-Raptors with Longstrike Crossbows (480)*
    4x Stormdrake Guard (680)*
    Drakerider's Lance
    CORE BATTALIONS
    *Battle Regiment
    ADDITIONAL ENHANCEMENTS
    Holy Command: Thunderbolt Volley

    As the SCE player I had no answers to it as the dragons had the advantage of reach over the Fulminators and so could dictate the engagement.

    Lesson learned: the only good answer to dragons is other dragons 

  2. On 1/15/2022 at 7:29 AM, yukishiro1 said:

    If any of those other 4-1 lists are as miserable a play experience to play against as SDG, they probably should be changed too (I think SoB and Foxes probably come the closest, but neither are on the same level as SDG spam). I don't think anybody in this thread is saying SDG are the unbeatable meta-defining army, the problem is that they are both strong and an extremely bad experience to play against, because nobody wants a wargame where movement is irrelevant and your gameplay experience is just rolling dice against a single profile and seeing if you have enough of the right sort of dice to win. 

     

    Err sons, legion, lrl, Morathi and the bow snakes are all 4-1 and miserable to play against.

    • Like 7
  3. 1 minute ago, yukishiro1 said:

    They're unlikely to have a 3d6 charge if they teleport then move, but I don't think many people would be upset to see moving after teleporting / deep striking go away from those other factions, too. 

    Sure they can. Kragnos bubble has a 22” effective range including his move

  4. To be clear I don’t resent kragnos being awesome. That’s cool.

    I’m salty that all of destruction now get better charging than sce and many of them have same/similar delivery mechanisms on top which sce once had but now aren’t allowed, and GW casually rolled this out in a balance update, making all the arguments against sce having such mechanisms seem totally superfluous. 
     

    Translocate and move Fulminators bad 

    Living Cities deep strike Fulminators ok

    Teleport Goregruntas, hero phase move, normal move, 3d6 charge ok

    They’re the same picture

  5. 1 hour ago, vinnyt said:

    You guys know that it's like comically easy for stormcast to kill kragnos, right? And that there's a slight difference between a 3d6 charge and a 4-5" charge after teleporting? And that dragons still get their hero phase move/charge? 

    SCE are insanely mobile with a reliable teleport of any unit, ability to deepstrike across the army, ability to deepstrike and auto-make a 12" charge, etc, etc. You also have things like fulminators, dragons, chariots, etc, etc. Plus some of the best shooting in the game that escaped the update completely unharmed. And if your reponse is to just "kill the raptors", then I know you have no idea what you're talking about. They can deploy in the sky to avoid the alpha and are outrageously maneuverable with the teleport and 30" range. 

    Like every post is just SCE players being extremely salty that their army isn't the most broken thing imaginable. There are multiple competitive builds that will absolutely compete at the highest level and SCE are absolutely an A-tier army. And in case you're wondering, here are 2 builds just right off the cuff that are extremely competitive: Incantor, relictor, drake hero, 4 dragons, 6 raptors, 3 aetherwings. Flavor to taste. Incantor, Relictor, imperator, 9 grandhammer annihilators, 6 raptors, aetherwings. Flavor to taste. Feel free to swap out whatever with fulminators since they're also unbelievably good. Meanwhile armies like Skaven, Gitz, and BoC are still practically unplayable after this update.

     

    That’s some strawman you got there buddy.

    There is a difference between a 3d6 charge and a teleport and move charge. You can redeploy from one and not the other.

    You know what else? Ironjawz get to do both.

    • Sad 1
  6. 44 minutes ago, Neil Arthur Hotep said:

    Why is it such a problem to you that Stormcast are now a less mobile army and that a 700 point god model can give +1d6" charge distance to a bunch of Destruction armies at the same time?

    You really seem excessively salty about Stormcast sometimes. They objectively came out quite well from the FAQ and will probably one of the main contenders to do well in tournaments for a while.

    SCE did very well yes; but also have lost almost all their tools/ delivery mechanisms to get melee units into combat. Both can be true.

    There is exactly one way of reliably boosting a charge in the Stormcast book: one thunderstrike unit per turn from  7” out of scions under 4w with an imperatant; assuming you aren’t playing Tooth and Nail. That’s it. No other sources of +x to charge exist. That’s a huge number of caveats. SCE start moving after teleport and GW nuked it to rapturous applause. 

    Meanwhile that same GW hand out a 3d6 charge aura with just a 12” clause to every single destruction unit, every turn, in armies that can really abuse it way more, like it’s no big deal. So yeah a little salty.

    m4 paladins: can you help us get into combat? GW: no, you move or roll a 9+ unaided

    m4 ardboys: can you help us get into combat? Gw: sure here’s a teleport and a hero phase move and move again and a 3d6 charge and a musician 

    • Like 1
    • Thanks 1
  7. 6 minutes ago, chosen_of_khaine said:

    How is that remotely the same lmao

    Yeah 3d6 charge on every unit within 12” in armies that have teleports (OWC), deep strikes (gits) and double moving units (Ironjawz) is way better than one unit being able to teleport 9” away then move (and suffer from redeploy), or one unit running 6” and charging, or Gavriels +3” CA, which were all deleted.

    • Like 1
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  8. 11 minutes ago, Kitsumy said:

    i think someone in gw forgot only 1 solar basti in 1 faction spending 1cp can shot 2 times and pointed like that...

     

    250p for 6dmg with 1rend in average????? that scrool would cost 160-200p max.  but suure u get lot of buffs, cps,army traith only to buff him etc etc and u double that.... amy unit in any army could do that, and u dont balance them like that?

     

    same on salamanders, they do average 3,2 dmg with 2rend, for 140p???? i dont see that so impressive, sure they could be 2 doing 6,6 and even charging! doing others 6 or so. but even then 280p for that? too expensive math wise.

     

    problem is seraphons havent ANY 2rend in all tome so salamanders will be used even at 200p, where are the improved rend on trex. or drop points in every saurus unit or halve troglodon points??

     

    at least they got what they wanted, tzench will go down, seraphon will drop down. and giants and orcs will free reign, with dok,stc,vampires etc going up

    Play 6 salamanders and get back to us 

    • Like 2
  9. 16 minutes ago, BaylorCorvette said:

    I understand about logistical issues causing delays and that product releases are hard to project out. However, an FAQ is literally only a digital release and is one of the very few things that GW can actually control so it's weird that there has been no comment at all about it. I am wondering if they are wanting to wait until they also do the Nurgle FAQ to drop the Winter FAQ. If that is the case, the delay of Nurgle would make sense as to why we haven't heard/seen anything.

    Then again it could just be GW's wonderful lack of communication 🤷‍♂️

    There’s a worldwide shortage of FAQs. All the answers are stuck on a boat from china

    • Like 3
    • Haha 10
  10. 26 minutes ago, japaricio said:

    FAQs are near the corner. GW has updated the App with the Nurgle Battletome (which was the last step before the FAQs), the WD rules for Sons, Seraphon and CoS, and some nice improvements in the lists export. So... positives vibes they are coming really soon!

    image.jpeg.93bc5d9e4a1c227f062593281ac90cbd.jpeg

    • Like 2
  11. 1 hour ago, Maogrim said:

    It's quite fun to see that the Age of Sigmar section of the Warhammer Community thread mainly consists of 40K rumor engines with the occasional 'Skeaky Gitz' strip or Maggotkin article sprinkled in. And when I say 'fun' I actually mean 'a bitter wasteland of despair and painful, unrequited desire'. 

    Tau had more articles in one day than Nurgle did in the whole release period.

    WarCom just neglects AoS.

    • Like 1
    • Thanks 4
  12. 9 minutes ago, Howdyhedberg said:

    Why are people feeling like aos is dying? It felt lik 40 k almost got no releases before aos3 launch while we had new stuff all the time.

    Anyone have a clue if the white dwarf updates will come to FAQ updates, or you specifically have to buy those?

    You specifically have to buy them. They are not supported digitally anywhere.

    Isnt an obsolete print media business model fun?

    • Like 2
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    • Sad 1
  13. On 12/8/2021 at 11:04 PM, The World Tree said:

    Longstrikes are not good for the game in their current iterations. The poster on the previous page was correct - the issue is reinforced fulmis/longstrikes.

    Seems like this (and other posts along the same line) is backwards.

    The reason these units are so popular, Longstrikes in particular, is because the game is currently saturated with extraordinarily resilient lists, usually single models. Sons, Nagash, Archaon, horror spam, and soon Nurgle. Then you get all the lists building crazy high damage to beat those lists. The only way to play in this meta is massive resilience or crazy high damage.

    They need to fix both things, everywhere, all at once. Nerfing long/fulms just kicks SCE out of the meta. Nerfing crazy damage just makes high resilience win. Nerfing resilience just leads to more spiralling one-drop alpha strike lists. 
     

     

    • Like 8
  14. 4 minutes ago, novakai said:

    What would they need to change on Archeon and Nagash’s warscroll anyway?

    Nagash: Rr1s CA, can’t benefit from allegiance abilities (PE -1 rend)

    Archaon: can’t benefit from allegiance abilities (Tzeentch and Nurgle in particular).

    Without this you might be able to actually kill them.

    Maybe the 4+ Vs MWs goes to a 5+ too.

    • Confused 1
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