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PrimeElectrid

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Posts posted by PrimeElectrid

  1. 12 minutes ago, Ganigumo said:

    The rally change, while not directed specifically at them, probably hits them hardest? It specifically hurts rallying low quality wounds. I did forget about how hard dragons got hit though.

    The 30 hopper build is probably dead because of it, and I dont think grots were overperforming.

    I guess DoK are hurt but they were generally rallying snakes weren't they? And rallying 5 of those still feels great.

    There's KO too, but they're in a similar situation to DoK.

     

    I know they're in a bit of a bind with rally but I'm not sure if this was the right way to go about it.

    I think the rally change is overblown personally. 10w of stuff is still a lot of stuff if you have 1-3w and a 4+/5+ rally effect. Getting up to 5 hoppers/bouncerz etc back each turn is still massive as a deterrent to putting off people from attacking them, and you can’t rally squig herds anyway. 
     

    It actually hurts high wound models more who could really spike the rally (eg getting 2 dragons back or buckets of varanguard or chosen).

    Personally think rally should be your hero phase only too.

  2. 1 hour ago, Ganigumo said:

    I'm not a huge fan of the battlescroll. I don't think we've ever seen a nerf as heavy handed as what they've given to gitz here, and they barely touched the most problematic unit in the process (squig herd). The rally limit is actually huge, because what it really does is create a huge incentive to spam bounderz, because it exclusively incentivizes rallying quality wounds. Gitz aren't even overperforming by that much according to their stats (and not overperforming by a lot of other stats). I don't think this will drop Gitz below the b.ar, but I think it hits moonclan grots/hoppers hardest, and barely the squig herd which were way out of line. People will shift to bounderz over hoppers as well, which can be close to as durable (30W 4+ save vs 60W6+save) hit far harder, and are cheaper. 

    The arcane tome change seems backwards to me, they talked about the master of magic/arcane tome/flaming weapon combos, but limited it to only non-wizards which seems like the way most people used it anyways?

    Just listening to them talk about the Kruleboyz, their problems and their goals drives me up the wall though. They mention kruleboyz are climbing up slowly and how close they are to the acceptable range, but it feels so wrong to be aiming for a 45% winrate with them, instead of using the fact their winrate is so low to be even slightly more aggressive with the buffs. They mention being worried about lowering the points any further, because you end up just spamming wounds on the table, but KB kind of need that because all their wounds are so low quality. They talk about boltboyz, who have never dropped in points, having good output and interesting counterplay, but the issue is they're the only shooting unit in the game with that counterplay and its massive weakness against anything that shoots.
    The double dirty tricks is cute, but they're such a low impact allegiance ability most of the time that I doubt this shifts the needle, most of them can still do nothing.
    The gutrippa change is nice, we don't need to play the stupid minigame or remember the timing anymore, but its still way too hard to build lists around them, as running anything but the minimum required amount just eats up way too many points for what they do. Also would it have killed them to just remove the hero and monster restriction from it as well?
    Edit: They also nerfed KB's best unit very hard with the 50 point increase to skragrott, who was responsible for one of the only top tournament results for KB.

    Double turn isn't really diminishing winrates because it goes both ways, statistically over enough games you'll win as many as you would have lost because of it, not that its a completely random mechanic either as good players are strategizing around it and keeping drops low gives you a lot of control over it.

    SCE. Dragons copped a whopping 55 points increase (still not seen anything come close to that yet in a balance update) and the Draconis +45 at the same time. Put a typical “all dragons” list up by a crazy +375. Not saying it wasn’t justified, but remains the most serious points nerf (and came before release, after a rules changes, and before further rules changes).
     

    Gitz is quite light touch by comparison. Average list up by around 150 and no rules changes directed at them specifically.

  3. 1 hour ago, Flippy said:

    AoS Battlescroll day, please... that thing was supposedly coming soon two weeks ago, in the metawatch article on September 29.

    Warcomm are now saying “later this month”.

    That’s probably October 31st. More than 120 days since the last scroll when they are meant to be quarterly.

    Also means that the next quarter will be less than 90 days. Does the next scroll have a short life span? Will there be one at all? Will we abandon the quarterly schedule and just push one out sometime between 80-120 days after the last one?

    Answers on a postcard 

     

    3DF96520-4E82-4504-ACDD-C35ECAFEF9C8.jpeg

    • Sad 1
  4. I also like how none of the actually good/high tier books got touched at all.

    Seraphon nerf is so slight touch it’s invisible.

    DoK still packing double tap shooting and that’s not even their best list.

    Fly spam literally hasn’t changed it’s still incredible.

    Sentinels and wind spirits are still untouched after 2-3 years.

    SCE get 2 good things and they are nuked out of orbit within 12 months. Dragons are the only unit to get nerfed before they are released and eat 4 successive nerfs in a row.

    • Like 1
    • Confused 2
  5. 16 minutes ago, Rachmani said:

    So everyone raising concerns on the performance of some SCE units is guilty of a possible overnerf by GW? I don‘t think so.
    Pointing out mistakes and being happy about overnerfs are two totally different things. 
    Collective guilt is rarely the right answer.

    Because GW only reacts to such widespread outcry with nerfs. Then it takes them years of trivial buffs to make the faction playable again, then the edition resets.

    This exactly what happened in 2nd. 6 months of gardus and Evocators then the whole faction went in the bin until 3rd.

    IDD that there were issues. They needed to change, but they were also the two pillars holding the book up. Not only did GW strip them out, they didn’t lower the points of those units, or adjust any other truly awful warscrolls. 

    Any granularity got lost in the sheer outcry. Well here we are.

     

  6. Hope you’re all happy. They nerfed SCE so hard that battletome is gutted now. Everything good is overcosted, everything else is bad, and all the holy orders are garbage to go with all the garbage command traits.

    50+ bad warscrolls you don’t see and gw didn’t lift a finger to do anything about them.

    • Like 1
    • Haha 5
  7. Another ghb, another battleplan which turns off reserves for no good damn reason.

    If after 6 years you still think this is a test of “good generalship”, then ask why there isn’t a battleplan to turn off ward saves, summoning, magic, reviving models, faction terrain, blood rites/high tide, shooting or melee.

    • Like 8
  8. 6 minutes ago, Jarminiatures said:

    So effectively, unless I'm actually wanting to take them in the counts as 3 models for scoring purposes batallion or one drop them, then I probably don't actually want to take battleline infantry that are <5 wounds and/or without a mount since they'll be at risk of getting slaughtered in melee?

    Meaning units like Gore-gruntas (in Bloodtoofs) and Mournfang Packs (in BCR) are stonks?

    There are 6 battle tactics which need infantry, and player going second picks an objective that can only be contested by infantry.

    • Like 1
  9. 1 minute ago, Vastus said:

    Way I read it, it only works against troops in the 'counts as 3' batallion, not troops in general. It's basically a way to make that batallion more risky, but it creates a weird rock/paper/scissors scenario where you can lose out massively depending on the choices you made in list building with no way of knowing that in advance until you see your opponent's list.

    I'm just hoping these are Veteran abilities for PtG instead and leakers got them mixed up.

    No the extra damage is vs ALL troops.

    Dont know how I could have made that clearer 🤣

  10. Okay some clarification on how the new battalions work.

    There is a new keyword “Galletian Veterans” which is given to all battleline infantry (units without a mount) with 4 wounds or less.

    Only units with GV can join the battalion to count as 3 models when scoring.

    The second battalion is any troop (not leader, artillery or behemoth). Units in this battalion gain +1 melee damage vs any Galletian Veteran (and not only those in the x3 scoring).

    As an example, Liberators gain the Veteran keyword. Battleline Stormdrake Guard can go in the +1 damage battalion and will benefit +1 damage when fighting the Liberators.

    • Like 5
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