Metaphysicsofevil
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Posts posted by Metaphysicsofevil
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6 hours ago, XReN said:
I think your list with 2 GKs on monsters is kinda the sweet spot, your units won't break legs and necks going through the woods, you can shoot at units inside those woods because flying, ect.This changes things, I thought that the woods block line of sight so anything inside is untouchable until either you go in (risking mw) or you lure them out.
1 hour ago, Honk said:Sounds great...
thing with horrors/flayers is the 2+\rerolling1s treelord, but your gkotg should cough out enough mortal wounds for that.
Am I right in saying that I prioritise his big boys with the gkotg? Then once they’re taken care off mop up the rest.
Thank you both for the feedback. I guess I’ll stick with my original list (2x Gkotg) and see how it goes. The summons will give me access to knights and the archregent can summon either ghouls for area denial or varghulf to support the knights.
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Apologies if this is a repeat for those on Facebook but I'm after some advice on how to build a 1600 point army to face Sylvaneth.
It will be my second game with our Grand courts (and AoS). I have the following models at my disposal.
2 Terrorgheist/Zombie Dragons with or without GK
2 Ghoul Kings (if not mounted)
2 Archregents
1 Varghulf
1 Crypt Haunter
1 Crypt Infernal
1 Crypt Ghast
12 Flayers
12 Horrors
100 Ghouls
As you can see I'm not limited by choices, just can't get my head round best options against the woodies.
My initial thoughts are to go feast day delusion with 2x mounted ghoul kings (1 TG and 1 ZD), 1 archregent, 1 Crypt Ghast, 3 10x Ghouls for battleline and then perhaps cogs and the chalice spells. However I now understand that the Sylvaneth do not like MW so Flayers sound like they would be a good choice.
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I didnt want to add another list to this thread so have posted separately on the forums, i would really appreciate any advice or criticism on the lists that I posted here....
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6 minutes ago, lord_blackfang said:
No, it's because some people thought the previous wording meant each unit could only use Feeding Frenzy once per game. Don't ask me why.
Really!!!! I had seen some Qs regarding it only triggering the first time a unit fought in the game but didn't realise it had got to the point of needing a clarification.
Do you think, RAW, that Deadwatch unit can now benefit from Feeding Frenzy even if it had previously fought in the Hero phase? I'm interested as I'm taking a Deadwatch batallion to my first game on Wednesday and want to make sure I'm understanding the rules correctly.
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Page 55 – Feeding Frenzy Change the first sentence of the rule to: ‘You can use this command ability in the combat phase after a friendly Flesh-eater Courts unit has fought for the first time in that phase and is wholly within 12" of a friendly Flesh-eater Courts Hero, or wholly within 18" of a friendly Flesh-eater Courts Hero that is a general.’
Does this change simply clarify/confirm that Deadwatch can use Feeding Frenzy even if they have fought in the Hero phase? I can't see any relevant other changes to the text.
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So this is my first go at an army in AoS (completely new player), I've gone for a fast alpha strike list that allows my Knights to get into combat quickly with the Court and Battalion ability . I can use the Lords of Burning sky to support whichever Knights i need to with the Varghulf, or to move the GK to a point of advantage. I will probably use the AA to summon a second Varghulf to support the other knights, or bring in another 20 ghouls dependent on the mission. Not sure on whether to save the 100pts for CPs or bump the Ghouls up to 30/ take a group of 10 though.
Allegiance: Flesh Eater Courts. - Grand Court: Blisterkin
LEADERS
Crypt Haunter Courtier (120) - General - Command Trait : Hellish Orator - Artefact : Medal of Madness
Abhorrant Archregent (200) - Artefact : Eye of Hysh - Lore of Madness : Spectral Host
Abhorrant Ghoul King on Royal Terrorgheist (400) - Lore of Madness : Bonestorm - Mount Trait : Gruesome Bite
Varghulf Courtier (160)
BATTLELINE
6 x Crypt Flayers (340)
6 x Crypt Horrors (320)
20 x Crypt Ghouls (200)
BATTALIONS
Royal Mordants (120)
ENDLESS SPELLS
Chalice of Ushoran (40)
TOTAL: 1900/2000 EXTRA COMMAND POINTS: 3 WOUNDS: 103
AoS 2 - Flesh-eater Courts Discussion
in Death
Posted
So having played around on Azyr I’ve dropped the spells in favour of Ghoul Patrol for the low drop and extra mount trait/artefact/ cp. This will give me 2 extra CP for GK summons turn 1 and the opportunity to deploy in response with the Ghouls depending on opponents deployment/ first turn.
Would welcome any critique positive or negative.
Realm of Battle: SHYISH.
Abhorrant Archregent - General
Artefact: The Dermal Robe Command Trait: Dark Wizardry
Spell: Blood Feast
General Specific Trait: The Feast Day
Abhorrant Ghoul King on TG
Artefact: Ethereal Amulet Spell: Miasmal Shroud Mount Trait: Gruesome Bite
Abhorrant Ghoul King on TG
Spell: Miasmal Shroud Mount Trait: Gruesome Bite
Crypt Ghast Courtier
3x Crypt Ghouls
Quantity: 10
Battalions
Ghoul Patrol Role: Battalion
Total 1540pts