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Qrepin

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Posts posted by Qrepin

  1. On 8/20/2019 at 8:46 AM, John Silver said:

    The Idea of the list - control and shoot

    Ballistas deal with heroes and heavy armoured guys, while Raptors shoot at low armoured or etherial guys.

    Aquilor - from my point of view better than one use banner guy because he can transport unit several times and much faster by his own.

    Birds and Haund control opponets movements 

    Libs just to fill Battleline and control table as well from dipstriking enemy

     

    P.S. Sorry for my english, I'm not a native speaker...

    Similar list performed extremely well in the last ETC. However it had Veritant, Ordinator, Vexilor and 3x 10 Skinks.

  2. 21 hours ago, PJetski said:

    Prosecutors are surprisingly efficient now, at least in small squads where the Prime can get the Trident. They're not as good as Hurricane Raptors, slightly better than Crossbow Judicators, but they are much faster, easier to use, and a little bit more durable in terms of points/wound and reroll save1.

    Maybe there's a potential list here with 20x Judicators and 3x3 Prosecutors in a Vanguard Wing? You could go Anvils to double tap the Judicators

    VW with 20 Judis - Crossbows, 3x MW Crossbows, Shockbolt on a prime. Buff with bless weapons+ celestial blades - translocate in somewhere. This will be a mini kunnin rukk lol

  3. 1 hour ago, Bozly said:

     

    Thats a really good point.

     

     

    would you still run the list like that with the 20 sequitors or is there a different kind of list people run?

    The only point to run blobs of 20 is in Hammers of Sigmar to resurrect them on a 5+. You probably don't need those in Anvils list.

  4. 7 minutes ago, Requizen said:

    Like I said, there's likely a solid variant after some tweaking and what not. More Aetherwings could mitigate the alpha strike issue, and a swap towards a brick unit could help as well. But Alpha lists will always be strong against this sort of thing. 

    Completely agree. The main downside of the list right now are not even technical issues like screening. Its the major complexity of planning a right move and no room for mistakes while other competitive meta lists are just as easy as a brick ( Looking at you Gristlegore)

  5. 2 hours ago, Requizen said:

    Went to a local 2 dayer, 3-2 with Anvilstrike. Very depressing after a good showing at Adepticon.

    The meta is just so fast and killy right now that if you don't have lots of redundancy and/or disruption, the game is really on a knife's edge. Anvilstrike can probably still hang with some tweaks, and I probably could have won both of those games had my opponents not gotten the double turn... but I dunno, it always felt like I was on the back foot even in the games I won. Bestigors, Enlightened, Witch Aelves, Morathi, FEC - all can get across the board reliably on T1 unless you backline most of the army, and even then you're not safe if they get a double (and they will since they outdrop you 99% of the time). I lost my Longstrike unit in four of the games, even with Aetherwings to block. 

    I'll try Anvilstrike with more bodies and shutdown - maybe trading some units for extra Aetherwings is apropos. Swapping the 10 Evocators + Heraldor for 20 Sequitors + Castellant takes a lot of teeth out, but it also gives a harder frontline that can help to soak a charge or two and still isn't too bad at hitting back. Going for a more castle approach to the list, though the damage output of 10 Evos is just nothing to scoff at. 

    I was also looking at the lists I ran against and thinking about how Gav would do against it. I think the Daughters matchup wouldn't be too bad - just my own 10 man unit was able to boop of 30 Witch Aelves per charge fairly reliably (though they were Khailebron rather than Hagg-Nar), and once the bodies are down, Morathi herself isn't super terrifying. FEC and LoN are still horrid for Gav since they'll just blob out Ghouls and countercharge with monsters. BoC/Tzeentch speed melee would depend heavily on mission and positioning. 

    Honestly I'm leaning towards Ignax Stardrake. There's so many horde-heavy armies in the game with a smattering of MWs. Grimghasts, Gobbos, Bestigors, Ghouls, Witch Aelves, Plague Monks - all of them bounce off him. I would go for Smouldering Helm, but Terrorgheist Maws and WLCs are still in the game, as are Endless Spells, so Ignax is probably necessary most of the time.

    I still feel Shootcast should be the way we build, since it spoilers a lot of things and we're one of the few armies that can really do shooting well... it's just so flimsy due to points. Our weakness is already bodies and when someone can just chuck 90 Aelves, or 60 Bestigors, or 60 Tzaangors, or 120 Plague Monks, etc into it, without something like Sequitors to block it up it's a bit rough. Aetherwings are great but they basically stop 1 charge per unit, which is great against slower armies that you can pick off but nothing against 2+ units in your DZ at the bottom of 1. 

    Maybe I'm just a bit salty at my own performance, but it just felt like the meta has shifted so hard that SCE need to refocus to deal with it. Luckily, we're an army with a dozen different possible builds and will never be out of the meta just due to variety, but it can be frustrating to see the build you've worked hard on suddenly lose viability. 

    I actually have been playtesting both of your and Mr. Pjetski variants of Anvilstirke lists for quite some time and found myself completely helpless against anything that can charge turn one. And now seeing your current thoughts are just proving the point those test results shown. Basically facing anything like Bestigors, Eels, TG's are just a 90% loss. Nothing to use as a reliable screen, Evocators just pop off the board without even hitting anything, 5 man Liberators battleline fillers are a complete joke. Used all the possible combinations of deployment strats ( Board Edge, all key units in Azyr, all key units on the board etc) - this just doesn't seem to work anymore. As long as you are able to snipe the heroes with Raptors all of your troops pretty much wiped out by other stuff.

    Might as well just return to generic Gav lists along with Balistar. They at least stand a chance against some lists and not that fragile to alpha strikes.

  6. 20 minutes ago, HammerOfSigmar said:

    If your bird is within 3" of a TG, it cannot declare charge. 

    If your bird is in a dedicate position in front of your raptors, and the TG doesn't have such a good roll that fly all the way to the back of the raptor, it needs to charge at the birds, since there is no place for the TG to land between the bird and the raptor.

    If your bird is the closet unit to the TG, retreat to keep 12" away from the TG, it cannot even declare a charge.

    Got it, so you basically deny his charge roll with them. That's pretty neat, thank you.

  7. On 5/14/2019 at 3:32 PM, PJetski said:

    If the terrorgheist is charging Evocators you aren't playing Anvilstrike right. Terrorgheist should never charge anything but Liberators, and their first charges should always get denied by Aetherwings.

    Also, you can't use Gavriel in Anvils. Even if you could he wouldn't be used in Anvilstrike because he is not necessary - the Longstrikes force the enemy to come to you, and then the Evocators clean them up.

    Could you share the wisdom of a charge denial with Birds for a flying unit? TG starts a charge - you move the Birds in front of him - he still makes the roll and just charge past them, or am I getting this wrong?

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