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Qrepin

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Liberator

Liberator (1/10)

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  1. Yes, he got 3x5 Liberators to fill the BL. Skinks just for screening and scoring. Also they still count as a friendly unit on a table, so you can put more in Azyr.
  2. Similar list performed extremely well in the last ETC. However it had Veritant, Ordinator, Vexilor and 3x 10 Skinks.
  3. VW with 20 Judis - Crossbows, 3x MW Crossbows, Shockbolt on a prime. Buff with bless weapons+ celestial blades - translocate in somewhere. This will be a mini kunnin rukk lol
  4. The only point to run blobs of 20 is in Hammers of Sigmar to resurrect them on a 5+. You probably don't need those in Anvils list.
  5. Completely agree. The main downside of the list right now are not even technical issues like screening. Its the major complexity of planning a right move and no room for mistakes while other competitive meta lists are just as easy as a brick ( Looking at you Gristlegore)
  6. I actually have been playtesting both of your and Mr. Pjetski variants of Anvilstirke lists for quite some time and found myself completely helpless against anything that can charge turn one. And now seeing your current thoughts are just proving the point those test results shown. Basically facing anything like Bestigors, Eels, TG's are just a 90% loss. Nothing to use as a reliable screen, Evocators just pop off the board without even hitting anything, 5 man Liberators battleline fillers are a complete joke. Used all the possible combinations of deployment strats ( Board Edge, all key units in Azyr, all key units on the board etc) - this just doesn't seem to work anymore. As long as you are able to snipe the heroes with Raptors all of your troops pretty much wiped out by other stuff. Might as well just return to generic Gav lists along with Balistar. They at least stand a chance against some lists and not that fragile to alpha strikes.
  7. Got it, so you basically deny his charge roll with them. That's pretty neat, thank you.
  8. Could you share the wisdom of a charge denial with Birds for a flying unit? TG starts a charge - you move the Birds in front of him - he still makes the roll and just charge past them, or am I getting this wrong?
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