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Posts posted by ChaosUndivided
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Skarbrand in his own right without slaughterhost buffs is pretty damn scarey to face. He can atill potentially 1 hit big models and if the opponent doesn't have something that can take him on he is going to cause a lot of mayhem.
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1 minute ago, Ravinsild said:
Yeah but then I have to choose either a Daemon-focused Slaughterhost for like 1/3rd of my army and my mortals get nothing or one that focuses on my mortals and does nothing for Skarbrand or the other BT's.
Thats why i say aim to summon other BT. That way you can devote more points to mortals who can get slaughterhost buffs.
Personally i never build hyper competitive kick your teeth in type lost. IDK about you but around me the AoS community is rather small and if you're playing like that people are far less likely to offer a rematch and before long its gonna be hard to find a game. Its all about winning the game of games 😉
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You can definitely have a Skarbrand + mortals list win you fair amount of games. I would give it a go and aim to summon that other BT.
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2 minutes ago, relic456 said:
Tzaangors aren't daemons but are often included with horrors and Lords of Change.
Ya forgot those guys not daemons.
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Nurgle can be powerful mixed. I don't see Tzeech using mortals often but i think its more cuz mortal half is just outgunned by deamons. Currently Slaanesh has very few mortal options outaide of marked STD. I can't say the rules really promote mixing but it sorta has to do with overall state of the game (in flux) and STD not being clearly great.
On a side note i wouldn't bank on Darkoath being able to take marks the way generic STD can as they seem more unique specialized subfaction of STD and its not guaranteed they work in exactly the same manner.
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All Chaos factions have mortal and daemons but none have these new warhost rules yet. I imagine Tzeetch and Slaanesh are right around the corner at the rate GW is moving.
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6 minutes ago, Ravinsild said:
If a model already has a Slaughterhost keyword, it cannot gain another one, BUT this does not prevent other units in your army from having a different Slaughterhost keyword.
How does it not imply that?
Yes that is what i was trying to say... You can take the character but he doesn't get the benifits.
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The way this is worded appears to just make an exception for named characters like Khul who have a slaughterhost on their warscroll already. So basically you can take the guy but if you choose a different host than whats already on his scroll he doesn't get benifits. This does not imply you can pick multiple host from list.
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The fact you get a command trait and artifact for choosing a warhost it would seem you only get one. They appear to work just like the Stormcast ones.
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28 minutes ago, Kaz said:
Also, I feel a Karanak got improved. He can dispel endless Spells and deal MWs o the caster. So if Nagash does throw around endless spells like no tomorrow.... I can’t get the image of Karanak just biting his butt wvery time out of my head...
I personally really dig Karanak he seems legit for reasons you say but also the 5 free hounds he can summon, which i think is gonna be hard to do sometimes.
But this is part of the reason i just can't stay mad about any of these changes. We have been so spoiled with all these new models and attention it feels like xmas. Its a good time to be a Khorne player lately.
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Part of the thing is that to me Blood Warriors kinda need some sort of buff support to be effective and any time you're passing buffs around you get more bang for your buck the bigger the unit.
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1 minute ago, phizzco said:
as opposed to running in squads of 5?
Goreglaive?
5 tend to not accomplish much of anything in my experience. I have always took them in 10s otherwise just save the points.
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1 minute ago, phizzco said:
whats the benefit now to running in groups of 10?
Basically easier to buff with wholly within clause.
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Don't Blood Warriors just get a passive reroll 1s from one of the new warhost now if their near an objective?
The unit makes a much better anvil than it does hammer. Their so expensive that if you're using them without support for assault purposes than you're better off taking pretty much anything else.
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5 minutes ago, Choombatta said:
Keep in mind though in relation to gorefists.......
The re-roll ones you can get from other sources easily on the Blood Warriors.
The gorefist ability can only come from choosing that load out.
I believe you're right, the gorefist are unique and the rerolls can be obtained elsewhere. This makes a lot of difference.
Also if the warriors are attacked by a MSU like ghouls the amount of saves you're rolling is insane. Sure the unit is dead beyond a shadow of doubt but you still get to attempt dozens of saves first. This has crushed hords before in my games.
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14 minutes ago, Reuben Parker said:
But their CA are no longer in the hero phase so not much synergy. As I was noting you only take him in the new book for double pile in (which probably won’t be worth 660 points but will be fun to play). Also some nice combo between him adding 2 to enemy battle shock then causing d3 extra to flee with reapers.
Archaon
skarbrand
2 priest
bloodsecrator
stoker
will probably be the 6 heroes for me with Archaon play
Ah ok. I didn't understand that fully. I see what you're saying now.
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Archaon + Aspiring and Exhalted dbags might work well.
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21 minutes ago, andysonic1 said:
They should gum up the enemy for a turn or two, meanwhile move your Blood Warriors or other Bloodreavers into range of your Bloodstoker and fire them off wherever they need to go.
I like this idea of the Stoker being like a gun you load and shoot. Im gonna associate him with that idea for now on.
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Just now, HollowHills said:
One word of warning about the warshrine.
StD are highly likely to see a chaos undivided release and battletome. The warshrine warscroll could change dramatically.
Oh im sure it will change but also overall remain the same. Live it up while you can!
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1 minute ago, Sleboda said:
Soaking of bloodthirsters, I noticed a strange quirk yesterday.
There are four bloodthirsters, including Skarbrand. Three are on one base and the other is on a different one, according to the official base chart.
Now, I know it doesn't really matter, but as some events are requiring bases match the chart, I am concerned about how to base my bloodthirsters. Personally, I prefer all models in all my AoS armies be on rounds, not ovals, so that's how I would like to see things go, but if the chart gets updated to make all four on ovals, I'd be hosed.
Any thoughts on which way the list is likely to be updated once GW catches this inconsistency?
(And yes, I know Skarbrand is a named character, but IS still a bloodthirster, so it makes zero sense to have him be different.)
Magnets an option?
I got a bunch of things magnetized to bases incase something changes down the road.
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1 minute ago, Warbossironteef said:
As somone with a small collection who is looking to expand, do you think Blood Warriors are better with this rulebook? I didn't see many people taking them before and I believe their points are the same. They seem pretty tough to remove from the board, but damn are they expensive. The Gorefist is the clear option right?
20 of them buffed up a little seem very hard to move off of objectives, but that's 400 points... Yikes.
I'm not sure we really know where Blood Warriors stand right now without actually playing with new rules, however, the changes appear to be a net positive.
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The more i think about these changes the more i like it. There seems to be a lot more flexibility in list building.
For 1 we're not tied to Secrator anymore, his buff is still great but without battleshock immunity and decreased range i don't think he is auto include. Now we got Exalted Death and comand points for that. Besides it was a pain when last Reaver didn't run off battlefield denying that blood tithe.
The Stoker is a lot more situational but his buff is also a lot better. No longer auto include, he pretty much blows in combat and taking up a hero slot that could be put to use for deadlier stuff.
The Slaughter Priest are still good but Judgments are not always gonna be more value than just starting with extra CP depending what you're fighting. The blessings took a hit not being stackable any longer. The only reason why this guy would be auto include is for dispell, which again situational, and you can take MLKoF for that job.
In a way they uncoupled the army from auto includes which is nice.
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4 minutes ago, AresX8 said:
I just finished building my Warshrine last night! Its Protection from the Dark Gods aura not being a wholly within aura is great considering how big of a base it's on... so keep that congo line going!
Dont forget that thing has totem keyword and with reavers new warscroll wording its now even better.
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1 minute ago, jazman84 said:
We can agree to disagree here.
If I know Khorne as much as I think I do, he'd simply hamfist it by throwing more berserkers/daemons at the spells/casters. And throw them fast.I think you're right but also here inlies the problem... After decades of that ita just viewed as boring now. A lil shake-up could be good.
AoS 2 - Blades of Khorne Discussion
in Chaos
Posted · Edited by ChaosUndivided
I take that back, according to azyr he no longer rerolls unbinds?
Riptooth also got dispel endless now. I used to run Magore' s Fiends, just for this guy. I kamikaze the fiends for a blood tithe than summon a herald next to riptooth for the rerollable unbinds... Now even more useful.