Kurkulem
-
Posts
9 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Store
Downloads
Blogs
Events
Posts posted by Kurkulem
-
-
2 minutes ago, Dave said:
You need an Admiral as well for the battalion unfortunately.
no it's an option
-
If you don't want gunhauler battleline I think Urbaz is not better than no spatioport: you can take the D3 gold and keep the flexibility on artycle (reroll 1 to hit on one unit for all the army is really strong), footnote (the 3 are great too) and all the other things like khemist as general for two artefacts or no endrinwork taxe. As you said we don't need all the moral buff and the flexibility of generic is better than urbaz'one gold after a melee fight.
(sry for my english)
- 1
-
Barak Zilfin footnote say one unit can make a normal move in heroes phase. Boats rule say I can make fly high instead of normal move. So can I use the ability with the footnote?
-
@Karragon What about your Thundertusk
-
5 minutes ago, Reuben Parker said:
On a different idea train I’m surprised no one seems to be talking about Eurlbad as it got cheaper and a lot better (MW on to hit roll now). Something like below, and boulderhead gives the heroes so much in terms of a quality second artifact and always fight at top bracket with CP, plus the extra wound.
I had the same list p15 without any interest...
- 1
-
10 minutes ago, Beastmaster said:
To turn the question around, which unit can endure so much more than 48 wounds plus healing options?
it's not really about the 48 wounds but 5+ to save
-
Take a look:
Boulderhead Mawtribe (+1 hp for mammoths, +1" bubble move for general...)
Frostlord on Stonehorn, general, brand of the sward artefact (+1 to hit for mount), mount trait: d6 mortals to an enemy with a 4 or better save
Huskard on Stonehorn, mount trait: +1 to hit rolls with horns
Butcher, additional spell: -1 to save or +1 attack
Stonehorn Beastriders
Mournfangs x4
Mournfangs x4
Gnoblars x20
Frost Sabres x2
2000pts
Eurlbad (6 to hit = 1 mortal wound)
119 wounds, most 4+ save, 5 drops
Ok so i'm not sure for the second artefact, +1 spell for butcher or auto dispell for huskard. 3 mammoths to maximise the charge capacity. If all the guys from the formation are in contact we have around 12 mortals per fight without charge or everwinter trait. Huskard can boost the mourfangs to deal 4 attacks 4+/3+/-1/dmg3 per mount in charge, stackable with butcher sorcery. Gnoblars and frost sabres help to control or deny teleportation. Great mobility and resilience, lots of mortal with eurlbad, charge, voltur, everwinter and sorcery, few drops, not so bad in counter magic in the firsts turns...
- 2
-
For me skaven codex will not be competitive in hight level, exept for mass control.
my first try:
Thanquol 400
2x archloch 200
gnawlord 100
Deceveir 300
40/40/20 rats 520
2x cannons 360
Warp Lightning Vortex 100
1980
Thanquol is master piece, enought hp to use flamers, use control spell (halve mov) and summon lightning to block ennemy forces.
arloch with cannons use Gnawholes to snipe hight value target.
Rats score objs, Deceveir help control.
AoS 2 - Kharadron Overlords Discussion
in Order
Posted
you don't have to take an admiral and you are free to make someone else your general, yes for question 3