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Kurkulem

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Posts posted by Kurkulem

  1. 35 minutes ago, Aryann said:

    Few questions:

    1. If I run Barak-Zilfin do I have to take Admiral in my army? If I don't have an Admiral can I make any other hero my general and give him a different trait?

    2. If I run Barak-Zilfin and have both Admiral and let's say Endrinmaster with Dirigible Suit can I make Endinmaster with Dirigible Suit my general and give him a different trait?

    3. Ability: Magnificent Skyvessels: You can choose 1 extra Skyvessel in your army to have a great endrinwork. - Does this mean I get 1 artifact for free? (the second great endrinwork?)
     

    you don't have to take an admiral and you are free to make someone else your general, yes for question 3

    • Like 1
    • Thanks 1
  2. If you don't want gunhauler battleline I think Urbaz is not better than no spatioport: you can take the D3 gold and keep the flexibility on artycle (reroll 1 to hit on one unit for all the army is really strong), footnote (the 3 are great too) and all the other things like khemist as general for two artefacts or no endrinwork taxe. As you said we don't need all the moral buff and the flexibility of generic is better than urbaz'one gold after a melee fight.

     

    (sry for my english)

    • Like 1
  3. 5 minutes ago, Reuben Parker said:

    On a different idea train I’m surprised no one seems to be talking about Eurlbad as it got cheaper and a lot better (MW on to hit roll now). Something like below, and boulderhead gives the heroes so much in terms of a quality second artifact and always fight at top bracket with CP, plus the extra wound.

    I had the same list p15 without any interest...

    • Haha 1
  4. Take a look:

    Boulderhead Mawtribe (+1 hp for mammoths, +1" bubble move for general...)

     

    Frostlord on Stonehorn, general, brand of the sward artefact (+1 to hit for mount), mount trait: d6 mortals to an enemy with a 4 or better save

    Huskard on Stonehorn, mount trait: +1 to hit rolls with horns

    Butcher, additional spell: -1 to save or +1 attack

     

    Stonehorn Beastriders

    Mournfangs x4

    Mournfangs x4

    Gnoblars x20

    Frost Sabres x2

    2000pts

    Eurlbad (6 to hit = 1 mortal wound)

    119 wounds, most 4+ save, 5 drops

    Ok so i'm not sure for the second artefact, +1 spell for butcher or auto dispell for huskard. 3 mammoths to maximise the charge capacity. If all the guys from the formation are in contact we have around 12 mortals per fight without charge or everwinter trait. Huskard can boost the mourfangs to deal 4 attacks 4+/3+/-1/dmg3 per mount in charge, stackable with butcher sorcery. Gnoblars and frost sabres help to control or deny teleportation. Great mobility and resilience, lots of mortal with eurlbad, charge, voltur, everwinter and sorcery, few drops, not so bad in counter magic in the firsts turns...

    • Like 2
  5. For me skaven codex will not be competitive in hight level, exept for mass control.

    my first try:

    Thanquol 400

    2x archloch 200

    gnawlord 100

    Deceveir 300

     

    40/40/20 rats 520

    2x cannons 360

     

    Warp Lightning Vortex 100

    1980

    Thanquol is master piece, enought hp to use flamers, use control spell (halve mov) and summon lightning to block ennemy forces.

    arloch with cannons use Gnawholes to snipe hight value target.

    Rats score objs, Deceveir help control.

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