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Posts posted by Xil
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6 hours ago, Gitzdee said:
To be fair, a space marine with nothing more than a shield and a sword looks more like a fantasy/medival knight than a stormcast with sword/axe and shield would look sci-fi.
In this case, the SM stole the fantasy looks from AoS. How are you supposed to make SCE look different when the SM looks like a knight...there is only so much design space.
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16 hours ago, Luperci said:
Mistweaver Saih? I'm sad to see her go too, kinda regret not picking her up before she sold out on GW webstore but idk what I'd do with her tbh
The new shroudqueens are basically the Saih. You could have used her as an alternative shroudqueen for shadowstalker units.
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1 minute ago, Ejecutor said:
Yeah, I buy them all purely for collection completionism, but I am sure they get a decent chunk of AoS player's sales if the rules are decent.
My group, fairly competitive AoS players, uses some selected Warcry/Underworld units from time to time.
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2 minutes ago, Ejecutor said:
For me they key would be if they allow the minis to be used in AoS or they don't anymore. I think it is a game sustained by AoS collectors/ players.
For my armies I collect them too for the most part. Good troop leaders or heroe alternatives.
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I like the mechanic actually. But i also see that sometimes it can leave a bad impression after some games.
But last match where i played my Daughters vs Khorne is a prime example of how the double turn can change the flow of the game without ****** the outcome. In that game i deployed defensible and thus was given first turn. I moved a little and scored the 4 points (hold more is off the table in that mission turn 1). Khorne went and did the same, coming a little bit closer but screening like no tomorrow out of fear of my punch. Then i gave Khorne the double but he couldn't capitalise from it, so nothing much happend in regards to killing. Then i was able to start picking my battles instead. The game was super interesting and close. We talked a lot and discussed what we could do as it was intented to be a training game.
i believe not giving away double wouldn't have changed the game by much. only difference would have been that i had to pick my fights some inches closer to his territory.
This shows, that if both players know the mechanic and play accordingly the games don't just fall apart. This only happens when someone neglects the risks and trys to play for the rewards only.
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I plan to finish the Arch Revenant and start working on 5 Gossamids. Need them for a tournament list.
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Hi, here is my WiP Arch Revenant. It was a painful experience to paint her to this point. Lots of accidents happend which made me almost throw her in the trash can😅
Overall i can live with the result now. It's not as smooth as i would like it to be, but after what happened while painting (weird dry effect of contrast, layers peeling off, etc...) i think it's acceptable.
Now some more work on the bark and green twigs, aswell basing
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14 hours ago, Ejecutor said:
I would like to see more of Ulgu. The Dawnbringer short with Krethusa was good insight on the environment. Would help me with creating a concept for my DoK-Army bases.
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On 3/10/2024 at 3:23 AM, Painbringer said:
Nice paintjob!
Ruined by a mold line
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On 3/16/2024 at 8:22 AM, foxicious said:
Sounds good. What lists did you play? Any hot takes on units?
It was just a 1k game. So not perfect to make assumptions.
But i definitly recommend 2 Cauldrons minimum. Otherwise your ability won't work if your cauldron dies to an unfortunate accident Also you have more wiggle room to be wholly within 6" to a cauldron.
Also i feel like Krethusa lists tend to not be of the fighting kind. Otherwise you could run out of witches fast. Make them durable, with multiple layers in front of a unit with Prayer of Reclamation to really make your opponent think. Maybe even take Kelth Nar over Hagg Nar.
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I made some progress, so pictures will be posted at the end of this month
My focus shifted mainly to the Arch Revenant recently. Needed a break from the Hunters, but i still work on them here and there.
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I tried her in a 3ways fun game with normal tempels. her abilities are super nice and mess with your opponents plans. the strongest in my opinion is the reclamation one, because it forces them to put heroes at the front.
it's a little tricky to get used to the ranges of within 6" of cauldron and unit within 9" to herself. might needs some practice.
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Any first ideas for Krethusa builds?
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Didn't finish...again...sigh
Got a little side tracked with some other pieces.
Lets see what march brings. I hope i can share some pictures this time
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2 hours ago, Chikout said:
I skipped to the end of the video. I know who won. How do I do spoiler tags?
i am waiting 😉
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1 minute ago, Skreech Verminking said:
That sounds so wrong.
with those rules, I can’t see how he’d lost.
i mean literally any damage he takes will reduced to one per attack, and that even before he gets to try and make a save against it.
any damage he throws out he does twice with rerolling everything
He swings first first in 10 possible matchups. not that it would matter
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The ranking system is also flawed. Gotrek is just at rank 11 for an arena matchup while Alariell is placed rank 3 😂
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20 minutes ago, Someravella said:
No allegiance abilities + melee? I vote for Kragnos.
also no heroic actions or monstrous actions
Here is for the lazy ones:
If you wanna also look at the rankings that dictate the iniative follow this link to the article:
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1 minute ago, Garrac said:
Give Gotrek some beer, oil and grass, and he'll one-shot every character in all Warhammer settings.
Morathi begs to differ
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5 minutes ago, Ejecutor said:
the article says they striped them from all allegiance abilities and such. and they start in combat. So it can not really be used as balance reflections
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The Painting Contract - April 2024
in Painting and Modelling
Posted
I didn't reach my target this month.
Got knocked down by a crazy fewer, already my second week of it. Really exhausting.
Thus my target moves to May. I hope i will be able to do anything again coming next days. Am sick of being sick