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That Guy

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  1. Hey guys serious question… how would you guys run Scarlet doom? Everytime i look at it i am just tempted to drop a max amount of MSU Bladegheist, obviously it would max out the amount of WoT and charge mortals, but i just feel… it would be too much of a 1 trick pony kind if build. relying on 1 type of warscroll to do it all. I know the fly boys in nurgle do it, but is it our best way to run scarlet doom? Or do we add a unit of hexwraiths for example for a quick mobility unit for late game objective grabbing? How would we pick our heroes for scarlet doom? I assume scarlet might be our most aggressive sub faction and therefore an ultra aggressive approach might show merit. Personally i’m more interested in running Grieving Legion and Emerald host, because they just give an obvious wider range of units to pick from while playing around their sub factions, but i’m just trying to figure out Scarlet Doom as well. Let me know what you guys come up with, i especially can’t settle on hero choice, but alternative units might just also be a thing here. Perhaps running a core of 5 bladegheist MSU paired with some other stuff might just give some more tactical advantages for example.

  2. On 5/8/2022 at 9:50 PM, Fellman said:

    Ohhh yes i want this

    Bvo6lS8taaNOyqia.jpg

    I was lucky to find a sealed Soul Wars box last year and that gave me this set. Although it looks like they will not be separately releasing this sculpt of the Lord executioner:

    Spoiler

    Lord Executioner - Age of Sigmar - Lexicanum

     

    3 hours ago, Neck-Romantic said:

    Oh quick question; would the Mourngul get updated rules to match the new book when GHB comes out or do we have to wait for the forgeworld specific thing to come out? 

    Forgeworld is inconsistent about this. With Mega-Gargants they immediately updated the Bonegrinder Mega-Gargant.
    With other things like Adeptus Custodes, they had to wait for a bit to get their rules FAQ'd to work with the main codex. I hope the Mourngul gets his update immediately because it's just a single unit and since it's our only in faction monster next to Nagash... he might just be a big deal. Even with the troops season coming, it might still be nice to have a monster to roar at people and I think he might have some serious merit when played together with a krulghast. 

  3. 4 hours ago, Siorra said:

    Just a shame they've put in the Soulscryer instead of the Soulrender right when they've swapped in list popularity. You'd almost think they're trying to shift underused models or something! 😁

    I still were able to buy 2 of them real quick. Zero regrets. Not a fan of the new vanguard box. Although not bad for new players. If they buy 3 vanguard boxes sell off the additional scryers and keep the rest. They’ll have:

    1 Soulscryer
    3 Allopexes
    9 Eels
    30 Thralls

    That’s not a bad start, get a king, soulrender, lotann anything and drop in a turtle (or not), maybe a bunch of reavers and you are surfing.
     

  4. Guys. If you still just need the units from the start collecting box (because you already have so much sharks for example). Than I would check your local stores, because G-Dubs already removed the start collecting box. It will be Vanguard boxes from now on.

    • Like 1
  5. Excellent feedback and replies everyone. I might’ve put the notion that it’s only good to run their specific subfactions if you run a lot of a specific unit. That was not the intent, in fact it might turn out that running a bunch of bladegheist together with a bunch of other units inside the Emerald host might just be the better option for example. I agree that harridans don’t feel the strongest in comparison to other units in this book. It is probably best to run them in an emerald host subfaction if you want to run many of them and just have hexwraiths as battleline. And/Or field Kurdoss with some craventhrone since they actually have some nice synergy with the harridans. They can soften up targets and trigger the harridans buff. Also don’t forget that harridans cause a -1 to wound aura when they charge. I definitely see value in running them in emerald host. Quicksilver Dead will not be played a lot i’m afraid. Against some armies it will be glorious and against some, you fully waste your subfaction rules. 

    Can’t wait for the Mourngul rules, i plan to test out the mourngul in it’s current state except i replace the warscroll frightful touch with the new one and let ethereal work as the new way too. I want to test him out with a Krulghast and also with Awlrach when he releases. 

    • Like 1
  6. 17 hours ago, Arzalyn said:

    The "which unit to use" problem for me happen mostly when I try to build a Emerald Host list, as it don't favor a particular unit. Scarlet doom make Bladegheist the best hammer. If you are going Quicksilver you will want at least 2 Harridan units to make use of the effect. For grieving legion I would argue that it probably favor the Reapers just to have another 20 model unit that don't waste attacks due to the unit size. Now when you get to Emerald what do you favor? All the 3 of them seen to have a similar damage output, with some minor variations depending on the enemy unit save/model count for their buffs.

    So when picking a more general subfaction you have to make a plan for yourself. Think to yourself, what do the other subfactions offer and how would i have to play them in order to maximize on their pro’s. If you want to spam Bladegheist, you might as well just go Scarlet Doom. Same for harridans with quicksilver dead(although this one is more tricky since it’s so darn specific). Going with massive horde units like 20-30 mans means grieving legion would’ve probably been the better choice.
     

    So what does a generic subfaction like emerald host offer? Several things, since it’s subfaction rules always trigger, no matter what you take it will be useful. Although taking too much of 1 unit means another subfaction would’ve probably been the better choice. You probably already see at this point what the value of this subfaction is. It’s a mixed list of different units in which you don’t necessarily go all in towards 1 side. The jack of all trades so to say. Play of the strengths of many of the different units together and make them play of each other.

    Another thing to look at are units that are not specially favoured by the other subfactions. These would be:

    All heroes
    Hexwraiths (my favorite in this subfaction)
    Craventhrone Guard 
    Glaivewraiths
    Myrmourn Banshees
    Chainghasts
    Spirit Hosts
    Black Coach
    Mourngul

    The rest of units either work great in big units, or have all in potential when it comes to their specific subfaction.

    Personally i like the potential of this subfaction. Our many heroes allow us for a crazzyyyyy amount of different plans within this subfaction or others. The Emerald Host just allows for the most varied units list. 

    What i would enjoy doing in this subfaction is going with at least 3 hexwraiths units. Lady O. and a Black coach. Perhaps go from there into some death by a thousand cuts units, or units to amplify WoT procs. Together with the subfaction rules that would just create a great mortal wound output together with a solid anti chaff base. You could toss in kurdoss, some harridans and craventhrone and let them synergize. You could play Awlrach and a Dreadblade and echo teleport shenanigans. Our heroes offer us a toolbox that i think a lot of people still need to ground with. It’s going to be amazing. I hope this gives you some ideas for the Emerald Host or Nighthaunt in general. Cheers.
     

    • Like 1
  7. 1 hour ago, Neck-Romantic said:

    Im seeing reaper's points to model ratio being solid as MSU Wave of Terror farming. Their footprint is a bit large at 10 models, Chainghasts or Myrmourns have a much smaller footprint but a far higher points to model ratio.

    Its a shame Glaivewraiths got a price hike; if they were cheap, bonus to charge range disposable WoT chaff whose only job is to pour debuffs into a combat so your big gnarly buffed-up Bladegeist/Harridan/Myrmourn hammer can clean house ... it would finally give them a recognizeable niche.

    As it is, Chainghasts clock in at the lowest -cost per selection- but a terrible -cost per model- for this role... what do you guys think? *edit* meaning what do you think would be our best WoT spam unit? Myrmourns for the small footprint, Spirit Hosts for similar reason, or things like Grms and rasps

    It really depends on what subfaction you intent to run. If you want to optimize for WoT I think going with Bladegheists under scarlet doom by far outweights anything else. We are talking about 1 mortal per 3 charging bladegheist  on average and you get full benefit when running them MSU. They have solid statlines that can even handle debuffs to hit and wound, while buffing them further brings them to the perfect hit and wound stats. Other than that, i'd say hexwraiths are great too, they are so incredibly fast and can reliably get into amazing flank positions to guarantee their charge. Myrmourn are amazing for their magic denial, but some people already expressed an issue that worried me before. They are a 4 wound unit. The chaffest of chaff ranged unit can plink them off the board in an instant, so the only true reliable way of charging them in is by teleporting them in or if the scenery allows, sneak them up from behind scenery. When it comes to charging from teleport, glaivewraiths are obviously the most reliable. But overall that's their only value and for that they are just overcosted. I think if you want to get your worth out of Grimghast, running 20-30 man units is best, for that i don't see them as a great contender for WoT charges. Rasps are pretty solid chaff. They are also more expensive than they were. Great for back objective holding or sending them in as a unit of 20 under Grieving legion to lock your opponents in place. Spirit Hosts could be 1 of the best tagteams together with a combat hero like a KoS or Kosoes, keeping them save while also causing WoT for pretty cheap investment. I feel harridans are in this case a more elite rasp unit, although in specific matchups they shine under Quicksilver death, for example in a mirror matchup or vs nurgle. Chainghasts are too valuable to charge in yolo for a WoT, you need to work to get their worth.

  8. 2 hours ago, Neck-Romantic said:

    Am I the only one real sad about the Black Tome change?

    Nah i was looking at it and was like… wizard only. Hmmm… going to be a miss if Arcane tome would also go. Pendant of Fell Wind for me is a big changer. I understand they don’t want us to go 11” base, but… i guess i would’ve liked a few more gimmicky artefacts. For command traits i’m pretty sold on Cloaked in Shadow. Realize that if you kit out a nice solid character, it can only be shot by a single unit, with as much damage mitigation as we have going, that will play in huge against mass shooting. My biggest miss is the loss of Reaping Scythe spell, would’ve liked to have that remain for Nagash but oh well. I guess some parts of the book have to be a bit static stat boosting while the other part is shenanigans overload. Not complaining.

  9. So i just looked over the warscrolls again and when you pair the dreadblade with Nagash, you can have 3 Nighthaunt units benefit from 5+ ward in the combat phase for 2CP. You copy death incarnate and issue discorporate with another unit. Pair it with a Krulghast or Awlrach and you got yourself some crazy mitigation / utility shenanigans.

    • Like 1
  10. 5 hours ago, Sception said:

    Quick note: bonding an incarnate is considered an enhancement - ie, named characters can't do it.

    It is considered a unique enhancement and i thought i dropped it on the Soul Mason lol. It’s still confusing, since the app allows you to put it on named characters without any issues! 

  11. So it’s been a while since i posted here. It hasn’t been much of an excited time. I did enjoy the WD update, but it doesn’t make or break anything in all honesty. What does however change our situation is the Krondspine Incarnate of Ghur. Now forst of all aesthetically he fits us well, being like a bony elemental incarnate, but he also deals with some elements that are our weakness.
     

    First and foremost: In his aura of domination he allows us to re-roll charges. As we all know, with the new 3.0 that was 1 of our biggest weaknesses, now we have a tool to get it done. Second, he can lock units down for us by not allowing to retreat. For us not being able to retreat is a minor issue, we can put up a shield wall and survive, for many other factions this is a big deal. For example countering the new Nighthaunt ethereal trait.
    Or just having fast units retreat onto objectives. He debuffs enemy wizard, so that we can have more magic dominance and he allows us to re-roll runs, which can just boost our mobility by a bunch. The downside for us is that we can’t benefit from its all out attack aura, nor buff it with it, but overall i think the pro might outweight the con with this monster. I made a list with it, including 3 monsters for easier access to VP.  The Grand Strat is pretty achievable too. If you don’t play the battle pack, just go for beast master and pick some different battalions.

    Spoiler

    Army Faction: Ossiarch Bonereapers
        - Army Subfaction: Petrifex Elite
        - Grand Strategy: Lord of Incarnates
        - Triumphs: Bloodthirsty

    LEADER

    Arkhan the Black (360)*
        - General
        - Spells: All of the spells

    Mortisan Soulmason (140)**
        - General
        - Command Traits: Mighty Archaeossian
        - Artefacts: Godbone Armour
        - Spells: Empower Nadirite Weapons
        - Bonding: Krondspine Incarnate of Ghur

    Mortisan Boneshaper (135)**
        - Spells: Drain Vitality

    BATTLELINE

    1 x Mortek Guard (280)*
        - Nadirite Blade and Shield

    Mortek Guard (140)**
        - Nadirite Blade and Shield

    Mortek Guard (140)**
        - Nadirite Blade and Shield

    BEHEMOTH

    Krondspine Incarnate of Ghur (400)*

    Gothizzar Harvester (215)**
        - Soulcrusher Bludgeons

    TERRAIN

    Bone-tithe Nexus (0)

    OTHER

    Morghast Harbingers (185)
        - Spirit Halberd

    CORE BATTALIONS:

    *Incarnate Masters of Ghur

    **Battle Regiment

    TOTAL POINTS: (1995/2000)

     

    • Like 1
  12. Made a few Nagash lists. Let me know what you think.

    Emerald Host:

    Spoiler

    Army Faction: Nighthaunt
        - Army Subfaction: Emerald Host
        - Grand Strategy: Hold the Line
        - Triumphs: Bloodthirsty

    LEADER

    Nagash (955)
        - General
        - Spells: Entire Nighthaunt Spell Lore 

    Krulghast (150)
        - General
        - Command Traits: Cloaked in Shadow
        - Artefacts: Pendant of the Fell Wind

    Spirit Torment (115)

    BATTLELINE

    2x Spirit Hosts (375)

    Hexwraiths (160)

    Hexwraiths (160) 

    ENDLESS SPELL

    Umbral Spellportal (70)

    TOTAL POINTS: (1985/2000)


    Scarlet Doom:

    Spoiler

    Army Faction: Nighthaunt
        - Army Subfaction: Scarlet Doom
        - Grand Strategy: Hold the Line
        - Triumphs: Bloodthirsty

    LEADER

    Nagash (955)
        - General
        - Spells: Entire Nighthaunt Spell Lore 

    Knight of Shrouds on Ethereal Steed (155)
        - General
        - Command Traits: Cloaked in Shadow
        - Pendant of the Fell Wind
     

    BATTLELINE

    1x Bladegheist Revenants (350)

    Bladegheist Revenants (175)

    Bladegheist Revenants (175)

    Chainrasp Horde (110)

    ENDLESS SPELL

    Umbral Spellportal (70)

    TOTAL POINTS: (1990/2000)

     

    Grieving Legion: 

    Spoiler

    Army Faction: Nighthaunt
        - Army Subfaction: Grieving Legion
        - Grand Strategy: Hold the Line
        - Triumphs: Bloodthirsty

    LEADER

    Nagash (955)
        - General
        - Spells: Entire Nighthaunt Spell Lore 

    Kurdoss (210)
        - General

    BATTLELINE

    Spirit Hosts (125)

    1x Chainrasps (220)

    1x Chainrasps (220)

    Craventhrone Guard (115)

    Craventhrone Guard (115)

    ENDLESS SPELL

    Emerald Lifeswarm (40)

    TOTAL POINTS: (2000/2000)

     

    Quicksilver Dead: 

    Spoiler

    trollghost.jpg.b9837680634dc5325aa2fc5aa5ebf3ef.jpg

     

  13. 12 minutes ago, Beliman said:

    6 Spirit Torments+Krulghast seems to be a good tarpit for big threats: 

    • Krulghast with Look Out Sir, bodyguard (3+) and 4+ unrendable save.
    • 18 Unrendable wounds with a Ward 6+ (or 5+ with 1CP) and -1 melee damage.
    • No inspiring presence for engaged enemy units.
    • Wave of Terror (if needed).
    • (Conditional bonus) Grieving Legion don't let the enemy retreat.

    I assume you mean 6 Spirit Host. I really like the Krulghast for the fact we can baby Seraphon and give the top tables a piece of their own. I was actually planning to make a Nagash list with a Krulghast, Spirit Torment and Spirit Hosts. I think it'll be a pretty resilient group. Sadly the Grieving Legion ability only works if your unit is 10 or more models, so it won't work for the Spirit hosts.

    19 minutes ago, lare2 said:

    The more and more I ponder our new rules, the more and more I realise I'm gonna need tokens to remember all the debuffs in effect!

    Yeah I think for this release i might double down on tome + warscroll cards and tokens. It will be an army in which you need to micro manage a lot.

    • Like 2
  14. I recently got the Krondspine. It’s amazing, but now with the new tome of this faction specifically i feel awkward of using it here. You want to be in it’s aura and you don’t. The army wants to charge and it enables them! But than it counters our ethereal and wave of terror synergy by not allowing us to retreat in its aura.

    • Like 2
    • Sad 1
  15. 6 hours ago, Neck-Romantic said:

    Eager to see what the Mourngul ends up doing. 

    So far it seems like a lot of tools in the toolbox, but nothing really jumps out at me as far as obvious synergies goes.

    I instinctually cringed at the loss of mortals; but it looks like the idea is to do ots of retreat-and-charge in order to degrade their save to the point loads of wounds go through.

    Im at work rn but I would suggest searching for endless spells or artifact combos that key in to retreat and charge, bravery hits that tie in with terrify, and ways to tie together the new effects.

    Spirit Hosts as hero bubble wrap is interesting but the Heros themselves *seem* to be doing less overall.

    *Still a possibility of new sculpts or kits for Hosts and Hexes launching beside the book; never know.*

    ***edit***

    The Host and Hex model art in the leaked book is still the old models 🙄

    I hope they make him cheaper. It would really be nice to have him around 200-250p, but if not I hope they pip up his rend to at least -2 and i hope they'll give him something else. A better ethereal save would be nice. Other than that, with the new nighthaunt rules i think he'll do better even now. Forget about his warscroll frightful touch and play him with the new armywide one for now and see how it feels. I think the combo of a cruciator with mourngul will be absolutely bonkers now. Able to yolo the mourngul into anything and than have them -1 to hit  and -1Dmg, add in shademist for -1to wound and my god.... Also the moment you realize you can use this on a Mourngul: 

    a3cf74ba8d9604ac2985b2238d625deb.png

    • Like 1
  16. 1 hour ago, Jabbuk said:

    I might've missed it in all the info that I tried to assimilate in the last few pages and with the leaks but, do the Craventhrone Guards have any synergy at all with Kurdoss? Or it's fluff only? I can't seem to find anything.

    Edit: Just remembered they are battleline if Kurdoss is in the army. 

    You are correct. And Kurdoss is Grieving Legion, and so are some of the other named characters like awlrach and reikenor. The legion is about tarpitting enemy units with horde units(since you often want to send in units of 20 or bigger here) and since craventhrone can easily drop in, maybe teleport around through certain and just sit behind scenery and shoot, you might have an idea of how you could play them together with other units in the legion of grieving.

    • Like 1
  17. 6 minutes ago, The_Dudemeister said:

    Dreadblade copies this Command Ability for free though. So you can get ALL the teleporting.

     

    Heck, go even more nuts. Awlrach's and then Dreadblades copy telporting happens at the start of the movement phase. After that, Dreadblade can teleport himself again at the end of the movement phase. ALL THE TELEPORTING!

    This does however require awlrach to be general. Meaning no command trait. Not that they are particularly super strong....

  18. 5 minutes ago, Jabbuk said:

    Gotta say, I'm amazed at the new possibilities of this book. It seems really thematic and fun. I kind of feel bad for flipping out when the combo box came out. Oh well, I learned my lesson.

     

    That being said, I am surprised about Awlrach. He seems to be a small model, standing at 175pts. They kind of talked about him as a centerpiece in the preview, if I remember correctly. Was expecting a 10+ wounds hero perhaps. What do you guys think? Is the movement shenanigans seem mandatory to you?

    Mandatory? No. But he took over the role the dreadblade had. The dreadblade can vanish and re-appear, no longer can it call units to his side. This is Awlrach's utility now. It is an incredibly strong ability to just be able to take 2 units from anywhere on the battlefield (1 being boatboy) and than re-appear with almost full freedom where. I can't wait to just pull my 15 craventhrone from a heavily contested melee objective and make them appear behind a building. The ability even allows you to pull them away from units that don't let you retreat. A lot of units have bonuses to charge and with awlrach you can tie down entire units. You can be oh so annoying while playing grieving legion. Just imagine the faces when you drop a chainrasp unit in front of dragons and put a krulghast nearby. Now those dragons are tied down in a fight with -1 damage and they can't retreat. While you can just pull away with everything you got anywhere. I think there's many more tricks. But we are going to be a very annoying tarpit army i'll tell you that.

    • Like 2
  19. 11 minutes ago, lare2 said:

    Not all heroes wear capes. Careful of the mods posting this though. 

    I'm loving Dreadblade. Curse of Loyalty is lush. 

    I am trembling with excitement when I read the rules, all these possibilities... All these strings to pull.
    As for the post. Yeah it's a bit of a grey area, but here's the thing. It's not like this content won't be available in a few weeks through reviewers having their review copy. The cat is out of the bag and people will look over the net. If they really want me to take i down I will. Their loss in that case, then people will look elsewhere and not stay on these forums. This is an unusual situation to begin with. Reviewers gain consent from GW to share it all when pre-orders are up, but actually these rules should be behind a paywall, but the warscrolls should not. They will be available publicly, so what's good or bad in this situation?

    • Like 4
  20. So many people are looking for the rules. I'll make a small summary of easy access.
    In another post i'll share my opinion about it all. I'm excited go give the Grieving legion a swing... All of the processions are awesome though.

    I do not condone any nefarious behavior and will just show it as a form of first look rather than anything else.


    Most of the tome and matched play rules: 

    Most of tome, but with PTG rules:

     

    Dreadblade Harrow:

    Spoiler

    kX3FRSq.jpeg

    The Briar Queen and her thorns:

    Spoiler

    ZcpqNrl.jpeg

    Black Coach:

    Spoiler

    xk6e56O.jpeg

    Grimghast Reapers: 

    Spoiler

    9YgmKcG.jpeg

     

    • Like 1
    • Thanks 4
    • LOVE IT! 1
  21. 9 minutes ago, Evil Bob said:

    Last night I played against a Slaves to Darkness with Tzneetch marks. 2+/3+ Saves with re-rolling 1’s everywhere important. It was a nightmare. With only half of my collection at hand the multi-model units on the table were chainrasps, bladeghiest revenants, grimghast reapers, and chainwrasps. The only units to have positive results were the chainrasps with the volume of inflicted saves needed and chainghasts rend -2 on shooting. The bladeghiest revenants had too few wounds at their cost to stick around in units of five or ten. Grimghast reapers in-between the ‘durability ’ and ‘attack results’.

    If anything it really makes me want to double down on Chainwrasps and my twenty Hexwraiths. Chainwrasps at their point value with ‘Hero buffs’ and ‘war-scroll size’ really puts in the work. Hexwraiths with mortal wound options and favorable durability.

    My twenty bladeghiests revenants and thirty-one grimghast are hereby banished to storage until either GW fixes them, throws a viable option in white dwarf or army book, or a new edition of AoS changes the meta where they have value again. This is a serious threat. My entire Imperial Guard army has been boxed since the last major nerf during Psychic Awakening years ago. I would have sold it but many of those miniatures have been in my possession for over twenty years.

    ——
    Aside from now on Olyander will always start in the underworld unless table-top placement presents an opportunity that absolutely demands her presence. Her mortal wound output is just that important.

    Keep the mental strong mate. We are on the cusp of possible greatness. Don't let go of any of your units yet. It's hard to say this but it's best to forget about all the nighthaunt warscrolls as they are until our book drops, which should be very soon. The only warscrolls you can be a bit more sure of are the ones included in the Arena of Shades box set. Besides the Banshees it was not super exciting. Although they are still solid units. You have to keep in mind, new tome updates come paired with a rotation of what's good, what's okay and what's bad. Your #1 unit could now become #5. Banshees were not seen a lot in lists, this will change. For me Myrmourn banshees gave me a big dominant position against magic heavy armies already. The Scriptor Mortis has it's place, it should be slightly cheaper, but overall it offers a decent threat. 

  22. 16 hours ago, dmorley21 said:

    I’m guessing there will be a subfaction that boosts it like Nurgle got for their new hero. Maybe subtract one from the judgment rolls. 

    I wouldn’t expect dates announced. And they’ve already announced the new battletome, so I wouldn’t expect anything for Nighthaunt to be announced. Pay attention to when Warhammer Community starts previewing rules. That will be the clue. 

    https://www.warhammer-community.com/2022/04/27/the-daughters-of-khaine-now-indulge-in-more-powerful-blood-rites-with-fewer-re-rolls/
     

    While it’s not nighthaunt, it’s Khaine preview rules. We all know they get released at the same time. Our book will drop very very soon.

    • Like 4
  23. 15 hours ago, vinnyt said:

    First 5-0 result!! Sydney GT!! 

    Took a little over a month for someone to go 5-0 with the new book but there it is! I'm sure AoS Coach/THW is gonna have him on to talk about it real soon and I can't wait to hear about his thoughts behind the list! 

    Beat 3 SCE, 1 troggherd, and even a drowned man nurgle (with GUO)!!! 

    Image

    Amazing list. Sad to see sharks were not a part of the win here, but it’s always nice to see a nice mix of our units. As we predicted, nautilar is probably best ran as a combined arms force, with 1 turtle to benefit from the monstrous rampage. I’ve tried a similar list last week against some local players and won 2/3 matches with it. It’s just a solid list, you make use of the aggressive potential of the eels and king, while maxing out on all turtle abilities with everyone. The option to teleport with the tidecaster and just drop a second ship in the perfect position is a great utility especially for the namarti. 

  24. On 4/23/2022 at 9:41 PM, DocKeule said:


    Well back from a smaller tournament with 16 players in the North-West of Germany today. I had met guys from this club at other events in the past and this was their first AoS tournament. It was very well organised and a great location in a local youth club that is normally used for concerts.

    signal-2022-04-23-191106_001.jpg.02d7ec3712006dd5580822fb38a3e0eb.jpg

    signal-2022-04-23-191106_002.jpg.d113b017d70a6a1a16aa94b8686693bc.jpg


    This is the list I was playing today:
     

      Hide contents

    Allegiance: Idoneth Deepkin
    - Enclave: Nautilar
    - Mortal Realm: Ghur
    - Grand Strategy:
    - Triumphs: Indomitable

    Leaders
    Lotann, Warden of the Soul Ledgers (115)*
    Akhelian King (250)*
    - General
    - Bladed Polearm
    - Command Trait: Unstoppable Fury
    - Artefact: Arcane Tome (Universal Artefact)
    - Universal Spell Lore: Flaming Weapon

    Battleline
    10 x Namarti Thralls (130)*
    10 x Namarti Thralls (130)*
    Akhelian Leviadon (500)*
    - Mount Trait: Reverberating Carapace

    Units
    2 x Akhelian Allopexes (330)**
    - Razorshell Harpoon
    - Reinforced x 1
    2 x Akhelian Allopexes (330)**
    - Razorshell Harpoon
    - Reinforced x 1
    3 x Aetherwings (65)*
    3 x Aetherwings (65)*
    3 x Aetherwings (65)*

    Core Battalions
    *Battle Regiment
    **Hunters of the Heartlands

    Total: 1980 / 2000
    Reinforced Units: 2 / 4
    Allies: 0 / 400
    Wounds: 98
    Drops: 3

    The idea was to screen my units with the Aetherwings (which I used the fishes from the boats for) instead of using my Thralls as Screens and maybe charge them to catch the bullets from unleash hell. I was hoping my Namarti would at least survive long enough to get one attack in.


    First Match: Battleplan "Tooth And Nail" against Nighthaunt (with Nagash)  

    My opponent's list:

      Hide contents

    Allegiance: Nighthaunt
    - Procession: Emerald Host
    - Mortal Realm: Ghur
    - Grand Strategy: Hold the Line
    - Triumphs:

    Leaders
    Lady Olynder, Mortarch of Grief (215)*
    - General
    - Lore of the Underworlds: Soul Cage
    Krulghast Cruciator (120)*
    - Artefact: Pendant of the Fell Wind
    Nagash, Supreme Lord of the Undead (955)*

    Battleline
    5 x Hexwraiths (150)*
    5 x Hexwraiths (150)*
    5 x Hexwraiths (150)*
    10 x Chainrasp Horde (95)*
    10 x Chainrasp Horde (95)*
    Endless Spells & Invocations
    Umbral Spellportal (70)

    Core Battalions
    *Battle Regiment
    Total: 2000 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 79
    Drops: 1

      Hide contents

    signal-2022-04-23-191106_003.jpg.0234cc6c38e499e118e563e67c9cb03e.jpg

    It was pretty obvious what (or who) was the main threat in is match.

    My opponent gave me the first turn and I moved up very defensively taking both middle objectives for "aggressive expansion" and caused two or three wounds with all my shooting into Nagash. (I think the picture is taken a the end of my first turn.)

    He moved his army up, did not have too much luck at casting (I guessed the right hand at "Hand of Dust" to save my turtle) and only did a few wounds to the Leviadon. He failed at "Ferorious Advance" through mixing up the units he wanted to run and killed a few of the Aetherwings.

    I won the initiative and took it. I did "Ferorious Advance" as well and softened Nagash up a little more causing another two or three wounds in the shooting phase.

    I charged my King into Nagash and two sharks each into his Chainrasp Hordes. The King popped his ability on himself, 10 Thralls and one Allopex unit. Now...The King had four enemy units within 3" So it was 11 attacks with the polearm on Nagash which cut like a hot knife through butter. I started to feel sorry because I know how it is to bring your cool and expensive unit and having to remove it befor it has done anything.

    The game was pretty much sealed by then. We called it after the second round when I won the initiative for the third. My opponent had taken out a few Thralls and Aetherwings by that time whith very slim changes for scorring any points or battle tactics.

    We simulated the game through and finished 29 : 5 for the sushi elves.



    Second Match: Battleplan "Marking Territory" against DoK

    My opponent's list:

      Hide contents

    Allegiance: Daughters of Khaine
    - Temple: Hagg Nar
    - Mortal Realm: Ghur
    - Grand Strategy: Hold the Line
    - Triumphs:

    Leaders
    Bloodwrack Shrine (190)*
    - General
    - Command Trait: Devoted Disciples
    - Artefact: Shadow Stone
    - Lore of Shadows: Mindrazor
    Hag Queen (105)*
    - Universal Prayer Scripture: Curse
    Hag Queen on Cauldron of Blood (255)**
    - Artefact: Iron Circlet
    - Prayer: Blessing of Khaine
    Slaughter Queen (110)*
    - Artefact: The Ulfuri
    - Prayer: Catechism of Murder
    High Gladiatrix (100)**
    High Gladiatrix (100)**

    Battleline
    10 x Witch Aelves (120)***
    - Sacrificial Knives and Blade Bucklers
    20 x Witch Aelves (240)***
    - Pairs of Sacrificial Knives
    - Reinforced x 1
    20 x Sisters of Slaughter (270)***
    - Barbed Whips and Blade Bucklers
    - Reinforced x 1

    Units
    5 x Khinerai Heartrenders (95)*
    9 x Khainite Shadowstalkers (120)**
    9 x Khainite Shadowstalkers (120)**

    Behemoths
    Avatar of Khaine (120)
    Endless Spells & Invocations
    Heart of Fury (55)
    Core Battalions
    *Warlord
    **Warlord
    ***Hunters of the Heartlands

    Additional Enhancements
    Artefact
    Artefact
    Total: 2000 / 2000
    Reinforced Units: 2 / 4
    Allies: 0 / 400
    Wounds: 118
    Drops: 11

      Hide contents

    signal-2022-04-23-191106_008.jpg.ad9099fd2f40f1e86a82277d93f6cb8c.jpg

    It is unusual to have a scenario with a sudden death rule at a tournament but the organisers rolled for a battleplan before every match and this is what we got.

    This meant I would have to be careful because his Heartrenders could deepstrike and his Shadowstalkers could teleport in each of his movement phases. I would have to guard my objectives.

    I outdropped him and gave him the first turn. He moved up a bit and that was pretty much it.

    I ran one unit of Aetherwings taking one of his objectives and put my screens out a little bit.  This is where I made a mistake. I should have brought the Screens out a lot further.

    I won the second initiative and gave the turn to him. He moved most of his stuff up, braught his Heartrenders in to take his objective back. (The picture was taken at the end of his movement phase.) So he killed the Thralls with the smaller (painted) unit of Whitch Elves. What I wasn't aware of was that Witch Elves have a 6" pile in so the larger and fully buffed (unpainte) Sisters of Slaughter just piled into ma king and the sharks on his right taking him and an Allopex out. Ouch!

    I charged Thralls into his Heartrenders taking his objective back and killed the Sisters losing another shark in my combat phase.

    Now it all came down to the initiative roll. If I had won I would give him the turn, remove the only objective he still held and would have won instantly. But I didn't win the role off and although my opponent almost took the turn he saw his mistake. 

    I had little left and could not leave the objectives I was on so my turn was wasted. He then got a sudden death victory taking his objetive back with 20 Whitch Elves and taking mine by charging in.
     


    Third Match: Battleplan "First Blood" against SCE

    My opponent's list:

      Hide contents

    Allegiance: Stormcast Eternals
    - Stormhost: Hammers of Sigmar (Scions of the Storm)
    - Grand Strategy: Hold the Line
    - Triumphs: Indomitable
    Leaders
    Lord-Relictor (145)*
    - General
    - Command Trait: High Priest
    – Prayer: Translocation

    Lord-Castellant (155)*
    - Artefact: Arcane Tome (Universal Artefact)
    - Spell: Celestial Blades
    Battleline
    4 x Dracothian Guard Fulminators (460)*
    – Reinforced x 1

    5 x Vindictors (130)*
    5 x Vindictors (130)*
    15 x Judicators with Skybolt Bows (600)*
    - Reinforced x 2
    Units
    2 x Stormdrake Guard (340)*
    - Drakerider's Warblade
    Core Battalions
    *Battle Regiment
    Additional Enhancements
    Holy Command: Thunderbolt Volley
    Total: 1960 / 2000
    Reinforced Units: 3 / 4
    Allies: 0 / 400
    Wounds: 106
    Drops: 1

      Hide contents

    signal-2022-04-23-191106_014.jpg.a4eec64265f80e315e53950e36a608bd.jpg

    Oh Well...

    He outdroped me and gave me the first turn. He had half his army in serverve so I only moved Atherwings on two objectives and otherwise stayed in my deployment zone. Again a mistake on my part: I should have hidden the third unit of Aetherwings.

    In his turn he shot all three Aetherwings units leaving me without a screen. 

    I won the roll off in round 2 and probably should have let him go first and sacrifice the Thralls because he had buffed his dragons als defensively as possible (+2 to save). Well I did not.

    I moved up 10 Tralls toward toward his Judicators and failed the charge. I charged the King and the Leviadon, two Sharks failed, after he shrugged the shooting off. I popped the King's abiloty and rolled pretty OK but the Kind did nothing (!) and the Leviadon (even with the Nautilar rampage) did three wounds with a bite. After allout defense he had a 3+ save for my -3 rend attacks. Everything else he saved on a 2+. He than killed my King.

    In his turn he shot 10 Namarti in his hero phase, 2 sharks in his shooting phase with the Judicators and killed the turtle in the combat phase.

    At this point I threw the towel. 2/3 of my army were gone and his had taken 2 wounds in total. 
     




     

    Well done sir, well done. I do like these tournament reports. You had several tough matchups i would say, especially your second one should’ve been. The sushi elves should do pretty decently against your 3rd matchup, although it seemed you were also massively unlucky in that matchup and stormcast are just extremely meta right now. Did you guys play with the prime hunter rules? Those dragons and fulminators would be worth some VP if you did. I’m also curious how those gladiatrixes did in combination with the witch elves and sisters of slaughter. Were they a lot more scary now with her buff? I will soon play a friend with 2 of them.

  25. On 4/22/2022 at 10:25 PM, EnixLHQ said:

    How do you feel about the Scriptor and the crossboos as units in a game? 2.0 rules being what they are.

    So what I like about the Scriptor is that he is a bit of a distraction carnifex. He is slightly more tanky than most other heroes we have because of his once per phase wound shrug towards another summonable unit(take that thorns of the briar queen).  The thing about him is that he's an unnamed character. You can put a significant artefact on him while running him as a general in emerald host and now you have a model that can shrug 1 wound on chainrasps/thorns while shrugging most others on hexwraiths. Even without being a general or having an artefact, my opponents seemed to just no like him to be around. If you target an important piece of them, they have this constant notion in the back of their head that you can possibly proc his ability and roll hot. The potential to wipe a slightly wounded be'lakor of the map instantly is something to think about for example. 

     

    Now the Craventhrone Guard. You might've noticed I went from an initial 10 to 20 Craventhrone. I personally really like the unique close range artillery option they give. They offer something no other unit offers as far as I know. They are fast, you can teleport them in on a flank just behind some terrain and just shoot. They can always come in within shooting range. Later on you can teleport them to your general just around a corner and be annoying. You don't have to make charges. Your attacks will happen no odds involved. Now for the attacks themselves. You guys can do some math i'm sure. Their profile is not great. They do not impact the game heavily to the amount you would like them to. They are more of a very annoying utility piece. Especially if your opponent has squishy models they like to hide. Garrisons won't work, they ignore cover. Hiding behind building don't work, they can see you wherever you are hiding. They are hunters. As for their survivability. The 5+ save sucks. The 1 wound sucks. The 5+ rally is absolutely amazing when you reinforced them. If you also have any heroes that revive. You are likely back to 8/10 or 10/10 when you rally with these guys. I've had 1 out of 10 survive in 1 of my games and they were back at full strength next turn when I also used a Torment. 
    Add in a krulghast and they become pretty tanky in their own right. But for now I wouldn't put my eggs in that basket. Their output needs work and hopefully the new tome offers that. If it does, they will change the games for us significantly. Great unit, could be greater.

    18 hours ago, The_Dudemeister said:

    Warhammer Underworlds warbands, including Thorns of the Briar Queen, are Last chance to buy

     

    Time to get them while they're still hot

    And I suggest you do, because the Briar queen is a solid piece. Her thorns are a nice bonus.

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