Jump to content

Changer

Members
  • Posts

    409
  • Joined

  • Last visited

Posts posted by Changer

  1. So my lunchtime game finished in a 7-7 draw.  I would have finished 10-7 up but my opponent played a last minute distraction to push Tefk into no mans land.  Turned out I was one power card away from a sidestep, which is a shame.

    Anyway, lets see what happens tonight.  I felt a little better about my new deck today, but I think that's more the fact I was able to draw ploys rather than just upgrades for my first hand.  I'll report back with my deck and the results after the casual event tonight - I know I'll be up against more than just Orruks, which will make a nice change. 

  2. I've changed my deck about a little again for today.  I've got another game against my regular Orruk opponent at lunchtime, and then a casual event this evening.  If I'm still not feeling the Fyreslayers by the end of the day, they'll be relegated to the cabinet and I'll play another warband instead.

  3. How is everyone doing with their Fyreslayers? I'm two games in (a 5-5 tie, and an 8-1 loss, both against a punchy Orruk warband) and I'm just not 'feeling' the fyreslayers in the same way I've felt the other warbands.  It's a real shame, as they're newly painted, but I really don't see how to proceed with them.

    It doesn't help that in both games I never really seemed to pull any ploys; but either way I'm not sure how to play with them.

    Fyreslayers are slow - if you stack your deck with ploys that help with movement you miss out on other things, such as stacking rerolls etc... I don't feel you can play for objectives either, as they're just too slow to get any objectives that might be sitting on the other side of the board.  They'll get kited by Skaven and Khorne (not that Khorne want to run away of course!), and just don't have the staying power of a heavy hitting warband.

    I'm not one to shirk from a challenge, but I do feel a bit lost with the Fyreslayers.

    • Like 1
  4. I believe the main reason for not doing organised play events in GW stores in mainly due to the lack of continuous spending Shadespire generates.  Even now, once you've bought the main set and all four expanion warbands you're still only looking at £110.  Ok, you can buy some dice and card sleeves etc, but that's still not an awful lot of money, and with the speed warbands are being released you're not likely to bring in the repeat custom GW thrive on.  Instead if a GW store focuses on AoS or 40k, their customers are (generally) continuously buying more and more products to expand their armies, start new forces etc...  This type of revenue just isn't brought in by Shadespire.

  5. 4 hours ago, Kugane said:

    What paint did you use for gold btw? I quite like the very yellow tone of it!^^ Its inspiring me to do my own version of Jade fyreslayers haha.

    It’s Retributer Armour, washed with reikland, then retributer again, liberator as a area highlight and stormhost silver edged. I then went back and pin washed some recesses with the purple GW wash.

    Finished Vol Orrukbane this afternoon, so halfway there.

    0608C11D-C40F-4B78-8E37-B0AAE5060FE4.jpeg

    F98D0A06-3D70-457A-95C2-5231F4E153D5.jpeg

    4DEC57FB-9E4E-4C09-AD26-5D2D2AED5F7B.jpeg

    AA8D3090-C479-412C-B7F5-8AD490476C32.jpeg

    B9C2CCE7-69C6-47A3-ADBA-0FB76E1128D3.jpeg

    • Like 6
  6. Apparently we’ve bought more shadespire in the UK than in the US, but GW are doing more events etc in the US and not over here. It’s a shame really. 

    Shadespire is set to be mail order only from GW and GW managers have been told not to run shadespire events in store and to leave it to other places to do the organised play etc. It’s just funny that it took them ages to get the organised play stuff to stores, as locally we seem to have lost loads of competitive players as they’ve had nothing to win over the past few months.

  7. 31 minutes ago, Biboune said:

    Hi, I understand that you don't want to focus on Hold Objectives but don't you fear that playing none of them isn't a risky gamble?

    I'll try The Bigger They Are, Precise Use of Force etc. but with The Reavers: you need to pick your target in order to deal the right amount of damage. I think you may have trouble to do it with speed 2, same thing with Brawl and may be with Ferocious Charge. You have some ploys to push fighters but will it be enough to make reach the right target or the right number of targets?

    It's difficult to say without playing a game I suppose.  I've just never liked the idea of sitting on objectives all game - if you win the first roll you're only placing 2 objectives, and a canny player will make it extremely unlikely you'll be getting anywhere near the other three.  I've got a number of objectives that reward me for getting the entire warband in the opponents territory; which even with a bad draw of ploys I should be able to do by the third turn.  If someone wants to sit at the back of the board then I'll do this by turn 2, and if they come forward for a scrap I should be able to hold my own and score from kills and the other objectives.

    It's not going to be perfect, but we'll see what happens in the coming weeks.

  8. So I got my boxes last night, and immediately put the Fyreslayers together.  If I'm being perfectly honest, I'm a little disappointed that each one of them has toes sculpted to the base.  I normally like the paint the model separate from the base, but now I've had to attach them in order to greenstuff the tiny gap (I don't like any gaps, especially on flesh!).  Still, I'm looking forward to painting them.

    I wanted my Fyreslayers to not be tied to objectives - yes, I want to try to sit on an objective to get inspired, but by not tying my deck to objectives, it's not a massive issue if someone plays Earthquake on me.   With that in mind, my objectives are all about upgrades, punching people, and slowly but surely ending up in my opponents half.

    Escalation
    Master of War
    The Bigger They Are
    Precise Use of Force
    Ploymaster
    Unstoppable Advance
    Scion of Grimnir
    No Remorse
    Ferocious Charge
    Swift Advance
    Brawl
    Conquest

    I then laid out all of the ploys I wanted - which came to 25!!!!  There are so many good ploys available nowadays.  Anyway, I've managed to whittle my list down to a 24 card deck.

    Defiant Strike
    Grimnir's Speed
    Grimnir's Blessing
    Grimnir's Fortitude
    Great Strength
    Shadeglass Axe
    Soultrap
    Awakened Weapon
    Activated Runes
    Great Fortitude
    Helpful Whispers 
    Great Swing

    Duel of Wits
    Mighty Swing
    Healing Potion
    The Earth Shakes
    Ur-gold Boon
    Living Wall
    Indomitable
    Oathsworn
    Ready for Action
    Piercing Stare
    Distration
    Sidestep

    As you can see, I'm focused on movement and damage prevention.  Unfortunately I'm not going to be able to try this out until next Wednesday; but I'll report back once I've had a game.

     

  9. Do you think that they'll be able to create a deck that doesn't consist of holding the objectives?  I know they'll need to sit on them at least one turn in order to be inspired, but if you don't hold that card in your hand it'd be wasted anyway.  I'm going to take a look through the card library to see if I can come up with a 'punchy' deck.

  10. 16 minutes ago, Requizen said:

    Ready For Action is insane. Might be the strongest card shown so far. So many uses for that card.

    Curious Inversion is very strong, but only against specific Warbands. If you're playing against Khorne/Skellies/Skaven, you're just making them harder to kill. While it's amazing in certain circumstances (Karsus vs Shield opponents, wow), it's not great in half the matchups, so I don't know if I'll include it. 

    Can't tell if I prefer Demonic Weapon or Shadeglass Hammer. Orruks would prefer Demonic (for Inspire), and maybe Skellies too since you can just rez the guy with it, but sticking Shadeglass Hammer on one of the lesser Dwarves perhaps seems better. Maybe even for Karsus in specific situations.

    Don't forget you'd be able to use Curious Inversion in your action  phase before your opponents turn - it's (IMO) a better version of Blood Rain, but that can be used by all.

  11. 21 minutes ago, Attackmack said:

    As written, maybe. As intended, absolutely not.

    edited misread

    Not sure how this one could be misinterpreted to be honest. You choose to make this attack action. If it fails and the target was a leader, then you can make the attack again. I’m pretty sure there can only be one reaction per event. Plus the enemy gets the choice to react first. If you attacked steelheart and he had fatal reposte for example, he could react with the hat, thus preventing the reaction on this card from even occurring.

  12. 12 minutes ago, ReynakZhen said:

    I was thinking the same thing, because i'm fairly certain fatal riposte is an upgrade not a ploy.

     

    It’s an upgrade that grants a reaction after an attack that has failed against steelheart.

    • Like 1
  13. Here’s one that popped up last night. An attack action that targets each enemy within 1 hits steelheart first. This attack fails and steelheart performs the fatal reposte reaction, killing the attacker.

    Does this reaction (and death of the attacker) prevent the attacker from finishing his combat and hitting the rest of the opponents within 1 hex?

    • Like 1
×
×
  • Create New...