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Changer

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Posts posted by Changer

  1. Not only that, but I’ve noticed that the liberator shields feature the similar face as seen on the thunderstrike units to date. Whereas the Reclusiums and Prosecutors have skull masks on their shields. That’s probably the defining aspect of the chamber at this point.

    • Like 5
  2. 19 minutes ago, HorticulusTGA said:

    I have read the RPG books about the Slaught and frankly they look nothing like the Rogue Trader Mutants...

    The creatures have more Nurgle themes than anything else, even if they can be Lost and the Damned "undivided" Mutants / or Dark Mechanicum. 

    Really the robots looks like Poxwalker, the little creatures are variations on Nurgling, Maggots, and Flies straight outta the Pusygoyle Blightlords and Typhus kits (even the same paint scheme).

    Distended, open guts, pustul, maggots (one spiting vomit like Bloab's steed), flies and insectoid / chaotic mutations - that's very Nurgle. And GW wouldn't make a starter that isn't Chaos / Imperium right ;) - details found in both 40k and AOS !

    BTW with the maggot we'll get AT LONG LAST a "Tamurkhan : true form" model available ;D 

    I agree I don't think they're Slaugth - they're not covered in maggots to start with!

    Although, I don't think they're Nurgle either - no triple circles anywhere. 

    Could be the start of some undivided stuff.  The game could be based on gellar fields going down and corrupting the servitors and some of the crew?  Maybe those with a metallic head will be the servitors? Although I've not really seen a description of a servitor that also contains a metallic head - normally the heads are organic, as it houses the brain etc etc..

  3. On 4/27/2018 at 11:07 PM, Sleboda said:

    Now, the deck

    After a fair amount of success with my Skaven at the Grand Clash, I've now turned back to the Fyreslayers to see how they fair with all of the cards available.  I've used your list as a basis and made some amendments which have done well over the last week.

    Here's the list.

    3 pushes, a few few moves / attacks, and some mitigation to help me with objectives with Great Concussion and Mischievous Spirits.  Like you, I'm happy with getting 2 of my guys inspired each game.  Now, I have only played against aggro decks so far - I've sat back and then counter-charged to score some 'Score Immediately' objectives and then gone from there.  I guess if I'm playing against objective-based decks I'll push my objectives closer and run forward, but the general 'meta' in the area seems to focus on aggro.

    There's only 1 card I wish I had in my deck - Hidden Paths.  This card would at least give someone sitting at the back of the board something to think about; but I'm not sure which ploy I'd drop.

    Anyone have any ideas?

  4. 24 minutes ago, NeverEasy said:

    Nice work! How did you paint the armor and what colors did you use for it?

    Thanks! I’m looking forward to showing the display board off too; it’s nearly finished.

    The armour recipe is:

    50:50 leadbelcher:abbadon black 

    Agrax wash

    Thinned leadbelcher on the lighter areas

    Sepia wash

    Leadbelcher again on the lighter areas

    Edge highlight of Stormhost Silver

     

    Then the dirt and rust isn’t just thinned Mournfang Brown and Troll Slayer Orange.

    • Like 1
  5. So after a few weeks of painting I've finally been able to complete Spiteclaw's Swarm.

    This is the warband I'll be taking to the Grand Clash next week.  I've not quite finished the project for them though, as I'm also building a display based for them!

    I'll post the full thing up when it's all completed.

    Hungering 1.jpg

    Hungering 2.jpg

    Hungering 3.jpg

    Lurking 2.jpg

    Lurking 3.jpg

    Lurking 1.jpg

    Festering 1.jpg

    Festering 2.jpg

    Festering 3.jpg

    Krrk 1.jpg

    Krrk 2.jpg

    Skritch 1.jpg

    Skritch 2.jpg

    Spiteclaw's Swarm.jpg

    • Like 17
  6. 11 minutes ago, Qaz said:

    Yes, it looks pretty good especially if you're not planning to move anytime soon. The counterplay is to charge models that have moved. 

    Absolutely brutal when timed right. Imagine playing without the Warden or Skritch in phase 2 or 3.  

    Which is why I'm going to start using Misdirection in my Skaven deck - just in case.

  7. The people I've been speaking with about the new cards seem to think that the sky has fallen for objective based decks.  I think they'll definitely be weaker than they were, but it's all going to be about being able to counter the moves that your opponent does.  They'll be more of a reactive deck. 

    Plus, if your opponent has loads of cards to stop you grabbing objectives, what cards will they have left to actually do what they want to do?

  8. On 13/03/2018 at 2:06 AM, Deep Six said:

    Wow they look amazing! Superb work.

    Would it be possible to grab your recipe on how you went about doing the skin?

    I am so tempted to grabbing a box of these guys if I can get the skin to how you did yours!

    Hey - thanks for the feedback!  The skin was really simple to be honest - Cadian Fleshtone, washed with Reikland, recesses washed with Reikland again, then gradually build up the colour using thinned Cadian Fleshtone, adding Screaming Skull bit by bit, then pure Screaming Skull on the odd (upper) edge.

    Sounds more complicated than it is - you just need to make sure your paint is really thin and be patient with it.

  9. Here’s my first try with the new cards. Deck is a little large at 24, but I’m hoping I’ll get through them. Any comments?

     
    Insensate
    Fuelled By Fury
    Curious Inversion
    Rebound
    Shattering Terrain
    Earthquake
    Duel Of Wits
    Sidestep
    Ready For Action
    Mighty Swing
    Skulls For The Skull Throne!
    Momentary Madness
     
    Helpful Whispers
    Shifting Image
    Grisly Trophy
    Frenzy
    Whirlwind Of Death
    Berserk Charge
    Awakened Weapon
    Great Strength
    Light Armour
    Soultrap
    Heroslayer
    Shadeglass Axe
     
    Supremacy
    Conquest
    Draw The Gaze Of Khorne
    It Begins
    Khorne Cares Not
    Let The Blood Flow
    Blood For The Blood God!
    Escalation
    Ploymaster
    Master Of War
    Superior Tactician
    Precise Use Of Force
  10. Of course! My main strategy is to try for earthquake in round 1, and push Fjul onto the objective just inside enemy territory that I’ve put down. 

    Against the Orruks on Friday I wasn’t quite happy with the flexibility any of the Fyreslayers gave me whenever inspired. That, plus the ploys I was able to pull allowed Tefk to survive longer than he should have and Maegrim kill off an Orruk. Every little helps etc etc...

  11. So I got three single games in last night. Here was the deck I used.

    Mighty Swing
    Treasure-Lust
    The Earth Shakes
    Earthquake
    Ready For Action
    Sidestep
    Duel of Wits
    Piercing Stare
    Oathsworn
    Ur-Gold Boon
    Indomitable
     
    Awakened Weapon
    Great Fortitude
    Activated Runes
    Great Strength
    Grimnir’s Speed
    Headlong Charge
    Shadeglass Axe
    Grimnir’s Fortitude
    Defiant Strike
    Light Armour
    Soultrap
     
    Swift Advance
    Unstoppable Advance
    Conquest
    No Remorse
    Precise Use Of Force
    Scion Of Grimnir
    Master Of War
    Plant A Standard
    Ploymaster
    Escalation 
    Superior Tactician
    Ferocious Charge

    My first game was against Skaven. He placed the boards connected against the short edge, so I put one objective in his territory, and the other two close to my slayers. His first turn he spent putting ploys on his rats and moving to the back of the board. I took 3 objectives, and scored Plant A Standard as Fjul was on the objective in his territory. I the night gave Fjul Headlong Charge.

    In the second round I won the roll and opted for him to go first. After which I played Mighty Swing. Fjul was 4 hexes away from Hungering Skaven and Krrk. Fjul charged in and killed Krrk (double dodge means nothing when you roll double crit to hit!!), and immediately scored Ferocious Charge. I then pulled No Remorse before swinging against Hungering Skaven; then scored it when I also killed him. 4 glory in 1 big swing!! He managed to kill Tefk, and then ran away and brought back a rat. The game ended 13-4.

    CFB33478-E56A-4045-861C-7EB295CEC0F0.jpeg.f217f9f0d6442553f1539d6d4a799870.jpeg

    My second game was against Orruks. He was very new to the game, and made a lot of tactical errors. He fell back and went on guard instead of attacking (which I advised he should), and an Inspired Fjul killed both Basher and Bonecutter with a Mighty Swing. I annihilated him when Tefk (with Great Strength) struck Gurzag back with Defiant Strike to take the last two wounds off. The rest of the game consisted in me fishing for my objectives, and I won 14-1.

    FBB15008-D808-4E73-BC01-34A94063AB82.jpeg.7d1a9b49e476348eed2abe0d3f8eea61.jpeg

    My final opponent was Orruks again. I made a tactical mistake here by not pushing Gurzag back after hitting him with Fjul, and he punished me by hitting and then playing Having A Good Time to kill Fjul in giant first activation. I finished the first round by playing Earthquake to move both Tefk and Maegrim onto objectives. Tefk with killed in round 2, but a lot later than my opponent wanted as I used Piercing Stare on an inspired Bonecutter with Awakened Weapon, and then Indomitable a few activations later to ensure he survived again. I finished round 2 with a Sidestep + Charge to get Vol inspired.

    In the final round, Vol failed to kill Bonecutter, even with Oathsworn, but then Bonecutter also failed to kill Vol back. I used Treasure Lust to get Maegrim in charge range, and he finished off Hakka with 2 rerolls (gets one for being inspired + Awakened Weapon). My was worried I’d have Ready For Action for Vol so used Distraction to push me away. I then pulled a power card and got Ready For Action! I equipped Vol with the Shadeglass Axe, which suprised my opponent as he threw it in Bonecutters direction! Unfortunately it missed, but it was as worth it just to see my opponents face when it happened. By this point I’d gone through all my objectives, and had Conquest, Swift Advance, and Unstoppable Advance in my hand, which allowed me to win the game 10-4.

    C54553D9-4222-4EB3-B485-F517AC7FFFF9.jpeg.c9596886f6286f58034491b8e4258ced.jpeg

    So, 3 wins with decent glory for the Fyreslayers. As you can see, the deck really has a single plan; get into the opponents territory. I think it works. I’m interested to play this deck against different warbands, and I’m actually pretty happy with how it should play. I think the issues I’ve had during the week against my regular opponent come down to him exclusively playing Orruks since they we’re released: he knows the deck inside out, and it’s going to be a struggle to consistently win against him.

    One thing that definitely helped last night wasn’t the fact I managed to get every surviving member of the warband Inspired. The extra movement and damage they can do when inspired helps tip the balance.

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