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Batch

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Everything posted by Batch

  1. And can also target units even if they are in melee combat. Not simply putting those rocks on the weapons table made them extremely versatile.
  2. So Fellwater Troggoths are apparently back on sale on their website, but whenever I try to pay via paypal it says the payment had an error and clears my cart....what gives? Tried it on a PC and not my Phone and it went through fine...eh
  3. Of course, it just doesnt make sense that the battalion gives you another artifact but doesnt allow you to put it on anyone else in the battalion, even considering the sub factions low model count.
  4. Hey give us a close up of that loonshrine that looks fantastic.
  5. Hey just a question, their bravery ability is triggered per model, so can these abilities stack? So all 3 of them are giving the unit a total of 9 bravery or do these unique abilities not stack?
  6. Oh and if you really like Mollogs model Im pretty sure he is the same sized base as a Dankhold if you still want to use the model, I think most would accept that.
  7. Swap Mollog out for a Fungoid and Madcap Sharman. Same points. If youre running a troop of Dankhold you need to Hand of Gork them in, it would be absolutely devastating.
  8. So put this list together Allegiance: Gloomspite GitzMortal Realm: GhyranLeadersDankhold Troggboss (300)- General- Trait: Mighty Blow - Artefact: Ghyrstrike Dankhold Troggboss (300)- Artefact: Blade of Hammerhal Ghyra Fungoid Cave-Shaman (90)- Lore of the Moonclans: The Hand of GorkBattleline6 x Fellwater Troggoths (320)6 x Fellwater Troggoths (320)3 x Rockgut Troggoths (160)6 x Rockgut Troggoths (320)BattalionsTroggherd (180)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 112 This is pure Troggoth, the Bosses and the general especially are very hurty, not sure if I should run a unit of 3 of the Rockguts or Fellwater, but the general idea is to be able to run two particularly painful squads, with a Troggboss each and whatever the squads may need, a unit of rockguts and fellwaters each seems nice and even. So each squad can reroll hits of 1 thanks to the Troggbosses abilities and we should be able to generate more then enough CP to keep up, alternatively I could get rid of the battalion in favour of neat units of 6 Troggs, but the Battalion, CP and extra artifact seem worth the cost.
  9. You could cover the base in shrooms and rocks, also the Shroomancer would be perfect to accompany the Troggoth.
  10. I think its flavorful to include a Fungoid Sharman or two, keeps the whole mushroom theme going.
  11. I just noticed that too, thankfully I have the book and will go by that until I see something official, dont trust the app most of the times anyway. Also...why would the boss hit worse then an underling? Didnt make sense.
  12. Considering various rules agree with you, such as the Fangs of da bad moon and the Dankholds Grip, but until we see an FAQ we need to run to how it says. But I expect it to change. Meaning several units of 3 will be more viable then the units of 6 we currently have to run.
  13. On the fence too, thinking a black or dark grey for the hard skin, and either a cream or light blue for the underbelly. The mushrooms and crystals are where the colour will pop, possibly bright blues, but here is a question. Where can I find luminous paint for miniatures?
  14. More rocks means more accurate. Classic dakka dakka
  15. Wait, "Roll a dice, if the roll if equal to or less then the number of models in THIS unit" Now if this refering to the Rockguts them selves? Whereas earlier in the rule it states "pick a unit 12" within THIS unit" Or does it mean THIS unit as in the unit that was selected to receive the attack, it doesnt seem clear.
  16. Yes, if your Gloomspite Gitz general is effected by the moon you gain that point, and he will always be effected by the moon so give that Trogg 2 CP
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