Jump to content

warhammernerd

Members
  • Posts

    397
  • Joined

  • Last visited

Posts posted by warhammernerd

  1. 46 minutes ago, sandlemad said:

    @warhammernerd You're doing that hyper-aggressive mandatory positivity thing again. Saying 'all feelings are valid' and then immediately dumping hard over people who are disappointed isn't an excuse. It's quite offputting.

    Exactamundo. It’s about as off putting as people dumping all over everything claiming it’s hot garbage. 

    • Like 2
  2. 1 hour ago, Aren73 said:

    I too love the new improved Black Knights! They're so much stronger! They even left their shields at home so they wouldn't be burdened as much! 

    Same for the fell bats, they're just so badass! I can't wait to see them try to make it through at least one round of combat to try and use their retreat and charge rule! 

    1) They ain’t supposed to be heavy hitters, and they are resurrect-able. Also, don’t need to be babysat to get deathless minions. Did they drop down a bit in output, yes, on pure warscroll. But in conjunction with other rules, probably on par.

    2) Since when exactly was a 75pt throwaway objective capturing distraction unit supposed to be badass? As for combat output, they are pants. But again, they are bats.

    • Like 1
  3. 20 minutes ago, JackStreicher said:

    What the hell is this?

    Black Knights lost their Lance ability?

    Wight Kings Are the Pinnacle of uselessness?

    Most units Are a copy and Paste while making them worst?

    Giant bats are utter trash, WHY do they cost 40€ per 3?

    Vampire Lords Are trash

    Did they randomly determine point costs? The whole if cursed city was already too expensive at 650, yeah add another 12%!

    they made the new models good to okay with minor exceptions (fell bats, wtf) while putting a gazillion special rules on the avengori Vamptaurs.

     

    I won‘t buy this BT. I am out.

    But there are lots of other ways to get their damage and wound rolls increased, plus they are battle line now. An improvement.

    Wight kings have seen a points drop. And in AoS 3.0 buffs can’t be stacked, so +1 attack would be wasted as the vamps do it. Therefore, this is an improvement.

    Disagree, think the rules have made clearer distinction between battlefield roles.

    Bats have move 14”, and work nicely within a new batallion. They almost never saw action before, now they will. Improved.

    Vampire lords is a very wide category, I for one am ok with Named vamp lords having unique and thematic rules. The bog standard vamp lord, is just that. No problem with this change. Oh, they got a +1 save, a more reliable damage output and better heal. Improvement.

    The cursed city points is a bit of a moot point given availability. But that’s not a good reason for questionable points. But, I happen to think that’s quite reasonable for what you get. 

    The spread of new rules is fairly even, all sub factions get the same amount plus artefacts. Some are better than others. Actually, for once I’d say there isn’t a stand out. Which is great. All the sub factions seem nice and quite different.

    With new models, comes new rules. And I think you might be suffering from being blind to the rules that already are great or ones which have had a tweak.

    It’s boring af, but in a nutshell. 
     

    The following are way better:

    Blood Knights, zombies, Vargheists, Mortarchs, sub factions, artefacts, spells, batallions and most important rules interactions. 
     

    But sure, I couldn’t give a dogs dinner about those who wanna sulk and feel it’s all terrible. As I said prev, all feelings are of course valid, but there is AS ALWAYS those amongst us who massively overreact and fail to see the good and instead wanna focus on the negative, which in this case I hand on heart can say is very little.

    • Like 2
  4. 2 minutes ago, Enoby said:

    It's like I'm reading the Slaanesh thread again when their book was leaked :P

    It definitely seems like the books were written by the same person, or at least made with the same design philosophy. There definitely seems like a big push to move some armies to a less powerful spot, and that leaves people feeling bad because, well, for now it's been armies that haven't really needed the nerf and the new books don't compare favourably to the other 2e books. 

    It could be a transitional period or it could be that one of the rules writers sees it as their job to create a balanced tome that will not tear up the meta whereas the other rules writers are creating what they feel is right, with less regard for its impact on the meta. I don't think either design is better, but they need to be implemented universally otherwise you get situations like this, where people are much less inspired about the army because the rules look poor compared to everyone else's. 

    Disagree. That is a legit terrible book. This isn’t.

  5. 12 minutes ago, El Syf said:

    I'm with you, there seems to be some pretty strong things the book allows you to do.

    Yes I'm a bit hurt that standard vamps aren't the overblown killing machines they were in 8th Ed but there's plenty of other good stuff to compensate for that.

    I think we will obviously have to adjust our playstyles from LoN but this doesn't appear to be the abattoir floor of a book I feared at any rate.

    I’m actually good with this. Because, they are mad killing machines. Just not all of them, and nor should one small 32mm based model in this game be that nails. That’s what the bigger dudes are for. Otherwise we end up in an arms race of, my Chaos lord is as strong as your Ironjawz is as strong as your Beastman lord. They are all hard as nails. And ours, in the context of everything else is the book and game, for a little model is actually pretty robust.

  6. 18 minutes ago, lare2 said:

    Calling it now, LRL style split release incoming within a year. 

    I literally can’t be bothered. It’s fairly obvious to anyone with half a brain, who isn’t a reactionary trigger finger toy thrower. It’s really good, look at the interactions. Anyone who can’t or won’t see it, is either stubborn or incapable of using even a scintilla of imagination. It’s not my job to spell it out for those people. 
    Once that crowd have exhaled all their hot air, the rest of us will get into some really nice list writing and rules crunching. 
    Couldn’t be happier.

    Oh, has anyone seen or got a copy of the Nef warscroll yet?

    • Like 1
    • Haha 1
  7. 2 hours ago, Doko said:

    Yes im seeing the new tome in twitch. The mortarch seems buffed but almost all the other units nerfed  seems,and blood knigth 195 are waaay overcosted,worse than olds than cost 180.

     

    Also radukar the wolf do around 10,6 damage and cost 320  and only 11 wounds with save 4, the t rex of seraphon do 14'4damage and have more wounds for 210....

     

    So far every wsrscroll have been nerfed from leguion of nagash. Only grave guard seems great 

    Ok..... 

    AF27C483-9B64-4698-BF0C-1B0DBAB799C8.jpeg

    • Like 2
    • Confused 1
  8. 5 minutes ago, Elmir said:

    Blood knight aren't allowed to run and charge though, just because they circumvent  the rules for not being allowed to move across models during a normal move...

    Any normal move starting within 3" of an enemy is considered a retreat:

     image.png.06fae011e023b5ebc1751dbc517fb1eb.png

    People are just intuitively assuming normal move means anything different than a move made in the movement phase... And that's quite clear on page 4 of the rulebook. 

    image.png.1b245f670aad9f579d3c70447e6f12d4.png

    Additionally, a normal move cannot end within 3" of an  enemy, so riding across a unit will be difficult at best, and you cannot move across any models is 3+ wounds, so no... you can't ride down characters hiding in the back. 

    For some reason, the hype-bug has gotten into people's head so badly that they are misreading even the most basic rules spelled out loud and clear in the BRB...

    And I don't consider that a success at all. It was already a fairly weak army... and it seems to be getting even weaker despite the warhammer community team doing it's best to hype it up. I already have a death army that only looks pretty on a shelf with my nighthaunt... Adding some more models next to that isn't exactly what I had hoped for. 

    Yup, no one knows the rules for AoS 3, it’s sorta pointless going round and around based on AoS 2.0 when we DO know there are some major core rules changes incoming.

    • Like 1
  9. 29 minutes ago, Elmir said:

    Seeing how this is a speculation thread: 

    1) Vampire lords will be based around the single real model for a non-named vampire they made in plastic: the vampire lord will most likely be nerfed significantly, but I wouldn't trust GW to adjust the points cost accordingly. 

    2) I'm reading a lot of rules previews that are not that different from what they used to be, or new sub-factions that are sidegrades from the old subfactions. 

    3) I'm reading rules of the strongest/most reliable LoN abiltity being replaced by random dice rolls for half the effect it used to be. 

    And the brutal assessment is: we drew bin guy to re-write the LoN book.

    sorry if this bursts the excitement you might have for this new book... But I'm really not that optimistic that the issues facing the old LoN are in any way addressed with these small rules previews. I'm hoping to be proved wrong however.  

    I have to say, I wholeheartedly disagree.

    (a) I don’t buy this false dichotomy, it ain’t that simplistic. 
     

    (b) the rules I HAVE SEEN must be different to the ones you’ve been looking at? Cos to my primitive reptilians eyes, the look to be a significant improvement on where we were. 
     

    (c) generally speaking, the broken books have been a complete wet ******. They are OP out the gates, present the most NPE, dominate the field and usually end up being the least dynamic in terms of builds cos there is almost always an obvious path to go down which everyone does.

     

    (d) I happen to like it when I see a new book and it doesn’t scream broken. I’m looking for flavourful, thematic, impactful rules which embrace the lore and seem inkeeping with the new model range.

     

    So, yeah. I get the HWG has made a thing about sin and bin guy, but it’s really far more nuanced than that, as believe it or most most things are... it just suits ranty threads, podcasts and social media to push these simplistic black and white ITS GREAT VS ITS TERRIBLE.

    yeahzzzzzzzzzzzzzzz

    • Like 1
    • Thanks 1
  10. Just an FYI, at risk of being gushy.... this thread has been so lush over the last month or so. Something I love to contribute to despite my combative rants, occasional toxic fanboy nature burning a few bridges and ruffling a few feathers. 

    I moved to Sweden end of 2019, just before the plague. Moved away from a great local AoS community in Thanet, Kent and have been missing it a shed load, especially in the last year. There is a decent scene here in Southern sweden, but covid... Been playing a ton of TTS, which whilst nice sometimes feels like a bit of a cold transaction, the bants just ain’t the same. 

    Anywhoo, should the occasion arise and I finally get mothertrucking vaccinated, I’m all about a trip back to UK for a tournie with this new SBGL goodness and hopefully if any of you bloodsucking vamps are about poss share a pint or twelve with you.

    I’m actually not that much of a see u next Tuesday in real life, lol.

    So hype for this weekends preorder!

    • Like 2
  11. 8 minutes ago, Frowny said:

    Really not liking the new Manfred hiding ability. While it is true that almost all battletomes in theory have answers for many actual lists he will be quite unkillable. 

    The 'just go for objectives thing' is also not fair-his ability is also incredible for controlling objectives. For example, put him 3 inches infront of enemy battlelines to severely shorten their movement, only to fall back into an objective. Or charge a corner of an enemy to pin them, knowing if you are charged you are safe. Or even teleporting onto an enemy backline objective. And all without any way to stop him at all. Also, with likely easy access to at least some healing, even chip damage from incidental mortals/a few spells won't do it at all.

    Armies with almost no counterplay to him- 

    Sylvaneth (low damage spells, bow hunters are terrible)

    Nighthaunt (easily dispelled low damage magic, only 2 ranged spells, 10+ charges are unreliable at best)

    Fyreslayers (i guess auric hearth guard? A few prayers will never get it done consistently)

    FEC (buff magic, no shooting)

    Iron jaws (low damage magic, no ranged units)

    Thorne (prayers would take prohibitively long and good luck to manage, the cannons are terrible)

    Nurgle (some magic bit can likely be healed through or dispelled and certainly can't get rid of him in a timely manner)

    There are also interesting played lists for most armies that can't deal with him-while the battletomes as a whole has answers, it's perfectly possible to see an idoneth list with a single turtle for shooting, slaanesh with no archers, DOK with no snake archers or many other fun fluffy lists that simply will never kill him.

    That ability alone on a 10w/4+ save model is worth like 200pts. The LRL foxes actually have a worse version of this abilitythan his and are pretty usable, and cost 250/300 pts. Remember, even if he isn't an amazing combatant, he will still be solid, at least a 2 cast wizard and some sort of command ability.

    I like that they removed some of the other npl in the 1cp resurrections, but I certainly hope there are other limits on that ability than we've seen because from what we know now this is likely to be another one.

     

     

     

    We have no idea if this is an always ON ability or if it’s a CP ability. We also have no idea how prevalent CP’s are in AoS 3.0, and no idea how CP hungry this army will be. We have no idea WHATSOEVER about any of the core rules changes in AoS 3.0 or for that matter what changes there will be to all the existing battletome let alone the ones currently in the pipeline which we don’t know about. In short, we have NO IDEA about anything much apart from there being a new rule which allows Manfred to leave combat. That’s it. Everything else is speculation, and will be for at least a few weeks. So, probably... and sorry if I yet again seem confrontational, we can be a bit chill about everything being bad.
    Cos. We. Don’t. Know. 

    big love and respect for the passion and informative thoughts tho.x

    • Like 1
  12. Just now, lare2 said:

    Out of curiosity, what armies are wholly reliant on just melee to cause damage? Not being confrontational... just curious as I'm utterly ignorant. 

    Their aren’t. All armies have either some ranged magic output, some shooting, ability to project power, striking out of combat sequence ie before teleports, or ways to stop X unit doing Y. 
    So, I too am not being confrontational, but there are lots of ways to shut down rules such as this. But sure, there will also be lots of times when he is next to impossible to kill BUT he is one model and last time I checked they didn’t tend to win game’s singlehandedly ——- Archaon aside.

    • Thanks 1
  13. 1 minute ago, BaylorCorvette said:

    That means it has a strong appeal to a set of people. If everyone unilaterally hated / loved something then it would be because GW made compromises and settled with a conservative approach rather than pushing the design (both visually and through rules/warscrolls). All of this is great.

    Agreed. It’s a really good outcome thus far. 

  14. 7 minutes ago, Aturox said:

    Wait for neferatas legion it might be more skeleton focused this time:

    When they do sally forth from their stronghold in Nulahmia, the Deathrattle legions march in lockstep, in a menacing display of Neferata’s ironclad will. Add the fact that the Legion of Blood can take Black Knights as battleline units, and you have a reliable core of skeletal warriors around which to build your army.

    Hoping that unlike AoS 2.0 they don’t see rolling 200+ dice a turn as the best way to make skeletons viable. If we’re talking about obnoxious, then this is villain #1. Rolling shed loads of inefficient attacks for modest return. At best it’s boring and slows game down a lot, at worst it leads to people just saying - nah, let’s not bother roll we can just say their dead or whatever. I’d much prefer some thematic unique rules to represent skeletons relentless implacable advances. Don’t ask me what, just not rolling 340 dice a turn. Eugh 

    • Like 2
  15. We have languished in the dark for way too long. Being a faction whose only real winning hand for a long while was spamming Grimghasts with Nagash, literally every other build was pants apart from a couple of outliers such as deathmarch with VLoZD and suicide charging black knights. The list had feel bad written all over it with returning complete units just feeling plain abusive. Now it seems they have toned down the feel bads and FINALLY amped up at least one of two Mortarchs, who is after all supposed to be one of THE arch villains in the game and lore and who played a big part in blowing up the old world. I beseech thee, please bring forth a small degree of Troll play with Manfred who is the ultimate knobhead skeletor type bad guy. It’s win.

×
×
  • Create New...