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warhammernerd

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Posts posted by warhammernerd

  1. Been running this list and had fair bit of success with it, running it at this sats TTS tournie. 

    NEW Soulblight v2.0 TTS

     

    Allegiance: Soulblight

    - Bloodline: Swift Death

    Vampire Lord (140)

    - General

    - Mount: Nightmare

    - Command Trait: Curse of the Revenant 

    - Artefact: Sigil of the Sanguine Throne 

    - Lore of the Vampires: Amaranthine Orb

    Mannfred Mortarch of Night (340)

    - Lore of the Vampires: Vile Transference

    Neferata Mortarch of Blood (340)

    - Lore of the Vampires: Amethystine Pinions

    10 x Blood Knights (360)

    10 x Blood Knights (360)

    5 x Blood Knights (180)

    2 x Bat Swarms (80)

    5 x Dire Wolves (70)

    - Allies

    5 x Dire Wolves (70)

    - Allies

    Extra Command Point (50)

     

    Total: 1990 / 2000

    Extra Command Points: 1

    Allies: 140 / 400

    Wounds: 132

    • Like 3
  2. 4 hours ago, Midjithero said:

    Quick question - Feast Day states “once per turn”, so just to verify, I can do it in my opponents turn too... 

    example...Battle Round 1: opponent Turn, My Turn...

    if my opponent charges a unit into me on their turn, they select a target to attack, then I select a target to attack, and then I can immediately use Feeding Frenzy on the unit that attacked, and can utilize Feast Day to do it for free.  
     
    Then, on my turn (still Battle Round 1), I can select a unit to attack, immediate use Feeding Frenzy to attack again, and utilize Feast Day again to do FF for free?? 
     

     

    Yes

  3. 39 minutes ago, JPjr said:

    Apologies this is going to be longer (actually much, much, much longer as it turns out) than it has any right to be but it touches on a couple of things I've been thinking about and also it's raining and I'm basically unemployed right now so ****** me what else have I got to do...

    Oh Jesus this thing keeps getting longer and longer and it's boring me so I'm covering it up, only read if you really can be bothered...

      Hide contents

     

    So anyway this will always be an issue in an industry where there are basically 2 companies, WotC and GW, who have what is such an outsize share of the market as to almost have a monopoly on their respective corners of the RPG/wargames hobbies. Standing against that you have almost no established media, certainly not much that isn't actually owned and published by those companies, with enough clout to stand up to them.

    If you want to write about these companies products, do so comprehensively and publish those articles at a moment when they will have some relevance (that is on or before release date) then you are dependent on them not only sending you that product but sending it well ahead of release. There's literally no way around this you have to deal with them and be on some kind of good terms with them.

    For example recently I've been writing, or trying to write, reviews of RPGs and the like and it is a fundamentally difficult thing to do properly, incredibly hard. For context I've been writing, professionally, on & off for over 20 years now mainly about music, art & culture, video games and comics.

    If I'm reviewing an album I will, depending on how much I'm being paid and my word count, listen to it a few times, read any relevant press releases or biographies, maybe listen to some other work by them for context etc then jot down some notes and then bang it out. There's cases where I've written the review literally before the last track has finished and others where I've spent a lot longer trying to really get into it but it's a manageable job, I know I can do it and be paid enough for the time I've spent on it for it to be worthwhile.

    Likewise video games, they can take a bit longer to do but in the past I've maybe spent anything from a weekend hammering it to at most a week or so on & off really digging into it but essentially you get the point pretty quickly and know what you're going to say, especially as, in theory, you are experiencing the game the same as everyone else will and as it was intended to be played by the developer.

    But RPGs... man it is tough. So to give a game a fair shake I have to read the whole thing, obviously, that could be just 5-10 pages (or less) but it could be a massive 300 page monster of a rule book and I'm then supposed to perfectly understand the rules (which let's face it most people never do). But that's just the start to really properly review it I should, obviously, also play the thing.

    Well that means roping in several other people, teaching them and then spending, well how long? One session, that's probably no good, is a Level 1 adventure really a good example of what most DnD play is like? Is reviewing a game based on a one shot fair when its designed to be an open ended campaign etc etc. You could conceivably devote 40 hours plus to just getting a handle on all that, and nowhere is going to pay you enough to make that worth your while if you're doing this professionally. 

    So you end up just doing a much more surface level analysis which has its own dilemmas. If things seem off you can criticise it, and that could be justified but could also be unfair on the writers as you might have just misunderstood things or not had a chance to see them properly work in a game.

    But then something might seem great at first but only after playing it for ages do you really begin to see the flaws, but your initial review will be up, potentially, for a long time and after thousands of people have put hundreds of hours into the game look dumb AF.

    This is especially the case with something like a big box like Indomitus where of course if you're into Warhammer, just opening that up and seeing a huge tonne of awesome plastic is going to get you excited, the models are awesome, it's overwhelmingly a lot of cool stuff to look at, your first surface deep reaction is going to be this is amazing (especially coupled with that feeling of getting something chunky like that for free and before anyone else). 

    So I think it's understandable for a lot of, say, wargames reviewers to do little more than excitable unboxings like some kid on Christmas Day, especially as most if not all these people are really just fans, I doubt many consider themselves 'journalists', just someone with a YouTube channel or blog they didn't pay for and aren't paid to do.

    We're actually in the process of putting together a small actual print magazine and website (Wyrd Science) devoted to all this (RPGs, wargames etc), hence the writing reviews, and as I said it's a struggle getting the balance right.

    What I've gone for so far are heavily caveated versions, which make it very clear that this is just a first look. But honestly it feels very, very unsatisfactory to the point where I'm questioning including them at all and focusing instead on just features, interviews and stories.

    As for how GW, say, deals with negative reviews personally I don't know*. Because the power dynamic is so heavily weighted in their favour I can see how it might be tempting for them to not send material out to people who they believe aren't writing about their games fairly (after all if they're releasing it they must on some level, I hope(!), think that it is good) but I don't know for sure, I can also see from the "reviewers" side how even if that threat isn't implicit (or even exists at all) then they might modify their reviews just based on the idea of it.

    For some more context here, I actually have worked in PR (music) for most my adult life too, sending out albums for review, trying to arrange interviews, features and the like so I have some tangential experience. Personally I generally don't (or rather didn't, sad unemployed face) knock journalists off a promo list if they wrote a bad review, of course I might not always send them stuff that I think they won't like, that's just common sense, but I never maintained a kind of blacklist unless I thought you were leaking or selling stuff (ahead of release) that I sent.

    You just have to recognise that most people in the business are honest, everyone has different tastes and some times what I think is an amazing album will be loathed by someone else. Now I've certainly had clients (record labels or bands) that having seen a bad review** have gone mental and wanted to hit back in all sorts of ways but unless I thought there was something incredibly egregious about the review 99/100 my advice was always, suck it up (but again that comes back to power dynamics, generally speaking a music mag can ****** off a band or even a label as there's hundreds if not thousands more to work with, ****** off GW and well that's that).

    ****** me, I have bored myself into submission now and can't even remember my original point. I'm not sure I had one, sorry. I should probably just delete this but having spent so long writing it might as well keep it up...

     

     

     

     

     

     

     

    * let's say yet, just in case their spies are watching, as of course for both professional, personal and financial reasons I'd love to be sent stuff by GW.

    ** Off topic slightly but this one amuses me. One day I had a band over in the UK to play their first London show just a week after their album came out, I'd been working with them for 6 months at that point, got on really well with them (email, phone, Skype etc) but never met in person. They were all super excited be playing in the UK and in London, and to top it off I knew that NME were reviewing their new album in the issue out that morning.

    Of course I picked up a copy before I met them, opened it up and it was a total hatchet job, 1/10 I think. Plus the reviewer got some dumb things wrong, so I was planning on running around all the newsagents near the gig buying up all the copies os the band didn't see it until they'd gone. Of course they get out of their tour van and the lead singer is clutching the mag in his fist, having stopped at the first shop past the Eurotunnel to buy it. 😕

     

     

    Hero, good answer. Sorry x

  4. But, to be devils advocate. It just feels a bit odd on account of the relationship between Mr Curry bezzy and Mr Johnson former co-host of bad dice podcast turned product developer of AoS. You can’t help but feel there is an issue with leaks from GW staff / play-testers / product promoters / factory staff (pull the other one), making their way into this forum, then being reported back to GW via a myriad of routes not just the aforementioned and then subsequently being penalised by GW? Surely the fault lies not with said forum, but the degree of water tightness from GW and the reliability of their various NDA contracts? 

    And just to push back on your point, GW is not a small fry, they are one of the largest and most successful companies in the UK. They are quite possibly the largest games manufacturing company in the world. And AoS is not a nich market.

    If GW want to shut down sites such as this, because of their own mishandling of information they consider sensitive, who... really... is at fault?

    Don’t get me wrong. I’m not about to splurge leaked photos. But the same issue cropped up on an fb page for Necromunda and it went a little like this: 

    ‘oi don’t ask us to post photos of white dwarf articles with rules on’

    ’why?’

    ’cos it infringes copyright?’

    ’oh really, why is that an issue for you? Do you work for GW, are you a  copyright lawyer?’

    AND HERES THE TAKEAWAY

    ’no, cos someone in this group is a licensed reseller of GW products, which we get at a slight discounted rate, and if GW saw we were condoning posting copyright infringements we’d had have that removed’.

    Whicu feels awfully like the criticism often leveled at certain podcasts, which over time have faded from public eye largely although not entirely because of a system of sponsorship from GW. Here’s our product, please review favourably and you will get more. Which, us listeners aren’t blind too and anything approaching journalism, instead turns into being a soapbox for GW.

    So, that’s why I ask. Because in a way, this feels like another version, albeit diluted, of that.

    By all means promote, create content, hype, community etc for product for our company but don’t reveal or let slip our shortcomings else we’ll remove your privileges. 
     

    My point is weak, I get that. It’s just a bugbear, and often case as with warseer, it turns into this silly game with internalised law officers marching around telling people off on behalf of a company they don’t even work for.

     

     

  5. On 7/8/2020 at 11:58 AM, Overread said:

    MOD NOTICE

    Please respect the copyright of published content and don't link to photos of it on the forums. We are well aware that people get excited over new books and rules, but we do ask that you also respect the copyright of the material. The Generals Handbook is only days away from general release so it won't be long before you can get your copy or secure one to purchase direct if you've not already pre-ordered. 

    Again we are aware people get excited over this stuff (so do we) so we aren't issuing out punishments/reprimands for this. 

    Can someone please explain to me, why a rumour thread on a non-affiliated GW site isn’t allowed to post links to images freely available on the web?  It’s not like the people posting it are breaking laws of any kind, the leaks are already out there not by people on this forum (and even if they were, any breaking of law would be along the lines of NDA’s between staff and GW)? All I can assume, is that there are people who cruise this site who work for GW, who report back on said activity’s the result of which might lead to this site being sent cease and desist letters? All of which feels a little bit 1984, no? And again, what precisely is the point of a rumours thread then?

    Yes, by all means speculate...  but if you happen to ACTUALLY know anything which can be substantiated, please refrain or use strange codified language reminiscent of warseer days, ermmm... yes that costs 12 skaven slaves.

    • Thanks 3
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  6. 18 hours ago, Thamalys said:

    Alright, here's a tentative "GHB-2020-compliant" LoB list leveraging the points drops we have been discussing. I used to run a similar list with another Vampire Lord on Zombie Dragon (VLoZD) instead of Prince Vhordrai, but given than we might have lost the Etheral Amulet I think Vhordrai could be a better choice. The trick with this list is the very tough General who is taking advantage of the Dolorous Guard battalion (allied from Nighthaunts). It takes a lot of effort to take him down - and because of that, your Dire Wolves - will - keep coming back throughout the game (if you have the CPs, which are a problem. You start with 2 [because of the battalion] but you really want to use the VLoZD command ability anytime you can on himself/Vhordrai). Now while your opponent either wastes timeon the close-to-unkillable VLoZD (lethal mistake) or decides to stay clear of him (wiser) you have Vhordrai with Amethystine Pinions, who is another serious threat. If that was not enough, here they come two units of five Blood Knights. This list wasn't possible before the points drops (had to take a sub-optimale Tomb Banshee instead of the Vampire Lord) and it looks quite ok to me. Not many bodies on the board (hey, we are elitistic Vampires, right?) but you have the damage in three / four different places to bring most of your opponent's units down. If you fear tough hordes, group the two units of Blood Knights into a single unit of 10 and buff them - almost nothing can stand in their way. If double buffed (VLoZD and VL command abilities at the same time) 10 Blood Knights on the charge means 60.44 (rend -1) + 15 (no rend)   = 75.44 damage; against a 3+ save (that's right...) 30.22 +5 = 35.22 damage. 

    LoB_GHB_2020_1.png.b6e238ae9b41ec6aadff1ae076d3a9da.png

    Can you explain how this battalion interacts with LoB as allies? Do the hexwraiths need to be allies? They are available within LoB already no? Can you even ally in battalions from other factions? Confused and so are a few of my club mates. 

     

  7. This list is rad, and I'm defo gonna give it a run for the money. I am however super struggling to work out where the hell 'Dolorous Guard battalion' comes from? It's defo not in the (yes I know its pants) Azyr app. 

     

    oops found it, good call. 

  8. How my old Soulblight list looks compared to new version with pts drop. Solid.

    OLD Soulblight v1.0 TTS

     

    Allegiance: Soulblight

    - Bloodline: Swift Death

    Mannfred Mortarch of Night (340)

    - Lore of the Vampires: Amethystine Pinions

    Vampire Lord (140)

    - General

    - Mount: Nightmare

    - Command Trait: Curse of the Revenant

    - Artefact: Sigil of the Sanguine Throne

    - Lore of the Vampires: Vile Transference

    Vampire Lord (140)

    - Mount: Nightmare

    - Lore of the Vampires: Amaranthine Orb

    10 x Blood Knights (400)

    10 x Blood Knights (400)

    5 x Blood Knights (200)

    10 x Dire Wolves (140)

    - Allies

    10 x Dire Wolves (140)

    - Allies

    Extra Command Point (50)

    Emerald Lifeswarm (50)

     

    Total: 2000 / 2000

    Extra Command Points: 1

    Allies: 280 / 400

    Wounds: 136

     

    NEW Soulblight v2.0 TTS

     

    Allegiance: Soulblight

    - Bloodline: Swift Death

    Mannfred Mortarch of Night (340)

    - Lore of the Vampires: Amethystine Pinions

    Neferata Mortarch of Blood (340)

    - Lore of the Vampires: Amaranthine Orb

    Vampire Lord (140)

    - General

    - Mount: Nightmare

    - Command Trait: Transfix 

    - Artefact: Sigil of the Sanguine Throne 

    - Lore of the Vampires: Vile Transference

    10 x Blood Knights (360)

    10 x Blood Knights (360)

    5 x Blood Knights (180)

    2 x Bat Swarms (80)

    5 x Dire Wolves (70)

    - Allies

    5 x Dire Wolves (70)

    - Allies

    Extra Command Point (50)

     

    Total: 1990 / 2000

    Extra Command Points: 1

    Allies: 140 / 400

    Wounds: 132

    • LOVE IT! 1
  9. Played with him the last 5 games, he’s been solid. Turn one pinions in a Soulblight swift death army, flew him 23” and wiped out the slaneesh harp and epitome. If you get spells off on him, and use his command, the 4 attacks hitting and wounding on 2’s with re-rolls doing D3 is solid-ish. Love that he is such a ******, destroyed the old world and is a bit pants now.

  10. Not so humble brag alert. Played a nice chap yesterday who was running LRL for the first time against my Soulblight. My list is below, but essentially:

    Swift death with Manfred, 2 VL's on nightmares, 2 x 10 and 1 x 5 blood knights, 2 x 10 doggos and lifeswarm.

    He ran Teclis, female spell caster, 2 x 20 pikes, 2 x 10 archers, 6 defensive eels.

    I totally get the new army syndrome, it was after all his first run with them, but nonetheless... Short version is, I double six unbound two of Teclis 4 auto cast at 10 spells with double sixes, go Manfred. This was pretty big as it stopped him dropping portal and his cyclone nuke. He gave me turn 1, I moved everything up, two huge doggo screens. His turn 1, he buffs a pike unit to the hilt and handedly deletes a 10 dog screen, no surprise. Teclis and archers do some work, whittling down dogs and spreading a healthy does of mortals across all my heroes. I win turn 2 priority and charge pretty much all of his stuff bar Teclis with 25 blood knights who thanks to Manfred re-roll 1's to hit and wound. Bye bye 20 pikes. His turn two is pretty ineffective, second unit of pikes whiffs it big time against my other unit of 10 dogs. And things are looking pretty ropey. TBF, I think we should have played on at that point. I get turn 3 priority and he calls it. Tbf, on my turn he would have had little left. So yeah, feels good to dust of Soulblight vs cow elves and come out on top. 

    Take aways from game, Teclis is terrifying. His spells are bananas, I was super lucky to have dodged one round of his nuke. Bravery of aelves is ****** poor, especially after they have used their aether. Having to burn two CP's to spend 1 is nasty, especially for a list like this. My -1 bravery from Boodknights meant boat loads were running away. Their defensive capabilities are mental, the only reason I did as well as I did against the pikes was because of the d3 damage on the charge from Bloodknights. He saved pretty much everything, but all it took if 5 or so to go through and they started to drop, even with Teclis 5++ spell. Defensive eels are ridic to kill, but pretty pants output at least against 3+ bloodknights. Finally, ahhh bless Manfred - he aint SO bad. 

    So yeah, in classic me style. Singing when I'm winning, bitching when I'm losing. Lol. 

     

    Blood Knights v1.0 TTS

     

    Allegiance: Soulblight

    - Bloodline: Swift Death

    Mannfred Mortarch of Night (340)

    - Lore of the Vampires: Amethystine Pinions

    Vampire Lord (140)

    - General

    - Mount: Nightmare

    - Command Trait: Curse of the Revenant

    - Artefact: Sigil of the Sanguine Throne

    - Lore of the Vampires: Vile Transference

    Vampire Lord (140)

    - Mount: Nightmare

    - Lore of the Vampires: Amaranthine Orb

    10 x Blood Knights (400)

    10 x Blood Knights (400)

    5 x Blood Knights (200)

    10 x Dire Wolves (140)

    - Allies

    10 x Dire Wolves (140)

    - Allies

    Extra Command Point (50)

    Emerald Lifeswarm (50)

     

    Total: 2000 / 2000

    Extra Command Points: 1

    Allies: 280 / 400

    Wounds: 136

    IMG_9945.JPG.e8b9b734bec6101ae1ba13e7d33b8743.JPGIMG_9946.JPG.019851545fe31c347c64453364ba9135.JPG261E435F-BAB6-4371-B68D-076A9D3AB49B.JPG.5f5f30f3a5650d1d534e0fa980db23fd.JPG307EB17E-F6D3-4486-AF1E-5897EBC98680.JPG.42a83739da0d4e413f66fb66b868cc2b.JPGIMG_9951.JPG.84794c5fafd648525da8dc57981ccd54.JPG

    • Like 1
    • Thanks 1
  11. Hey, well I guess I'm always looking for slightly left of field lists as people tend to run the same stuff as each other as frankly it gets a little boring. Also, I dunno, I quite like the idea of not only surprising my opponent, but also challenging myself. 

    SO, Manfred. Yes, he is CP hungry, yes he is expensive, yes he is not all that good. BUT, his command ability of re-roll 1's to hit and wound will be decent with flayer blocks and the TG. Will improve odds of spiking damage, especially with feeding frenzy. Is it game breaking, not at all. But I'm not sure its altogether terrible either.  Manfred is also very quick, and pretty capable in combat. 

    Re Gistlegore list. Well, I've played a bunch of games recently and been so impressed with Varghulfs each time I run them. Last game I buffed one with +3 attacks, he was feasting on dark magic and fighting a unit of 40 marauders, i.e more than 10 models around him. Well, with frenzy he easily popped the unit of 40 in one go. It got me onto thinking that yes that was an outlier with loads of buffs, but that Varghulfs do kinda go under the radar. And i started thinking about how you might maximise their potential, so Gristlegore seemed like a fun and thematic choice. 6's causing extra hits, and the ZD giving re-roll wounds within 18" if Malefic hunger goes off. Is a ZD as scary as a TG, no, but the ZD makes not only the varg's much scarier, the ghouls more reliable and, having three vargs plus another potentially through the regent means the big ghoul block isnt going anywhere. Vargs also all benefit from feed on hunger, so all you need is one spell to go off within 18 and all are re-rolling to hit. Their basic attack has rend -1, with the bite having rend-2 something the army is lacking but also the ZD with razor claws brings further rend -2 attacks, both of which are super helpful against OBR for example. The vargs also have a small footprint, allowing them to get into places other big gribblies cannot.

    Is it optimal, no. Is a ZD with 4 Varghulf body guard, badass, totally. 

    • Haha 1
  12. Final post of my somewhat hype morning writing lists, gonna give this a run for the money. 

    GRISTLEGORE / VARGHULFS

     

    Allegiance: Flesh Eater Courts

    - Grand Court: Gristlegore

    Mortal Realm: Shyish

    Abhorrant Ghoul King on Royal Zombie Dragon (440)

    - General

    - Artefact: Ethereal Amulet

    - Lore of Madness: Spectral Host

    - Mount Trait: Razor-clawed

    Abhorrant Archregent (240)

    - Lore of Madness: Blood Feast

    Varghulf Courtier (160)

    - Artefact: Ghurish Mawshard

    Varghulf Courtier (160)

    Varghulf Courtier (160)

    Crypt Ghast Courtier (60)

    40 x Crypt Ghouls (360)

    10 x Crypt Ghouls (100)

    10 x Crypt Ghouls (100)

    Ghoul Patrol (180)

    Cadaverous Barricade (40)

     

    Total: 2000 / 2000

    Extra Command Points: 1

    Allies: 0 / 400

    Wounds: 109

    • Confused 1
  13. On 5/27/2020 at 6:22 AM, erasercrumbs said:

    Are they unfair though? I really don't want my horde of scrabbling cannibals to seem unbeatable. I'm already devoted to never using Feast Day.

    Horrors are excellent, consider running large blocks of them as they're super cheap these days. The cheese, or should I say crutch build of old was Gristlegore with savage strike on GKoTG. This has been toned down a lot now as the strike first is only when the GK charges, still strong, but used to be way stronger as was in both you and their turns. Blisterskin is an excellent fun court, flayers can be truly terrifying, but the army can lack bodies. This is mitigated to some degree by Feeding Frenzy, which can in effect make each unit effectively be 2. However, you need to be super tight on your command aura, buff bubbles and minion saves. It's very easy to fall out of these and then things have a tendency to fall apart rapidly. Chalice is almost an auto include if your running lots of ghouls and / or big gribblies, less amazing with horror or flayers as it heals wounds & individual models rather returns multi-wound models. Morgaunt is a fun court, not so optimal but great when one of your ambushing 40 ghoul blocks gets deleted then returns at full strength on a 4+. Hollowmourne is to my mind the weakest, run and charge is decent but artefacts are meh. I'm really enjoying running court-less builds, specifically Feast Day as this also frees up ability to take cool artefacts such as Cruel Taskmaster, ace for re-rolling musters. In short, the whole game plan with these dudes is, its ok if you lose boatloads in a turn as long as there is one model left in X unit, and you either have chalice or multiple courtiers left to return them. You have to watch out for the double turn, as two rounds of combat without returning troops is often the end of you. Look at Royal Mordents, amazing battalion, super rapid in conjunction with Deranged transformation. In short, hit hard and overwhelm with feeding frenzy. Oh, and for the record, only a fool would underestimate a Varghulf.  No word of a lie, I cast ferocious hunger on one last game and got +3 attacks, this also gave me re-roll hits with feast on dark magic and then I charged a 40 block of Marauders. Fought twice with feeding frenzy, deleted 40 models, easily. 

    • Haha 1
  14. Something I'm trying to settle on is a decent Blisterskin build with Vlad. Getting his re-roll 1's to hit and 1's to wound will be great with big flayer blocks, but it feels like the concessions are perhaps too big? Also, feels like too many points in heroes and not enough bodies. Wondering whether dropping the T-gheist is entirely too mad?

    Option 1:

    Allegiance: Flesh Eater Courts
    - Grand Court: Blisterskin
    Mortal Realm: Shyish
    Abhorrant Ghoul King on Royal Terrorgheist (420)
    - General
    - Artefact: Ethereal Amulet
    - Lore of Madness: Spectral Host
    - Mount Trait: Gruesome Bite
    Crypt Infernal Courtier (120)
    - Artefact: Eye of Hysh
    Crypt Infernal Courtier (120)
    Mannfred, Mortarch of Night (340)
    - Allies
    9 x Crypt Flayers (510)
    3 x Crypt Flayers (170)
    3 x Crypt Flayers (170)
    Deadwatch (110)
    Cadaverous Barricade (40)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 340 / 400
    Wounds: 97

    Note: Feels light on bodies without Regent, and also without Ferocious hunger GKoTG and big flayer block is less of a threat.

    -----------------------------------------

    Option 2:

    Allegiance: Flesh Eater Courts
    - Grand Court: Blisterskin
    Mortal Realm: Shyish
    Abhorrant Ghoul King on Royal Terrorgheist (420)
    - General
    - Artefact: Ethereal Amulet
    - Lore of Madness: Spectral Host
    - Mount Trait: Gruesome Bite
    Crypt Infernal Courtier (120)
    - Artefact: Eye of Hysh
    Abhorrant Archregent (240)
    - Lore of Madness: Deranged Transformation
    Mannfred, Mortarch of Night (340)
    - Allies
    6 x Crypt Flayers (340)
    3 x Crypt Flayers (170)
    3 x Crypt Flayers (170)
    Deadwatch (110)
    Chronomantic Cogs (80)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 340 / 400
    Wounds: 86

    Note: Less bodies on board, but addition of regent fixes this and gives more casts. Maybe stick dermal robe on regent rather than ethereal crutch on GKoTG to help getting cogs off?

    -----------------------------------------

    Option 3:

    Allegiance: Flesh Eater Courts
    - Grand Court: Blisterskin
    Mortal Realm: Shyish
    Crypt Infernal Courtier (120)
    - General
    - Command Trait: Hellish Orator
    - Artefact: Eye of Hysh
    Abhorrant Archregent (240)
    - Lore of Madness: Deranged Transformation
    Abhorrant Archregent (240)
    - Artefact: The Dermal Robe
    - Lore of Madness: Spectral Host
    Mannfred, Mortarch of Night (340)
    - Allies
    6 x Crypt Flayers (340)
    6 x Crypt Flayers (340)
    3 x Crypt Flayers (170)
    Deadwatch (110)
    Horrorghast (60)
    Cadaverous Barricade (40)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 340 / 400
    Wounds: 91

    Note: Sacrilege, no TG... More bodies with two regents and hororghast spell to boost screams. 

     


     

     

  15. On 6/5/2020 at 11:12 AM, Dejnar said:

    Hey guys.

    I have a small tournament coming up next weekend. I choosing between the following two lists. Is anyone better than the other?

    LIST 1 - Feast Day

    Leaders
    Abhorrant Archregent (240)
    - General
    - Command Trait: Dark Wizardy
    - Artefact: The Dermal Robe
    - Lore of Madness: Spectral Host
    Abhorrant Ghoul King on Royal Terrorgheist (420)
    - Artefact: The Grim Garland
    - Lore of Madness: Blood Feast
    - Mount Trait: Gruesome Bite
    Abhorrant Ghoul King on Royal Zombie Dragon (440)
    - Lore of Madness: Blood Feast
    Crypt Ghast Courtier (60)
    Crypt Ghast Courtier (60)

    Battleline
    40 x Crypt Ghouls (360)
    10 x Crypt Ghouls (100)
    10 x Crypt Ghouls (100)

    Units
    1 x Corpse Cart (80)
    - Allies

    Endless Spells / Terrain / CPs
    Cadaverous Barricade (40)
    Chalice of Ushoran (50)
    Extra Command Point (50)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 80 / 400
    Wounds: 109
     

    LIST 2

    Allegiance: Flesh Eater Courts
    - Grand Court: Court of Delusion - The Feast Day

    Leaders
    Abhorrant Archregent (240)
    - General
    - Command Trait: Dark Wizardy
    - Artefact: The Dermal Robe
    - Lore of Madness: Spectral Host
    Abhorrant Ghoul King on Royal Terrorgheist (420)
    - Artefact: The Grim Garland
    - Lore of Madness: Blood Feast
    - Mount Trait: Gruesome Bite
    Abhorrant Ghoul King on Royal Terrorgheist (420)
    - Lore of Madness: Blood Feast
    - Mount Trait: Gruesome Bite
    Crypt Ghast Courtier (60)

    Battleline
    40 x Crypt Ghouls (360)
    10 x Crypt Ghouls (100)
    10 x Crypt Ghouls (100)

    Battalions
    Ghoul Patrol (180)

    Endless Spells / Terrain / CPs
    Chalice of Ushoran (50)
    Extra Command Point (50)

    Total: 1980 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 99
     

    Nice lists, I've been running Feast Day myself over the last month or so. However, I've been running a very different build with only one gribbly and a massive 12 block of horrors. It's been getting some solid results, and providing you can keep the big 12 block from falling out of the muster bubbles / staying within Minion range. 

     

    Allegiance: Flesh Eater Courts

    - Grand Court: Court of Delusion - The Feast Day

    Mortal Realm: Shyish

     

    Leaders

    Crypt Haunter Courtier (120)

    - General

    - Command Trait: Cruel Taskmaster

    Varghulf Courtier (160)

    Abhorrant Ghoul King on Royal Terrorgheist (420)

    - Artefact: Ethereal Amulet

    - Lore of Madness: Spectral Host

    - Mount Trait: Gruesome Bite

    Abhorrant Archregent (240)

    - Artefact: The Dermal Robe

    - Lore of Madness: Deranged Transformation

     

    Battleline

    12 x Crypt Horrors (520)

    10 x Crypt Ghouls (100)

    10 x Crypt Ghouls (100)

    3 x Crypt Flayers (170)

     

    Battalions

    Royal Mordants (120)

     

    Endless Spells / Terrain / CPs

    Chalice of Ushoran (50)

     

    Total: 2000 / 2000

    Extra Command Points: 1

    Allies: 0 / 400

    Wounds: 115

  16. Playing TTS tournament this Saturday, a little worried about all the Seraphon lists which I’ve yet to play and Ben Savva is gonna be amongst them. 

    It’s going to be an education in salt. my understanding is slann / kroak is untouchable, and sallies are gonna nuke. 

    Advice seems to be, give’em the turn, screen and hope. 

    Any pointers from FEC generalisimos who’ve had success agains the Space Lizards?

    Running this:

    Allegiance: Flesh Eater Courts
    - Grand Court: Court of Delusion - The Feast Day
    Mortal Realm: Shyish

    Leaders
    Crypt Haunter Courtier (120)
    - General
    - Command Trait: Cruel Taskmaster
    Varghulf Courtier (160)
    Abhorrant Ghoul King on Royal Terrorgheist (420)
    - Artefact: Ethereal Amulet
    - Lore of Madness: Monstrous Vigour
    - Mount Trait: Gruesome Bite
    Abhorrant Archregent (240)
    - Artefact: The Dermal Robe
    - Lore of Madness: Deranged Transformation

    Battleline
    12 x Crypt Horrors (520)
    10 x Crypt Ghouls (100)
    10 x Crypt Ghouls (100)
    3 x Crypt Flayers (170)

    Battalions
    Royal Mordants (120)

    Endless Spells / Terrain / CPs
    Chalice of Ushoran (50)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 115

  17. Use one a lot, it’s great as a distraction piece away from VLoZd. Also great as a mobile healing platform and once per game Nuke. It puts out a reasonable bit of tarpit ability, ISNT awful in a fight, buffs casting which is super handy. It also moves quick enough to keep up with your big gribblies.  But perhaps it’s best use, is as a sort of mobile wall / blocking piece to severely limit the amount of models that opponents can put into contact with said protected gribblies. It’s very good for the points, and in my experience it rarely disappoints.

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